Required script functions added

Re-added the required script functions.
This commit is contained in:
EmosewaMC 2021-12-18 00:22:49 -08:00
parent 88af3c7681
commit 35e8a374df
2 changed files with 13 additions and 1 deletions

View File

@ -171,6 +171,16 @@ void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner)
self->AddTimer("SpawnNewEnemy", spawnDelay);
}
void BaseRandomServer::SpawnersUp(Entity* self)
{
}
void BaseRandomServer::SpawnersDown(Entity* self)
{
}
void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
{
NamedTimerDone(self, timerName);

View File

@ -25,8 +25,10 @@ public:
void SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier);
void SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT);
BaseRandomServer::Zone* GetRandomLoad(Entity* self, const std::string& sectionName);
void SpawnersUp(Entity* self);
void SpawnersDown(Entity* self);
void BaseOnTimerDone(Entity* self, const std::string& timerName);
void NotifySpawnerOfDeath(Entity* self, Spawner* spawner);
void NamedEnemyDeath(Entity* self, Spawner* spawner);