Compare commits

...

86 Commits

Author SHA1 Message Date
Aaron Kimbrell
73bcb949d7 fix: restore SetPossessor in Mount() and scope IsRacing to vehicles
SetPossessor was missing from Mount(), breaking direct possessions via
PossessableComponent::OnUse which bypasses HandlePossession. IsRacing
now only set/cleared when the mount has HavokVehiclePhysicsComponent,
preventing non-vehicle possessions from incorrectly affecting the
distance-driven statistic.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 22:36:45 -05:00
Aaron Kimbrell
d079f3621b feat: enhance possession mechanics with skill set integration and improved message handling 2026-06-08 21:30:22 -05:00
David Markowitz
a156a8fcba fix: security vulnerabilities (#1980)
* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
2026-06-07 20:59:11 -07:00
Aaron Kimbrell
f6c9a27a2b fix: update permissions for PR title check workflow (#1981) 2026-06-07 02:07:17 -07:00
Aaron Kimbrell
8e09ffd6e8 feat: enhance CI/CD workflows with Docker support and artifact management (#1977)
* feat: enhance CI/CD workflows with Docker support and artifact management

* chore: update GitHub Actions workflows with version pinning and permission adjustments

* feat: update CI workflows to support new OS versions and improve artifact handling

* chore: remove macOS-specific installation of libssl and XCode switching

* fix: update artifact zipping logic to target build directories in canary and release workflows

* chore: update actions/checkout to version 6.0.2 in CI workflow

* fix: update continue-on-error condition in CI workflow and add macOS RelWithDebInfo build preset

* fix: rename step to accurately reflect Docker image signing process

* don't ignore pdb's
2026-06-06 01:30:12 -05:00
David Markowitz
0c1808686c fix: tac arc absolute value bug (#1979)
Tested that tac arc correctly checks the full range
2026-06-06 01:17:00 -05:00
Johntor
4d6a624da2 docs: Refine command documentation (#1978)
* Refine command documentation

Updated command descriptions From dGame/dUtilities/SlashCommandHandler.cpp. Added aliases and improved formatting for better readability.

* fix: grammatical feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2026-06-02 00:00:13 -07:00
David Markowitz
4ab09cf1aa Remove non-functioning saving of gm invis, re-add gm invis as a feature (#1976)
Does not save, only works for this world.  Fixed an issue where the incorrect comparison was used to make players invisible again (the same check that makes then INvisible needs to make them visible.)
2026-05-27 04:35:00 -05:00
David Markowitz
4ef9f43266 feat: make gm registration simpler and safer (#1932)
* gm registration re-work

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* remove duplicate message

* Remove duplicate function

* add null check

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-05-19 13:42:56 -05:00
David Markowitz
f3a5add038 fix(tac arc): incorrect check causing any enemy lower than you to not attack you (#1975)
tested that close range enemies above and below you now correctly attack you
2026-05-18 03:15:03 -07:00
David Markowitz
f5d33a773a fix: security fixes (#1974)
* fix: security fixes

dont print passwords for worlds
bound strings from clients
actually enable encryption between rakpeers
dont allow underflow when reading a string

Tested that packets are encrypted
tested that models can still be built
tested that combat still works

* add check

* use c++ nullptr instead of NULL

* initialize to 0

* globalize constant (should be in a namespace at least in the future)

* Update GameMessages.cpp

* check bounds
2026-05-17 14:21:22 -05:00
David Markowitz
67bbe4c1f0 fix(Missions): mission progression undefined behavior (#1973)
* fix: mission progression undefined behavior

defer the sub calls until after the loop has finished, that way no ub happens.  tested that mission progression all the way up until joining a faction still works and meta missions still function.

* default initialize

* Update MissionComponent.h
2026-05-17 14:21:08 -05:00
David Markowitz
482ff82656 fix: adding custom behaviors (#1969) 2026-04-14 01:04:26 -07:00
David Markowitz
8061f512aa feat: fix go outside and play mission (#1967)
* feat: fix go outside and play mission

* Update dWorldServer/WorldServer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/MissionComponent.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* const

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-09 00:55:57 -05:00
David Markowitz
247576e101 fix: use copy ellision (#1963)
* use copy ellision

tested that the server still starts

* Update dDatabase/GameDatabase/MySQL/MySQLDatabase.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-31 15:35:28 -07:00
David Markowitz
8dfdca7fbd feat: add mission progression for behaviors (#1962)
* feat: add mission progression for behaviors

* Add const to ptr

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-31 13:02:23 -07:00
Aaron Kimbrell
8283d1fa95 fix: mariadb on newer gcc and newer cmake version (#1961)
* Fix newer gcc issues in mariadb

* fix error with newer cmake versions

* update mariadb to latest

* fix macos and docker

* fix: update Windows MSI package comments and align Connector/C++ version

* Update cmake/FindMariaDB.cmake

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix: only pass CMAKE_POLICY_VERSION_MINIMUM to ExternalProject when CMake >= 4.0

Agent-Logs-Url: https://github.com/DarkflameUniverse/DarkflameServer/sessions/a247f729-a0b1-4fb6-825e-d23045b1ee55

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-03-29 13:59:09 -05:00
David Markowitz
434c9b6315 fix: imaginite on racing minigames and add null checks (#1958) 2026-02-23 01:16:36 -08:00
David Markowitz
3c64b26c39 fix: macos ci (#1955) 2026-02-11 19:49:51 -08:00
David Markowitz
347b1d17d4 fix: not checking pending names on rename (#1954) 2026-02-11 19:49:39 -08:00
David Markowitz
c723ce2588 fix: donations requiring new high score vs adding to previous one (#1951)
tested that jawbox works as intended now for donation counting on the leaderboards
2026-01-13 22:48:29 -08:00
Terrev
66b7d3606e fix: flower activity (#1950) 2025-12-26 13:58:10 -08:00
David Markowitz
40fef36530 fix: coins dropping on killer (#1948)
tested that when a player dies the coins spawn on their body instead
2025-12-13 22:00:58 -08:00
David Markowitz
bf020baa17 fix: temp fixes for ghosting so I can continue being on break (#1947)
* fix: temp fixes for ghosting so I can continue being on break

disables the ghost feature for now so i can continue my break

* Update GhostComponent.cpp
2025-12-08 20:39:33 -08:00
David Markowitz
a713216540 fix: saving gm invis for non gms (#1940) 2025-11-18 22:04:07 -06:00
David Markowitz
ea86a708e4 fix: uninitialized memory (#1937) 2025-11-18 19:06:03 -08:00
David Markowitz
ca7424cbeb fix: chest loot not working (#1933)
* fix bons and dragon loot

* fix chest server loot
2025-11-16 16:17:49 -06:00
David Markowitz
991e55f305 feat: dont drop loot for dead players if configured in the zone activity settings (#1935)
* feat: dont drop loot for dead players if configured in the zone activity settings

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/ActivityComponent.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dUtilities/Loot.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 16:17:26 -06:00
David Markowitz
5410acffaa fix: chat server crash (#1931)
* fix: chat server crash

* Update dChatServer/ChatServer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:57 -08:00
David Markowitz
86f8601bbd feat: various debug command improvements (#1934)
* feat: various debug command improvements

* add missing utility function

* Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:16 -08:00
David Markowitz
4658318a3a fix: deactivate bubble buff from server too (#1936) 2025-11-16 13:46:59 -08:00
Aaron Kimbrell
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
2fb16420f3 fix: ape anchor not respawning (#1927)
* fix: ape anchor not respawning

* add return

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-15 13:30:02 -08:00
David Markowitz
96089a8d9a fix: fb race activityid (#1929) 2025-11-15 13:29:11 -08:00
David Markowitz
eac50acfcc fix: correct mission tracking (#1930)
checked that live captures did not track achievements in this count
2025-11-15 13:29:03 -08:00
David Markowitz
ca60787055 fix: ffa -> shared loot for activities (#1925) 2025-10-26 01:01:21 -07:00
David Markowitz
396dcb0465 feat: add logger feature to log on function entry and exit (#1924)
* feat: add logger feature to log on function entry and exit

* i didnt save the file
2025-10-25 14:53:49 -05:00
David Markowitz
6e545eb1b9 Update Loot.cpp (#1923) 2025-10-24 21:53:00 -07:00
David Markowitz
46aac016fd fix: unintended stopping (#1922) 2025-10-23 23:41:16 -05:00
David Markowitz
83823fa64f fix: resurrect not available for non-gms (#1919) 2025-10-20 23:05:22 -07:00
David Markowitz
0dd504c803 feat: behavior states (#1918) 2025-10-20 01:16:36 -05:00
David Markowitz
a70c365c23 feat banana (#1917) 2025-10-19 14:00:14 -05:00
David Markowitz
281d9762ef fix: tac arc sorting and target acquisition (#1916) 2025-10-19 07:23:54 -05:00
David Markowitz
002aa896d8 feat: debug information (#1915) 2025-10-19 07:22:45 -05:00
David Markowitz
f3a5f60d81 feat: more destroyable debug info (#1912)
* feat: more destroyable info

* Change type and remove duplicate value
2025-10-16 14:15:02 -05:00
David Markowitz
4c9c773ec5 fix: powerup drops and hardcore loot drops (#1914)
tested the following are now functional
ag buff station
tiki torch
ve rocket part boxes
ns statue
property behavior
extra items from full inventory
hardcore drops (items and coins)
2025-10-16 14:13:38 -05:00
David Markowitz
ec6253c80c fix: coin dupe on same team (#1911)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared

* fix: coin dupe on team
2025-10-15 22:36:45 -05:00
Aaron Kimbrell
c2dba31f70 fix: bbb splitting dupe issue (#1908)
* fix bbb group splitting issues

* address feedback
2025-10-15 16:45:09 -07:00
David Markowitz
74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00
David Markowitz
fd6029ae10 feat: read from server macros folder as well (#1906) 2025-10-11 15:33:38 -07:00
David Markowitz
ff645a6662 feat: model debug (#1907) 2025-10-11 15:33:28 -07:00
David Markowitz
e051229fb6 feat: InventoryComponent debug info (#1902) 2025-10-11 00:58:52 -05:00
Aaron Kimbrell
ce28834dce feat: lxfml splitting for bbb (#1877)
* LXFML SPLITTING
Included test file

* move base to global namespace

* wip need to test

* update last fixes

* update world sending bbb to be more efficient

* Address feedback form Emo in doscord

* Make LXFML class for robust and add more tests to edge cases and malformed data

* get rid of the string copy and make the deep clone have a recursive limit

* cleanup tests

* fix test file locations

* fix file path

* KISS

* add cmakelists

* fix typos

* NL @ EOF

* tabs and split out to func

* naming standard
2025-10-10 23:07:16 -05:00
David Markowitz
cbdd5d9bc6 fix: dying while dead (#1905) 2025-10-10 01:15:21 -05:00
David Markowitz
62ac65c520 feat: Mission Component debug (#1901)
* feat: Mission Component debug

* Add player argument to inspect command

* Add completion details

* Remove unlocalized server string

done on client instead
2025-10-05 22:13:27 -05:00
HailStorm32
5d5bce53d0 feat: Add configurable restrictions for muted accounts (#1887)
* Add configurable restrictions for muted accounts

* switched to and updated GetRandomElement

* Update config option check

* implement cached config values for mute settings and update handlers

* Address review

* Update dGame/dComponents/PetComponent.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dComponents/PetComponent.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* reduce if argument chain

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-10-05 22:09:43 -05:00
David Markowitz
5791c55a9e fix: the exploding script is the most amazing piece of code i have ev… (#1900)
* fix: the exploding script is the most amazing piece of code i have ever had the pleasure of working with and has been amazing to work on and translate from lua

hahahahahahahahahahwwwwwwwwwwwwwwww草

* Enhance hit detection with proximity object checks

Refactor hit handling to include proximity checks for destroyable entities.
2025-10-05 00:19:46 -07:00
David Markowitz
17d0c45382 fix: why oh why is the aggro radius apart of the enemy (#1899) 2025-10-04 20:45:42 -07:00
David Markowitz
7dbbef81ac fix: regenerated proxy items dont need new ids and fix equip item ids (#1897)
* fix: changed item ids not reflected in equipped items

* dont do it for proxy items
2025-10-04 18:42:34 -07:00
David Markowitz
06958cb9cd feat: hardcore limit % coins dropped on death (#1898)
* feat: hardcore limit % coins dropped on death

Update EntityManager.cpp

* fix log msg
2025-10-04 17:25:23 -07:00
David Markowitz
69b1a694a6 fix: ignore foreign key checks more (#1895)
fixes an issue if you delete users in an earlier build of dlu.
2025-10-04 13:57:16 -05:00
David Markowitz
b2609ff6cb fix: live accurate player flag missions and flag debugging (#1894)
* feat: Add component ID to root component object

* fix: live accurate player flag missions and flag debugging

Tested that the client reflects the correct server progression after a test map and manually setting a flag off.
tested that session flags correctly pick up on progression updates

* banana
2025-10-04 01:07:52 -05:00
David Markowitz
e8c0b3e6da feat: Add component ID to root component object (#1893) 2025-10-03 20:57:42 -05:00
David Markowitz
25418fd8b2 fix: exploding asset bugs (#1890) 2025-10-01 20:48:08 -05:00
David Markowitz
502c965d97 feat: script debug info (#1891) 2025-10-01 14:21:25 -05:00
David Markowitz
205c190c61 fix: proxy items not equipping on login (#1892)
tested that items now equip on login
2025-10-01 07:55:51 -05:00
David Markowitz
670cb124c0 Initialize m_ActivityInfo with default constructor (#1889) 2025-09-30 23:33:04 -05:00
David Markowitz
76c2f380bf feat: re-write persistent object ID tracker (#1888)
* feat: re-write persistent object ID tracker

Features:
- Remove random objectIDs entirely
- Replace random objectIDs with persistentIDs
- Remove the need to contact the MASTER server for a persistent ID
- Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated
- Default character xml version to be the most recent one

Fixes:
- Return optional from GetModel (and check for nullopt where it may exist)
- Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs

Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this)
There is also duplicate check logic in place for properties and UGC/Models

* Update comment and log

* fix: sqlite transaction bug

* fix colliding temp item ids

temp items should not be saved. would cause issues between worlds as experienced before this commit
2025-09-29 08:54:37 -05:00
David Markowitz
b5a3cc9187 fix: Extend saved ugc id to 64 bits (#1885)
Tetsed that ugc models are saved and loaded with the correct bits
2025-09-24 06:01:46 -05:00
David Markowitz
74e1d36bb1 feat: Hardcore mode settings (#1884) 2025-09-23 07:02:29 -05:00
David Markowitz
64faac714c feat: Remove PERSISTENT ObjectID bit because it's not an ObjectID bit (#1881)
* feat: Remove PERSISTENT ObjectID bit because it's not an ObjectID bit

TODO: Need to add character save migration for the pet subkey in the inventory
Tested that the migrations work on mysql and sqlite and that properties have all their contents as before.
Need to test pets still

* fix: ugc, pet ids. remove persistent bit
2025-09-22 23:41:38 -05:00
David Markowitz
4a5dd68e87 fix: hardcore mode fixes (#1882)
fixes hardcore modes uscore drops
adds config option for excluded item drops
2025-09-21 18:36:32 -07:00
David Markowitz
4a577f233d fix: hardcore mode fixes (#1883)
fixes hardcore modes uscore drops
adds config option for excluded item drops

f

feat: Add logging for config options on load and reload

feat: Add logging for config options on load and reload
2025-09-21 20:12:50 -05:00
David Markowitz
bb05b3ac0d feat: Add logging for testing Johnny missions (#1880) 2025-09-20 17:22:16 -07:00
David Markowitz
06022e4b19 fix: use after free in TCPInterface (#1879)
lol
2025-09-19 01:12:34 -05:00
David Markowitz
6389876c6e feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits

remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server.  the bit does not exist and was a phantom in the first place.
Tested that a full playthrough of ag, ns and gf was still doable.  slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works.
migrating an old mysql database works . need to test an old sqlite database

* fix sqlite migration

* remove nd specific column migration
2025-09-19 01:12:23 -05:00
David Markowitz
68f2e2dee2 Fix FetchContent_Declare speed (#1875) 2025-09-12 03:32:15 -05:00
HailStorm32
b798da8ef8 fix: Update mute expiry from database (#1871)
* Update mute expiry from database

* Address review comments

* Address review comment

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-09-08 23:07:08 -07:00
Copilot
154112050f feat: Implement Minecraft-style execute command with relative positioning (#1864)
* Initial plan

* Implement Minecraft-style execute command

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* Add relative positioning support to execute command using ~ syntax

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* update the parsing and fix chat response

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2025-09-08 22:35:18 -07:00
David Markowitz
6d3bf2fdc3 fix: need to create account twice due to commit latency?? (#1873)
idk fixes the issue
2025-09-08 22:50:22 -05:00
David Markowitz
566a18df38 Show git download progress with FetchContent (#1869)
Some downloads are slower and showing progress is better than sitting there doing nothing
2025-09-07 20:03:00 -05:00
David Markowitz
f6c13d9ee6 Replace Quaternion with glm math (#1868) 2025-09-06 19:18:03 -07:00
David Markowitz
8198ad70f6 fix: zero out component in destructor (#1863) 2025-09-01 19:06:00 -05:00
Gie "Max" Vanommeslaeghe
4c3bace601 Merge pull request #1862 from DarkflameUniverse/fix-item-exploits
fix: item exploits
2025-09-01 22:33:07 +02:00
David Markowitz
6d2a21450b fix item exploits
Update VendorComponent.cpp

Update Mail.cpp
2025-09-01 13:17:44 -07:00
David Markowitz
f9e74e6994 Add more logging around rewarding items (#1861) 2025-08-31 20:33:16 -07:00
420 changed files with 7420 additions and 3292 deletions

29
.github/copilot-instructions.md vendored Normal file
View File

@@ -0,0 +1,29 @@
# GitHub Copilot Instructions
* c++20 standard, please use the latest features except NO modules.
* use `.contains` for searching in associative containers
* use const as much as possible. If it can be const, it should be made const
* DO NOT USE const_cast EVER.
* use `cstdint` bitwidth types ALWAYS for integral types.
* NEVER use std::wstring. If wide strings are necessary, use std::u16string with conversion utilties in GeneralUtils.h.
* Functions are ALWAYS PascalCase.
* local variables are camelCase
* NEVER use snake case
* indentation is TABS, not SPACES.
* TABS are 4 spaces by default
* Use trailing braces ALWAYS
* global variables are prefixed with `g_`
* if global variables or functions are needed, they should be located in an anonymous namespace
* Use `GeneralUtils::TryParse` for ANY parsing of strings to integrals.
* Use brace initialization when possible.
* ALWAYS default initialize variables.
* Pointers should be avoided unless necessary. Use references when the pointer has been checked and should not be null
* headers should be as compact as possible. Do NOT include extra data that isnt needed.
* Remember to include logs (LOG macro uses printf style logging) while putting verbose logs under LOG_DEBUG.
* NEVER USE `RakNet::BitStream::ReadBit`
* NEVER assume pointers are good, always check if they are null. Once a pointer is checked and is known to be non-null, further accesses no longer need checking
* Be wary of TOCTOU. Prevent all possible issues relating to TOCTOU.
* new memory allocations should never be used unless absolutely necessary.
* new for reconstruction of objects is allowed
* Prefer following the format of the file over correct formatting. Consistency over correctness.
* When using auto, ALWAYS put a * for pointers.

View File

@@ -1,14 +1,14 @@
name: CI
name: Docker
on:
push:
branches:
- "main"
- main
tags:
- "v*.*.*"
pull_request:
branches:
- "main"
- main
env:
REGISTRY: ghcr.io
@@ -20,15 +20,21 @@ jobs:
permissions:
contents: read
packages: write
attestations: write
id-token: write
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
submodules: recursive
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@d7f5e7f509e45cec5c76c4d5afdd7de93d0b3df5 # v4.1.0
- name: Log in to the Container registry
uses: docker/login-action@v3
if: github.event_name != 'pull_request'
uses: docker/login-action@650006c6eb7dba73a995cc03b0b2d7f5ca915bee # v4.2.0
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
@@ -36,21 +42,32 @@ jobs:
- name: Extract metadata (tags, labels) for Docker
id: meta
uses: docker/metadata-action@v5
uses: docker/metadata-action@80c7e94dd9b9319bd5eb7a0e0fe9291e23a2a2e9 # v6.1.0
with:
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
# generate Docker tags based on the following events/attributes
tags: |
type=ref,event=pr
type=raw,value=latest,enable=${{ github.ref == format('refs/heads/{0}', 'main') }}
type=raw,value=canary,enable=${{ github.ref == format('refs/heads/{0}', 'main') }}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=semver,pattern={{major}}
- name: Build and push Docker image
uses: docker/build-push-action@v5
id: push
uses: docker/build-push-action@f9f3042f7e2789586610d6e8b85c8f03e5195baf # v7.2.0
with:
context: .
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
cache-from: type=gha
cache-to: type=gha,mode=max
- name: Sign Docker image
if: github.event_name != 'pull_request'
uses: actions/attest-build-provenance@a2bbfa25375fe432b6a289bc6b6cd05ecd0c4c32 # v4.1.0
with:
subject-name: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
subject-digest: ${{ steps.push.outputs.digest }}
push-to-registry: true

View File

@@ -3,6 +3,8 @@ name: CI
on:
push:
branches: [ main ]
tags:
- "v*.*.*"
pull_request:
branches: [ main ]
@@ -10,38 +12,51 @@ jobs:
build-and-test:
name: Build & Test (${{ matrix.os }})
runs-on: ${{ matrix.os }}
continue-on-error: true
continue-on-error: ${{ github.event_name == 'pull_request' }}
strategy:
matrix:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
include:
- os: windows-2025
artifact: windows
debug_preset: windows-msvc-relwithdebinfo
- os: ubuntu-24.04
artifact: linux
debug_preset: linux-gnu-relwithdebinfo
- os: macos-15-intel
artifact: macos
debug_preset: macos-relwithdebinfo
steps:
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
- uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@767f00a3f09872d96a0cb9fcd5e6a4ff33311330
if: ${{ matrix.os == 'windows-2025' }}
uses: microsoft/setup-msbuild@30375c66a4eea26614e0d39710365f22f8b0af57 # v3
with:
vs-version: '[17,18)'
msbuild-architecture: x64
- name: Install libssl and switch to XCode 15.2 (Mac Only)
if: ${{ matrix.os == 'macos-13' }}
run: |
brew install openssl@3
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Get CMake 3.x
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
uses: lukka/get-cmake@591817e96fcad43505fb4eae36172462abb3a42e # v4.3.3
with:
cmakeVersion: "~3.25.0" # <--= optional, use most recent 3.25.x version
cmakeVersion: "~3.25.0"
- name: cmake
uses: lukka/run-cmake@67c73a83a46f86c4e0b96b741ac37ff495478c38
uses: lukka/run-cmake@5d55ea7949e25f69f0ecb516d8d572297e03a956 # v10.9
with:
workflowPreset: "ci-${{matrix.os}}"
workflowPreset: "${{ matrix.debug_preset }}"
- name: Extract Linux debug symbols
if: matrix.os == 'ubuntu-24.04'
run: |
find build -type f -name '*Server' | while read bin; do
objcopy --only-keep-debug "$bin" "${bin}.debug"
objcopy --strip-debug --add-gnu-debuglink="${bin}.debug" "$bin"
done
- name: artifacts
uses: actions/upload-artifact@6027e3dd177782cd8ab9af838c04fd81a07f1d47
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: build-${{matrix.os}}
name: build-${{matrix.artifact}}
path: |
build/*/*Server*
build/*/*.ini
@@ -52,5 +67,30 @@ jobs:
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/
!build/*/*.dSYM/
!build/**/*.debug
- name: debug symbols (Windows)
if: matrix.os == 'windows-2025'
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: debug-${{matrix.artifact}}
path: |
build/*/*.pdb
build/*/d*/
retention-days: 30
- name: debug symbols (Linux)
if: matrix.os == 'ubuntu-24.04'
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: debug-${{matrix.artifact}}
path: build/**/*.debug
retention-days: 30
- name: debug symbols (macOS)
if: matrix.os == 'macos-15-intel'
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: debug-${{matrix.artifact}}
path: build/**/*.dSYM/
retention-days: 30

93
.github/workflows/canary.yml vendored Normal file
View File

@@ -0,0 +1,93 @@
name: Canary
on:
workflow_run:
workflows: ["CI"]
branches: [main]
types: [completed]
permissions:
contents: write
actions: read
jobs:
canary-release:
name: Publish Canary Release
if: github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
fetch-depth: 0
ref: ${{ github.event.workflow_run.head_sha }}
- name: Get last release tag
id: last_tag
run: |
tag=$(git describe --tags --abbrev=0 --match "v*.*.*" 2>/dev/null || echo "none")
echo "tag=$tag" >> "$GITHUB_OUTPUT"
- name: Generate changelog since last release tag
uses: orhun/git-cliff-action@f50e11560dce63f7c33227798f90b924471a88b5 # v4.8.0
id: cliff
with:
config: cliff.toml
args: --unreleased --strip header
env:
OUTPUT: CHANGES.md
GITHUB_REPO: ${{ github.repository }}
- name: Prepend header to changelog
run: |
last="${{ steps.last_tag.outputs.tag }}"
sha="${{ github.event.workflow_run.head_sha }}"
short="${sha:0:7}"
if [ "$last" != "none" ]; then
header="Changes since **$last** ([full diff](https://github.com/${{ github.repository }}/compare/${last}...${sha}))\n\n"
else
header="Changes up to \`${short}\`\n\n"
fi
printf "%b" "$header" | cat - CHANGES.md > CHANGES.tmp && mv CHANGES.tmp CHANGES.md
- name: Download artifacts from CI run
uses: dawidd6/action-download-artifact@b6e2e70617bc3265edd6dab6c906732b2f1ae151 # v21
with:
run_id: ${{ github.event.workflow_run.id }}
path: artifacts/
- name: Package artifacts
run: |
declare -A platform_map=(
["build-windows"]="darkflame-universe-windows"
["build-linux"]="darkflame-universe-linux"
["build-macos"]="darkflame-universe-macos"
)
cd artifacts
for dir in build-*/; do
name="${dir%/}"
out="${platform_map[$name]:-$name}"
zip -r "../${out}.zip" "$dir"
done
cd ..
ls -lh *.zip
- name: Delete existing canary release
run: gh release delete canary --yes --cleanup-tag 2>/dev/null || true
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create canary pre-release
uses: ncipollo/release-action@339a81892b84b4eeb0f6e744e4574d79d0d9b8dd # v1.21.0
with:
tag: canary
name: "Canary ${{ steps.last_tag.outputs.tag }}+${{ github.event.workflow_run.head_sha }}"
bodyFile: CHANGES.md
artifacts: "*.zip"
artifactContentType: application/zip
token: ${{ secrets.GITHUB_TOKEN }}
prerelease: true
draft: false
allowUpdates: true
removeArtifacts: true
commit: ${{ github.event.workflow_run.head_sha }}

38
.github/workflows/pr-title-check.yml vendored Normal file
View File

@@ -0,0 +1,38 @@
name: PR Title Check
on:
pull_request_target:
types: [opened, edited, synchronize, reopened]
permissions:
pull-requests: write
statuses: write
jobs:
check-title:
name: Conventional Commit Title
runs-on: ubuntu-latest
steps:
- name: Check PR title follows Conventional Commits
uses: amannn/action-semantic-pull-request@48f256284bd46cdaab1048c3721360e808335d50 # v6.1.1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
types: |
feat
fix
perf
refactor
docs
chore
test
ci
revert
requireScope: false
subjectPattern: ^.+$
subjectPatternError: |
The PR title "{title}" must have a description after the type/scope prefix.
Example: "feat: add new login flow" or "fix(auth): handle null token"
wip: true
validateSingleCommit: false

70
.github/workflows/release.yml vendored Normal file
View File

@@ -0,0 +1,70 @@
name: Release
on:
workflow_run:
workflows: ["CI"]
types: [completed]
permissions:
contents: write
actions: read
jobs:
release:
name: Create Release
# Only run when CI completed successfully on a tag push (not a PR branch named like a version)
if: |
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.event == 'push' &&
startsWith(github.event.workflow_run.head_branch, 'v')
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
fetch-depth: 0
ref: ${{ github.event.workflow_run.head_sha }}
- name: Generate changelog
uses: orhun/git-cliff-action@f50e11560dce63f7c33227798f90b924471a88b5 # v4.8.0
id: cliff
with:
config: cliff.toml
args: --latest --strip header
env:
OUTPUT: CHANGES.md
GITHUB_REPO: ${{ github.repository }}
- name: Download artifacts from CI run
uses: dawidd6/action-download-artifact@b6e2e70617bc3265edd6dab6c906732b2f1ae151 # v21
with:
run_id: ${{ github.event.workflow_run.id }}
path: artifacts/
- name: Package artifacts
run: |
declare -A platform_map=(
["build-windows"]="darkflame-universe-windows"
["build-linux"]="darkflame-universe-linux"
["build-macos"]="darkflame-universe-macos"
)
cd artifacts
for dir in build-*/; do
name="${dir%/}"
out="${platform_map[$name]:-$name}"
zip -r "../${out}.zip" "$dir"
done
cd ..
ls -lh *.zip
- name: Create GitHub Release
uses: ncipollo/release-action@339a81892b84b4eeb0f6e744e4574d79d0d9b8dd # v1.21.0
with:
tag: ${{ github.event.workflow_run.head_branch }}
name: ${{ github.event.workflow_run.head_branch }}
bodyFile: CHANGES.md
artifacts: "*.zip"
artifactContentType: application/zip
token: ${{ secrets.GITHUB_TOKEN }}
prerelease: false
draft: false

2
.gitignore vendored
View File

@@ -126,3 +126,5 @@ docker-compose.override.yml
# CMake scripts
!cmake/*
!cmake/toolchains/*
.mcp.json
.claude/

View File

@@ -15,10 +15,16 @@ set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(CMAKE_VERSION VERSION_GREATER_EQUAL "4.0")
set(CMAKE_POLICY_VERSION_MINIMUM 3.5)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
set(FETCHCONTENT_QUIET FALSE) # GLM takes a long time to clone, this will at least show _something_ while its downloading
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -66,7 +72,11 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
add_link_options("-Wl,-rpath,$ORIGIN/")
if(APPLE)
add_link_options("-Wl,-rpath,@loader_path/")
else()
add_link_options("-Wl,-rpath,$ORIGIN/")
endif()
add_compile_options("-fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
@@ -306,7 +316,7 @@ add_subdirectory(dServer)
add_subdirectory(dWeb)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
set(COMMON_LIBRARIES glm::glm "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
# Add platform specific common libraries
if(UNIX)

View File

@@ -162,6 +162,13 @@
"rhs": "Darwin"
},
"binaryDir": "${sourceDir}/build/macos"
},
{
"name": "macos-relwithdebinfo",
"inherits": ["macos", "relwithdebinfo-config"],
"displayName": "[RelWithDebInfo] MacOS",
"description": "Create a RelWithDebInfo build for MacOS",
"binaryDir": "${sourceDir}/build/macos-relwithdebinfo"
}
],
"buildPresets": [
@@ -255,7 +262,7 @@
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"configurePreset": "macos-relwithdebinfo",
"displayName": "[RelWithDebInfo] MacOS",
"description": "This preset is used to build in release mode with debug info on MacOS",
"configuration": "RelWithDebInfo"
@@ -374,7 +381,7 @@
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"configurePreset": "macos-relwithdebinfo",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "RelWithDebInfo"
@@ -603,7 +610,7 @@
"steps": [
{
"type": "configure",
"name": "macos"
"name": "macos-relwithdebinfo"
},
{
"type": "build",
@@ -616,7 +623,7 @@
]
},
{
"name": "ci-macos-13",
"name": "ci-macos-15-intel",
"displayName": "[Release] MacOS",
"description": "CI workflow preset for MacOS",
"steps": [

View File

@@ -16,7 +16,9 @@ RUN --mount=type=cache,target=/app/build,id=build-cache \
cd /app/build && \
cmake .. && \
make -j$(nproc --ignore 1) && \
cp -r /app/build/* /tmp/persisted-build/
cp -r /app/build/* /tmp/persisted-build/ && \
mkdir -p /tmp/persisted-build/mariadbcpp && \
cp /app/build/thirdparty/mariadb-connector-cpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /tmp/persisted-build/mariadbcpp/
FROM debian:12 as runtime

35
cliff.toml Normal file
View File

@@ -0,0 +1,35 @@
[changelog]
header = ""
body = """
{% for group, commits in commits | group_by(attribute="group") %}
### {{ group | upper_first }}
{% for commit in commits %}
- {% if commit.scope %}**{{ commit.scope }}**: {% endif %}{{ commit.message }} ([{{ commit.id | truncate(length=7, end="") }}](https://github.com/{{ remote.github.owner }}/{{ remote.github.repo }}/commit/{{ commit.id }}))\
{% if commit.github.username %} by [@{{ commit.github.username }}](https://github.com/{{ commit.github.username }}){% endif %}
{% endfor %}
{% endfor %}
"""
footer = ""
trim = true
[git]
conventional_commits = true
filter_unconventional = true
split_commits = false
commit_parsers = [
{ message = "^feat", group = "Features" },
{ message = "^fix", group = "Bug Fixes" },
{ message = "^perf", group = "Performance" },
{ message = "^refactor", group = "Refactoring" },
{ message = "^docs", group = "Documentation" },
{ message = "^chore", group = "Chores" },
{ message = "^test", group = "Testing" },
{ message = "^ci", group = "CI/CD" },
{ message = "^revert", group = "Reverts" },
]
filter_commits = false
tag_pattern = "v[0-9].*"
skip_tags = "canary"
ignore_tags = ""
topo_order = false
sort_commits = "oldest"

View File

@@ -6,6 +6,8 @@ FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.12.1
GIT_PROGRESS TRUE
GIT_SHALLOW 1
)
# For Windows: Prevent overriding the parent project's compiler/linker settings

View File

@@ -10,14 +10,15 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
file(MAKE_DIRECTORY "${MARIADB_MSI_DIR}")
file(MAKE_DIRECTORY "${MARIADB_CONNECTOR_DIR}")
# These values need to be updated whenever a new minor release replaces an old one
# Go to https://mariadb.com/downloads/connectors/ to find the up-to-date URL parts
set(MARIADB_CONNECTOR_C_VERSION "3.2.7")
set(MARIADB_CONNECTOR_C_BUCKET "2319651")
set(MARIADB_CONNECTOR_C_MD5 "f8636d733f1d093af9d4f22f3239f885")
set(MARIADB_CONNECTOR_CPP_VERSION "1.0.2")
set(MARIADB_CONNECTOR_CPP_BUCKET "2531525")
set(MARIADB_CONNECTOR_CPP_MD5 "3034bbd6ca00a0125345f9fd1a178401")
# These values track the published Windows MSI packages used by the prebuilt path.
# Keep the Connector/C++ package version aligned with the checked out submodule tag when possible.
# Go to https://mariadb.com/downloads/connectors/ to find the up-to-date URL parts.
set(MARIADB_CONNECTOR_C_VERSION "3.4.8")
set(MARIADB_CONNECTOR_C_BUCKET "4516894")
set(MARIADB_CONNECTOR_C_MD5 "50f6fc0c77b8d3bacbeac0126e179861")
set(MARIADB_CONNECTOR_CPP_VERSION "1.1.7")
set(MARIADB_CONNECTOR_CPP_BUCKET "4464908")
set(MARIADB_CONNECTOR_CPP_MD5 "08644a7ff084b5933325cadb904796e5")
set(MARIADB_CONNECTOR_C_MSI "mariadb-connector-c-${MARIADB_CONNECTOR_C_VERSION}-win64.msi")
set(MARIADB_CONNECTOR_CPP_MSI "mariadb-connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}-win64.msi")
@@ -79,23 +80,39 @@ else() # Build from source
-DWITH_EXTERNAL_ZLIB=ON
-DOPENSSL_ROOT_DIR=${OPENSSL_ROOT_DIR}
-DCMAKE_C_FLAGS=-w # disable zlib warnings
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0\ -Wno-inconsistent-missing-override\ -include\ cstdint)
else()
set(MARIADB_EXTRA_CMAKE_ARGS
-DCMAKE_C_FLAGS=-w # disable zlib warnings
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0\ -include\ cstdint)
endif()
set(MARIADBCPP_BUILD_DIR "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp/src/mariadb_connector_cpp-build")
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
if(WIN32)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADB_INSTALL_COMMAND)
else()
set(MARIADBCPP_LIBRARY_DIR ${MARIADBCPP_BUILD_DIR})
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_BUILD_DIR}/libmariadb)
set(MARIADB_INSTALL_COMMAND INSTALL_COMMAND ${CMAKE_COMMAND} -E true)
endif()
if(CMAKE_VERSION VERSION_GREATER_EQUAL "4.0")
set(MARIADB_POLICY_VERSION_ARG -DCMAKE_POLICY_VERSION_MINIMUM=3.5)
endif()
ExternalProject_Add(mariadb_connector_cpp
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
BINARY_DIR ${MARIADBCPP_BUILD_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
${MARIADB_POLICY_VERSION_ARG}
-DWITH_UNIT_TESTS=OFF
-DMARIADB_LINK_DYNAMIC=OFF
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
@@ -103,6 +120,7 @@ else() # Build from source
-DINSTALL_LIBDIR=${MARIADBCPP_LIBRARY_DIR}
-DINSTALL_PLUGINDIR=${MARIADBCPP_PLUGIN_DIR}
${MARIADB_EXTRA_CMAKE_ARGS}
${MARIADB_INSTALL_COMMAND}
BUILD_ALWAYS true
)

View File

@@ -52,6 +52,7 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Server::SetupLogger("AuthServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION);

View File

@@ -1,4 +1,4 @@
set(DCHATFILTER_SOURCES "dChatFilter.cpp")
add_library(dChatFilter STATIC ${DCHATFILTER_SOURCES})
target_link_libraries(dChatFilter dDatabase)
target_link_libraries(dChatFilter dDatabase glm::glm)

View File

@@ -14,6 +14,6 @@ add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter glm::glm)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)

View File

@@ -3,6 +3,7 @@
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "eObjectBits.h"
@@ -34,7 +35,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
if (!receiver.ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
} else {
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
auto ignoreList = Database::Get()->GetIgnoreList(playerId);
if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId);
return;
@@ -43,7 +44,6 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
for (auto& ignoredPlayer : ignoreList) {
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
}
@@ -73,8 +73,8 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
return;
}
constexpr int32_t MAX_IGNORES = 32;
if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
const int32_t MAX_IGNORES = Game::config->GetValue("max_ignores", 32);
if (receiver.ignoredPlayers.size() >= MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId);
return;
}
@@ -114,9 +114,8 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
}
if (ignoredPlayerId != LWOOBJID_EMPTY) {
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
Database::Get()->AddIgnore(playerId, ignoredPlayerId);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
@@ -157,7 +156,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
return;
}
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
Database::Get()->RemoveIgnore(playerId, toRemove->playerId);
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM;

View File

@@ -35,7 +35,6 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = friendData.friendID;
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
@@ -161,9 +160,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Set the bits
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
// Since this player can either be the friend of someone else or be friends with someone else
// their column in the database determines what bit gets set. When the value hits 3, they
@@ -318,7 +315,6 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
// Convert friendID to LWOOBJID
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
Database::Get()->RemoveFriend(playerID, friendID);
@@ -439,6 +435,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
inStream.IgnoreBytes(4);
inStream.Read(channel);
inStream.Read(size);
if (size > MAX_MESSAGE_LENGTH) {
LOG("Received a probably spoofed chat message, ignoring msg");
return;
}
inStream.IgnoreBytes(77);
LUWString message(size);
@@ -483,6 +484,11 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
inStream.Read(size);
if (size > MAX_MESSAGE_LENGTH) {
LOG("Received a probably spoofed chat message, ignoring msg");
return;
}
inStream.IgnoreBytes(77);
inStream.Read(LUReceiverName);

View File

@@ -59,6 +59,7 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Server::SetupLogger("ChatServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
//Read our config:
@@ -201,8 +202,11 @@ int main(int argc, char** argv) {
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
Game::server = nullptr;
delete Game::logger;
Game::logger = nullptr;
delete Game::config;
Game::config = nullptr;
return EXIT_SUCCESS;
}

View File

@@ -176,6 +176,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
return toReturn;
}
// TODO Make this a pointer again or do something to make it so you cant edit the LWOOBJID_EMPTY entry? it should be ignored in all cases anyways though...
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
}

View File

@@ -477,7 +477,7 @@ TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
}
}
newTeam->lootFlag = 1;
newTeam->lootFlag = 0;
TeamStatusUpdate(newTeam);

View File

@@ -3,6 +3,7 @@
#include <stdexcept>
#include "Amf3.h"
#include "StringifiedEnum.h"
/**
* AMF3 Reference document https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
@@ -53,7 +54,7 @@ std::unique_ptr<AMFBaseValue> AMFDeserialize::Read(RakNet::BitStream& inStream)
case eAmf::VectorObject:
[[fallthrough]];
case eAmf::Dictionary:
throw marker;
throw std::invalid_argument(StringifiedEnum::ToString(marker).data());
default:
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
}
@@ -88,6 +89,11 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
// Right shift by 1 bit to get index if reference or size of next string if value
length = length >> 1;
if (isReference) {
constexpr int32_t maxStringSize = 1024 * 1024;
if (length > maxStringSize) {
LOG("1MB string attempted to be allocated in AMF deserialize, possible spoof, aborting deserialize.");
throw std::invalid_argument("1MB string attempted to be allocated in AMF deserialize, possible spoof, aborting deserialize.");
}
std::string value(length, 0);
inStream.Read(&value[0], length);
// Empty strings are never sent by reference
@@ -117,6 +123,12 @@ std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& i
if (key.size() == 0) break;
arrayValue->Insert(key, Read(inStream));
}
constexpr int32_t maxArraySize = 10'000;
if (sizeOfDenseArray > maxArraySize) {
LOG("Someone sent 10,000 dense array entries, probably a bad packet.");
throw std::invalid_argument("Someone sent 10,000 dense array entries, probably a bad packet.");
}
// Finally read dense portion
for (uint32_t i = 0; i < sizeOfDenseArray; i++) {
arrayValue->Insert(i, Read(inStream));

View File

@@ -374,6 +374,21 @@ public:
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}
AMFArrayValue& PushDebug(const NiPoint3& point) {
PushDebug<AMFDoubleValue>("X") = point.x;
PushDebug<AMFDoubleValue>("Y") = point.y;
PushDebug<AMFDoubleValue>("Z") = point.z;
return *this;
}
AMFArrayValue& PushDebug(const NiQuaternion& rot) {
PushDebug<AMFDoubleValue>("W") = rot.w;
PushDebug<AMFDoubleValue>("X") = rot.x;
PushDebug<AMFDoubleValue>("Y") = rot.y;
PushDebug<AMFDoubleValue>("Z") = rot.z;
return *this;
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.

View File

@@ -52,8 +52,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
if (actualUncompressedSize != -1) {
uint32_t previousSize = completeUncompressedModel.size();
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()), actualUncompressedSize);
} else {
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
break;

View File

@@ -54,6 +54,8 @@ elseif (WIN32)
zlib
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
GIT_PROGRESS TRUE
GIT_SHALLOW 1
)
# Disable warning about no project version.
@@ -74,5 +76,6 @@ else ()
endif ()
target_link_libraries(dCommon
PUBLIC glm::glm
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)

View File

@@ -308,8 +308,9 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
for (const auto& t : std::filesystem::directory_iterator(folder)) {
if (t.is_directory() || t.is_symlink()) continue;
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
// Ensure the file has a name in the format of xxxxxxxx_anything_goes_here.sql
const auto migrationNumber = TryParse<uint32_t>(GeneralUtils::SplitString(filename, '_').at(0));
if (migrationNumber.has_value()) filenames.emplace(migrationNumber.value(), std::move(filename));
}
// Now sort the map by the oldest migration.

View File

@@ -3,7 +3,7 @@
// C++
#include <charconv>
#include <cstdint>
#include <cmath>
#include <cmath>
#include <ctime>
#include <functional>
#include <optional>
@@ -19,6 +19,9 @@
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
#include "DluAssert.h"
#include <glm/ext/vector_float3.hpp>
enum eInventoryType : uint32_t;
enum class eObjectBits : size_t;
@@ -202,6 +205,12 @@ namespace GeneralUtils {
return isParsed ? static_cast<T>(result) : std::optional<T>{};
}
// A version of TryParse that will return `errorVal` if `str` failed to parse.
template <Numeric T>
[[nodiscard]] T TryParse(std::string_view str, const T errorVal) {
return TryParse<T>(str).value_or(errorVal);
}
template<typename T>
requires(!Numeric<T>)
[[nodiscard]] std::optional<T> TryParse(std::string_view str);
@@ -234,6 +243,12 @@ namespace GeneralUtils {
return std::nullopt;
}
// A version of TryParse that will return `errorVal` if `str` failed to parse.
template <std::floating_point T>
[[nodiscard]] T TryParse(std::string_view str, const T errorVal) {
return TryParse<T>(str).value_or(errorVal);
}
#endif
/**
@@ -244,7 +259,7 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
[[nodiscard]] std::optional<T> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
const auto x = TryParse<float>(strX);
if (!x) return std::nullopt;
@@ -252,7 +267,12 @@ namespace GeneralUtils {
if (!y) return std::nullopt;
const auto z = TryParse<float>(strZ);
return z ? std::make_optional<NiPoint3>(x.value(), y.value(), z.value()) : std::nullopt;
return z ? std::make_optional<T>(x.value(), y.value(), z.value()) : std::nullopt;
}
// Alternative overload of TryParse with a default value
[[nodiscard]] inline NiPoint3 TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ, const NiPoint3 errorVal) {
return TryParse<NiPoint3>(strX, strY, strZ).value_or(errorVal);
}
/**
@@ -261,8 +281,13 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
[[nodiscard]] std::optional<T> TryParse(const std::span<const std::string> str) {
return (str.size() == 3) ? TryParse<T>(str[0], str[1], str[2]) : std::nullopt;
}
// Alternative overload of TryParse with a default value
[[nodiscard]] inline NiPoint3 TryParse(const std::span<const std::string> str, const NiPoint3 errorVal) {
return TryParse<NiPoint3>(str).value_or(errorVal);
}
template <typename T>
@@ -303,7 +328,7 @@ namespace GeneralUtils {
template<typename Container>
inline Container::value_type GetRandomElement(const Container& container) {
DluAssert(!container.empty());
return container[GenerateRandomNumber<typename Container::value_type>(0, container.size() - 1)];
return container[GenerateRandomNumber<typename Container::size_type>(0, container.size() - 1)];
}
/**

View File

@@ -96,3 +96,17 @@ bool Logger::GetLogToConsole() const {
}
return toReturn;
}
FuncEntry::FuncEntry(const char* funcName, const char* fileName, const uint32_t line) {
m_FuncName = funcName;
if (!m_FuncName) m_FuncName = "Unknown";
m_Line = line;
m_FileName = fileName;
LOG("--> %s::%s:%i", m_FileName, m_FuncName, m_Line);
}
FuncEntry::~FuncEntry() {
if (!m_FuncName || !m_FileName) return;
LOG("<-- %s::%s:%i", m_FileName, m_FuncName, m_Line);
}

View File

@@ -32,6 +32,19 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
// Place this right at the start of a function. Will log a message when called and then once you leave the function.
#define LOG_ENTRY auto str_ = GetFileNameFromAbsolutePath(__FILE__); FuncEntry funcEntry_(__FUNCTION__, str_, __LINE__)
class FuncEntry {
public:
FuncEntry(const char* funcName, const char* fileName, const uint32_t line);
~FuncEntry();
private:
const char* m_FuncName = nullptr;
const char* m_FileName = nullptr;
uint32_t m_Line = 0;
};
// Writer class for writing data to files.
class Writer {
public:

View File

@@ -5,13 +5,43 @@
#include "TinyXmlUtils.h"
#include <ranges>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <sstream>
namespace {
// The base LXFML xml file to use when creating new models.
std::string g_base = R"(<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<LXFML versionMajor="5" versionMinor="0">
<Meta>
<Application name="LEGO Universe" versionMajor="0" versionMinor="0"/>
<Brand name="LEGOUniverse"/>
<BrickSet version="457"/>
</Meta>
<Bricks>
</Bricks>
<RigidSystems>
</RigidSystems>
<GroupSystems>
<GroupSystem>
</GroupSystem>
</GroupSystems>
</LXFML>)";
}
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoint3& curPosition) {
Result toReturn;
// Handle empty or invalid input
if (data.empty()) {
return toReturn;
}
tinyxml2::XMLDocument doc;
const auto err = doc.Parse(data.data());
// Use length-based parsing to avoid expensive string copy
const auto err = doc.Parse(data.data(), data.size());
if (err != tinyxml2::XML_SUCCESS) {
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
return toReturn;
}
@@ -20,7 +50,6 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
auto lxfml = reader["LXFML"];
if (!lxfml) {
LOG("Failed to find LXFML element.");
return toReturn;
}
@@ -49,16 +78,19 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
// Calculate the lowest and highest points on the entire model
for (const auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value();
auto y = GeneralUtils::TryParse<float>(split[10]).value();
auto z = GeneralUtils::TryParse<float>(split[11]).value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (split.size() < 12) continue;
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) continue;
auto x = xOpt.value();
auto y = yOpt.value();
auto z = zOpt.value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (z < lowest.z) lowest.z = z;
if (highest.x < x) highest.x = x;
@@ -87,13 +119,19 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
for (auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x + curPosition.x;
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y + curPosition.y;
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z + curPosition.z;
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) {
continue;
}
auto x = xOpt.value() - newRootPos.x + curPosition.x;
auto y = yOpt.value() - newRootPos.y + curPosition.y;
auto z = zOpt.value() - newRootPos.z + curPosition.z;
std::stringstream stream;
for (int i = 0; i < 9; i++) {
stream << split[i];
@@ -128,3 +166,345 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
toReturn.center = newRootPos;
return toReturn;
}
// Deep-clone an XMLElement (attributes, text, and child elements) into a target document
// with maximum depth protection to prevent infinite loops
static tinyxml2::XMLElement* CloneElementDeep(const tinyxml2::XMLElement* src, tinyxml2::XMLDocument& dstDoc, int maxDepth = 100) {
if (!src || maxDepth <= 0) return nullptr;
auto* dst = dstDoc.NewElement(src->Name());
// copy attributes
for (const tinyxml2::XMLAttribute* attr = src->FirstAttribute(); attr; attr = attr->Next()) {
dst->SetAttribute(attr->Name(), attr->Value());
}
// copy children (elements and text)
for (const tinyxml2::XMLNode* child = src->FirstChild(); child; child = child->NextSibling()) {
if (const tinyxml2::XMLElement* childElem = child->ToElement()) {
// Recursively clone child elements with decremented depth
auto* clonedChild = CloneElementDeep(childElem, dstDoc, maxDepth - 1);
if (clonedChild) dst->InsertEndChild(clonedChild);
} else if (const tinyxml2::XMLText* txt = child->ToText()) {
auto* n = dstDoc.NewText(txt->Value());
dst->InsertEndChild(n);
} else if (const tinyxml2::XMLComment* c = child->ToComment()) {
auto* n = dstDoc.NewComment(c->Value());
dst->InsertEndChild(n);
}
}
return dst;
}
std::vector<Lxfml::Result> Lxfml::Split(const std::string_view data, const NiPoint3& curPosition) {
std::vector<Result> results;
// Handle empty or invalid input
if (data.empty()) {
return results;
}
// Prevent processing extremely large inputs that could cause hangs
if (data.size() > 10000000) { // 10MB limit
return results;
}
tinyxml2::XMLDocument doc;
// Use length-based parsing to avoid expensive string copy
const auto err = doc.Parse(data.data(), data.size());
if (err != tinyxml2::XML_SUCCESS) {
return results;
}
auto* lxfml = doc.FirstChildElement("LXFML");
if (!lxfml) {
return results;
}
// Build maps: partRef -> Part element, partRef -> Brick element, boneRef -> partRef, brickRef -> Brick element
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToPart;
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToBrick;
std::unordered_map<std::string, std::string> boneRefToPartRef;
std::unordered_map<std::string, tinyxml2::XMLElement*> brickByRef;
auto* bricksParent = lxfml->FirstChildElement("Bricks");
if (bricksParent) {
for (auto* brick = bricksParent->FirstChildElement("Brick"); brick; brick = brick->NextSiblingElement("Brick")) {
const char* brickRef = brick->Attribute("refID");
if (brickRef) brickByRef.emplace(std::string(brickRef), brick);
for (auto* part = brick->FirstChildElement("Part"); part; part = part->NextSiblingElement("Part")) {
const char* partRef = part->Attribute("refID");
if (partRef) {
partRefToPart.emplace(std::string(partRef), part);
partRefToBrick.emplace(std::string(partRef), brick);
}
auto* bone = part->FirstChildElement("Bone");
if (bone) {
const char* boneRef = bone->Attribute("refID");
if (boneRef) boneRefToPartRef.emplace(std::string(boneRef), partRef ? std::string(partRef) : std::string());
}
}
}
}
// Collect RigidSystem elements
std::vector<tinyxml2::XMLElement*> rigidSystems;
auto* rigidSystemsParent = lxfml->FirstChildElement("RigidSystems");
if (rigidSystemsParent) {
for (auto* rs = rigidSystemsParent->FirstChildElement("RigidSystem"); rs; rs = rs->NextSiblingElement("RigidSystem")) {
rigidSystems.push_back(rs);
}
}
// Collect top-level groups (immediate children of GroupSystem)
std::vector<tinyxml2::XMLElement*> groupRoots;
auto* groupSystemsParent = lxfml->FirstChildElement("GroupSystems");
if (groupSystemsParent) {
for (auto* gs = groupSystemsParent->FirstChildElement("GroupSystem"); gs; gs = gs->NextSiblingElement("GroupSystem")) {
for (auto* group = gs->FirstChildElement("Group"); group; group = group->NextSiblingElement("Group")) {
groupRoots.push_back(group);
}
}
}
// Track used bricks and rigidsystems
std::unordered_set<std::string> usedBrickRefs;
std::unordered_set<tinyxml2::XMLElement*> usedRigidSystems;
// Track used groups to avoid processing them twice
std::unordered_set<tinyxml2::XMLElement*> usedGroups;
// Helper to create output document from sets of brick refs and rigidsystem pointers
auto makeOutput = [&](const std::unordered_set<std::string>& bricksToInclude, const std::vector<tinyxml2::XMLElement*>& rigidSystemsToInclude, const std::vector<tinyxml2::XMLElement*>& groupsToInclude = {}) {
tinyxml2::XMLDocument outDoc;
outDoc.Parse(g_base.c_str());
auto* outRoot = outDoc.FirstChildElement("LXFML");
auto* outBricks = outRoot->FirstChildElement("Bricks");
auto* outRigidSystems = outRoot->FirstChildElement("RigidSystems");
auto* outGroupSystems = outRoot->FirstChildElement("GroupSystems");
// clone and insert bricks
for (const auto& bref : bricksToInclude) {
auto it = brickByRef.find(bref);
if (it == brickByRef.end()) continue;
tinyxml2::XMLElement* cloned = CloneElementDeep(it->second, outDoc);
if (cloned) outBricks->InsertEndChild(cloned);
}
// clone and insert rigidsystems
for (auto* rsPtr : rigidSystemsToInclude) {
tinyxml2::XMLElement* cloned = CloneElementDeep(rsPtr, outDoc);
if (cloned) outRigidSystems->InsertEndChild(cloned);
}
// clone and insert group(s) if requested
if (outGroupSystems && !groupsToInclude.empty()) {
// clear default children
while (outGroupSystems->FirstChild()) outGroupSystems->DeleteChild(outGroupSystems->FirstChild());
// create a GroupSystem element and append requested groups
auto* newGS = outDoc.NewElement("GroupSystem");
for (auto* gptr : groupsToInclude) {
tinyxml2::XMLElement* clonedG = CloneElementDeep(gptr, outDoc);
if (clonedG) newGS->InsertEndChild(clonedG);
}
outGroupSystems->InsertEndChild(newGS);
}
// Print to string
tinyxml2::XMLPrinter printer;
outDoc.Print(&printer);
// Normalize position and compute center using existing helper
std::string xmlString = printer.CStr();
if (xmlString.size() > 5000000) { // 5MB limit for normalization
Result emptyResult;
emptyResult.lxfml = xmlString;
return emptyResult;
}
auto normalized = NormalizePosition(xmlString, curPosition);
return normalized;
};
// 1) Process groups (each top-level Group becomes one output; nested groups are included)
for (auto* groupRoot : groupRoots) {
// Skip if this group was already processed as part of another group
if (usedGroups.find(groupRoot) != usedGroups.end()) continue;
// Helper to collect all partRefs in a group's subtree
std::function<void(const tinyxml2::XMLElement*, std::unordered_set<std::string>&)> collectParts = [&](const tinyxml2::XMLElement* g, std::unordered_set<std::string>& partRefs) {
if (!g) return;
const char* partAttr = g->Attribute("partRefs");
if (partAttr) {
for (auto& tok : GeneralUtils::SplitString(partAttr, ',')) partRefs.insert(tok);
}
for (auto* child = g->FirstChildElement("Group"); child; child = child->NextSiblingElement("Group")) collectParts(child, partRefs);
};
// Collect all groups that need to be merged into this output
std::vector<tinyxml2::XMLElement*> groupsToInclude{ groupRoot };
usedGroups.insert(groupRoot);
// Build initial sets of bricks and boneRefs from the starting group
std::unordered_set<std::string> partRefs;
collectParts(groupRoot, partRefs);
std::unordered_set<std::string> bricksIncluded;
std::unordered_set<std::string> boneRefsIncluded;
for (const auto& pref : partRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
auto partIt = partRefToPart.find(pref);
if (partIt != partRefToPart.end()) {
auto* bone = partIt->second->FirstChildElement("Bone");
if (bone) {
const char* bref = bone->Attribute("refID");
if (bref) boneRefsIncluded.insert(std::string(bref));
}
}
}
// Iteratively include any RigidSystems that reference any boneRefsIncluded
// and check if those rigid systems' bricks span other groups
bool changed = true;
std::vector<tinyxml2::XMLElement*> rigidSystemsToInclude;
int maxIterations = 1000; // Safety limit to prevent infinite loops
int iteration = 0;
while (changed && iteration < maxIterations) {
changed = false;
iteration++;
// First, expand rigid systems based on current boneRefsIncluded
for (auto* rs : rigidSystems) {
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
// parse boneRefs of this rigid system (from its <Rigid> children)
bool intersects = false;
std::vector<std::string> rsBoneRefs;
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
const char* battr = rigid->Attribute("boneRefs");
if (!battr) continue;
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
rsBoneRefs.push_back(tok);
if (boneRefsIncluded.find(tok) != boneRefsIncluded.end()) intersects = true;
}
}
if (!intersects) continue;
// include this rigid system and all boneRefs it references
usedRigidSystems.insert(rs);
rigidSystemsToInclude.push_back(rs);
for (const auto& br : rsBoneRefs) {
boneRefsIncluded.insert(br);
auto bpIt = boneRefToPartRef.find(br);
if (bpIt != boneRefToPartRef.end()) {
auto partRef = bpIt->second;
auto pbIt = partRefToBrick.find(partRef);
if (pbIt != partRefToBrick.end()) {
const char* bref = pbIt->second->Attribute("refID");
if (bref && bricksIncluded.insert(std::string(bref)).second) changed = true;
}
}
}
}
// Second, check if the newly included bricks span any other groups
// If so, merge those groups into the current output
for (auto* otherGroup : groupRoots) {
if (usedGroups.find(otherGroup) != usedGroups.end()) continue;
// Collect partRefs from this other group
std::unordered_set<std::string> otherPartRefs;
collectParts(otherGroup, otherPartRefs);
// Check if any of these partRefs correspond to bricks we've already included
bool spansOtherGroup = false;
for (const auto& pref : otherPartRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref && bricksIncluded.find(std::string(bref)) != bricksIncluded.end()) {
spansOtherGroup = true;
break;
}
}
}
if (spansOtherGroup) {
// Merge this group into the current output
usedGroups.insert(otherGroup);
groupsToInclude.push_back(otherGroup);
changed = true;
// Add all partRefs, boneRefs, and bricks from this group
for (const auto& pref : otherPartRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
auto partIt = partRefToPart.find(pref);
if (partIt != partRefToPart.end()) {
auto* bone = partIt->second->FirstChildElement("Bone");
if (bone) {
const char* bref = bone->Attribute("refID");
if (bref) boneRefsIncluded.insert(std::string(bref));
}
}
}
}
}
}
if (iteration >= maxIterations) {
// Iteration limit reached, stop processing to prevent infinite loops
// The file is likely malformed, so just skip further processing
return results;
}
// include bricks from bricksIncluded into used set
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
// make output doc and push result (include all merged groups' XML)
auto normalized = makeOutput(bricksIncluded, rigidSystemsToInclude, groupsToInclude);
results.push_back(normalized);
}
// 2) Process remaining RigidSystems (each becomes its own file)
for (auto* rs : rigidSystems) {
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
std::unordered_set<std::string> bricksIncluded;
// collect boneRefs referenced by this rigid system
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
const char* battr = rigid->Attribute("boneRefs");
if (!battr) continue;
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
auto bpIt = boneRefToPartRef.find(tok);
if (bpIt != boneRefToPartRef.end()) {
auto partRef = bpIt->second;
auto pbIt = partRefToBrick.find(partRef);
if (pbIt != partRefToBrick.end()) {
const char* bref = pbIt->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
}
}
}
// mark used
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
usedRigidSystems.insert(rs);
std::vector<tinyxml2::XMLElement*> rsVec{ rs };
auto normalized = makeOutput(bricksIncluded, rsVec);
results.push_back(normalized);
}
// 3) Any remaining bricks not included become their own files
for (const auto& [bref, brickPtr] : brickByRef) {
if (usedBrickRefs.find(bref) != usedBrickRefs.end()) continue;
std::unordered_set<std::string> bricksIncluded{ bref };
auto normalized = makeOutput(bricksIncluded, {});
results.push_back(normalized);
usedBrickRefs.insert(bref);
}
return results;
}

View File

@@ -6,6 +6,7 @@
#include <string>
#include <string_view>
#include <vector>
#include "NiPoint3.h"
@@ -18,6 +19,7 @@ namespace Lxfml {
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
// Returns a struct of its new center and the updated LXFML containing these edits.
[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
[[nodiscard]] std::vector<Result> Split(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
// these are only for the migrations due to a bug in one of the implementations.
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);

View File

@@ -53,16 +53,21 @@ Lxfml::Result Lxfml::NormalizePositionOnlyFirstPart(const std::string_view data)
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value();
auto y = GeneralUtils::TryParse<float>(split[10]).value();
auto z = GeneralUtils::TryParse<float>(split[11]).value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (z < lowest.z) lowest.z = z;
try {
auto x = GeneralUtils::TryParse<float>(split[9]).value();
auto y = GeneralUtils::TryParse<float>(split[10]).value();
auto z = GeneralUtils::TryParse<float>(split[11]).value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (z < lowest.z) lowest.z = z;
if (highest.x < x) highest.x = x;
if (highest.y < y) highest.y = y;
if (highest.z < z) highest.z = z;
if (highest.x < x) highest.x = x;
if (highest.y < y) highest.y = y;
if (highest.z < z) highest.z = z;
} catch (std::exception& e) {
LOG("Failed to parse a split value of either (%s), (%s), or (%s).", split[9].c_str(), split[10].c_str(), split[11].c_str());
return toReturn; // Early return since we failed to parse this lxfml.
}
}
auto delta = (highest - lowest) / 2.0f;

View File

@@ -6,10 +6,14 @@
\brief Defines a point in space in XYZ coordinates
*/
class NiPoint3;
class NiQuaternion;
typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoint3 class, but typedef'd for clarity in some cases
#include <glm/ext/vector_float3.hpp>
#include "NiQuaternion.h"
//! A custom class the defines a point in space
class NiPoint3 {
public:
@@ -21,6 +25,12 @@ public:
//! Initializer
constexpr NiPoint3() = default;
constexpr NiPoint3(const glm::vec3& vec) noexcept
: x{ vec.x }
, y{ vec.y }
, z{ vec.z } {
}
//! Initializer
/*!
\param x The x coordinate

View File

@@ -4,6 +4,7 @@
#endif
#include "NiQuaternion.h"
#include <glm/ext/quaternion_float.hpp>
// MARK: Getters / Setters

View File

@@ -3,37 +3,18 @@
// C++
#include <cmath>
#include <glm/gtx/quaternion.hpp>
// MARK: Member Functions
Vector3 NiQuaternion::GetEulerAngles() const {
Vector3 angles;
// roll (x-axis rotation)
const float sinr_cosp = 2 * (w * x + y * z);
const float cosr_cosp = 1 - 2 * (x * x + y * y);
angles.x = std::atan2(sinr_cosp, cosr_cosp);
// pitch (y-axis rotation)
const float sinp = 2 * (w * y - z * x);
if (std::abs(sinp) >= 1) {
angles.y = std::copysign(3.14 / 2, sinp); // use 90 degrees if out of range
} else {
angles.y = std::asin(sinp);
}
// yaw (z-axis rotation)
const float siny_cosp = 2 * (w * z + x * y);
const float cosy_cosp = 1 - 2 * (y * y + z * z);
angles.z = std::atan2(siny_cosp, cosy_cosp);
return angles;
Vector3 QuatUtils::Euler(const NiQuaternion& quat) {
return glm::eulerAngles(quat);
}
// MARK: Helper Functions
//! Look from a specific point in space to another point in space (Y-locked)
NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
NiQuaternion QuatUtils::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
//To make sure we don't orient around the X/Z axis:
NiPoint3 source = sourcePoint;
NiPoint3 dest = destPoint;
@@ -51,11 +32,11 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
NiPoint3 vecB = vecA.CrossProduct(posZ);
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
}
//! Look from a specific point in space to another point in space
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
NiQuaternion QuatUtils::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
@@ -67,37 +48,26 @@ NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiP
NiPoint3 vecB = vecA.CrossProduct(posZ);
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
}
//! Creates a Quaternion from a specific axis and angle relative to that axis
NiQuaternion NiQuaternion::CreateFromAxisAngle(const Vector3& axis, float angle) {
float halfAngle = angle * 0.5f;
float s = static_cast<float>(sin(halfAngle));
NiQuaternion q;
q.x = axis.GetX() * s;
q.y = axis.GetY() * s;
q.z = axis.GetZ() * s;
q.w = static_cast<float>(cos(halfAngle));
return q;
NiQuaternion QuatUtils::AxisAngle(const Vector3& axis, float angle) {
return glm::angleAxis(angle, glm::vec3(axis.x, axis.y, axis.z));
}
NiQuaternion NiQuaternion::FromEulerAngles(const NiPoint3& eulerAngles) {
// Abbreviations for the various angular functions
float cy = cos(eulerAngles.z * 0.5);
float sy = sin(eulerAngles.z * 0.5);
float cp = cos(eulerAngles.y * 0.5);
float sp = sin(eulerAngles.y * 0.5);
float cr = cos(eulerAngles.x * 0.5);
float sr = sin(eulerAngles.x * 0.5);
NiQuaternion q;
q.w = cr * cp * cy + sr * sp * sy;
q.x = sr * cp * cy - cr * sp * sy;
q.y = cr * sp * cy + sr * cp * sy;
q.z = cr * cp * sy - sr * sp * cy;
return q;
NiQuaternion QuatUtils::FromEuler(const NiPoint3& eulerAngles) {
return glm::quat(glm::vec3(eulerAngles.x, eulerAngles.y, eulerAngles.z));
}
Vector3 QuatUtils::Forward(const NiQuaternion& quat) {
return quat * glm::vec3(0, 0, 1);
}
Vector3 QuatUtils::Up(const NiQuaternion& quat) {
return quat * glm::vec3(0, 1, 0);
}
Vector3 QuatUtils::Right(const NiQuaternion& quat) {
return quat * glm::vec3(1, 0, 0);
}

View File

@@ -1,158 +1,27 @@
#ifndef __NIQUATERNION_H__
#define __NIQUATERNION_H__
#ifndef NIQUATERNION_H
#define NIQUATERNION_H
// Custom Classes
#include "NiPoint3.h"
/*!
\file NiQuaternion.hpp
\brief Defines a quaternion in space in WXYZ coordinates
*/
#define GLM_FORCE_QUAT_DATA_WXYZ
class NiQuaternion;
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
#include <glm/ext/quaternion_float.hpp>
//! A class that defines a rotation in space
class NiQuaternion {
public:
float w{ 1 }; //!< The w coordinate
float x{ 0 }; //!< The x coordinate
float y{ 0 }; //!< The y coordinate
float z{ 0 }; //!< The z coordinate
using Quaternion = glm::quat;
using NiQuaternion = Quaternion;
//! The initializer
constexpr NiQuaternion() = default;
//! The initializer
/*!
\param w The w coordinate
\param x The x coordinate
\param y The y coordinate
\param z The z coordinate
*/
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
: w{ w }
, x{ x }
, y{ y }
, z{ z } {
}
// MARK: Setters / Getters
//! Gets the W coordinate
/*!
\return The w coordinate
*/
[[nodiscard]] constexpr float GetW() const noexcept;
//! Sets the W coordinate
/*!
\param w The w coordinate
*/
constexpr void SetW(const float w) noexcept;
//! Gets the X coordinate
/*!
\return The x coordinate
*/
[[nodiscard]] constexpr float GetX() const noexcept;
//! Sets the X coordinate
/*!
\param x The x coordinate
*/
constexpr void SetX(const float x) noexcept;
//! Gets the Y coordinate
/*!
\return The y coordinate
*/
[[nodiscard]] constexpr float GetY() const noexcept;
//! Sets the Y coordinate
/*!
\param y The y coordinate
*/
constexpr void SetY(const float y) noexcept;
//! Gets the Z coordinate
/*!
\return The z coordinate
*/
[[nodiscard]] constexpr float GetZ() const noexcept;
//! Sets the Z coordinate
/*!
\param z The z coordinate
*/
constexpr void SetZ(const float z) noexcept;
// MARK: Member Functions
//! Returns the forward vector from the quaternion
/*!
\return The forward vector of the quaternion
*/
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
//! Returns the up vector from the quaternion
/*!
\return The up vector fo the quaternion
*/
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
//! Returns the right vector from the quaternion
/*!
\return The right vector of the quaternion
*/
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
[[nodiscard]] Vector3 GetEulerAngles() const;
// MARK: Operators
//! Operator to check for equality
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
//! Operator to check for inequality
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
// MARK: Helper Functions
//! Look from a specific point in space to another point in space (Y-locked)
/*!
\param sourcePoint The source location
\param destPoint The destination location
\return The Quaternion with the rotation towards the destination
*/
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
//! Look from a specific point in space to another point in space
/*!
\param sourcePoint The source location
\param destPoint The destination location
\return The Quaternion with the rotation towards the destination
*/
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
//! Creates a Quaternion from a specific axis and angle relative to that axis
/*!
\param axis The axis that is used
\param angle The angle relative to this axis
\return A quaternion created from the axis and angle
*/
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
namespace QuatUtils {
constexpr NiQuaternion IDENTITY = glm::identity<NiQuaternion>();
Vector3 Forward(const NiQuaternion& quat);
Vector3 Up(const NiQuaternion& quat);
Vector3 Right(const NiQuaternion& quat);
NiQuaternion LookAt(const NiPoint3& from, const NiPoint3& to);
NiQuaternion LookAtUnlocked(const NiPoint3& from, const NiPoint3& to);
Vector3 Euler(const NiQuaternion& quat);
NiQuaternion AxisAngle(const Vector3& axis, float angle);
NiQuaternion FromEuler(const NiPoint3& eulerAngles);
constexpr float PI_OVER_180 = glm::pi<float>() / 180.0f;
};
// Static Variables
namespace NiQuaternionConstant {
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
}
// Include constexpr and inline function definitions in a seperate file for readability
#include "NiQuaternion.inl"
#endif // !__NIQUATERNION_H__
#endif // !NIQUATERNION_H

View File

@@ -1,75 +0,0 @@
#pragma once
#ifndef __NIQUATERNION_H__
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
#endif
// MARK: Setters / Getters
//! Gets the W coordinate
constexpr float NiQuaternion::GetW() const noexcept {
return this->w;
}
//! Sets the W coordinate
constexpr void NiQuaternion::SetW(const float w) noexcept {
this->w = w;
}
//! Gets the X coordinate
constexpr float NiQuaternion::GetX() const noexcept {
return this->x;
}
//! Sets the X coordinate
constexpr void NiQuaternion::SetX(const float x) noexcept {
this->x = x;
}
//! Gets the Y coordinate
constexpr float NiQuaternion::GetY() const noexcept {
return this->y;
}
//! Sets the Y coordinate
constexpr void NiQuaternion::SetY(const float y) noexcept {
this->y = y;
}
//! Gets the Z coordinate
constexpr float NiQuaternion::GetZ() const noexcept {
return this->z;
}
//! Sets the Z coordinate
constexpr void NiQuaternion::SetZ(const float z) noexcept {
this->z = z;
}
// MARK: Member Functions
//! Returns the forward vector from the quaternion
constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept {
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
}
//! Returns the up vector from the quaternion
constexpr Vector3 NiQuaternion::GetUpVector() const noexcept {
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
}
//! Returns the right vector from the quaternion
constexpr Vector3 NiQuaternion::GetRightVector() const noexcept {
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
}
// MARK: Operators
//! Operator to check for equality
constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept {
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
}
//! Operator to check for inequality
constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept {
return !(*this == rot);
}

View File

@@ -24,7 +24,7 @@ struct LocalSpaceInfo {
struct PositionUpdate {
NiPoint3 position = NiPoint3Constant::ZERO;
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
NiQuaternion rotation = QuatUtils::IDENTITY;
bool onGround = false;
bool onRail = false;
NiPoint3 velocity = NiPoint3Constant::ZERO;

View File

@@ -45,6 +45,12 @@ Sd0::Sd0(std::istream& buffer) {
uint32_t bufferSize = buffer.tellg();
buffer.seekg(0, std::ios::beg);
WriteSize(firstChunk, bufferSize);
// its expected that if we got here, we got an old sd0 buffer where we ignored the sd0 part
// that means this can be at most the compressed chunk limit.
if (bufferSize > MAX_UNCOMPRESSED_CHUNK_SIZE) {
LOG("Possible bad chunk size of %i specified, rejecting.", bufferSize);
return;
}
firstChunk.resize(firstChunk.size() + bufferSize);
auto* dataStart = reinterpret_cast<char*>(firstChunk.data() + GetDataOffset(true));
if (!buffer.read(dataStart, bufferSize)) {
@@ -71,6 +77,12 @@ Sd0::Sd0(std::istream& buffer) {
WriteSize(chunk, chunkSize);
// Assuming a good buffer that is large enough to take up 2 zlib buffers
// any buffer should be compressed enough to take up less size than its uncompressed counterpart
if (chunkSize > MAX_UNCOMPRESSED_CHUNK_SIZE) {
LOG("Possible bad chunk size of %i specified, rejecting.", chunkSize);
break;
}
chunk.resize(chunkSize + dataOffset);
auto* dataStart = reinterpret_cast<char*>(chunk.data() + dataOffset);
if (!buffer.read(dataStart, chunkSize)) {
@@ -95,6 +107,11 @@ void Sd0::FromData(const uint8_t* data, size_t bufferSize) {
startOffset, numToCopy,
compressedChunk.data(), compressedChunk.size());
if (compressedSize == -1) {
LOG("Failed to compress chunk, aborting");
break;
}
auto& chunk = m_Chunks.emplace_back();
bool firstBuffer = m_Chunks.size() == 1;
auto dataOffset = GetDataOffset(firstBuffer);
@@ -119,6 +136,12 @@ std::string Sd0::GetAsStringUncompressed() const {
auto dataOffset = GetDataOffset(first);
first = false;
const auto chunkSize = chunk.size();
if (chunkSize <= static_cast<size_t>(dataOffset)) {
LOG("Bad chunkSize for data, aborting");
toReturn = "";
totalSize = 0;
break;
}
auto oldSize = toReturn.size();
toReturn.resize(oldSize + MAX_UNCOMPRESSED_CHUNK_SIZE);
@@ -128,6 +151,13 @@ std::string Sd0::GetAsStringUncompressed() const {
reinterpret_cast<uint8_t*>(toReturn.data()) + oldSize, MAX_UNCOMPRESSED_CHUNK_SIZE,
error);
if (uncompressedSize == -1) {
LOG("Failed to decompress chunk, aborting");
toReturn = "";
totalSize = 0;
break;
}
totalSize += uncompressedSize;
}

View File

@@ -3,12 +3,12 @@
#include "zlib.h"
namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc) {
int32_t n16kBlocks = (nLenSrc + 16383) / 16384; // round up any fraction of a block
uint32_t GetMaxCompressedLength(uint32_t nLenSrc) {
uint32_t n16kBlocks = (nLenSrc + 16383) / 16384; // round up any fraction of a block
return (nLenSrc + 6 + (n16kBlocks * 5));
}
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
int32_t Compress(const uint8_t* abSrc, uint32_t nLenSrc, uint8_t* abDst, uint32_t nLenDst) {
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;
zInfo.total_out = zInfo.avail_out = nLenDst;
@@ -27,7 +27,7 @@ namespace ZCompression {
return(nRet);
}
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr) {
int32_t Decompress(const uint8_t* abSrc, uint32_t nLenSrc, uint8_t* abDst, uint32_t nLenDst, int32_t& nErr) {
// Get the size of the decompressed data
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;

View File

@@ -3,10 +3,10 @@
#include <cstdint>
namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc);
uint32_t GetMaxCompressedLength(uint32_t nLenSrc);
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst);
int32_t Compress(const uint8_t* abSrc, uint32_t nLenSrc, uint8_t* abDst, uint32_t nLenDst);
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr);
int32_t Decompress(const uint8_t* abSrc, uint32_t nLenSrc, uint8_t* abDst, uint32_t nLenDst, int32_t& nErr);
}

View File

@@ -7,7 +7,7 @@
#include "zlib.h"
constexpr uint32_t CRC32_INIT = 0xFFFFFFFF;
constexpr auto NULL_TERMINATOR = std::string_view{"\0\0\0", 4};
constexpr auto NULL_TERMINATOR = std::string_view{ "\0\0\0", 4 };
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
@@ -25,7 +25,7 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::exists(m_Path / ".." / "versions")) {
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
}
m_AssetBundleType = eAssetBundleType::Packed;
m_RootPath = (m_Path / "..");
@@ -34,7 +34,7 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
}
m_AssetBundleType = eAssetBundleType::Packed;
m_RootPath = (m_Path / ".." / "..");
@@ -54,15 +54,15 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
}
switch (m_AssetBundleType) {
case eAssetBundleType::Packed: {
this->LoadPackIndex();
break;
}
case eAssetBundleType::None:
[[fallthrough]];
case eAssetBundleType::Unpacked: {
break;
}
case eAssetBundleType::Packed: {
this->LoadPackIndex();
break;
}
case eAssetBundleType::None:
[[fallthrough]];
case eAssetBundleType::Unpacked: {
break;
}
}
}
@@ -79,7 +79,7 @@ bool AssetManager::HasFile(std::string fixedName) const {
std::replace(fixedName.begin(), fixedName.end(), '\\', '/');
if (std::filesystem::exists(m_ResPath / fixedName)) return true;
if (this->m_AssetBundleType == eAssetBundleType::Unpacked) return false;
if (this->m_AssetBundleType == eAssetBundleType::Unpacked || !m_PackIndex) return false;
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
@@ -145,8 +145,12 @@ bool AssetManager::GetFile(std::string fixedName, char** data, uint32_t* len) co
}
const auto& pack = this->m_PackIndex->GetPacks().at(packIndex);
const bool success = pack.ReadFileFromPack(crc, data, len);
bool success = false;
try {
success = pack.ReadFileFromPack(crc, data, len);
} catch (std::exception& e) {
LOG("Failed to read file %s from pack file", fixedName.c_str());
}
return success;
}

View File

@@ -81,6 +81,9 @@ public:
[[nodiscard]]
AssetStream GetFile(const char* name) const;
[[nodiscard]]
AssetStream GetFile(const std::string& name) const { return GetFile(name.c_str()); };
private:
void LoadPackIndex();

View File

@@ -46,6 +46,7 @@ bool Pack::HasFile(const uint32_t crc) const {
}
bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) const {
const auto pathStr = m_FilePath.string();
// Time for some wacky C file reading for speed reasons
PackRecord pkRecord{};
@@ -65,16 +66,21 @@ bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) cons
bool isCompressed = (pkRecord.m_IsCompressed & 0xff) > 0;
auto inPackSize = isCompressed ? pkRecord.m_CompressedSize : pkRecord.m_UncompressedSize;
FILE* file;
FILE* file = nullptr;
#ifdef _WIN32
fopen_s(&file, m_FilePath.string().c_str(), "rb");
fopen_s(&file, pathStr.c_str(), "rb");
#elif __APPLE__
// macOS has 64bit file IO by default
file = fopen(m_FilePath.string().c_str(), "rb");
file = fopen(pathStr.c_str(), "rb");
#else
file = fopen64(m_FilePath.string().c_str(), "rb");
file = fopen64(pathStr.c_str(), "rb");
#endif
if (!file) {
LOG("No file found for path %s", pathStr.c_str());
throw std::runtime_error("Could not find file " + pathStr);
}
fseek(file, pos, SEEK_SET);
if (!isCompressed) {
@@ -102,14 +108,18 @@ bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) cons
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right
char* chunk = static_cast<char*>(malloc(size));
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
std::unique_ptr<char[]> chunk(new char[size]);
int32_t readInData2 = fread(chunk.get(), sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right
int32_t err;
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
const auto countToRead = ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk.get()), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
if (countToRead == -1) {
LOG("Error decompressing zlib data from file %s", pathStr.c_str());
throw std::runtime_error("Error decompressing zlib data from file " + pathStr);
}
currentReadPos += countToRead;
free(chunk);
}
*data = decompressedData;

View File

@@ -47,6 +47,8 @@ void dConfig::LoadConfig() {
void dConfig::ReloadConfig() {
this->m_ConfigValues.clear();
LoadConfig();
for (const auto& handler : m_ConfigHandlers) handler();
LogSettings();
}
const std::string& dConfig::GetValue(std::string key) {
@@ -58,6 +60,18 @@ const std::string& dConfig::GetValue(std::string key) {
return this->m_ConfigValues[key];
}
void dConfig::AddConfigHandler(std::function<void()> handler) {
m_ConfigHandlers.push_back(handler);
}
void dConfig::LogSettings() const {
LOG("Configuration settings:");
for (const auto& [key, value] : m_ConfigValues) {
const auto& valueLog = key.find("password") != std::string::npos ? "<HIDDEN>" : value;
LOG(" %s = %s", key.c_str(), valueLog.c_str());
}
}
void dConfig::ProcessLine(const std::string& line) {
auto splitLoc = line.find('=');
auto key = line.substr(0, splitLoc);
@@ -70,3 +84,7 @@ void dConfig::ProcessLine(const std::string& line) {
this->m_ConfigValues.insert(std::make_pair(key, value));
}
std::string dConfig::GetValue(const std::string& key, const char* emptyValue) {
return GetValue(key, std::string(emptyValue));
};

View File

@@ -1,8 +1,12 @@
#pragma once
#include <fstream>
#include <functional>
#include <map>
#include <string>
#include "GeneralUtils.h"
class dConfig {
public:
dConfig(const std::string& filepath);
@@ -20,6 +24,14 @@ public:
*/
const std::string& GetValue(std::string key);
// Gets a value from the config and returns the parsed value, or the default value should parsing have failed.
template<typename T>
T GetValue(const std::string& key, const T emptyValue = T()) {
return GeneralUtils::TryParse<T>(GetValue(key)).value_or(emptyValue);
}
std::string GetValue(const std::string& key, const char* emptyValue);
/**
* Loads the config from a file
*/
@@ -29,10 +41,21 @@ public:
* Reloads the config file to reset values
*/
void ReloadConfig();
// Adds a function to be called when the config is (re)loaded
void AddConfigHandler(std::function<void()> handler);
void LogSettings() const;
private:
void ProcessLine(const std::string& line);
private:
std::map<std::string, std::string> m_ConfigValues;
std::vector<std::function<void()>> m_ConfigHandlers;
std::string m_ConfigFilePath;
};
template<>
inline std::string dConfig::GetValue(const std::string& key, const std::string emptyValue) {
const auto& value = GetValue(key);
return value.empty() ? emptyValue : value;
};

View File

@@ -3,9 +3,7 @@
namespace MessageType {
enum class Master : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER = 1,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,

View File

@@ -16,8 +16,8 @@
// These are the same define, but they mean two different things in different contexts
// so a different define to distinguish what calculation is happening will help clarity.
#define FRAMES_TO_MS(x) 1000 / x
#define MS_TO_FRAMES(x) 1000 / x
#define FRAMES_TO_MS(x) (1000 / (x))
#define MS_TO_FRAMES(x) (1000 / (x))
//=========== FRAME TIMINGS ===========
constexpr uint32_t highFramerate = 60;
@@ -58,6 +58,7 @@ constexpr LWOCLONEID LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
constexpr LWOMAPID LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
constexpr uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
constexpr uint32_t MAX_MESSAGE_LENGTH = 0x500000; //!< Prevent exceptionally large msgs from being processed. Should always be used to check user provided inputs.
constexpr float PI = 3.14159f;

View File

@@ -18,7 +18,10 @@ enum class eCharacterVersion : uint32_t {
SPEED_BASE,
// Fixes nexus force explorer missions
NJ_JAYMISSIONS,
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
PET_IDS, // Fixes pet ids in player inventories
INVENTORY_PERSISTENT_IDS, // Fixes racing meta missions
UP_TO_DATE, // will become RACING_META_MISSIONS
};
#endif //!__ECHARACTERVERSION__H__

View File

@@ -50,7 +50,10 @@ enum class eMissionState : int {
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
COMPLETE_READY_TO_COMPLETE = 12
COMPLETE_READY_TO_COMPLETE = 12,
// The mission is failed (don't know where this is used)
FAILED = 16,
};
#endif //!__MISSIONSTATE__H__

View File

@@ -1,13 +1,12 @@
#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#ifndef EOBJECTBITS_H
#define EOBJECTBITS_H
#include <cstdint>
enum class eObjectBits : size_t {
PERSISTENT = 32,
CLIENT = 46,
SPAWNED = 58,
CHARACTER = 60
};
#endif //!__EOBJECTBITS__H__
#endif //!EOBJECTBITS_H

View File

@@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
@@ -56,3 +55,13 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::optional<const CDActivities> CDActivitiesTable::GetActivity(const uint32_t activityID) {
auto& entries = GetEntries();
for (const auto& entry : entries) {
if (entry.ActivityID == activityID) {
return entry;
}
}
return std::nullopt;
}

View File

@@ -2,6 +2,7 @@
// Custom Classes
#include "CDTable.h"
#include <optional>
struct CDActivities {
uint32_t ActivityID;
@@ -31,4 +32,5 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::optional<const CDActivities> GetActivity(const uint32_t activityID);
};

View File

@@ -154,8 +154,8 @@ std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDIt
// Checking for 2 here, not sure what to do when there's more stuff than expected
if (amountSplit.size() == 2) {
currencies.insert({
std::stoull(amountSplit[0]),
std::stoi(amountSplit[1])
GeneralUtils::TryParse<LOT>(amountSplit[0], LOT_NULL),
GeneralUtils::TryParse<uint32_t>(amountSplit[1], 0)
});
}
}

View File

@@ -93,13 +93,14 @@ std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> p
}
const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const {
const CDMissions* toReturn = &Default;
for (const auto& entry : GetEntries()) {
if (entry.id == missionID) {
return const_cast<CDMissions*>(&entry);
toReturn = &entry;
}
}
return &Default;
return toReturn;
}
const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const {

View File

@@ -66,6 +66,7 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
// Cannot be null.
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;
const CDMissions& GetByMissionID(uint32_t missionID, bool& found) const;

View File

@@ -69,7 +69,7 @@ const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
entry.name = tableData.getStringField("name", "");
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
entry.type = tableData.getStringField("type", "");
UNUSED(ntry.description = tableData.getStringField(4, ""));
UNUSED(entry.description = tableData.getStringField(4, ""));
UNUSED(entry.localize = tableData.getIntField("localize", -1));
UNUSED(entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1));
UNUSED(entry.displayName = tableData.getStringField("displayName", ""));

View File

@@ -56,7 +56,7 @@ CDRailActivatorComponent CDRailActivatorComponentTable::GetEntryByID(int32_t id)
std::pair<uint32_t, std::u16string> CDRailActivatorComponentTable::EffectPairFromString(std::string& str) {
const auto split = GeneralUtils::SplitString(str, ':');
if (split.size() == 2) {
return { std::stoi(split.at(0)), GeneralUtils::ASCIIToUTF16(split.at(1)) };
return { GeneralUtils::TryParse(split.at(0), 0), GeneralUtils::ASCIIToUTF16(split.at(1)) };
}
return {};

View File

@@ -15,7 +15,7 @@ target_include_directories(dDatabaseCDClient PUBLIC "."
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3 glm::glm)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})

View File

@@ -10,4 +10,5 @@ add_dependencies(dDatabase conncpp_dylib)
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)
PUBLIC dDatabaseCDClient dDatabaseGame
PRIVATE glm::glm)

View File

@@ -29,7 +29,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
target_link_libraries(dDatabaseGame
INTERFACE dCommon
PRIVATE sqlite3 MariaDB::ConnCpp)
PRIVATE sqlite3 MariaDB::ConnCpp glm::glm)
# Glob together all headers that need to be precompiled
file(

View File

@@ -48,7 +48,7 @@ public:
virtual void Commit() = 0;
virtual bool GetAutoCommit() = 0;
virtual void SetAutoCommit(bool value) = 0;
virtual void DeleteCharacter(const uint32_t characterId) = 0;
virtual void DeleteCharacter(const LWOOBJID characterId) = 0;
};
#endif //!__GAMEDATABASE__H__

View File

@@ -14,6 +14,7 @@ public:
std::string bcryptPassword;
uint32_t id{};
uint32_t playKeyId{};
uint64_t muteExpire{};
bool banned{};
bool locked{};
eGameMasterLevel maxGmLevel{};

View File

@@ -14,7 +14,7 @@ enum class eActivityType : uint32_t {
class IActivityLog {
public:
// Update the activity log for the given account.
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
};
#endif //!__IACTIVITYLOG__H__

View File

@@ -9,7 +9,7 @@ class IBehaviors {
public:
struct Info {
LWOOBJID behaviorId{};
uint32_t characterId{};
LWOOBJID characterId{};
std::string behaviorInfo;
};

View File

@@ -11,7 +11,7 @@ public:
std::string clientVersion;
std::string otherPlayer;
std::string selection;
uint32_t characterId{};
LWOOBJID characterId{};
};
// Add a new bug report to the database.

View File

@@ -14,7 +14,7 @@ public:
struct Info {
std::string name;
std::string pendingName;
uint32_t id{};
LWOOBJID id{};
uint32_t accountId{};
bool needsRename{};
LWOCLONEID cloneId{};
@@ -25,25 +25,25 @@ public:
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
// Get the character info for the given character id.
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) = 0;
// Get the character info for the given character name.
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
// Get the character ids for the given account.
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
// Insert a new character into the database.
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
// Set the name of the given character.
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
virtual void SetCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
// Set the pending name of the given character.
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
virtual void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
// Updates the given character ids last login to be right now.
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
virtual void UpdateLastLoggedInCharacter(const LWOOBJID characterId) = 0;
virtual bool IsNameInUse(const std::string_view name) = 0;
};

View File

@@ -8,13 +8,13 @@
class ICharXml {
public:
// Get the character xml for the given character id.
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
virtual std::string GetCharacterXml(const LWOOBJID charId) = 0;
// Update the character xml for the given character id.
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
virtual void UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) = 0;
// Insert the character xml for the given character id.
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
};
#endif //!__ICHARXML__H__

View File

@@ -8,7 +8,7 @@ class ICommandLog {
public:
// Insert a new slash command log entry.
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
};
#endif //!__ICOMMANDLOG__H__

View File

@@ -8,25 +8,25 @@
class IFriends {
public:
struct BestFriendStatus {
uint32_t playerCharacterId{};
uint32_t friendCharacterId{};
LWOOBJID playerCharacterId{};
LWOOBJID friendCharacterId{};
uint32_t bestFriendStatus{};
};
// Get the friends list for the given character id.
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
virtual std::vector<FriendData> GetFriendsList(const LWOOBJID charId) = 0;
// Get the best friend status for the given player and friend character ids.
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
// Set the best friend status for the given player and friend character ids.
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
virtual void SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) = 0;
// Add a friend to the given character id.
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
virtual void AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
// Remove a friend from the given character id.
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
virtual void RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
};
#endif //!__IFRIENDS__H__

View File

@@ -9,12 +9,12 @@ class IIgnoreList {
public:
struct Info {
std::string name;
uint32_t id;
LWOOBJID id;
};
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
virtual std::vector<Info> GetIgnoreList(const LWOOBJID playerId) = 0;
virtual void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
virtual void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
};
#endif //!__IIGNORELIST__H__

View File

@@ -5,12 +5,13 @@
#include <optional>
#include <string>
#include <vector>
#include "dCommonVars.h"
class ILeaderboard {
public:
struct Entry {
uint32_t charId{};
LWOOBJID charId{};
uint32_t lastPlayedTimestamp{};
float primaryScore{};
float secondaryScore{};
@@ -36,12 +37,12 @@ public:
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
virtual std::optional<Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) = 0;
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
virtual void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
virtual void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) = 0;
virtual void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) = 0;
};
#endif //!__ILEADERBOARD__H__

View File

@@ -16,13 +16,13 @@ public:
virtual void InsertNewMail(const MailInfo& mail) = 0;
// Get the mail for the given character id.
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
// Get the mail for the given mail id.
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
// Get the number of unread mail for the given character id.
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
virtual uint32_t GetUnreadMailCount(const LWOOBJID characterId) = 0;
// Mark the given mail as read.
virtual void MarkMailRead(const uint64_t mailId) = 0;

View File

@@ -6,14 +6,19 @@
class IObjectIdTracker {
public:
// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
struct Range {
uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
};
// Get the current persistent id.
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
// Insert the default persistent id.
virtual void InsertDefaultPersistentId() = 0;
// Update the persistent id.
virtual void UpdatePersistentId(const uint32_t newId) = 0;
virtual Range GetPersistentIdRange() = 0;
};
#endif //!__IOBJECTIDTRACKER__H__

View File

@@ -13,7 +13,7 @@ public:
std::string description;
std::string rejectionReason;
LWOOBJID id{};
uint32_t ownerId{};
LWOOBJID ownerId{};
LWOCLONEID cloneId{};
int32_t privacyOption{};
uint32_t modApproved{};
@@ -27,25 +27,29 @@ public:
uint32_t mapId{};
std::string searchString;
ePropertySortType sortChoice{};
uint32_t playerId{};
LWOOBJID playerId{};
uint32_t numResults{};
uint32_t startIndex{};
uint32_t playerSort{};
};
struct PropertyEntranceResult {
// This is the number of entries that are in the query IF it were ran without a limit.
int32_t totalEntriesMatchingQuery{};
// The entries that match the query. This should only contain up to 12 entries.
std::vector<IProperty::Info> entries;
};
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
// Get the properties for the given property lookup params.
// This is expected to return a result set of up to 12 properties
// so as not to transfer too much data at once.
virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;
virtual IProperty::PropertyEntranceResult GetProperties(const PropertyLookup& params) = 0;
// Update the property moderation info for the given property id.
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;

View File

@@ -13,19 +13,19 @@ public:
}
NiPoint3 position;
NiQuaternion rotation;
NiQuaternion rotation = QuatUtils::IDENTITY;
LWOOBJID id{};
LOT lot{};
uint32_t ugcId{};
LWOOBJID ugcId{};
std::array<LWOOBJID, 5> behaviors{};
};
// Inserts a new UGC model into the database.
virtual void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) = 0;
const LWOOBJID characterId) = 0;
// Get the property models for the given property id.
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
@@ -45,6 +45,6 @@ public:
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
// Gets a model by ID
virtual Model GetModel(const LWOOBJID modelID) = 0;
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
};
#endif //!__IPROPERTIESCONTENTS__H__

View File

@@ -29,5 +29,7 @@ public:
// Inserts a new UGC model into the database.
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
};
#endif //!__IUGC__H__

View File

@@ -7,7 +7,7 @@
class IUgcModularBuild {
public:
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
};

View File

@@ -100,7 +100,7 @@ void MySQLDatabase::SetAutoCommit(bool value) {
con->setAutoCommit(value);
}
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);

View File

@@ -9,6 +9,20 @@
typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
// This struct is used to keep the PreparedStatement alive alongside the ResultSet, since the ResultSet will be invalidated if the PreparedStatement is destroyed.
// Declaring the members in reverse order of usage to ensure the PreparedStatement is destroyed after the ResultSet. This is guaranteed by the C++ standard.
struct PreparedStmtResultSet {
std::unique_ptr<sql::PreparedStatement> m_stmt;
std::unique_ptr<sql::ResultSet> m_resultSet;
PreparedStmtResultSet(sql::PreparedStatement* stmt = nullptr, sql::ResultSet* resultSet = nullptr)
: m_stmt(stmt), m_resultSet(resultSet) {}
sql::ResultSet* operator->() const {
return m_resultSet.get();
}
};
// Purposefully no definition for this to provide linker errors in the case someone tries to
// bind a parameter to a type that isn't defined.
template<typename ParamType>
@@ -40,31 +54,31 @@ public:
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::string GetCharacterXml(const LWOOBJID accountId) override;
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
@@ -83,63 +97,68 @@ public:
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const LWOOBJID behaviorId) override;
void RemoveBehavior(const LWOOBJID characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
IProperty::PropertyEntranceResult GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
private:
// Generic query functions that can be used for any query.
// Return type may be different depending on the query, so it is up to the caller to check the return type.
// The first argument is the query string, and the rest are the parameters to bind to the query.
// The return type is a unique_ptr to the result set, which is deleted automatically when it goes out of scope
// The return type is a PreparedStmtResultSet which keeps the PreparedStatement alive alongside the ResultSet.
template<typename... Args>
inline std::unique_ptr<sql::ResultSet> ExecuteSelect(const std::string& query, Args&&... args) {
std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(return std::unique_ptr<sql::ResultSet>(preppedStmt->executeQuery()));
inline PreparedStmtResultSet ExecuteSelect(const std::string& query, Args&&... args) {
PreparedStmtResultSet toReturn;
toReturn.m_stmt.reset(CreatePreppedStmt(query));
SetParams(toReturn.m_stmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(toReturn.m_resultSet.reset(toReturn.m_stmt->executeQuery()));
// Return the PreparedStmtResultSet, which now owns both the PreparedStatement and ResultSet via unique_ptr and will ensure they are properly cleaned up.
return toReturn;
}
template<typename... Args>
@@ -168,91 +187,91 @@ private:
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
// LOG("%s", param.data());
LOG_DEBUG("%s", param.data());
stmt->setString(index, param.data());
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
// LOG("%s", param);
LOG_DEBUG("%s", param);
stmt->setString(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
// LOG("%s", param.c_str());
LOG_DEBUG("%s", param.c_str());
stmt->setString(index, param.c_str());
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
// LOG("%u", param);
LOG_DEBUG("%u", param);
stmt->setByte(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
// LOG("%d", param);
LOG_DEBUG("%d", param);
stmt->setByte(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
// LOG("%u", param);
LOG_DEBUG("%u", param);
stmt->setShort(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
// LOG("%d", param);
LOG_DEBUG("%d", param);
stmt->setShort(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
// LOG("%u", param);
LOG_DEBUG("%u", param);
stmt->setUInt(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
// LOG("%d", param);
LOG_DEBUG("%d", param);
stmt->setInt(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
// LOG("%llu", param);
LOG_DEBUG("%llu", param);
stmt->setInt64(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
// LOG("%llu", param);
LOG_DEBUG("%llu", param);
stmt->setUInt64(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
// LOG("%f", param);
LOG_DEBUG("%f", param);
stmt->setFloat(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
// LOG("%f", param);
LOG_DEBUG("%f", param);
stmt->setDouble(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
// LOG("%d", param);
LOG_DEBUG("%s", param ? "true" : "false");
stmt->setBoolean(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
// LOG("Blob");
LOG_DEBUG("Blob");
// This is the one time you will ever see me use const_cast.
stmt->setBlob(index, const_cast<std::istream*>(param));
}
@@ -260,10 +279,21 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
if (param) {
// LOG("%d", param.value());
LOG_DEBUG("%d", param.value());
stmt->setInt(index, param.value());
} else {
// LOG("Null");
LOG_DEBUG("Null");
stmt->setNull(index, sql::DataType::SQLNULL);
}
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
if (param) {
LOG_DEBUG("%d", param.value());
stmt->setInt64(index, param.value());
} else {
LOG_DEBUG("Null");
stmt->setNull(index, sql::DataType::SQLNULL);
}
}

View File

@@ -3,7 +3,7 @@
#include "eGameMasterLevel.h"
std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level FROM accounts WHERE name = ? LIMIT 1;", username);
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level, mute_expire FROM accounts WHERE name = ? LIMIT 1;", username);
if (!result->next()) {
return std::nullopt;
@@ -16,6 +16,7 @@ std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_v
toReturn.banned = result->getBoolean("banned");
toReturn.locked = result->getBoolean("locked");
toReturn.playKeyId = result->getUInt("play_key_id");
toReturn.muteExpire = result->getUInt64("mute_expire");
return toReturn;
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
void MySQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
}

View File

@@ -12,14 +12,14 @@ std::vector<std::string> MySQLDatabase::GetApprovedCharacterNames() {
return toReturn;
}
std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::ResultSet> stmt) {
std::optional<ICharInfo::Info> CharInfoFromQueryResult(PreparedStmtResultSet& stmt) {
if (!stmt->next()) {
return std::nullopt;
}
ICharInfo::Info toReturn;
toReturn.id = stmt->getUInt("id");
toReturn.id = stmt->getInt64("id");
toReturn.name = stmt->getString("name").c_str();
toReturn.pendingName = stmt->getString("pending_name").c_str();
toReturn.needsRename = stmt->getBoolean("needs_rename");
@@ -30,25 +30,23 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
return toReturn;
}
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
);
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
auto result = ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId);
return CharInfoFromQueryResult(result);
}
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string_view name) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name)
);
auto result = ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name);
return CharInfoFromQueryResult(result);
}
std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
std::vector<uint32_t> toReturn;
std::vector<LWOOBJID> toReturn;
toReturn.reserve(result->rowsCount());
while (result->next()) {
toReturn.push_back(result->getUInt("id"));
toReturn.push_back(result->getInt64("id"));
}
return toReturn;
@@ -65,15 +63,15 @@ void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
static_cast<uint32_t>(time(NULL)));
}
void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
void MySQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
void MySQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
void MySQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
std::string MySQLDatabase::GetCharacterXml(const LWOOBJID charId) {
auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
if (!result->next()) {
@@ -10,10 +10,10 @@ std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
return result->getString("xml_data").c_str();
}
void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
void MySQLDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
}
void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
void MySQLDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}

View File

@@ -1,5 +1,5 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
void MySQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
}

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@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
auto friendsList = ExecuteSelect(
R"QUERY(
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
@@ -19,7 +19,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
while (friendsList->next()) {
FriendData fd;
fd.friendID = friendsList->getUInt("player");
fd.friendID = friendsList->getUInt64("player");
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.friendName = friendsList->getString("name").c_str();
@@ -29,7 +29,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
return toReturn;
}
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(con
}
IFriends::BestFriendStatus toReturn;
toReturn.playerCharacterId = result->getUInt("player_id");
toReturn.friendCharacterId = result->getUInt("friend_id");
toReturn.playerCharacterId = result->getUInt64("player_id");
toReturn.friendCharacterId = result->getUInt64("friend_id");
toReturn.bestFriendStatus = result->getUInt("best_friend");
return toReturn;
}
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
bestFriendStatus,
playerCharacterId,
@@ -59,11 +59,11 @@ void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
);
}
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
void MySQLDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
}
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
void MySQLDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,

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@@ -1,22 +1,22 @@
#include "MySQLDatabase.h"
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
std::vector<IIgnoreList::Info> ignoreList;
ignoreList.reserve(result->rowsCount());
while (result->next()) {
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getInt64("ignore_id") });
}
return ignoreList;
}
void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
void MySQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
}
void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
void MySQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
}

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@@ -14,14 +14,14 @@ std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityI
return donation_total->getUInt("donation_total");
}
std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
std::vector<ILeaderboard::Entry> ProcessQuery(PreparedStmtResultSet& rows) {
std::vector<ILeaderboard::Entry> entries;
entries.reserve(rows->rowsCount());
while (rows->next()) {
auto& entry = entries.emplace_back();
entry.charId = rows->getUInt("character_id");
entry.charId = rows->getUInt64("character_id");
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
entry.primaryScore = rows->getFloat("primaryScore");
entry.secondaryScore = rows->getFloat("secondaryScore");
@@ -58,21 +58,21 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t
return ProcessQuery(leaderboard);
}
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
void MySQLDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
void MySQLDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
void MySQLDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (res->next()) {
@@ -86,6 +86,6 @@ std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t
return toReturn;
}
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
void MySQLDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

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@@ -19,7 +19,7 @@ void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
mail.itemCount);
}
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
auto res = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
@@ -48,7 +48,7 @@ std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId
}
std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count, receiver_id FROM mail WHERE id=? LIMIT 1;", mailId);
if (!res->next()) {
return std::nullopt;
@@ -57,11 +57,12 @@ std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
MailInfo toReturn;
toReturn.itemLOT = res->getInt("attachment_lot");
toReturn.itemCount = res->getInt("attachment_count");
toReturn.receiverId = res->getUInt64("receiver_id");
return toReturn;
}
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
if (!res->next()) {

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@@ -1,17 +1,42 @@
#include "MySQLDatabase.h"
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
std::optional<uint64_t> MySQLDatabase::GetCurrentPersistentId() {
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (!result->next()) {
return std::nullopt;
}
return result->getUInt("last_object_id");
return result->getUInt64("last_object_id");
}
void MySQLDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
IObjectIdTracker::Range MySQLDatabase::GetPersistentIdRange() {
IObjectIdTracker::Range range;
auto prevCommit = GetAutoCommit();
SetAutoCommit(false);
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
ExecuteCustomQuery("START TRANSACTION;");
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
// added hundreds of items at once.
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
// If no rows were updated, it means the table is empty, so we need to insert the default row first.
if (result == 0) {
InsertDefaultPersistentId();
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
}
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
auto selectRes = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
selectRes->next();
range.maxID = selectRes->getUInt64("last_object_id");
range.minID = range.maxID - 199;
ExecuteCustomQuery("COMMIT;");
SetAutoCommit(prevCommit);
return range;
}

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@@ -1,10 +1,27 @@
#include "MySQLDatabase.h"
#include "ePropertySortType.h"
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
IProperty::Info ReadPropertyInfo(PreparedStmtResultSet& result) {
IProperty::Info info;
info.id = result->getUInt64("id");
info.ownerId = result->getInt64("owner_id");
info.cloneId = result->getUInt64("clone_id");
info.name = result->getString("name").c_str();
info.description = result->getString("description").c_str();
info.privacyOption = result->getInt("privacy_option");
info.rejectionReason = result->getString("rejection_reason").c_str();
info.lastUpdatedTime = result->getUInt("last_updated");
info.claimedTime = result->getUInt("time_claimed");
info.reputation = result->getUInt("reputation");
info.modApproved = result->getUInt("mod_approved");
info.performanceCost = result->getFloat("performance_cost");
return info;
}
IProperty::PropertyEntranceResult MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
IProperty::PropertyEntranceResult result;
std::string query;
std::unique_ptr<sql::ResultSet> properties;
PreparedStmtResultSet properties;
if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
query = R"QUERY(
@@ -56,8 +73,7 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
params.playerId
);
if (count->next()) {
if (!result) result = IProperty::PropertyEntranceResult();
result->totalEntriesMatchingQuery = count->getUInt("count");
result.totalEntriesMatchingQuery = count->getUInt("count");
}
} else {
if (params.sortChoice == SORT_TYPE_REPUTATION) {
@@ -110,26 +126,12 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
params.playerSort
);
if (count->next()) {
if (!result) result = IProperty::PropertyEntranceResult();
result->totalEntriesMatchingQuery = count->getUInt("count");
result.totalEntriesMatchingQuery = count->getUInt("count");
}
}
while (properties->next()) {
if (!result) result = IProperty::PropertyEntranceResult();
auto& entry = result->entries.emplace_back();
entry.id = properties->getUInt64("id");
entry.ownerId = properties->getUInt64("owner_id");
entry.cloneId = properties->getUInt64("clone_id");
entry.name = properties->getString("name").c_str();
entry.description = properties->getString("description").c_str();
entry.privacyOption = properties->getInt("privacy_option");
entry.rejectionReason = properties->getString("rejection_reason").c_str();
entry.lastUpdatedTime = properties->getUInt("last_updated");
entry.claimedTime = properties->getUInt("time_claimed");
entry.reputation = properties->getUInt("reputation");
entry.modApproved = properties->getUInt("mod_approved");
entry.performanceCost = properties->getFloat("performance_cost");
result.entries.push_back(ReadPropertyInfo(properties));
}
return result;
@@ -144,21 +146,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
return std::nullopt;
}
IProperty::Info toReturn;
toReturn.id = propertyEntry->getUInt64("id");
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
toReturn.name = propertyEntry->getString("name").c_str();
toReturn.description = propertyEntry->getString("description").c_str();
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
toReturn.reputation = propertyEntry->getUInt("reputation");
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
return toReturn;
return ReadPropertyInfo(propertyEntry);
}
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
@@ -195,3 +183,15 @@ void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_
zoneId.GetMapID()
);
}
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id) {
auto propertyEntry = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE id = ?;", id);
if (!propertyEntry->next()) {
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
}

View File

@@ -64,26 +64,27 @@ void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
std::optional<IPropertyContents::Model> MySQLDatabase::GetModel(const LWOOBJID modelID) {
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
IPropertyContents::Model model{};
std::optional<IPropertyContents::Model> model = std::nullopt;
while (result->next()) {
model.id = result->getUInt64("id");
model.lot = static_cast<LOT>(result->getUInt("lot"));
model.position.x = result->getFloat("x");
model.position.y = result->getFloat("y");
model.position.z = result->getFloat("z");
model.rotation.w = result->getFloat("rw");
model.rotation.x = result->getFloat("rx");
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getUInt64("behavior_1");
model.behaviors[1] = result->getUInt64("behavior_2");
model.behaviors[2] = result->getUInt64("behavior_3");
model.behaviors[3] = result->getUInt64("behavior_4");
model.behaviors[4] = result->getUInt64("behavior_5");
model = IPropertyContents::Model{};
model->id = result->getUInt64("id");
model->lot = static_cast<LOT>(result->getUInt("lot"));
model->position.x = result->getFloat("x");
model->position.y = result->getFloat("y");
model->position.z = result->getFloat("z");
model->rotation.w = result->getFloat("rw");
model->rotation.x = result->getFloat("rx");
model->rotation.y = result->getFloat("ry");
model->rotation.z = result->getFloat("rz");
model->ugcId = result->getUInt64("ugc_id");
model->behaviors[0] = result->getUInt64("behavior_1");
model->behaviors[1] = result->getUInt64("behavior_2");
model->behaviors[2] = result->getUInt64("behavior_3");
model->behaviors[3] = result->getUInt64("behavior_4");
model->behaviors[4] = result->getUInt64("behavior_5");
}
return model;

View File

@@ -1,5 +1,17 @@
#include "MySQLDatabase.h"
IUgc::Model ReadModel(PreparedStmtResultSet& result) {
IUgc::Model model;
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
model.id = result->getUInt64("ugcID");
model.modelID = result->getUInt64("modelID");
return model;
}
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect(
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
std::vector<IUgc::Model> toReturn;
while (result->next()) {
IUgc::Model model;
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
model.id = result->getUInt64("ugcID");
model.modelID = result->getUInt64("modelID");
toReturn.push_back(std::move(model));
toReturn.push_back(ReadModel(result));
}
return toReturn;
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
std::vector<IUgc::Model> models;
models.reserve(result->rowsCount());
while (result->next()) {
IUgc::Model model;
model.id = result->getInt64("ugcID");
model.modelID = result->getUInt64("modelID");
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
models.push_back(std::move(model));
models.push_back(ReadModel(result));
}
return models;
@@ -45,10 +43,10 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
}
void MySQLDatabase::InsertNewUgcModel(
std:: stringstream& sd0Data, // cant be const sad
const uint32_t blueprintId,
std::stringstream& sd0Data, // cant be const sad
const uint64_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) {
const LWOOBJID characterId) {
const std::istream stream(sd0Data.rdbuf());
ExecuteInsert(
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
@@ -71,3 +69,14 @@ void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstrea
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}
std::optional<IUgc::Model> MySQLDatabase::GetUgcModel(const LWOOBJID ugcId) {
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ?", ugcId);
std::optional<IUgc::Model> toReturn = std::nullopt;
if (result->next()) {
toReturn = ReadModel(result);
}
return toReturn;
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}

View File

@@ -61,13 +61,13 @@ bool SQLiteDatabase::GetAutoCommit() {
void SQLiteDatabase::SetAutoCommit(bool value) {
if (value) {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
} else {
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
} else {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
}
}
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);

View File

@@ -38,31 +38,31 @@ public:
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::string GetCharacterXml(const LWOOBJID accountId) override;
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
@@ -81,51 +81,53 @@ public:
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const LWOOBJID behaviorId) override;
void RemoveBehavior(const LWOOBJID characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
IProperty::PropertyEntranceResult GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
@@ -168,91 +170,91 @@ private:
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::string_view param) {
LOG("%s", param.data());
LOG_DEBUG("%s", param.data());
stmt.bind(index, param.data());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const char* param) {
LOG("%s", param);
LOG_DEBUG("%s", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::string param) {
LOG("%s", param.c_str());
LOG_DEBUG("%s", param.c_str());
stmt.bind(index, param.c_str());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int8_t param) {
LOG("%u", param);
LOG_DEBUG("%u", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint8_t param) {
LOG("%d", param);
LOG_DEBUG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int16_t param) {
LOG("%u", param);
LOG_DEBUG("%u", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint16_t param) {
LOG("%d", param);
LOG_DEBUG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint32_t param) {
LOG("%u", param);
LOG_DEBUG("%u", param);
stmt.bind(index, static_cast<int32_t>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int32_t param) {
LOG("%d", param);
LOG_DEBUG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int64_t param) {
LOG("%llu", param);
LOG_DEBUG("%llu", param);
stmt.bind(index, static_cast<sqlite_int64>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint64_t param) {
LOG("%llu", param);
LOG_DEBUG("%llu", param);
stmt.bind(index, static_cast<sqlite_int64>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const float param) {
LOG("%f", param);
LOG_DEBUG("%f", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const double param) {
LOG("%f", param);
LOG_DEBUG("%f", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const bool param) {
LOG("%d", param);
LOG_DEBUG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::istream* param) {
LOG("Blob");
LOG_DEBUG("Blob");
// This is the one time you will ever see me use const_cast.
std::stringstream stream;
stream << param->rdbuf();
@@ -262,10 +264,21 @@ inline void SetParam(PreppedStmtRef stmt, const int index, const std::istream* p
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
if (param) {
LOG("%d", param.value());
LOG_DEBUG("%d", param.value());
stmt.bind(index, static_cast<int>(param.value()));
} else {
LOG("Null");
LOG_DEBUG("Null");
stmt.bindNull(index);
}
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
if (param) {
LOG_DEBUG("%d", param.value());
stmt.bind(index, static_cast<sqlite_int64>(param.value()));
} else {
LOG_DEBUG("Null");
stmt.bindNull(index);
}
}

View File

@@ -17,6 +17,7 @@ std::optional<IAccounts::Info> SQLiteDatabase::GetAccountInfo(const std::string_
toReturn.banned = result.getIntField("banned");
toReturn.locked = result.getIntField("locked");
toReturn.playKeyId = result.getIntField("play_key_id");
toReturn.muteExpire = static_cast<uint64_t>(result.getInt64Field("mute_expire"));
return toReturn;
}

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
void SQLiteDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
}

View File

@@ -20,7 +20,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
ICharInfo::Info toReturn;
toReturn.id = stmt.getIntField("id");
toReturn.id = stmt.getInt64Field("id");
toReturn.name = stmt.getStringField("name");
toReturn.pendingName = stmt.getStringField("pending_name");
toReturn.needsRename = stmt.getIntField("needs_rename");
@@ -31,7 +31,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
return toReturn;
}
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const LWOOBJID charId) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
);
@@ -43,12 +43,12 @@ std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::strin
);
}
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
std::vector<uint32_t> toReturn;
std::vector<LWOOBJID> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getIntField("id"));
toReturn.push_back(result.getInt64Field("id"));
result.nextRow();
}
@@ -66,15 +66,15 @@ void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
static_cast<uint32_t>(time(NULL)));
}
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
void SQLiteDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
void SQLiteDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
void SQLiteDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
}

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
if (result.eof()) {
@@ -10,10 +10,10 @@ std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
return result.getStringField("xml_data");
}
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
}
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}

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