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	Added stun immunity for bosses in Battle of Nimbus Station (#428)
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		| @@ -32,7 +32,6 @@ void WaveBossApe::OnFireEventServerSide(Entity *self, Entity *sender, std::strin | ||||
|         auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>(); | ||||
|         if (combatAIComponent != nullptr) { | ||||
|             combatAIComponent->SetDisabled(false); | ||||
|             combatAIComponent->SetStunImmune(false); | ||||
|         } | ||||
|     } else { | ||||
|         BaseEnemyApe::OnFireEventServerSide(self, sender, args, param1, param2, param3); | ||||
|   | ||||
| @@ -19,7 +19,6 @@ void WaveBossHammerling::OnFireEventServerSide(Entity *self, Entity *sender, std | ||||
|         auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>(); | ||||
|         if (combatAIComponent != nullptr) { | ||||
|             combatAIComponent->SetDisabled(false); | ||||
|             combatAIComponent->SetStunImmune(false); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -20,7 +20,6 @@ WaveBossHorsemen::OnFireEventServerSide(Entity *self, Entity *sender, std::strin | ||||
|         auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>(); | ||||
|         if (combatAIComponent != nullptr) { | ||||
|             combatAIComponent->SetDisabled(false); | ||||
|             combatAIComponent->SetStunImmune(false); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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	 David Markowitz
					David Markowitz