Commit Graph

58 Commits

Author SHA1 Message Date
David Markowitz
828c457614
Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
wincent
dc2bd76aba Fixed scripted powerup spawners
When applied this commit fixes scripted powerups
2022-02-05 12:27:24 +01:00
David Markowitz
dac8ec621c
Added stun immunity for bosses in Battle of Nimbus Station (#428) 2022-02-01 17:48:23 +01:00
EmosewaMC
f605451693 Added pragma once to header file 2022-01-22 17:48:09 -08:00
EmosewaMC
fa747a27db Added missing script for Gate Crasher mission 2022-01-22 17:40:08 -08:00
Gie "Max" Vanommeslaeghe
02bf5937dc
Merge pull request #397 from EmosewaMC/AvantGardensSurvivalBuffStation
Fixed an issue where the Avant Gardens Survival buff station was not spawning and implemented its' script
2022-01-22 15:53:58 +01:00
EmosewaMC
20789bab7f Changed out Timer for CallBackTimer 2022-01-20 16:00:45 -08:00
Gie "Max" Vanommeslaeghe
e248b74ee6
Merge pull request #386 from EmosewaMC/passportflagnotbeingset
Added joined a faction flag
2022-01-20 15:15:50 +01:00
EmosewaMC
e11260a2fe Added comment 2022-01-20 03:54:58 -08:00
EmosewaMC
24f8ea21db Added redundancy for smashing buff station 2022-01-20 03:48:43 -08:00
EmosewaMC
6fc0683ce9 Added comments 2022-01-20 03:26:41 -08:00
EmosewaMC
15831e8d6c Added Script files for Avant Gardens Buff Station 2022-01-20 03:20:39 -08:00
EmosewaMC
2a5f3b8072 Added script for Avant Gardens Survival buff station 2022-01-20 03:20:24 -08:00
Gie "Max" Vanommeslaeghe
3bb1491f09
Merge pull request #387 from EmosewaMC/BonsRepeatMissionTriggers
Fixed Battle of Nimbus Station achievements being repeatable
2022-01-19 21:08:25 +01:00
EmosewaMC
01ed5106b9 Changed Script Created for Apes on Crux Prime 2022-01-18 02:28:17 -08:00
EmosewaMC
60ba78d639 Fixed BoNS achievements being repeatable 2022-01-17 21:55:01 -08:00
EmosewaMC
3ede7006f9 Added Joined a faction flag
Added logic to set the player flag for joining a faction.  Tested on Ubuntu and had zero issues.
2022-01-17 19:43:37 -08:00
EmosewaMC
d883536ebd Reverted change and simply lowered the spawn height to 8 2022-01-15 19:12:07 -08:00
EmosewaMC
fa714aa843 Changed Banana spawn Y height
Changed the Bananas Y spawn height to be 10 Y units lower to prevent bananas from getting stuck on the tree.
2022-01-15 17:55:44 -08:00
David Markowitz
70af1f9314
Fixed an issue where repeatable missions were not rewarding the items they should be rewarding (#357)
When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
David Markowitz
24aaa04954
Fixed an issue with shark missions (#372)
Fixed an issue where getting eaten by a shark would accidentally progress the task for entering the Ravencloud gate's left hand side.
2022-01-14 13:48:33 +01:00
Jett
3eb319af5b
Merge pull request #370 from EmosewaMC/AdditionOfExtraMissionItem
Fixed a bug where Chaos Cleaner would accidentally add a Maelstrom Dagger to your inventory
2022-01-14 11:54:08 +00:00
Mick
470bc65239
Merge pull request #290 from Verathian/battle-of-nimbus-adjustments 2022-01-12 08:30:25 +01:00
EmosewaMC
304b03b1d1 Removed add item 2022-01-11 18:18:51 -08:00
Jett
b7b182c57c
Change the win delay to increase time to get BONS loot 2022-01-10 11:59:56 +00:00
Xiphoseer
f1525028da
Merge pull request #289 from Verathian/portal-fixes
Portal Stun Time Reductions
2022-01-04 07:31:35 +01:00
Jett
a15f9f38d8
Update script value to that in the lua file (#331) 2022-01-01 00:02:28 -08:00
Jett
7d40585211 Test frakjaw fix 2021-12-24 01:14:15 +00:00
Verathian
7b18c81608 BoNS Time Smash Fix 2021-12-22 00:20:53 -05:00
Verathian
eae1a38705 Portal Stun Time Reductions 2021-12-21 22:51:38 -05:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Wincent Holm
c8177563e9 Fix non-standard lambda.
When this commit is applied it fixes use of non-standard lambda.
2021-12-19 14:47:03 +01:00
Wincent Holm
46149b19f1
Merge pull request #254 from EmosewaMC/Crux-Prime-Enemy-Fix 2021-12-19 08:43:24 +01:00
EmosewaMC
35e8a374df Required script functions added
Re-added the required script functions.
2021-12-18 00:22:49 -08:00
EmosewaMC
88af3c7681 Change of reset use
Instead of doing a hard reset on the spawner, we simply do a SoftReset.  I also removed some dead code that was doing nothing.
2021-12-17 18:07:52 -08:00
EmosewaMC
8dd376ae1e Crux Prime named enemy fix
Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
2021-12-17 00:31:19 -08:00
Niklas Conen
2a00d50672 fixed formatting 2021-12-16 00:36:10 +01:00
Niklas Conen
b05c41fe8f added tracking of the It's Truly Random achievement 2021-12-16 00:30:46 +01:00
BuildTools
337383b6fd Changed Log statement to debug log 2021-12-15 14:44:10 -06:00
BuildTools
c4dd85be53 Added error log for die roll 2021-12-15 14:33:16 -06:00
BuildTools
de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
Christopher Kawell
34050f641d
Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
BuildTools
fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
Mick
81d25dd574
Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Niklas Conen
834b87f4b2 increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks 2021-12-12 03:45:25 +01:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00