David Markowitz
2837f68f44
Fix stuns with mast teleport ( #1003 )
2023-03-03 22:59:37 -08:00
David Markowitz
a0c0a87956
Fix Trigger Missions ( #1010 )
2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4
Fix non-parallel timers in CombatAIComponent ( #1008 )
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* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
David Markowitz
b6fc959433
Fix shark stinky fish death animation ( #1004 )
2023-02-28 17:30:28 -06:00
Aaron Kimbrell
6d989f37f1
Breakout ServerDisconnectIdentifiers into an enum ( #995 )
2023-02-19 04:29:14 -08:00
David Markowitz
d138b7b878
Make ControlBehavior messages far more modular ( #991 )
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* Make case consistent
* How modular can you go?
Holy modular
* Add comments
* Initialize values
2023-02-16 11:30:33 -06:00
Aaron Kimbrell
484488e47d
add bounds check to prevent crashing ( #992 )
2023-02-16 11:14:23 -06:00
David Markowitz
72c93c8913
Further implement Property Behavior parsing ( #936 )
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Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
Aaron Kimbre
2ae9a92b55
fix cmake
2023-02-10 21:43:39 -06:00
Aaron Kimbre
50978620d8
Merge branch 'main' into item-component
2023-02-10 21:35:53 -06:00
Aaron Kimbre
c168f6c970
Break out the model component
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into the model, item, and mutable model behaviors
2023-02-10 21:33:30 -06:00
Aaron Kimbrell
3cd0d1ec3d
Make wrapper for casting skills ( #987 )
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* Make wrapper for casting skills
this is to reduce magic numbers in the code base
Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.
Also, inadvertantly fix damage stacking and self-damage in the teslapack
* add skill<->behavior caching
* explicit by reference
* address emo's feedback
2023-02-10 02:30:17 -06:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component ( #986 )
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* Split out LUTriggers into it's own component
* some cleanup
* fix debug log
* use emplace and tryParse
* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods
* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e
Allow landing animation in Return to the Venture Explorer ( #977 )
2023-01-26 21:41:40 -05:00
Jett
6aa69de4fd
Resolution of accidental shifting of eItemType enum ( #976 )
2023-01-25 16:21:12 -08:00
Gie "Max" Vanommeslaeghe
cdffd5ff30
Fix: 968 bug using lookup command with no parameters crashes instance ( #970 )
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* Update SlashCommandHandler.cpp
* Update SlashCommandHandler.cpp
2023-01-24 17:09:32 -06:00
Aaron Kimbrell
ac5f08f601
Merge pull request #963 from DarkflameUniverse/enum-cleanup
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cleanup enums to make them more consistent style wise
2023-01-24 16:38:41 -06:00
Jett
90d184ba93
Remove Clang Tidy configurations. ( #969 )
2023-01-24 22:36:30 +00:00
Aaron Kimbre
bff14fd391
add blame ignore
2023-01-22 17:39:38 -06:00
Aaron Kimbre
faf42d2f8c
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22
Fix hash collisions in achievements ( #962 )
2023-01-21 09:37:09 -06:00
David Markowitz
c8cd51ef63
Fix warning for overrides ( #961 )
2023-01-20 00:07:25 -08:00
Aaron Kimbrell
6fd80e3117
Don't enable HC on minigame worlds ( #959 )
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* Fix max's ouchi
* use smarter logic
* fix whitespace
* clone
2023-01-20 01:50:46 -06:00
David Markowitz
14085d09bd
Add note for compiling with multiple jobs ( #948 )
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* Fix overread in projectile behavior
* Fix stuns
* Correctly read in bitStream
* Fix projectile behavior
* Address movement type issues
* Update shutdown time to be accurate
* Fix small issues
* Fix missing template
* Add note for compile jobs
2023-01-17 13:26:50 -06:00
David Markowitz
7418e02365
Update AmTeapotServer.cpp ( #949 )
2023-01-17 06:07:34 -06:00
David Markowitz
fbaf1cbb25
Dont preemptively delete objects ( #958 )
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Let finalizeShutdown take care of it
2023-01-17 06:06:09 -06:00
Aaron Kimbrell
872270704c
Hardmode cleanups ( #954 )
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* load values once
so that it doesn't check every time
don't return, just skip
don't realod char
* address feedback
* don't drop the only item you can't get again
* address most feedback
* move settings for HC mode
* fix comment
* claenup whitespace
2023-01-12 13:16:24 -06:00
David Markowitz
7bca43ffc1
Fix tests ( #953 )
2023-01-11 22:36:03 -08:00
wincent
7aacfc1bf0
Fixed crashes related to hardcore mode
2023-01-11 21:51:14 +01:00
Aaron Kimbrell
5557a98129
fix hardmode example config options ( #952 )
2023-01-11 14:10:48 -06:00
Gie "Max" Vanommeslaeghe
45d739499a
Merge pull request #950 from DarkflameUniverse/vanity-ldf-reading
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Add ldf controlls to vanity npc tools
2023-01-11 20:22:21 +01:00
Gie "Max" Vanommeslaeghe
5b30f4a5ae
Merge pull request #951 from DarkflameUniverse/hardcore-mode
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Hardcore mode
2023-01-11 20:18:56 +01:00
Gie "Max" Vanommeslaeghe
bfa4fbd5a9
add hardcore_mode to settings
2023-01-11 20:11:06 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773
add hardcore mode
2023-01-11 20:08:54 +01:00
Aaron Kimbre
ce39e3ad6b
Add ldf controlls to vanity npc tools
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make vanity npc use more forgiving
2023-01-11 01:10:14 -06:00
David Markowitz
e67f310632
Fix missing template override for AMFFormats ( #946 )
2023-01-08 10:01:53 +01:00
David Markowitz
8920cd1063
Use field names instead of numbers for CDClient tables ( #945 )
2023-01-07 01:48:59 -08:00
David Markowitz
a580e3a2f5
Update lookup command ( #909 )
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* Update lookup command
* Fix bugs
Update SlashCommandHandler.cpp
2023-01-07 00:17:09 -06:00
David Markowitz
a28a2e60cf
Add property Teleport behavior ( #846 )
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* Add property Teleport behavior
Untested. Will mark pr as ready for review when this has been tested
* Fix issues
2023-01-07 00:16:43 -06:00
Aaron Kimbrell
5374c555f5
Implement bubble seriliaztion in controllable physics ( #942 )
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* bubble
* "Correct" serialization and enum
* Enum update
* figured out what things do
* accurate types and cleanup
* add sanity check
add getter
add slash command for testing
* fix default
* cleanup slash command
* handle game message probably
remove funny slash command
add all bubble GM's
Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
Aaron Kimbrell
80f8dd8003
Imminuty updates ( #925 )
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* WIP Immunities
* Immunity getters
* remove redundent variable
replace it use with it's equivalent
* remove unused lookups, fix typos
* fix tests
* added imunity test
* address feedback
* more immunity tests
* explicit this
2023-01-06 23:59:19 -06:00
David Markowitz
1ac898ba00
Remove GameConfig ( #874 )
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* Remove GameConfig
* Fully remove GmeConfig
* Update worldconfig.ini
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:21:40 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements ( #876 )
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* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Clean up include tree
* Remove unneeded headers from PCH files
Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files.
* Update Entity.h
* Update EntityManager.h
* Update GameMessages.cpp
* There it compiles now
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
8bcb4bd36d
Fix smashables not counting towards whole team ( #944 )
2023-01-06 23:06:24 -06:00
David Markowitz
bad3845d83
Address Docker issues and remove need to extract cdclient.fdb ( #895 )
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* Implement a server res directory
* Only convert if neither exist
* Remove unzip, Update RegEx
* readme updates
Run setup after setting working dir
Address several docker issues
Revert "Run setup after setting working dir"
This reverts commit fd2fb9228e82a350204c1ef61f7ba059479bb12f.
Fix docker
* Remove extra submodules
* Rework logic
* Switch if block
* Remove need to extract fdb from client
* Change log name
* Update FdbToSqlite.cpp
2023-01-06 23:04:20 -06:00
Gie "Max" Vanommeslaeghe
7fcc8a6e84
Merge pull request #935 from EmosewaMC/WorldConfig
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Eliminate WorldConfig Based Magic Numbers
2023-01-07 03:41:40 +01:00
David Markowitz
1a34f6f74a
Fix debug logging newline ( #940 )
2023-01-04 08:15:06 -06:00
David Markowitz
1789ec7f20
delta compression fixes ( #937 )
2023-01-03 11:22:04 -06:00
David Markowitz
dc7d0ce142
Fix Stuns of duration zero ( #938 )
2023-01-03 11:21:57 -06:00
David Markowitz
203a150a56
Update DestroyableComponent.cpp
2023-01-01 16:36:10 -08:00