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	feat: script debug info (#1891)
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		@@ -5,16 +5,18 @@
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "GameMessages.h"
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#include "Amf3.h"
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ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client) : Component(parent) {
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	using namespace GameMessages;
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ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
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	m_Serialized = serialized;
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	m_Client = client;
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	m_ScriptName = scriptName;
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	SetScript(scriptName);
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}
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ScriptComponent::~ScriptComponent() {
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	RegisterMsg<GetObjectReportInfo>(this, &ScriptComponent::OnGetObjectReportInfo);
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}
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void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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@@ -50,3 +52,16 @@ void ScriptComponent::SetScript(const std::string& scriptName) {
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	// and they may also be used by other script components so DON'T delete them.
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	m_Script = CppScripts::GetScript(m_Parent, scriptName);
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}
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bool ScriptComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
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	auto& infoMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
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	auto& scriptInfo = infoMsg.info->PushDebug("Script");
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	scriptInfo.PushDebug<AMFStringValue>("Script Name") = m_ScriptName.empty() ? "None" : m_ScriptName;
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	auto& networkSettings = scriptInfo.PushDebug("Network Settings");
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	for (const auto* const setting : m_Parent->GetNetworkSettings()) {
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		networkSettings.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
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	}
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	return true;
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}
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@@ -21,8 +21,7 @@ class ScriptComponent final : public Component {
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public:
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	static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
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	ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
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	~ScriptComponent() override;
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	ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client = false);
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	void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -43,6 +42,8 @@ public:
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	 * @param scriptName the name of the script to find
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	 */
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	void SetScript(const std::string& scriptName);
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	bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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private:
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@@ -60,6 +61,8 @@ private:
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	 * Whether or not this script is a client script
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	 */
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	bool m_Client;
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	std::string m_ScriptName;
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};
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#endif // SCRIPTCOMPONENT_H
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