mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Fixed scripted powerup spawners
When applied this commit fixes scripted powerups
This commit is contained in:
parent
f0a4324bd4
commit
dc2bd76aba
@ -15,6 +15,11 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity *self, std::string message) {
|
||||
|
||||
const auto itemLOT = self->GetVar<LOT>(u"lootLOT");
|
||||
|
||||
// Build drop table
|
||||
std::unordered_map<LOT, int32_t> drops;
|
||||
|
||||
drops.emplace(itemLOT, 1);
|
||||
|
||||
// Spawn the required number of powerups
|
||||
auto* owner = EntityManager::Instance()->GetEntity(self->GetSpawnerID());
|
||||
if (owner != nullptr) {
|
||||
@ -24,7 +29,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity *self, std::string message) {
|
||||
renderComponent->PlayEffect(0, u"cast", "N_cast");
|
||||
}
|
||||
|
||||
LootGenerator::Instance().DropLoot(owner, self, itemLOT, 0, 1);
|
||||
LootGenerator::Instance().DropLoot(owner, self, drops, 0, 0);
|
||||
}
|
||||
|
||||
// Increment the current cycle
|
||||
|
Loading…
Reference in New Issue
Block a user