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chore--mou
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73bcb949d7 | ||
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d079f3621b |
@@ -989,9 +989,6 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
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}
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void InventoryComponent::HandlePossession(Item* item) {
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
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if (!possessorComponent) return;
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@@ -1007,52 +1004,31 @@ void InventoryComponent::HandlePossession(Item* item) {
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return;
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}
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GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
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// Set the mount Item ID so that we know what were handling
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// Set the mount item ID so that we know what we're handling
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possessorComponent->SetMountItemID(item->GetId());
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GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
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// Create entity to mount
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auto startRotation = m_Parent->GetRotation();
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// Create the mount entity
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EntityInfo info{};
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info.lot = item->GetLot();
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info.pos = m_Parent->GetPosition();
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info.rot = startRotation;
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info.rot = m_Parent->GetRotation();
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info.spawnerID = m_Parent->GetObjectID();
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auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
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// Check to see if the mount is a vehicle, if so, flip it
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auto* vehicleComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
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if (vehicleComponent) characterComponent->SetIsRacing(true);
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// Setup the destroyable stats
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auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
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if (destroyableComponent) {
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destroyableComponent->SetIsImmune(true);
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}
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// Mount it
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auto* possessableComponent = mount->GetComponent<PossessableComponent>();
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if (possessableComponent) {
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possessableComponent->SetIsItemSpawned(true);
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possessableComponent->SetPossessor(m_Parent->GetObjectID());
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// Possess it
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possessorComponent->SetPossessable(mount->GetObjectID());
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possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
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}
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GameMessages::SendSetJetPackMode(m_Parent, false);
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auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetIsImmune(true);
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// Make it go to the client
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Game::entityManager->ConstructEntity(mount);
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// Update the possessor
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Game::entityManager->SerializeEntity(m_Parent);
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possessorComponent->Mount(mount);
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// have to unlock the input so it vehicle can be driven
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if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
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GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
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}
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@@ -10,7 +10,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
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m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
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// Get the possession Type from the CDClient
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit, skillSet FROM PossessableComponent WHERE id = ?;");
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query.bind(1, static_cast<int>(componentID));
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@@ -20,6 +20,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
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if (!result.eof()) {
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m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
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m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
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m_SkillSet = result.getIntField("skillSet", 0);
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} else {
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m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
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m_DepossessOnHit = false;
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@@ -55,6 +55,12 @@ public:
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*/
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bool GetDepossessOnHit() const { return m_DepossessOnHit; };
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/**
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* Returns the skill set ID for this possessable (0 = no skill set)
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* @return the skill set ID
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*/
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int32_t GetSkillSet() const { return m_SkillSet; };
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/**
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* Forcibly depossess the Entity
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*/
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@@ -118,4 +124,9 @@ private:
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*
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*/
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bool m_ItemSpawned = false;
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/**
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* @brief Skill set ID from PossessableComponent CDClient table (0 = none)
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*/
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int32_t m_SkillSet = 0;
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};
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@@ -1,11 +1,10 @@
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#include "PossessorComponent.h"
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#include "PossessableComponent.h"
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#include "CharacterComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eUnequippableActiveType.h"
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#include "eControlScheme.h"
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#include "eStateChangeType.h"
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PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_Possessable = LWOOBJID_EMPTY;
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@@ -42,21 +41,27 @@ void PossessorComponent::Mount(Entity* mount) {
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// Don't do anything if we are busy dismounting
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if (GetIsDismounting() || !mount) return;
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GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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auto* possessableComponent = mount->GetComponent<PossessableComponent>();
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if (possessableComponent) {
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possessableComponent->SetPossessor(m_Parent->GetObjectID());
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SetPossessable(mount->GetObjectID());
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SetPossessableType(possessableComponent->GetPossessionType());
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if (possessableComponent->GetSkillSet() != 0) {
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GameMessages::UseSkillSet useSkillSet;
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useSkillSet.target = m_Parent->GetObjectID();
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useSkillSet.possessedId = mount->GetObjectID();
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useSkillSet.setId = possessableComponent->GetSkillSet();
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useSkillSet.Send(m_Parent->GetSystemAddress());
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}
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}
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auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetIsRacing(true);
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// GM's to send
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GameMessages::SendSetJetPackMode(m_Parent, false);
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GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
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GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
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if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
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auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetIsRacing(true);
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GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
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}
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Game::entityManager->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(mount);
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@@ -72,13 +77,21 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
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if (possessableComponent) {
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possessableComponent->SetPossessor(LWOOBJID_EMPTY);
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if (forceDismount) possessableComponent->ForceDepossess();
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if (possessableComponent->GetSkillSet() != 0) {
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GameMessages::UseSkillSet useSkillSet;
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useSkillSet.target = m_Parent->GetObjectID();
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useSkillSet.possessedId = mount->GetObjectID();
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useSkillSet.setId = possessableComponent->GetSkillSet();
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useSkillSet.bRemove = true;
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useSkillSet.Send(m_Parent->GetSystemAddress());
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}
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}
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Game::entityManager->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(mount);
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auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetIsRacing(false);
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if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
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auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetIsRacing(false);
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}
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}
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// Make sure we don't have wacky controls
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GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
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}
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@@ -3946,11 +3946,19 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID);
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bitStream.Write(objectID);
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bitStream.Write(objectID != LWOOBJID_EMPTY);
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if (objectID != LWOOBJID_EMPTY) bitStream.Write(objectID);
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::UseSkillSet::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bRemove);
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bitStream.Write(possessedId != LWOOBJID_EMPTY);
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if (possessedId != LWOOBJID_EMPTY) bitStream.Write(possessedId);
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bitStream.Write(setId != -1);
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if (setId != -1) bitStream.Write(setId);
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}
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void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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// Get the objectID from the bitstream
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@@ -3986,9 +3994,6 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
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// Update the entity that was possessing
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Game::entityManager->SerializeEntity(entity);
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// We aren't mounted so remove the stun
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GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
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}
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}
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}
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@@ -3996,10 +4001,14 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
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void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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Game::entityManager->SerializeEntity(entity);
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LWOOBJID objectId{};
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inStream.Read(objectId);
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auto* mount = Game::entityManager->GetEntity(objectId);
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if (mount) Game::entityManager->SerializeEntity(mount);
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bool hasObjectId{};
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inStream.Read(hasObjectId);
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if (hasObjectId) {
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LWOOBJID objectId{};
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inStream.Read(objectId);
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auto* mount = Game::entityManager->GetEntity(objectId);
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if (mount) Game::entityManager->SerializeEntity(mount);
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}
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}
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//Racing
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@@ -961,5 +961,14 @@ namespace GameMessages {
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LWOOBJID childID{};
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};
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struct UseSkillSet : public GameMsg {
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UseSkillSet() : GameMsg(MessageType::Game::USE_SKILL_SET) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool bRemove{};
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LWOOBJID possessedId{ LWOOBJID_EMPTY };
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int32_t setId{ -1 };
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};
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};
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#endif // GAMEMESSAGES_H
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