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comment cleanup
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2d3e03a2a8
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@ -377,19 +377,6 @@ void PetComponent::Update(float deltaTime) {
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case TAMEABLE:
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break;
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case SPAWNING:
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LOG_DEBUG("Has SPAWNING flag!");
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OnSpawn();
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break;
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case NOT_WAITING:
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LOG_DEBUG("Has NOT_WAITING flag!");
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break;
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case IDLE:
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LOG_DEBUG("Has IDLE flag!");
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break;
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default:
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LOG_DEBUG("Triggered default case!");
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}*/
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@ -889,7 +876,6 @@ void PetComponent::OnFollow(const float& deltaTime) {
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}
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else { // Chase the player's new position
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m_MovementAI->SetDestination(ownerPos);
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//LOG_DEBUG("New pet destination: %f %f %f", ownerPos.x, ownerPos.y, ownerPos.z);
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}
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// Teleporting logic
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