mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 06:23:35 +00:00
pet bouncer minimum functionality
This commit is contained in:
parent
d7d5202c17
commit
6edd42d37c
@ -76,7 +76,7 @@ std::map<LOT, int32_t> PetComponent::petFlags = {
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{ 13067, 838 }, // Skeleton dragon
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};
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PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(parent) {
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PetComponent::PetComponent(Entity* parent, uint32_t componentId) : Component(parent) {
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m_ComponentId = componentId;
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m_Interaction = LWOOBJID_EMPTY;
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@ -104,30 +104,18 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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if (!checkPreconditions.empty()) {
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SetPreconditions(checkPreconditions);
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}
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// Load database values
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m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
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}
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bool PetComponent::LoadPetInfo(uint32_t petId, CDPetComponent& result) {
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CDPetComponentTable* petTable;
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petTable = CDClientManager::Instance().GetTable<CDPetComponentTable>();
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const auto pet = petTable->GetByID(petId);
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if (!pet) return false;
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result = pet[0];
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return true;
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}
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void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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const bool tamed = m_Owner != LWOOBJID_EMPTY;
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outBitStream->Write1(); // Always serialize as dirty for now
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outBitStream->Write<uint32_t>(static_cast<unsigned int>(m_Flags));
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outBitStream->Write<uint32_t>(static_cast<uint32_t>(tamed ? m_Ability : ePetAbilityType::Invalid)); // Something with the overhead icon?
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outBitStream->Write(tamed ? m_Ability : ePetAbilityType::Invalid); // Something with the overhead icon?
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const bool interacting = m_Interaction != LWOOBJID_EMPTY;
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@ -172,15 +160,15 @@ void PetComponent::OnUse(Entity* originator) {
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if (IsReadyToInteract()) {
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switch (GetAbility()) {
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case ePetAbilityType::DigAtPosition: // Treasure dig TODO: FIX ICON
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case ePetAbilityType::DigAtPosition: // Treasure dig TODO: FIX ICON
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StartInteractTreasureDig();
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break;
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case ePetAbilityType::JumpOnObject: // Bouncer
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//StartInteractBouncer();
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break;
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default:
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case ePetAbilityType::JumpOnObject: // Bouncer
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StartInteractBouncer();
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break;
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default:
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break;
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}
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}
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@ -350,12 +338,6 @@ void PetComponent::OnUse(Entity* originator) {
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}
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void PetComponent::Update(float deltaTime) {
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// If pet does not have an owner, use the UpdateUnowned() loop
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/*if (m_Owner == LWOOBJID_EMPTY) {
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UpdateUnowned(deltaTime);
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return;
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}*/
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// Update timers
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m_TimerBounce -= deltaTime;
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@ -392,14 +374,13 @@ void PetComponent::Update(float deltaTime) {
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case PetAiState::follow:
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OnFollow(deltaTime);
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break;
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case PetAiState::goToObj:
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if (m_MovementAI->AtFinalWaypoint()) {
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LOG_DEBUG("Reached object!");
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m_MovementAI->Stop();
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SetPetAiState(PetAiState::interact);
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}
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else {
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} else {
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m_Timer += 0.5f;
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}
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break;
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@ -412,24 +393,6 @@ void PetComponent::Update(float deltaTime) {
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LOG_DEBUG("Unknown state: %d!", m_Flags);
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break;
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}
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/*
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SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position);
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float haltDistance = 5;
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if (closestSwitch != nullptr && !closestSwitch->GetActive()) {
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NiPoint3 switchPosition = closestSwitch->GetParentEntity()->GetPosition();
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float distance = Vector3::DistanceSquared(position, switchPosition);
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if (distance < 3 * 3) {
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m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
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closestSwitch->EntityEnter(m_Parent);
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} else if (distance < 20 * 20) {
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haltDistance = 1;
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destination = switchPosition;
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}
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}
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*/
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}
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void PetComponent::UpdateUnowned(float deltaTime) { //TODO: CURRENTLY UNUSED
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@ -443,8 +406,7 @@ void PetComponent::UpdateUnowned(float deltaTime) { //TODO: CURRENTLY UNUSED
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ClientFailTamingMinigame();
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}
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}
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}
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else {
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} else {
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if (m_Timer > 0) {
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m_Timer -= deltaTime;
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@ -551,7 +513,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
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if (!item) return;
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@ -798,35 +760,34 @@ void PetComponent::Wander() {
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return;
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}
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed); //info.wanderSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo->sprintSpeed); //info.wanderSpeed);
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m_MovementAI->SetDestination(destination);
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m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
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m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo->sprintSpeed;
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}
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void PetComponent::OnSpawn() {
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if (!LoadPetInfo(m_ComponentId, m_PetInfo)) {
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LOG("Failed to load PetComponent (id: %d) information from CDClient!", m_ComponentId);
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}
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m_PetInfo = CDClientManager::Instance().GetTable<CDPetComponentTable>()->GetByID(m_ComponentId);
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if (!m_PetInfo) LOG("Failed to load PetComponent (id: %d) information from CDClient!", m_ComponentId);
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m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
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if (m_StartPosition == NiPoint3::ZERO) {
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m_StartPosition = m_Parent->GetPosition();
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}
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if (m_Owner != LWOOBJID_EMPTY) {
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m_Parent->SetOwnerOverride(m_Owner);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo->sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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}
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else {
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} else {
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SetFlag(TAMEABLE);
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SetPetAiState(PetAiState::idle);
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}
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SetFlag(IDLE);
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UnsetFlag(SPAWNING);
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Game::entityManager->SerializeEntity(m_Parent);
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@ -873,8 +834,7 @@ void PetComponent::OnFollow(const float& deltaTime) {
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// If the player's position is within range, stop moving
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if (distanceToOwner <= m_FollowRadius * m_FollowRadius) {
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m_MovementAI->Stop();
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}
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else { // Chase the player's new position
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} else { // Chase the player's new position
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m_MovementAI->SetDestination(ownerPos);
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}
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@ -886,8 +846,7 @@ void PetComponent::OnFollow(const float& deltaTime) {
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m_TimerAway = 0;
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return;
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}
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else if (distanceToOwner > 15 * 15 || std::abs(ownerPos.y - currentPos.y) >= 3) {
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} else if (distanceToOwner > 15 * 15 || std::abs(ownerPos.y - currentPos.y) >= 3) {
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m_TimerAway += deltaTime;
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}
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@ -909,17 +868,17 @@ void PetComponent::OnInteract() {
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}
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switch (GetInteractType()) {
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case PetInteractType::bouncer:
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if (IsReadyToInteract()) LOG_DEBUG("Add the HandleInteractBouncer()!");
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case PetInteractType::bouncer:
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if (IsReadyToInteract()) HandleInteractBouncer();
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else SetupInteractBouncer();
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break;
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case PetInteractType::treasure:
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if (IsReadyToInteract()) HandleInteractTreasureDig();
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case PetInteractType::treasure:
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if (IsReadyToInteract()) HandleInteractTreasureDig();
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else SetupInteractTreasureDig();
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break;
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default:
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default:
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LOG_DEBUG("INTERACT = NONE! RETURNING!");
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StopInteract();
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m_Timer += 0.5f;
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@ -932,7 +891,7 @@ void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType
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SetInteractType(interactType);
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SetAbility(ePetAbilityType::GoToObject);
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SetPetAiState(PetAiState::goToObj);
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m_MovementAI->SetMaxSpeed(m_PetInfo.runSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo->runSpeed);
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m_MovementAI->SetHaltDistance(0.0f);
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m_MovementAI->SetDestination(position);
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LOG_DEBUG("Starting interaction!");
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@ -952,7 +911,7 @@ void PetComponent::StopInteract(bool bDontSerialize) {
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SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetIsReadyToInteract(false);
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SetIsHandlingInteraction(false); // Needed?
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo->sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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LOG_DEBUG("Stopping interaction!");
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@ -964,44 +923,38 @@ void PetComponent::StopInteract(bool bDontSerialize) {
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}
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void PetComponent::SetupInteractBouncer() {
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// THIS IS ALL BAD, BAD, BAD! FIX IT, ME! >:(
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/*SetAbility(ePetAbilityType::JumpOnObject);
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NiPoint3 destination = m_MovementAI->GetDestination();
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SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(destination);
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m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
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Game::entityManager->SerializeEntity(m_Parent);
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closestSwitch->EntityEnter(m_Parent);*/
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}
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void PetComponent::SetupInteractTreasureDig() {
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auto* owner = GetOwner();
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const auto* owner = GetOwner();
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if (!owner) return;
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LOG_DEBUG("Setting up dig interaction!");
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LOG_DEBUG("Setting up bouncer interaction!");
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SetIsReadyToInteract(true);
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auto petAbility = ePetAbilityType::DigAtPosition;
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const auto petAbility = ePetAbilityType::JumpOnObject;
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SetAbility(petAbility);
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UnsetFlag(IDLE);
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SetFlag(UNKNOWN256, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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SetFlag(ON_SWITCH, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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const auto sysAddr = owner->GetSystemAddress();
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GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_01, sysAddr);
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GameMessages::SendHelp(m_Owner, eHelpType::PR_BOUNCER_TUTORIAL_03, sysAddr);
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GameMessages::SendShowPetActionButton(m_Owner, petAbility, true, sysAddr);
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SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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closestSwitch->EntityEnter(m_Parent);
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m_Timer += 0.5f;
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}
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void PetComponent::StartInteractTreasureDig() {
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void PetComponent::StartInteractBouncer() {
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Entity* user = GetOwner();
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if (IsHandlingInteraction() || !user) return;
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auto* destroyableComponent = user->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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auto imagination = destroyableComponent->GetImagination();
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int32_t imaginationCost = 1; // TODO: Get rid of this magic number - make static variable from lookup
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const int32_t imaginationCost = 2; // TODO: Get rid of this magic number - make static variable from lookup
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if (imagination < imaginationCost) {
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//GameMessages::SendHelp(user->GetObjectID(), eHelpType::PR_NEED_IMAGINATION, user->GetSystemAddress()); // Check if right message!
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return;
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@ -1009,12 +962,93 @@ void PetComponent::StartInteractTreasureDig() {
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GameMessages::SendShowPetActionButton(m_Owner, ePetAbilityType::Invalid, false, user->GetSystemAddress());
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imagination -= imaginationCost;
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imagination -= imaginationCost;
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(user);
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// THIS IS ALL BAD, BAD, BAD! FIX IT, ME! >:(
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SetIsHandlingInteraction(true);
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SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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closestSwitch->EntityEnter(m_Parent);
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//m_Timer += 0.5;
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}
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void PetComponent::HandleInteractBouncer() {
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if (IsHandlingInteraction()) {
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auto* const owner = GetOwner();
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if (!owner) return;
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auto* const petSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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if (!petSwitch) return;
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auto* const petSwitchEntity = petSwitch->GetParentEntity();
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if (!petSwitchEntity) return;
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m_Parent->AddCallbackTimer(2.0f, [petSwitch, petSwitchEntity]() {
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LOG_DEBUG("Callback start!");
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petSwitch->GetPetBouncer()->SetPetBouncerEnabled(false);
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RenderComponent::PlayAnimation(petSwitchEntity, u"up");
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LOG_DEBUG("Callback end!");
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});
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RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
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auto* const petBouncer = petSwitch->GetPetBouncer();
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petBouncer->SetPetBouncerEnabled(true);
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::ActivateSwitch, true); // Plays 'jump on switch' animation
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StopInteract();
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}
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m_Timer += 0.5f;
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}
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void PetComponent::SetupInteractTreasureDig() {
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const auto* owner = GetOwner();
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if (!owner) return;
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LOG_DEBUG("Setting up dig interaction!");
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SetIsReadyToInteract(true);
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const auto petAbility = ePetAbilityType::DigAtPosition;
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SetAbility(petAbility);
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UnsetFlag(IDLE);
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SetFlag(ON_SWITCH, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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const auto sysAddr = owner->GetSystemAddress();
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GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_01, sysAddr);
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GameMessages::SendShowPetActionButton(m_Owner, petAbility, true, sysAddr);
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m_Timer += 0.5f;
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}
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void PetComponent::StartInteractTreasureDig() {
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Entity* user = GetOwner();
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if (IsHandlingInteraction() || !user) return;
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auto* destroyableComponent = user->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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auto imagination = destroyableComponent->GetImagination();
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const int32_t imaginationCost = 1; // TODO: Get rid of this magic number - make static variable from lookup
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if (imagination < imaginationCost) {
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//GameMessages::SendHelp(user->GetObjectID(), eHelpType::PR_NEED_IMAGINATION, user->GetSystemAddress()); // Check if right message!
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return;
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}
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GameMessages::SendShowPetActionButton(m_Owner, ePetAbilityType::Invalid, false, user->GetSystemAddress());
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imagination -= imaginationCost;
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(user);
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SetIsHandlingInteraction(true);
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UnsetFlag(UNKNOWN256, NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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UnsetFlag(ON_SWITCH, NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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SetFlag(IDLE);
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LOG_DEBUG("StartInteractTreasureDig() m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent);
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@ -1025,10 +1059,10 @@ void PetComponent::StartInteractTreasureDig() {
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void PetComponent::HandleInteractTreasureDig() {
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if (IsHandlingInteraction()) {
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auto* owner = GetOwner();
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auto* const owner = GetOwner();
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if (!owner) return;
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auto* treasure = PetDigServer::GetClosestTresure(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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auto* const treasure = PetDigServer::GetClosestTresure(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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treasure->Smash(m_Parent->GetObjectID());
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GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_03, owner->GetSystemAddress());
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@ -1038,7 +1072,7 @@ void PetComponent::HandleInteractTreasureDig() {
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return;
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}
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if (m_TimerBounce <= 0.0f) {
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::Bounce, true); // Plays 'bounce' animation
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m_TimerBounce = 1.0f;
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@ -1048,6 +1082,9 @@ void PetComponent::HandleInteractTreasureDig() {
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}
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void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { // TODO: Offset spawn position so it's not on top of player char
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m_PetInfo = CDClientManager::Instance().GetTable<CDPetComponentTable>()->GetByID(m_ComponentId);
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if (!m_PetInfo) LOG("Failed to load PetComponent (id: %d) information from CDClient!", m_ComponentId);
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AddDrainImaginationTimer(item, fromTaming);
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m_ItemId = item->GetId();
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@ -1129,22 +1166,22 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
|
||||
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
|
||||
|
||||
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
|
||||
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
|
||||
m_Parent->AddCallbackTimer(m_PetInfo->imaginationDrainRate, [playerDestroyableComponent, this, item]() {
|
||||
if (!playerDestroyableComponent) {
|
||||
LOG("No petComponent and/or no playerDestroyableComponent");
|
||||
return;
|
||||
}
|
||||
|
||||
// If we are out of imagination despawn the pet.
|
||||
if (playerDestroyableComponent->GetImagination() == 0) {
|
||||
this->Deactivate();
|
||||
auto playerEntity = playerDestroyableComponent->GetParent();
|
||||
if (!playerEntity) return;
|
||||
// If we are out of imagination despawn the pet.
|
||||
if (playerDestroyableComponent->GetImagination() == 0) {
|
||||
this->Deactivate();
|
||||
auto playerEntity = playerDestroyableComponent->GetParent();
|
||||
if (!playerEntity) return;
|
||||
|
||||
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
|
||||
}
|
||||
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
|
||||
}
|
||||
|
||||
this->AddDrainImaginationTimer(item);
|
||||
this->AddDrainImaginationTimer(item);
|
||||
});
|
||||
}
|
||||
|
||||
@ -1303,7 +1340,7 @@ void PetComponent::SetPetNameForModeration(const std::string& petName) {
|
||||
}
|
||||
|
||||
//Save to db:
|
||||
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{petName, approved});
|
||||
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ petName, approved });
|
||||
}
|
||||
|
||||
void PetComponent::LoadPetNameFromModeration() {
|
||||
|
@ -39,9 +39,9 @@ enum PetFlag : uint32_t {
|
||||
UNKNOWN4 = 1 << 2, //0x04 - FOLLOWING(?)
|
||||
BEING_TAMED = 1 << 4, //0x10,
|
||||
NOT_WAITING = 1 << 5, //0x20,
|
||||
STOP_MOVING = 1 << 6, //0x40 - Seems to be the "stop moving" flag - called when taming begins and stays active until a name is submitted
|
||||
IMMOBILE = 1 << 6, //0x40 - Seems to be the "stop moving" flag - called when taming begins and stays active until a name is submitted
|
||||
SPAWNING = 1 << 7, //0x80
|
||||
UNKNOWN256 = 1 << 8, //0x100
|
||||
ON_SWITCH = 1 << 8, //0x100
|
||||
UNKNOWN1024 = 1 << 10, //0x400
|
||||
TAMEABLE = 1 << 26 //0x4000000
|
||||
};
|
||||
@ -69,11 +69,6 @@ public:
|
||||
|
||||
PetComponent(Entity* parentEntity, uint32_t componentId);
|
||||
~PetComponent() override;
|
||||
|
||||
/**
|
||||
* Loads pet info from CDClient
|
||||
*/
|
||||
bool LoadPetInfo(uint32_t petId, CDPetComponent& result);
|
||||
|
||||
/**
|
||||
* Serializes the pet
|
||||
@ -346,6 +341,16 @@ public:
|
||||
*/
|
||||
void SetupInteractBouncer();
|
||||
|
||||
/**
|
||||
* Starts the pet bouncer interaction
|
||||
*/
|
||||
void StartInteractBouncer();
|
||||
|
||||
/**
|
||||
* Handles the pet bouncer interaction
|
||||
*/
|
||||
void HandleInteractBouncer();
|
||||
|
||||
/**
|
||||
* Set up the treasure dig interaction
|
||||
*/
|
||||
@ -437,7 +442,7 @@ private:
|
||||
/**
|
||||
* Pet information loaded from the CDClientDatabase
|
||||
*/
|
||||
CDPetComponent m_PetInfo;
|
||||
CDPetComponent* m_PetInfo;
|
||||
|
||||
/**
|
||||
* Cache of all the pets that are currently spawned, indexed by tamer
|
||||
|
@ -60,8 +60,8 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
|
||||
if (m_PetBouncer != nullptr) {
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
|
||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||
//RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||
//m_PetBouncer->SetPetBouncerEnabled(true);
|
||||
} else {
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user