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added tracking of the It's Truly Random achievement
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@ -33,8 +33,22 @@ void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendPlayAnimation(self, u"roll-die-5");
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break;
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case 6:
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{
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GameMessages::SendPlayAnimation(self, u"roll-die-6");
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// tracking the It's Truly Random Achievement
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auto* owner = self->GetOwner();
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (missionComponent != nullptr)
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{
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const auto rollMissionState = missionComponent->GetMissionState(756);
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if (rollMissionState == MissionState::MISSION_STATE_ACTIVE)
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{
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missionComponent->ForceProgress(756, 1103, 1);
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}
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}
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break;
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}
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default:
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Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
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break;
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