feat: hardcore limit % coins dropped on death (#1898)

* feat: hardcore limit % coins dropped on death

Update EntityManager.cpp

* fix log msg
This commit is contained in:
David Markowitz
2025-10-04 17:25:23 -07:00
committed by GitHub
parent 69b1a694a6
commit 06958cb9cd
4 changed files with 21 additions and 4 deletions

View File

@@ -87,6 +87,8 @@ void EntityManager::ReloadConfig() {
auto hcXpReduction = Game::config->GetValue("hardcore_uscore_reduction");
m_HardcoreUscoreReduction = hcXpReduction.empty() ? 1.0f : GeneralUtils::TryParse<float>(hcXpReduction).value_or(1.0f);
m_HardcoreMode = GetHardcoreDisabledWorlds().contains(Game::zoneManager->GetZoneID().GetMapID()) ? false : m_HardcoreMode;
auto hcCoinKeep = Game::config->GetValue("hardcore_coin_keep");
m_HardcoreCoinKeep = hcCoinKeep.empty() ? false : GeneralUtils::TryParse<float>(hcCoinKeep).value_or(0.0f);
}
void EntityManager::Initialize() {

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@@ -81,6 +81,7 @@ public:
const std::set<LOT>& GetHardcoreUscoreReducedLots() const { return m_HardcoreUscoreReducedLots; };
const std::set<LOT>& GetHardcoreUscoreExcludedEnemies() const { return m_HardcoreUscoreExcludedEnemies; };
const std::set<LWOMAPID>& GetHardcoreDisabledWorlds() const { return m_HardcoreDisabledWorlds; };
float GetHardcoreCoinKeep() const { return m_HardcoreCoinKeep; }
// Messaging
bool SendMessage(GameMessages::GameMsg& msg) const;
@@ -125,6 +126,7 @@ private:
std::set<LOT> m_HardcoreUscoreReducedLots{};
std::set<LOT> m_HardcoreUscoreExcludedEnemies{};
std::set<LWOMAPID> m_HardcoreDisabledWorlds{};
float m_HardcoreCoinKeep{};
};
#endif // ENTITYMANAGER_H

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@@ -786,7 +786,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
} else {
//Check if this zone allows coin drops
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
if (Game::zoneManager->GetPlayerLoseCoinOnDeath() && !Game::entityManager->GetHardcoreMode()) {
auto* character = m_Parent->GetCharacter();
uint64_t coinsTotal = character->GetCoins();
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
@@ -1012,13 +1012,23 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//get character:
auto* chars = m_Parent->GetCharacter();
if (chars) {
auto coins = chars->GetCoins();
auto oldCoins = chars->GetCoins();
// Floor this so there arent coins generated from rounding
auto coins = static_cast<uint64_t>(oldCoins * Game::entityManager->GetHardcoreCoinKeep());
auto coinsToDrop = oldCoins - coins;
LOG("Player had %llu coins, will lose %i coins to have %i", oldCoins, coinsToDrop, coins);
//lose all coins:
chars->SetCoins(0, eLootSourceType::NONE);
chars->SetCoins(coins, eLootSourceType::NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
constexpr auto MAX_TO_DROP_PER_GM = 100'000;
while (coinsToDrop > MAX_TO_DROP_PER_GM) {
LOG("Dropping 100,000, %llu left", coinsToDrop);
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, MAX_TO_DROP_PER_GM, m_Parent->GetPosition());
coinsToDrop -= MAX_TO_DROP_PER_GM;
}
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coinsToDrop, m_Parent->GetPosition());
}
return;
}

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@@ -99,3 +99,6 @@ hardcore_uscore_excluded_enemies=
# Disables hardcore mode for specific worlds, if hardcore is enabled
hardcore_disabled_worlds=
# Keeps this percentage of a players' coins on death in hardcore
hardcore_coin_keep=