DarkflameServer/dScripts/AgSurvivalBuffStation.cpp
2022-01-20 03:48:43 -08:00

19 lines
560 B
C++

#include "AgSurvivalBuffStation.h"
#include "SkillComponent.h"
#include "dLogger.h"
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
self->AddTimer("DestroyAfter10Seconds", 10.0f);
}
void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "DestroyAfter10Seconds") {
self->Smash();
}
}