mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 13:08:31 +00:00
fix: coins dropping on killer (#1948)
tested that when a player dies the coins spawn on their body instead
This commit is contained in:
@@ -755,7 +755,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
|
||||
const auto isPlayer = m_Parent->IsPlayer();
|
||||
|
||||
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
|
||||
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, true, 1);
|
||||
|
||||
//NANI?!
|
||||
if (!isPlayer) {
|
||||
@@ -785,8 +785,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
lootMsg.sourceID = source;
|
||||
lootMsg.item = LOT_NULL;
|
||||
lootMsg.Send();
|
||||
lootMsg.Send(m_Parent->GetSystemAddress());
|
||||
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
|
||||
character->SetCoins(coinsTotal, eLootSourceType::DELETION);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user