mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
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cefdfc696a
commit
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@ -1020,62 +1020,60 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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*/
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bool destroyableSerialized = false;
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bool bIsInitialUpdate = false;
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if (packetType == eReplicaPacketType::CONSTRUCTION) bIsInitialUpdate = true;
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unsigned int flags = 0;
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bool bIsInitialUpdate = packetType == eReplicaPacketType::CONSTRUCTION;
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PossessableComponent* possessableComponent;
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if (TryGetComponent(eReplicaComponentType::POSSESSABLE, possessableComponent)) {
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possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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possessableComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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ModuleAssemblyComponent* moduleAssemblyComponent;
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if (TryGetComponent(eReplicaComponentType::MODULE_ASSEMBLY, moduleAssemblyComponent)) {
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moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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ControllablePhysicsComponent* controllablePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) {
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controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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SimplePhysicsComponent* simplePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::SIMPLE_PHYSICS, simplePhysicsComponent)) {
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simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
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if (TryGetComponent(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) {
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rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
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rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate);
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}
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VehiclePhysicsComponent* vehiclePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
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vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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PhantomPhysicsComponent* phantomPhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysicsComponent)) {
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phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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SoundTriggerComponent* soundTriggerComponent;
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if (TryGetComponent(eReplicaComponentType::SOUND_TRIGGER, soundTriggerComponent)) {
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soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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RacingSoundTriggerComponent* racingSoundTriggerComponent;
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if (TryGetComponent(eReplicaComponentType::RACING_SOUND_TRIGGER, racingSoundTriggerComponent)) {
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racingSoundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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racingSoundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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BuffComponent* buffComponent;
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if (TryGetComponent(eReplicaComponentType::BUFF, buffComponent)) {
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buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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buffComponent->Serialize(outBitStream, bIsInitialUpdate);
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DestroyableComponent* destroyableComponent;
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if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent)) {
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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destroyableSerialized = true;
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}
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@ -1083,7 +1081,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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if (HasComponent(eReplicaComponentType::COLLECTIBLE)) {
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DestroyableComponent* destroyableComponent;
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if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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destroyableSerialized = true;
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outBitStream->Write(m_CollectibleID); // Collectable component
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@ -1091,7 +1089,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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PetComponent* petComponent;
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if (TryGetComponent(eReplicaComponentType::PET, petComponent)) {
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petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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petComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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CharacterComponent* characterComponent;
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@ -1099,7 +1097,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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PossessorComponent* possessorComponent;
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if (TryGetComponent(eReplicaComponentType::POSSESSOR, possessorComponent)) {
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possessorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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@ -1107,7 +1105,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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LevelProgressionComponent* levelProgressionComponent;
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if (TryGetComponent(eReplicaComponentType::LEVEL_PROGRESSION, levelProgressionComponent)) {
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levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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@ -1115,13 +1113,13 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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PlayerForcedMovementComponent* playerForcedMovementComponent;
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if (TryGetComponent(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) {
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playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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}
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characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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characterComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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if (HasComponent(eReplicaComponentType::ITEM)) {
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@ -1130,93 +1128,93 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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InventoryComponent* inventoryComponent;
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if (TryGetComponent(eReplicaComponentType::INVENTORY, inventoryComponent)) {
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inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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inventoryComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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ScriptComponent* scriptComponent;
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if (TryGetComponent(eReplicaComponentType::SCRIPT, scriptComponent)) {
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scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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scriptComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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SkillComponent* skillComponent;
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if (TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) {
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skillComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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skillComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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BaseCombatAIComponent* baseCombatAiComponent;
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if (TryGetComponent(eReplicaComponentType::BASE_COMBAT_AI, baseCombatAiComponent)) {
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baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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RebuildComponent* rebuildComponent;
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if (TryGetComponent(eReplicaComponentType::QUICK_BUILD, rebuildComponent)) {
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DestroyableComponent* destroyableComponent;
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if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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destroyableSerialized = true;
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rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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rebuildComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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MovingPlatformComponent* movingPlatformComponent;
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if (TryGetComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent)) {
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movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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SwitchComponent* switchComponent;
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if (TryGetComponent(eReplicaComponentType::SWITCH, switchComponent)) {
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switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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switchComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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VendorComponent* vendorComponent;
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if (TryGetComponent(eReplicaComponentType::VENDOR, vendorComponent)) {
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vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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vendorComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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DonationVendorComponent* donationVendorComponent;
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if (TryGetComponent(eReplicaComponentType::DONATION_VENDOR, donationVendorComponent)) {
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donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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BouncerComponent* bouncerComponent;
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if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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ScriptedActivityComponent* scriptedActivityComponent;
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if (TryGetComponent(eReplicaComponentType::SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
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scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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ShootingGalleryComponent* shootingGalleryComponent;
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if (TryGetComponent(eReplicaComponentType::SHOOTING_GALLERY, shootingGalleryComponent)) {
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shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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RacingControlComponent* racingControlComponent;
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if (TryGetComponent(eReplicaComponentType::RACING_CONTROL, racingControlComponent)) {
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racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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racingControlComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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LUPExhibitComponent* lupExhibitComponent;
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if (TryGetComponent(eReplicaComponentType::LUP_EXHIBIT, lupExhibitComponent)) {
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lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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ModelComponent* modelComponent;
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if (TryGetComponent(eReplicaComponentType::MODEL, modelComponent)) {
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modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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modelComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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RenderComponent* renderComponent;
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if (TryGetComponent(eReplicaComponentType::RENDER, renderComponent)) {
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renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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renderComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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if (modelComponent) {
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DestroyableComponent* destroyableComponent;
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if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
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destroyableSerialized = true;
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}
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}
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@ -1231,10 +1229,6 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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outBitStream->Write0();
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}
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void Entity::ResetFlags() {
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// Unused
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}
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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//This function should only ever be called from within Character, meaning doc should always exist when this is called.
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//Naturally, we don't include any non-player components in this update function.
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@ -174,7 +174,6 @@ public:
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void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
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void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
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void ResetFlags();
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void Update(float deltaTime);
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@ -583,12 +583,6 @@ bool EntityManager::GetGhostingEnabled() const {
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return m_GhostingEnabled;
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}
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void EntityManager::ResetFlags() {
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for (const auto& e : m_Entities) {
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e.second->ResetFlags();
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}
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}
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void EntityManager::ScheduleForKill(Entity* entity) {
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// Deactivate switches if they die
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if (!entity)
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@ -59,8 +59,6 @@ public:
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Entity* GetGhostCandidate(int32_t id);
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bool GetGhostingEnabled() const;
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void ResetFlags();
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void ScheduleForKill(Entity* entity);
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void ScheduleForDeletion(LWOOBJID entity);
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@ -520,7 +520,7 @@ bool BaseCombatAIComponent::IsMech() {
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}
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void BaseCombatAIComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void BaseCombatAIComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_DirtyStateOrTarget || bIsInitialUpdate);
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if (m_DirtyStateOrTarget || bIsInitialUpdate) {
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outBitStream->Write(uint32_t(m_State));
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@ -53,7 +53,7 @@ public:
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~BaseCombatAIComponent() override;
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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/**
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* Get the current behavioral state of the enemy
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@ -22,7 +22,7 @@ BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
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BouncerComponent::~BouncerComponent() {
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}
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void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_PetEnabled);
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if (m_PetEnabled) {
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outBitStream->Write(m_PetBouncerEnabled);
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@ -17,7 +17,7 @@ public:
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BouncerComponent(Entity* parentEntity);
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~BouncerComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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Entity* GetParentEntity() const;
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@ -20,7 +20,7 @@ BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
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BuffComponent::~BuffComponent() {
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}
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void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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if (!bIsInitialUpdate) return;
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if (m_Buffs.empty()) {
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outBitStream->Write0();
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@ -54,7 +54,7 @@ public:
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void Update(float deltaTime) override;
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@ -70,7 +70,7 @@ bool CharacterComponent::LandingAnimDisabled(int zoneID) {
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CharacterComponent::~CharacterComponent() {
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}
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void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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outBitStream->Write0();
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@ -70,7 +70,7 @@ public:
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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/**
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* Updates the rocket configuration using a LOT string separated by commas
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@ -28,3 +28,7 @@ void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
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void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
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}
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void Component::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
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}
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@ -43,6 +43,8 @@ public:
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*/
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virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
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virtual void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
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protected:
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/**
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@ -74,7 +74,7 @@ void ControllablePhysicsComponent::Update(float deltaTime) {
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}
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void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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//If this is a creation, then we assume the position is dirty, even when it isn't.
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//This is because new clients will still need to receive the position.
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//if (bIsInitialUpdate) m_DirtyPosition = true;
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@ -181,12 +181,6 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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m_DirtyPosition = true;
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}
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void ControllablePhysicsComponent::ResetFlags() {
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m_DirtyAngularVelocity = false;
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m_DirtyPosition = false;
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m_DirtyVelocity = false;
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}
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void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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@ -27,9 +27,8 @@ public:
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~ControllablePhysicsComponent() override;
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void ResetFlags();
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
|
||||
/**
|
||||
|
@ -119,7 +119,7 @@ void DestroyableComponent::Reinitialize(LOT templateID) {
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
|
||||
void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream->Write1(); // always write these on construction
|
||||
outBitStream->Write(m_ImmuneToBasicAttackCount);
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
DestroyableComponent(Entity* parentEntity);
|
||||
~DestroyableComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
|
||||
|
@ -38,8 +38,8 @@ void DonationVendorComponent::SubmitDonation(uint32_t count) {
|
||||
m_DirtyDonationVendor = true;
|
||||
}
|
||||
|
||||
void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
VendorComponent::Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||
void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
VendorComponent::Serialize(outBitStream, bIsInitialUpdate);
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
|
||||
if (bIsInitialUpdate || m_DirtyDonationVendor) {
|
||||
outBitStream->Write(m_PercentComplete);
|
||||
|
@ -10,7 +10,7 @@ class DonationVendorComponent final : public VendorComponent {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
|
||||
DonationVendorComponent(Entity* parent);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
uint32_t GetActivityID() {return m_ActivityId;};
|
||||
void SubmitDonation(uint32_t count);
|
||||
|
||||
|
@ -712,7 +712,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool bIsInitialUpdate, unsigned& flags) {
|
||||
void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate || m_Dirty) {
|
||||
outBitStream->Write(true);
|
||||
|
||||
@ -770,10 +770,6 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
|
||||
outBitStream->Write(false);
|
||||
}
|
||||
|
||||
void InventoryComponent::ResetFlags() {
|
||||
m_Dirty = false;
|
||||
}
|
||||
|
||||
void InventoryComponent::Update(float deltaTime) {
|
||||
for (auto* set : m_Itemsets) {
|
||||
set->Update(deltaTime);
|
||||
|
@ -42,10 +42,9 @@ public:
|
||||
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadXml(tinyxml2::XMLDocument* document);
|
||||
void UpdateXml(tinyxml2::XMLDocument* document) override;
|
||||
void ResetFlags();
|
||||
|
||||
/**
|
||||
* Returns an inventory of the specified type, if it exists
|
||||
|
@ -38,7 +38,7 @@ void LUPExhibitComponent::NextExhibit() {
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
|
||||
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write1(); // Dirty flag?
|
||||
outBitStream->Write(m_Exhibit);
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ public:
|
||||
LUPExhibitComponent(Entity* parent);
|
||||
~LUPExhibitComponent();
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* After the timer runs out, this changes the currently exhibited LOT to the next one
|
||||
|
@ -37,7 +37,7 @@ void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
m_CharacterVersion = static_cast<eCharacterVersion>(characterVersion);
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyLevelInfo);
|
||||
if (bIsInitialUpdate || m_DirtyLevelInfo) outBitStream->Write(m_Level);
|
||||
m_DirtyLevelInfo = false;
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
*/
|
||||
LevelProgressionComponent(Entity* parent);
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Save data from this componennt to character XML
|
||||
|
@ -8,7 +8,7 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
|
||||
}
|
||||
|
||||
void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
// ItemComponent Serialization. Pets do not get this serialization.
|
||||
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
|
||||
outBitStream->Write1();
|
||||
|
@ -17,7 +17,7 @@ public:
|
||||
|
||||
ModelComponent(Entity* parent);
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Returns the original position of the model
|
||||
|
@ -46,7 +46,7 @@ const std::u16string& ModuleAssemblyComponent::GetAssemblyPartsLOTs() const {
|
||||
return m_AssemblyPartsLOTs;
|
||||
}
|
||||
|
||||
void ModuleAssemblyComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void ModuleAssemblyComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream->Write1();
|
||||
|
||||
|
@ -17,7 +17,7 @@ public:
|
||||
ModuleAssemblyComponent(Entity* parent);
|
||||
~ModuleAssemblyComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
|
@ -32,7 +32,7 @@ MoverSubComponent::MoverSubComponent(const NiPoint3& startPos) {
|
||||
|
||||
MoverSubComponent::~MoverSubComponent() = default;
|
||||
|
||||
void MoverSubComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) const {
|
||||
void MoverSubComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write<bool>(true);
|
||||
|
||||
outBitStream->Write<uint32_t>(static_cast<uint32_t>(mState));
|
||||
@ -71,7 +71,7 @@ MovingPlatformComponent::~MovingPlatformComponent() {
|
||||
delete static_cast<MoverSubComponent*>(m_MoverSubComponent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void MovingPlatformComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
// Here we don't serialize the moving platform to let the client simulate the movement
|
||||
|
||||
if (!m_Serialize) {
|
||||
@ -112,7 +112,7 @@ void MovingPlatformComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
|
||||
if (m_MoverSubComponentType == eMoverSubComponentType::simpleMover) {
|
||||
// TODO
|
||||
} else {
|
||||
mover->Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||
mover->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
MoverSubComponent(const NiPoint3& startPos);
|
||||
~MoverSubComponent();
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) const;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate);
|
||||
|
||||
/**
|
||||
* The state the platform is currently in
|
||||
@ -111,7 +111,7 @@ public:
|
||||
MovingPlatformComponent(Entity* parent, const std::string& pathName);
|
||||
~MovingPlatformComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Stops all pathing, called when an entity starts a quick build associated with this platform
|
||||
|
@ -107,7 +107,7 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
|
||||
result.finalize();
|
||||
}
|
||||
|
||||
void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
const bool tamed = m_Owner != LWOOBJID_EMPTY;
|
||||
|
||||
outBitStream->Write1(); // Always serialize as dirty for now
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
explicit PetComponent(Entity* parentEntity, uint32_t componentId);
|
||||
~PetComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
|
@ -306,7 +306,7 @@ void PhantomPhysicsComponent::CreatePhysics() {
|
||||
m_HasCreatedPhysics = true;
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_PositionInfoDirty || bIsInitialUpdate);
|
||||
if (m_PositionInfoDirty || bIsInitialUpdate) {
|
||||
outBitStream->Write(m_Position.x);
|
||||
@ -348,11 +348,6 @@ void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
|
||||
}
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::ResetFlags() {
|
||||
m_EffectInfoDirty = false;
|
||||
m_PositionInfoDirty = false;
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
if (!m_dpEntity) return;
|
||||
|
||||
|
@ -32,8 +32,7 @@ public:
|
||||
PhantomPhysicsComponent(Entity* parent);
|
||||
~PhantomPhysicsComponent() override;
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void ResetFlags();
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Creates the physics shape for this entity based on LDF data
|
||||
|
@ -6,7 +6,7 @@ PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : C
|
||||
|
||||
PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
|
||||
|
||||
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
|
||||
if (m_DirtyInfo || bIsInitialUpdate) {
|
||||
outBitStream->Write(m_PlayerOnRail);
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
PlayerForcedMovementComponent(Entity* parent);
|
||||
~PlayerForcedMovementComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* @brief Set the Player On Rail object
|
||||
|
@ -27,7 +27,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
result.finalize();
|
||||
}
|
||||
|
||||
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate);
|
||||
if (m_DirtyPossessable || bIsInitialUpdate) {
|
||||
m_DirtyPossessable = false; // reset flag
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
|
||||
PossessableComponent(Entity* parentEntity, uint32_t componentId);
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* @brief mounts the Entity
|
||||
|
@ -26,7 +26,7 @@ PossessorComponent::~PossessorComponent() {
|
||||
}
|
||||
}
|
||||
|
||||
void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_DirtyPossesor || bIsInitialUpdate);
|
||||
if (m_DirtyPossesor || bIsInitialUpdate) {
|
||||
m_DirtyPossesor = false;
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
PossessorComponent(Entity* parent);
|
||||
~PossessorComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* @brief Mounts the entity
|
||||
|
@ -424,9 +424,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
}
|
||||
}
|
||||
|
||||
void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream,
|
||||
bool bIsInitialUpdate,
|
||||
unsigned int& flags) {
|
||||
void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
// BEGIN Scripted Activity
|
||||
|
||||
outBitStream->Write1();
|
||||
|
@ -110,8 +110,8 @@ public:
|
||||
RacingControlComponent(Entity* parentEntity);
|
||||
~RacingControlComponent();
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Update(float deltaTime);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
* Invoked when a player loads into the zone.
|
||||
|
@ -57,7 +57,7 @@ RebuildComponent::~RebuildComponent() {
|
||||
DespawnActivator();
|
||||
}
|
||||
|
||||
void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (m_Parent->GetComponent(eReplicaComponentType::DESTROYABLE) == nullptr) {
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream->Write(false);
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
RebuildComponent(Entity* entity);
|
||||
~RebuildComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
|
@ -54,7 +54,7 @@ RenderComponent::~RenderComponent() {
|
||||
m_Effects.clear();
|
||||
}
|
||||
|
||||
void RenderComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void RenderComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (!bIsInitialUpdate) return;
|
||||
|
||||
outBitStream->Write<uint32_t>(m_Effects.size());
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
RenderComponent(Entity* entity, int32_t componentId = -1);
|
||||
~RenderComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
|
@ -15,7 +15,7 @@ RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* paren
|
||||
RigidbodyPhantomPhysicsComponent::~RigidbodyPhantomPhysicsComponent() {
|
||||
}
|
||||
|
||||
void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_IsDirty || bIsInitialUpdate);
|
||||
if (m_IsDirty || bIsInitialUpdate) {
|
||||
outBitStream->Write(m_Position.x);
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent);
|
||||
~RigidbodyPhantomPhysicsComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Returns the position of this entity
|
||||
|
@ -82,7 +82,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
|
||||
ScriptedActivityComponent::~ScriptedActivityComponent()
|
||||
= default;
|
||||
|
||||
void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) const {
|
||||
void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(true);
|
||||
outBitStream->Write<uint32_t>(m_ActivityPlayers.size());
|
||||
|
||||
|
@ -162,7 +162,7 @@ public:
|
||||
~ScriptedActivityComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) const;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Makes some entity join the minigame, if it's a lobbied one, the entity will be placed in the lobby
|
||||
|
@ -17,7 +17,7 @@ void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryPara
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate, uint32_t& flags) const {
|
||||
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate) {
|
||||
// Start ScriptedActivityComponent
|
||||
outBitStream->Write<bool>(true);
|
||||
if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
|
||||
|
@ -77,7 +77,7 @@ public:
|
||||
|
||||
explicit ShootingGalleryComponent(Entity* parent);
|
||||
~ShootingGalleryComponent();
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate, uint32_t& flags) const;
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Returns the static params for the shooting gallery
|
||||
|
@ -33,7 +33,7 @@ SimplePhysicsComponent::SimplePhysicsComponent(uint32_t componentID, Entity* par
|
||||
SimplePhysicsComponent::~SimplePhysicsComponent() {
|
||||
}
|
||||
|
||||
void SimplePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void SimplePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream->Write(m_ClimbableType != eClimbableType::CLIMBABLE_TYPE_NOT);
|
||||
outBitStream->Write(m_ClimbableType);
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
SimplePhysicsComponent(uint32_t componentID, Entity* parent);
|
||||
~SimplePhysicsComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Returns the position of this entity
|
||||
|
@ -485,7 +485,7 @@ SkillComponent::~SkillComponent() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
void SkillComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void SkillComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate) outBitStream->Write0();
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ public:
|
||||
explicit SkillComponent(Entity* parent);
|
||||
~SkillComponent() override;
|
||||
|
||||
static void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Computes skill updates. Invokes CalculateUpdate.
|
||||
|
@ -55,7 +55,7 @@ SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent)
|
||||
if (!mixerName.empty()) this->m_MixerPrograms.push_back(MixerProgram(mixerName));
|
||||
}
|
||||
|
||||
void SoundTriggerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void SoundTriggerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(this->m_Dirty || bIsInitialUpdate);
|
||||
if (this->m_Dirty || bIsInitialUpdate) {
|
||||
outBitStream->Write<uint8_t>(this->m_MusicCues.size());
|
||||
|
@ -59,9 +59,8 @@ struct MixerProgram{
|
||||
class SoundTriggerComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
|
||||
|
||||
explicit SoundTriggerComponent(Entity* parent);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
|
||||
void DeactivateMusicCue(const std::string& name);
|
||||
|
||||
|
@ -21,7 +21,7 @@ SwitchComponent::~SwitchComponent() {
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(m_Active);
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
Entity* GetParentEntity() const;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Sets whether the switch is on or off.
|
||||
|
@ -72,7 +72,7 @@ void VehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) {
|
||||
m_DirtyAngularVelocity = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyPosition) {
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
VehiclePhysicsComponent(Entity* parentEntity);
|
||||
~VehiclePhysicsComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
|
@ -16,7 +16,7 @@ VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
|
||||
RefreshInventory(true);
|
||||
}
|
||||
|
||||
void VendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void VendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyVendor);
|
||||
if (bIsInitialUpdate || m_DirtyVendor) {
|
||||
outBitStream->Write(m_HasStandardCostItems);
|
||||
|
@ -22,7 +22,9 @@ class VendorComponent : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
|
||||
VendorComponent(Entity* parent);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
void OnUse(Entity* originator) override;
|
||||
void RefreshInventory(bool isCreation = false);
|
||||
void SetupConstants();
|
||||
|
@ -17,7 +17,7 @@ ScriptComponent::~ScriptComponent() {
|
||||
|
||||
}
|
||||
|
||||
void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate) {
|
||||
const auto& networkSettings = m_Parent->GetNetworkSettings();
|
||||
auto hasNetworkSettings = !networkSettings.empty();
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
|
||||
~ScriptComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Returns the script that's attached to this entity
|
||||
|
@ -41,7 +41,7 @@ protected:
|
||||
* Test Construction of a DestroyableComponent
|
||||
*/
|
||||
TEST_F(DestroyableTest, DestroyableComponentSerializeConstructionTest) {
|
||||
destroyableComponent->Serialize(&bitStream, true, flags);
|
||||
destroyableComponent->Serialize(&bitStream, true);
|
||||
// Assert that the full number of bits are present
|
||||
ASSERT_EQ(bitStream.GetNumberOfUnreadBits(), 748);
|
||||
{
|
||||
@ -171,7 +171,7 @@ TEST_F(DestroyableTest, DestroyableComponentSerializeTest) {
|
||||
destroyableComponent->SetMaxHealth(1233.0f);
|
||||
|
||||
// Now we test a serialization for correctness.
|
||||
destroyableComponent->Serialize(&bitStream, false, flags);
|
||||
destroyableComponent->Serialize(&bitStream, false);
|
||||
ASSERT_EQ(bitStream.GetNumberOfUnreadBits(), 422);
|
||||
{
|
||||
// Now read in the full serialized BitStream
|
||||
|
Loading…
Reference in New Issue
Block a user