Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)

* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
This commit is contained in:
David Markowitz 2022-02-05 03:54:12 -08:00 committed by GitHub
parent c6f220ee31
commit fe178bf745
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 16 additions and 11 deletions

View File

@ -338,9 +338,6 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
case MissionTaskType::MISSION_TASK_TYPE_MINIGAME:
{
if (targets != info->targetGroup || info->targetValue > value)
break;
auto* minigameManager = EntityManager::Instance()->GetEntity(associate);
if (minigameManager == nullptr)
break;
@ -356,10 +353,10 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
break;
}
Game::logger->Log("Minigame Task", "Progressing minigame with %s %d > %d (%d)\n",
targets.c_str(), value, info->targetValue, gameID);
SetProgress(info->target);
if(info->targetGroup == targets && value >= info->targetValue) {
SetProgress(info->target);
break;
}
break;
}

View File

@ -579,6 +579,8 @@ void SGCannon::StopGame(Entity *self, bool cancel) {
self->GetObjectID(),
"performact_score"
);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, self->GetVar<uint32_t>(MaxStreakVariable), self->GetObjectID(), "performact_streak");
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_CannonLot, 0, "", self->GetVar<uint32_t>(TotalScoreVariable));
}
LootGenerator::Instance().GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
@ -645,10 +647,6 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
if (!self->GetVar<bool>(SuperChargeActiveVariable)) {
self->SetVar<uint32_t>(u"m_curStreak", self->GetVar<uint32_t>(u"m_curStreak") + 1);
if (self->GetVar<uint32_t>(u"m_curStreak") > 12) {
self->SetVar<uint32_t>(u"m_curStreak", 12);
}
}
}
else {
@ -693,6 +691,14 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
self->SetNetworkVar<uint32_t>(u"updateScore", newScore);
self->SetNetworkVar<std::u16string>(u"beatHighScore", GeneralUtils::to_u16string(newScore));
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
if (player == nullptr) return;
auto missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, spawnInfo.lot, self->GetObjectID());
}
void SGCannon::UpdateStreak(Entity* self)
@ -722,6 +728,8 @@ void SGCannon::UpdateStreak(Entity* self)
self->SetNetworkVar<bool>(u"UnMarkAll", true);
}
}
auto maxStreak = self->GetVar<uint32_t>(MaxStreakVariable);
if (maxStreak < curStreak) self->SetVar<uint32_t>(MaxStreakVariable, curStreak);
}
float_t SGCannon::GetCurrentBonus(Entity* self)