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Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent * Fully implemented Achievement tracking for Shooting Gallery - Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance. - Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
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@ -338,9 +338,6 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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case MissionTaskType::MISSION_TASK_TYPE_MINIGAME:
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{
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if (targets != info->targetGroup || info->targetValue > value)
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break;
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auto* minigameManager = EntityManager::Instance()->GetEntity(associate);
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if (minigameManager == nullptr)
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break;
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@ -356,10 +353,10 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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break;
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}
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Game::logger->Log("Minigame Task", "Progressing minigame with %s %d > %d (%d)\n",
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targets.c_str(), value, info->targetValue, gameID);
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SetProgress(info->target);
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if(info->targetGroup == targets && value >= info->targetValue) {
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SetProgress(info->target);
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break;
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}
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break;
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}
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@ -579,6 +579,8 @@ void SGCannon::StopGame(Entity *self, bool cancel) {
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self->GetObjectID(),
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"performact_score"
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);
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, self->GetVar<uint32_t>(MaxStreakVariable), self->GetObjectID(), "performact_streak");
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_CannonLot, 0, "", self->GetVar<uint32_t>(TotalScoreVariable));
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}
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LootGenerator::Instance().GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
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@ -645,10 +647,6 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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if (!self->GetVar<bool>(SuperChargeActiveVariable)) {
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self->SetVar<uint32_t>(u"m_curStreak", self->GetVar<uint32_t>(u"m_curStreak") + 1);
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if (self->GetVar<uint32_t>(u"m_curStreak") > 12) {
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self->SetVar<uint32_t>(u"m_curStreak", 12);
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}
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}
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}
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else {
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@ -693,6 +691,14 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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self->SetNetworkVar<uint32_t>(u"updateScore", newScore);
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self->SetNetworkVar<std::u16string>(u"beatHighScore", GeneralUtils::to_u16string(newScore));
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player == nullptr) return;
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, spawnInfo.lot, self->GetObjectID());
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}
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void SGCannon::UpdateStreak(Entity* self)
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@ -722,6 +728,8 @@ void SGCannon::UpdateStreak(Entity* self)
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self->SetNetworkVar<bool>(u"UnMarkAll", true);
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}
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}
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auto maxStreak = self->GetVar<uint32_t>(MaxStreakVariable);
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if (maxStreak < curStreak) self->SetVar<uint32_t>(MaxStreakVariable, curStreak);
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}
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float_t SGCannon::GetCurrentBonus(Entity* self)
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