Use radii from settings

Override the DB aggro and tether radii from the settings if they are present.
This commit is contained in:
EmosewaMC 2022-07-19 23:25:50 -07:00
parent 835cf2b794
commit 082a2a418f

View File

@ -61,6 +61,15 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
componentResult.finalize();
// Get aggro and tether radius from settings and use this if it is present. Only overwrite the
// radii if it is greater than the one in the database.
if (m_Parent) {
auto aggroRadius = m_Parent->GetVar<float>(u"aggroRadius");
m_AggroRadius = std::max(aggroRadius, m_AggroRadius);
auto tetherRadius = m_Parent->GetVar<float>(u"tetherRadius");
m_HardTetherRadius = std::max(tetherRadius, m_HardTetherRadius);
}
/*
* Find skills
*/