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Fix: Pets can no longer dig treasure without completing Bella Pepper's "Lost Tags" mission (#1287)
* Added mission check to pet digs * Little formatting change * More formatting clean-up
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@ -29,6 +29,7 @@
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#include "RenderComponent.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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@ -439,9 +440,15 @@ void PetComponent::Update(float deltaTime) {
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}
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}
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
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const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
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Entity* closestTresure = PetDigServer::GetClosestTresure(position);
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if (closestTresure != nullptr) {
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if (closestTresure != nullptr && digUnlocked) {
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// Skeleton Dragon Pat special case for bone digging
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if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
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goto skipTresure;
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