Files
DarkflameServer/dScripts/02_server/Enemy/General/BaseEnemyApe.h
David Markowitz 2fb16420f3 fix: ape anchor not respawning (#1927)
* fix: ape anchor not respawning

* add return

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-15 13:30:02 -08:00

17 lines
661 B
C++

#pragma once
#include "CppScripts.h"
class BaseEnemyApe : virtual public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
void OnSkillCast(Entity* self, uint32_t skillID) override;
void OnHit(Entity* self, Entity* attacker) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) override;
private:
static void StunApe(Entity* self, bool stunState);
};