* allow usage of NiPoint3 and NiQuaternion in constexpr context
* removed .cpp files entirely
* moving circular dependency circumvention stuff to an .inl file
* real world usage!!!!!
* reverting weird branch cross-pollination
* removing more weird branch cross-pollination
* remove comment
* added inverse header guard to inl file
* Update NiPoint3.inl
* trying different constructor syntax
* reorganize into .inl files for readability
* uncomment include
* moved non-constexpr definitions to cpp file
* moved static definitions back to inl files
* testing fix
* moved constants into seperate namespace
* Undo change in build-and-test.yml
* nodiscard
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
* Assorted pet improvements
* remove unecessary include
* updates to address some feedback
* fixed database code for testing
* Removed reference member (for now)
* Removed cmake flag
* Database: Convert to proper namespace
* Database: Use base class and getter
* Database: Move files around
* Database: Add property Management query
Database: Move over user queries
Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0
Database: Add ugc model getter
Hey it works, look I got around the mariadb issue.
Database: Add queries
Database: consolidate name query
Database: Add friends list query
Update name of approved names query
Documentation
Database: Add name check
Database: Add BFF Query
Database: Move BFF Setter
Database: Move new friend query
Database: Add remove friend queries
Database: Add activity log
Database: Add ugc & prop content removal
Database: Add model update
Database: Add migration queries
Database: Add character and xml queries
Database: Add user queries
Untested, but compiling code
Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name
Database: constify function arguments
Database: Add pet queries
* Database: Move property model queries
Untested. Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property
* Property: Move stale reference deletion
* Database: Move performance update query
* Database: Add bug report query
* Database: Add cheat detection query
* Database: Add mail send query
* Untested code
need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs
* Update CDComponentsRegistryTable.h
Database: Rename and add further comments
Datavbase: Add comments
Add some comments
Build: Fix PCH directories
Database: Fix time
thanks apple
Database: Fix compiler warnings
Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string
Update CDTable.h
Property: Update queries to use mapId
Database: Reorganize
Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure
Folders: Rename to GameDatabase
MySQL: Remove MySQL Specifier from table
Database: Move Tables to Interfaces
Database: Reorder functions in header
Database: Simplify property queries
Database: Remove unused queries
Remove extra query definitions as well
Database: Consolidate User getters
Database: Comment logs
Update MySQLDatabase.cpp
Database: Use generic code
Playkey: Fix bad optional access
Database: Move stuff around
WorldServer: Update queries
Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads
Database: Add auth queries
I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game
Database: Add donation query
Database: add objectId queries
Database: Add master queries
Database: Fix mis-named function
Database: Add slash command queries
Mail: Fix itemId type
CharFilter: Use new query
ObjectID: Remove duplicate code
SlashCommand: Update query with function
Database: Add mail queries
Ugc: Fix issues with saving models
Resolve large scope blocks as well
* Database: Add debug try catch rethrow macro
* General fixes
* fix play key not working
* Further fixes
---------
Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
* Logger: Rename logger to Logger from dLogger
* Logger: Add compile time filename
Fix include issues
Add writers
Add macros
Add macro to force compilation
* Logger: Replace calls with macros
Allows for filename and line number to be logged
* Logger: Add comments
and remove extra define
Logger: Replace with unique_ptr
also flush console at exit. regular file writer should be flushed on file close.
Logger: Remove constexpr on variable
* Logger: Simplify code
* Update Logger.cpp
* rename and cleanup file
* more
* fix broken function
* Further naming fixes
t
Revert "Further naming fixes"
This reverts commit 057189982ba56788d48f9265d815e6c562ba6328.
* next step
* undo all testing changes
* minor tweaks
* Convert BrickDatabase to namespace
This did not need to be a class.
* Fix linker errors
* convert to anonymous namespace
so the cache is unmodifiable outside the brickcache
* Move to lower scope level and remove log