fix: imaginite on racing minigames and add null checks (#1958)

This commit is contained in:
David Markowitz
2026-02-23 01:16:36 -08:00
committed by GitHub
parent 3c64b26c39
commit 434c9b6315
4 changed files with 8 additions and 6 deletions

View File

@@ -325,9 +325,8 @@ bool ActivityComponent::CheckCost(Entity* player) const {
}
bool ActivityComponent::TakeCost(Entity* player) const {
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
return CheckCost(player) && inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount, eInventoryType::ALL);
return CheckCost(player) && inventoryComponent && inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount, eInventoryType::ALL);
}
void ActivityComponent::PlayerReady(Entity* player, bool bReady) {

View File

@@ -33,7 +33,7 @@
#endif
RacingControlComponent::RacingControlComponent(Entity* parent, const int32_t componentID)
: Component(parent, componentID) {
: ActivityComponent(parent, componentID) {
m_PathName = u"MainPath";
m_NumberOfLaps = 3;
m_RemainingLaps = m_NumberOfLaps;
@@ -70,7 +70,7 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
auto* vehicle = inventoryComponent->FindItemByLot(8092);
// If the race has already started, send the player back to the main world.
if (m_Loaded || !vehicle) {
if (m_Loaded || !vehicle || !TakeCost(player)) {
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
return;

View File

@@ -6,7 +6,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
#include <chrono>
@@ -104,7 +104,7 @@ struct RacingPlayerInfo {
/**
* Component that's attached to a manager entity in each race zone that loads player vehicles, keep scores, etc.
*/
class RacingControlComponent final : public Component {
class RacingControlComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;

View File

@@ -7,6 +7,7 @@
#include "Logger.h"
#include "Loot.h"
#include "ShootingGalleryComponent.h"
#include "RacingControlComponent.h"
bool ActivityManager::IsPlayerInActivity(Entity* self, LWOOBJID playerID) {
const auto* sac = self->GetComponent<ScriptedActivityComponent>();
@@ -99,6 +100,8 @@ bool ActivityManager::TakeActivityCost(const Entity* self, const LWOOBJID player
activityComponent = self->GetComponent<ShootingGalleryComponent>();
}
if (!activityComponent) return false;
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr)
return false;