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Added redundancy for smashing buff station
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6fc0683ce9
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@ -7,5 +7,13 @@ void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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if (skillComponent == nullptr) return;
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skillComponent->CalculateBehavior(skillIdForBuffStation, behaviorIdForBuffStation, self->GetObjectID());
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skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
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self->AddTimer("DestroyAfter10Seconds", 10.0f);
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}
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void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "DestroyAfter10Seconds") {
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self->Smash();
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}
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}
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@ -11,6 +11,7 @@ public:
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* @param target The target of the self that called this script.
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*/
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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/**
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* Skill ID for the buff station.
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