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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 06:23:35 +00:00
added bone dragon treasure dig handling
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68df8af784
commit
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@ -159,7 +159,6 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
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void PetComponent::SetPetAiState(PetAiState newState) {
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if (newState == GetPetAiState()) return;
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this->m_State = newState;
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LOG_DEBUG("Set pet AI state!");
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}
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void PetComponent::OnUse(Entity* originator) {
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@ -331,13 +330,6 @@ void PetComponent::Update(float deltaTime) {
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/*if (m_Owner == LWOOBJID_EMPTY) {
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UpdateUnowned(deltaTime);
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return;
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}
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// Determine pet owner
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auto* owner = GetOwner();
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if (!owner) {
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m_Parent->Kill(); // Kill pet if no owner
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return;
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}*/
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// Update timers
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@ -373,7 +365,6 @@ void PetComponent::Update(float deltaTime) {
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break;
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case PetAiState::goToObj:
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LOG_DEBUG("Going to object!");
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if (m_MovementAI->AtFinalWaypoint()) {
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LOG_DEBUG("Reached object!");
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m_MovementAI->Stop();
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@ -498,25 +489,6 @@ void PetComponent::UpdateUnowned(float deltaTime) { //TODO: CURRENTLY UNUSED
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}
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}
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/*void PetComponent::SetIsReadyToDig(bool isReady) {
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if (isReady) {
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LOG("Dig state reached!");
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//m_Interaction = closestTresure->GetObjectID();
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//SetAbility(PetAbilityType::JumpOnObject);
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SetStatus(PetStatus::IS_NOT_WAITING); // Treasure dig status
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m_ReadyToDig = true;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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else {
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LOG("Dig state ended!");
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//m_Interaction = LWOOBJID_EMPTY;
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//SetAbility(PetAbilityType::Invalid);
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SetStatus(0); // TODO: Check status
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m_ReadyToDig = false;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}*/
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void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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if (m_Tamer == LWOOBJID_EMPTY) return;
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@ -922,7 +894,8 @@ void PetComponent::OnFollow() {
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const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
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Entity* closestTreasure = PetDigServer::GetClosestTresure(ownerPos);
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if (closestTreasure != nullptr && digUnlocked) {
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const bool nonDragonForBone = closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067;
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if (closestTreasure != nullptr && digUnlocked && !nonDragonForBone) {
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const NiPoint3 treasurePos = closestTreasure->GetPosition();
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const LWOOBJID treasureID = closestTreasure->GetObjectID();
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const float distance = Vector3::DistanceSquared(ownerPos, treasurePos);
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@ -1022,6 +995,7 @@ void PetComponent::SetupInteractTreasureDig() {
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SetIsReadyToInteract(true);
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SetAbility(PetAbilityType::JumpOnObject);
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SetStatus(PetStatus::IS_NOT_WAITING); // TODO: Double-check this is the right flag being set
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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m_Timer += 0.5f;
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@ -1208,6 +1182,7 @@ void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandTy
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// Emotes
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GameMessages::SendPlayEmote(m_Parent->GetObjectID(), typeId, owner->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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} else if (commandType == 3) {
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StopInteract(); // TODO: Verify this is necessary
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SetPetAiState(PetAiState::follow);
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} else if (commandType == 6) {
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// TODO: Go to player
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@ -1220,7 +1195,6 @@ void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandTy
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// Add movement functionality
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if (position != NiPoint3::ZERO) {
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m_MovementAI->SetDestination(position);
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//m_Timer = 9; //Is this setting how long until the next update tick?
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}
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}
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