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	fix: regenerated proxy items dont need new ids and fix equip item ids (#1897)
* fix: changed item ids not reflected in equipped items * dont do it for proxy items
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		| @@ -324,10 +324,14 @@ Inventory::~Inventory() { | ||||
| void Inventory::RegenerateItemIDs() { | ||||
| 	std::map<LWOOBJID, Item*> newItems{}; | ||||
| 	for (auto* const item : items | std::views::values) { | ||||
| 		if (item->GetParent() != LWOOBJID_EMPTY) continue; // temp items dont need new ids | ||||
| 		const bool equipped = item->IsEquipped(); | ||||
| 		if (equipped) item->UnEquip(); | ||||
| 		const auto oldID = item->GetId(); | ||||
| 		const auto newID = item->GenerateID(); | ||||
| 		LOG("Updating item ID from %llu to %llu", oldID, newID); | ||||
| 		newItems.insert_or_assign(newID, item); | ||||
| 		if (equipped) item->Equip(); | ||||
| 	} | ||||
|  | ||||
| 	// We don't want to delete the item pointers, we're just moving from map to map | ||||
|   | ||||
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	 David Markowitz
					David Markowitz