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fix: ape anchor not respawning (#1927)
* fix: ape anchor not respawning * add return Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -189,6 +189,10 @@ Entity::~Entity() {
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}
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if (m_ParentEntity) {
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GameMessages::ChildRemoved removedMsg{};
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removedMsg.childID = m_ObjectID;
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removedMsg.target = m_ParentEntity->GetObjectID();
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removedMsg.Send();
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m_ParentEntity->RemoveChild(this);
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}
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}
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@@ -198,6 +202,7 @@ void Entity::Initialize() {
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RegisterMsg<GameMessages::DropClientLoot>(this, &Entity::MsgDropClientLoot);
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RegisterMsg<GameMessages::GetFactionTokenType>(this, &Entity::MsgGetFactionTokenType);
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RegisterMsg<GameMessages::PickupItem>(this, &Entity::MsgPickupItem);
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RegisterMsg<GameMessages::ChildRemoved>(this, &Entity::MsgChildRemoved);
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/**
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* Setup trigger
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*/
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@@ -2352,3 +2357,8 @@ bool Entity::MsgPickupItem(GameMessages::GameMsg& msg) {
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return true;
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}
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bool Entity::MsgChildRemoved(GameMessages::GameMsg& msg) {
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GetScript()->OnChildRemoved(*this, static_cast<GameMessages::ChildRemoved&>(msg));
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return true;
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}
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@@ -180,6 +180,7 @@ public:
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bool MsgGetFlag(GameMessages::GameMsg& msg);
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bool MsgGetFactionTokenType(GameMessages::GameMsg& msg);
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bool MsgPickupItem(GameMessages::GameMsg& msg);
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bool MsgChildRemoved(GameMessages::GameMsg& msg);
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// This is expceted to never return nullptr, an assert checks this.
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CppScripts::Script* const GetScript() const;
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@@ -937,5 +937,11 @@ namespace GameMessages {
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LWOOBJID lootID{};
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LWOOBJID lootOwnerID{};
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};
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struct ChildRemoved : public GameMsg {
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ChildRemoved() : GameMsg(MessageType::Game::CHILD_REMOVED) {}
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LWOOBJID childID{};
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};
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};
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#endif // GAMEMESSAGES_H
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@@ -92,7 +92,7 @@ void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
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new LDFData<LWOOBJID>(u"ape", self->GetObjectID())
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};
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auto* anchor = Game::entityManager->CreateEntity(entityInfo);
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auto* anchor = Game::entityManager->CreateEntity(entityInfo, nullptr, self);
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Game::entityManager->ConstructEntity(anchor);
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self->SetVar<LWOOBJID>(u"QB", anchor->GetObjectID());
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@@ -140,3 +140,9 @@ void BaseEnemyApe::StunApe(Entity* self, bool stunState) {
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self->SetBoolean(u"knockedOut", stunState);
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}
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}
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void BaseEnemyApe::OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) {
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if (self.GetVar<LWOOBJID>(u"QB") == childRemoved.childID) {
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self.SetVar<LWOOBJID>(u"QB", LWOOBJID_EMPTY);
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}
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}
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@@ -10,6 +10,7 @@ public:
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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void OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) override;
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private:
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static void StunApe(Entity* self, bool stunState);
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};
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@@ -383,6 +383,8 @@ namespace CppScripts {
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* @param fire The child info
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*/
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virtual void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) {};
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virtual void OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) {};
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};
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Script* const GetScript(Entity* parent, const std::string& scriptName);
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