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Changed out Timer for CallBackTimer
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e11260a2fe
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@ -8,12 +8,8 @@ void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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if (skillComponent == nullptr) return;
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skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
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self->AddTimer("DestroyAfter10Seconds", 10.0f);
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}
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void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "DestroyAfter10Seconds") {
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self->AddCallbackTimer(10.0f, [self]() {
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self->Smash();
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}
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}
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});
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}
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@ -11,13 +11,6 @@ public:
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* @param target The target of the self that called this script.
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*/
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void OnRebuildComplete(Entity* self, Entity* target) override;
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/**
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* @brief When 10 seconds have passed, smash self.
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*
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* @param self The Entity whos timer has done.
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* @param timerName The name of the done timer
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*/
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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/**
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* Skill ID for the buff station.
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