* Mounts -v2
* fix stun state and make comments a bit nicer
* remove extra serilization
* update the char position a bit more correctly
* make vehicles face thr player's direction
* address feedback
* fix compiling for real this time
* removed uneeded check
* Use RecastNavigation CMakeLists
* Use tinyxml2 CMakeLists
* Use bcrypt CMakeLists
* Move variable init to CMakeLists
This has to be done here to prevent missing dependency errors.
* General improvements
Only link dynamic if on gnu
use more thirdparty cmakes
* Disable tinyxml2 testing
* Correct death plane size
The death plane file size is not in units but is actually in 4x2 tiles.
* Make it a bit bigger for now
* Enjoy your crust
"These things add flavor they said"
Move the position of the death barrier down 13.521004 units so we effectively only extend its hitbox in the -Y direction as opposed to the +Y direction, resolving an issue in Battle of Nimbus Station where the death plane was too tall
* Fix racing lap times
* Address NPC proxies
NPCs are supposed to equip the sub items of items they equip and were not doing so. This PR adds this functionality and fixes and issue where Neido on Crux Prime was not wearing their sword.
Tested that Neido has their sword and that other NPCs that wear proxies also get their proxies equipped. Had no issues with any other world crashing.
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way
* move XML to component insted of abusing charComp
* use overrides
should probably make everything that calls that call it correctly
* fix linking issue
* Add proper Player Force movement component
Not used, yet
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way
* move XML to component insted of abusing charComp
* use overrides
should probably make everything that calls that call it correctly
* fix linking issue
* Add GameMessages
* General AMF cleanup
Proper memory management as well as style cleanup
* General AMF cleanup
Proper memory management as well as style cleanup
* General optimizations
Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.
* Better tests and fix de-serialize
Fix de-serialize to be correct and implement a test to check this
* Update AMFDeserializeTests.cpp
* Update GameMessages.h
* Add GM
* Comment out function
* Spacing
* eof
* General AMF cleanup
Proper memory management as well as style cleanup
* General optimizations
Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.
* Better tests and fix de-serialize
Fix de-serialize to be correct and implement a test to check this
* Update AMFDeserializeTests.cpp
* Update AMFFormat.cpp
* if we are deleting entities, and we add an entity
to delete, dont throw it out
* made it all uniform
* change update back to how it was
since it's an unordere map and
wouldn't be guaranteed to update even in this secnario
* Update CMake configuration for easier maintenance
* Incorrect casing fix
* Move package requirement
* Update CTest linking
* Add logs to the CMake
* Add linking for common libraries
Added linking for common libraries in tests subdirectory.
* Move test subdirectory higher up for some reason
* Whitespace a log removal
Missed new line
* Add dCommon to dChatFilter
* Update library output dir
* Correct libBcrypt
* Further refactor CMake behaviour
* Repair bad comments and update library defines
* Revert to old include directory method
* Implement platform defines
* Add missing include
Mac needs a specific include for defining platform. Does not compile without this.
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
* Add friends list migration
* Change friends to use charID
Update friends table to use charID and not LWOOBJID variant.
* Fix remove friend
Fix remove friend and make the query more readable at a glance.
* Add and remove friends in the container
Properly add and remove friends in the player container
* add enums
* Add best friends and basic GM support V1
* Add more features
* not online / doesnt exist implementation
Implements the not online and invalid character response codes
* Address players not being removed
Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.
Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.
* Implement proper friends system
Remove debug logs
Track count of best friends
Add best friends list cap of 5
Add config option and best friend update
Add a config option and implement the last missing best friend serialization
Added comments and fixed remove best friend bug
Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.
properties and logs fixes
whoops, had an issue
send reply if already BFFs
Send the correct objectID
I really need to rename these
Fix white space
goon
* Replace queries with unique ptrs
* remove user from player container on deletion
Remove the user from the player container when they delete their character.
* Bump patch version
* Improvements to PlayerContainer
Resolved a memory leak in the player container, removed commented out code and resolved a warning in Behavior.cpp
* Make it a unique ptr
* Improvements to PlayerContainer
Resolved a memory leak in the player container, removed commented out code and resolved a warning in Behavior.cpp
Make it a unique ptr
* Update PlayerContainer.cpp