Merge pull request #951 from DarkflameUniverse/hardcore-mode

Hardcore mode
This commit is contained in:
Gie "Max" Vanommeslaeghe 2023-01-11 20:18:56 +01:00 committed by GitHub
commit 5b30f4a5ae
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 82 additions and 0 deletions

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@ -2,6 +2,7 @@
#include <BitStream.h>
#include "dLogger.h"
#include "Game.h"
#include "dConfig.h"
#include "AMFFormat.h"
#include "AMFFormat_BitStream.h"
@ -666,6 +667,75 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
return;
}
Smash(source, eKillType::VIOLENT, u"", skillID);
//check if hardcore mode is enabled
if (Game::config->GetValue("hardcore_mode") == "1") {
//check if this is a player:
if (m_Parent->GetLOT() == 1) {
//get hardcore_lose_uscore_on_death_percent from dconfig:
auto hardcore_lose_uscore_on_death_percent = std::stoi(Game::config->GetValue("hardcore_lose_uscore_on_death_percent"));
//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
auto* character = m_Parent->GetComponent<CharacterComponent>();
auto uscore = character->GetUScore();
auto uscore_to_lose = uscore * hardcore_lose_uscore_on_death_percent / 100;
character->SetUScore(uscore - uscore_to_lose);
//get hardcore_dropinventory on death from dconfig:
auto hardcore_dropinventory_on_death = (bool)std::stoi(Game::config->GetValue("hardcore_dropinventory_on_death"));
if (hardcore_dropinventory_on_death == false) return;
//drop all items from inventory:
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
//get the items inventory:
auto items = inventory->GetInventory(eInventoryType::ITEMS);
for (auto item : items->GetItems()) {
//check if this is an equipped item:
if (item.second->IsEquipped()) {
//unequip the item:
inventory->UnEquipItem(item.second);
}
//drop the item:
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
//remove from inventory:
inventory->RemoveItem(item.second->GetLot(), item.second->GetCount());
}
//get character:
auto* chars = m_Parent->GetCharacter();
if (chars) {
auto coins = chars->GetCoins();
//lose all coins:
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, 0, coins, m_Parent->GetPosition(), 0);
}
} else {
//award the player some u-score:
auto* player = EntityManager::Instance()->GetEntity(source);
if (player && player->GetLOT() == 1) {
auto* playerStats = player->GetComponent<CharacterComponent>();
if (playerStats) {
//get the maximum health from this enemy:
auto maxHealth = GetMaxHealth();
//get the u-score to award from dconfig:
auto hardcore_uscore_enemies_multiplier = std::stoi(Game::config->GetValue("hardcore_uscore_enemies_multiplier"));
int uscore = maxHealth * hardcore_uscore_enemies_multiplier;
playerStats->SetUScore(playerStats->GetUScore() + uscore);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_NONE);
}
}
}
}
}
void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) {

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@ -46,3 +46,15 @@ max_number_of_best_friends=5
# Disables loot drops
disable_drops=0
# Hardcore mode settings
hardcore_enabled=0
# Drop your entire inventory on death + coins (drops on the ground, so can be retrieved)
hardcore_dropinventory=1
# Enemies drop their max hp * this value. 0 will effectively disable it.
hardcore_uscore_enemies_multiplier=2
# Percentage of u-score to lose on player death
hardcore_lose_uscore_on_death_percent=10