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	Add component order array
fix loop in inven comp
This commit is contained in:
		| @@ -79,7 +79,7 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do | ||||
|  | ||||
| 		subItems.erase(std::remove_if(subItems.begin(), subItems.end(), ::isspace), subItems.end()); | ||||
|  | ||||
| 		if (subItems.empty()) return; | ||||
| 		if (subItems.empty()) continue; | ||||
| 		const auto subItemsSplit = GeneralUtils::SplitString(subItems, ','); | ||||
|  | ||||
| 		for (const auto& proxyLotAsString : subItemsSplit) { | ||||
|   | ||||
| @@ -117,6 +117,89 @@ const std::vector<ComponentWhitelist> Entity::m_ComponentWhitelists = { | ||||
| 	}, | ||||
| }; | ||||
|  | ||||
| const std::array<eReplicaComponentType, 80> Entity::m_ComponentOrder = { | ||||
| 	eReplicaComponentType::POSSESSABLE, | ||||
| 	eReplicaComponentType::BLUEPRINT, | ||||
| 	eReplicaComponentType::MODULE_ASSEMBLY, | ||||
| 	eReplicaComponentType::CONTROLLABLE_PHYSICS, | ||||
| 	eReplicaComponentType::PROJECTILE_PHYSICS, | ||||
| 	eReplicaComponentType::PHYSICS_SYSTEM, | ||||
| 	eReplicaComponentType::VEHICLE_PHYSICS, | ||||
| 	eReplicaComponentType::HAVOK_VEHICLE_PHYSICS, | ||||
| 	eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, | ||||
| 	eReplicaComponentType::SIMPLE_PHYSICS, | ||||
| 	eReplicaComponentType::PHANTOM_PHYSICS, | ||||
| 	eReplicaComponentType::DESTROYABLE, | ||||
| 	eReplicaComponentType::MINIFIG, | ||||
| 	eReplicaComponentType::CHARACTER, | ||||
| 	eReplicaComponentType::PLAYER_FORCED_MOVEMENT, | ||||
| 	eReplicaComponentType::POSSESSION, | ||||
| 	eReplicaComponentType::MOUNT_CONTROL, | ||||
| 	eReplicaComponentType::PET, | ||||
| 	eReplicaComponentType::INVENTORY, | ||||
| 	eReplicaComponentType::PROXIMITY_MONITOR, | ||||
| 	eReplicaComponentType::MOVEMENT_AI, | ||||
| 	eReplicaComponentType::SCRIPT, | ||||
| 	eReplicaComponentType::SKILL, | ||||
| 	eReplicaComponentType::BASE_COMBAT_AI, | ||||
| 	eReplicaComponentType::SPAWN, | ||||
| 	eReplicaComponentType::ITEM, | ||||
| 	eReplicaComponentType::QUICK_BUILD, | ||||
| 	eReplicaComponentType::BUILD_BORDER, | ||||
| 	eReplicaComponentType::MODULE, | ||||
| 	eReplicaComponentType::BUILD_CONTROLLER, | ||||
| 	eReplicaComponentType::BUILD_ACTIVATOR, | ||||
| 	eReplicaComponentType::QUICK_BUILD, | ||||
| 	eReplicaComponentType::MISSION_OFFER, | ||||
| 	eReplicaComponentType::VENDOR, | ||||
| 	eReplicaComponentType::DONATION_VENDOR, | ||||
| 	eReplicaComponentType::ACHIEVEMENT_VENDOR, | ||||
| 	eReplicaComponentType::SHOOTING_GALLERY, | ||||
| 	eReplicaComponentType::ROLLER, | ||||
| 	eReplicaComponentType::SCRIPTED_ACTIVITY, | ||||
| 	eReplicaComponentType::COLLECTIBLE, | ||||
| 	eReplicaComponentType::MOVING_PLATFORM, | ||||
| 	eReplicaComponentType::CHANGLING_BUILD, | ||||
| 	eReplicaComponentType::CHOICE_BUILD, | ||||
| 	eReplicaComponentType::PACKAGE, | ||||
| 	eReplicaComponentType::PLATFORM_BOUNDARY, | ||||
| 	eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET, | ||||
| 	eReplicaComponentType::CULLING_PLANE, | ||||
| 	eReplicaComponentType::EXHIBIT, | ||||
| 	eReplicaComponentType::LUP_EXHIBIT, | ||||
| 	eReplicaComponentType::PROPERTY, | ||||
| 	eReplicaComponentType::PROPERTY_PLAQUE, | ||||
| 	eReplicaComponentType::MODEL_BEHAVIOR, | ||||
| 	eReplicaComponentType::PROPERTY_ENTRANCE, | ||||
| 	eReplicaComponentType::MULTI_ZONE_ENTRANCE, | ||||
| 	eReplicaComponentType::PROPERTY_MANAGEMENT, | ||||
| 	eReplicaComponentType::RAIL_ACTIVATOR, | ||||
| 	eReplicaComponentType::BOUNCER, | ||||
| 	eReplicaComponentType::SPRINGPAD, | ||||
| 	eReplicaComponentType::SWITCH, | ||||
| 	eReplicaComponentType::MINIGAME_CONTROL, | ||||
| 	eReplicaComponentType::MODEL_BUILDER, | ||||
| 	eReplicaComponentType::SOUND_REPEATER, | ||||
| 	eReplicaComponentType::CHEST, | ||||
| 	eReplicaComponentType::SHOWCASE_MODEL_HANDLER, | ||||
| 	eReplicaComponentType::JETPACKPAD, | ||||
| 	eReplicaComponentType::RENDER, | ||||
| 	eReplicaComponentType::SOUND_AMBIENT_2D, | ||||
| 	eReplicaComponentType::SOUND_AMBIENT_3D, | ||||
| 	eReplicaComponentType::SOUND_TRIGGER, | ||||
| 	eReplicaComponentType::RACING_SOUND_TRIGGER, | ||||
| 	eReplicaComponentType::CUSTOM_BUILD_ASSEMBLY, | ||||
| 	eReplicaComponentType::GENERIC_ACTIVATOR, | ||||
| 	eReplicaComponentType::PROPERTY_VENDOR, | ||||
| 	eReplicaComponentType::ROCKET_LAUNCHPAD_CONTROL, | ||||
| 	eReplicaComponentType::ROCKET_ANIMATION_CONTROL, | ||||
| 	eReplicaComponentType::FACTION_TRIGGER, | ||||
| 	eReplicaComponentType::RACING_CONTROL, | ||||
| 	eReplicaComponentType::GATE_RUSH_CONTROL, | ||||
| 	eReplicaComponentType::BBB, | ||||
| 	eReplicaComponentType::CRAFTING | ||||
| }; | ||||
|  | ||||
| Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) { | ||||
| 	m_ObjectID = objectID; | ||||
| 	m_TemplateID = info.lot; | ||||
|   | ||||
| @@ -379,6 +379,7 @@ protected: | ||||
| 	std::vector<LWOOBJID> m_TargetsInPhantom; | ||||
|  | ||||
| 	static const std::vector<ComponentWhitelist> m_ComponentWhitelists; | ||||
| 	static const std::array<eReplicaComponentType> m_ComponentOrder; | ||||
| }; | ||||
|  | ||||
| #include "Entity.tcc" | ||||
|   | ||||
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	 Aaron Kimbre
					Aaron Kimbre