diff --git a/dScripts/BaseRandomServer.cpp b/dScripts/BaseRandomServer.cpp index 8fbd0dd6..182544be 100644 --- a/dScripts/BaseRandomServer.cpp +++ b/dScripts/BaseRandomServer.cpp @@ -171,6 +171,16 @@ void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner) self->AddTimer("SpawnNewEnemy", spawnDelay); } +void BaseRandomServer::SpawnersUp(Entity* self) +{ + +} + +void BaseRandomServer::SpawnersDown(Entity* self) +{ + +} + void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName) { NamedTimerDone(self, timerName); diff --git a/dScripts/BaseRandomServer.h b/dScripts/BaseRandomServer.h index fc9abe3e..d04414f1 100644 --- a/dScripts/BaseRandomServer.h +++ b/dScripts/BaseRandomServer.h @@ -25,8 +25,10 @@ public: void SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier); void SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT); BaseRandomServer::Zone* GetRandomLoad(Entity* self, const std::string& sectionName); + void SpawnersUp(Entity* self); + void SpawnersDown(Entity* self); void BaseOnTimerDone(Entity* self, const std::string& timerName); - + void NotifySpawnerOfDeath(Entity* self, Spawner* spawner); void NamedEnemyDeath(Entity* self, Spawner* spawner);