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Merge pull request #397 from EmosewaMC/AvantGardensSurvivalBuffStation
Fixed an issue where the Avant Gardens Survival buff station was not spawning and implemented its' script
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commit
02bf5937dc
15
dScripts/AgSurvivalBuffStation.cpp
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15
dScripts/AgSurvivalBuffStation.cpp
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#include "AgSurvivalBuffStation.h"
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#include "SkillComponent.h"
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#include "dLogger.h"
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void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
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self->AddCallbackTimer(10.0f, [self]() {
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self->Smash();
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});
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}
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23
dScripts/AgSurvivalBuffStation.h
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23
dScripts/AgSurvivalBuffStation.h
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#pragma once
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#include "CppScripts.h"
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class AgSurvivalBuffStation : public CppScripts::Script
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{
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public:
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/**
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* @brief When the rebuild of self is complete, we calculate the behavior that is assigned to self in the database.
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*
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* @param self The Entity that called this script.
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* @param target The target of the self that called this script.
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*/
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void OnRebuildComplete(Entity* self, Entity* target) override;
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private:
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/**
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* Skill ID for the buff station.
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*/
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uint32_t skillIdForBuffStation = 201;
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/**
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* Behavior ID for the buff station.
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*/
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uint32_t behaviorIdForBuffStation = 1784;
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};
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@ -302,6 +302,7 @@ void BaseSurvivalServer::StartWaves(Entity *self) {
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self->SetVar<bool>(FirstTimeDoneVariable, true);
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self->SetVar<std::string>(MissionTypeVariable, state.players.size() == 1 ? "survival_time_solo" : "survival_time_team");
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ActivateSpawnerNetwork(spawnerNetworks.rewardNetworks);
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ActivateSpawnerNetwork(spawnerNetworks.smashNetworks);
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self->SetNetworkVar<bool>(WavesStartedVariable, true);
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self->SetNetworkVar<std::string>(StartWaveMessageVariable, "Start!");
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@ -62,6 +62,7 @@
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#include "VeMech.h"
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#include "VeMissionConsole.h"
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#include "VeEpsilonServer.h"
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#include "AgSurvivalBuffStation.h"
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// NS Scripts
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#include "NsModularBuild.h"
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@ -319,6 +320,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new BaseEnemyMech();
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else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua")
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script = new ZoneAgSurvival();
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else if (scriptName == "scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua")
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script = new AgSurvivalBuffStation();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua")
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script = new AgBusDoor();
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else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua")
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