Commit Graph

420 Commits

Author SHA1 Message Date
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
Aaron Kimbrell
a7fb6eb3f3
make LoadFromXml usage consistent across comps (#673) 2022-07-24 21:03:22 -05:00
Aaron Kimbrell
9ed4a4f47f
Remove uneeded include (#674) 2022-07-24 16:17:01 -05:00
Aaron Kimbrell
b57cacc676
Player forced movement component (#672)
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue

* Add proper Player Force movement component
Not used, yet
2022-07-24 13:25:10 -05:00
Aaron Kimbrell
f2d1c5d26d
Split out Level progression component (#671)
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue
2022-07-24 13:04:02 -05:00
David Markowitz
6a38b67ed5
General AMF cleanup (#663)
* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update AMFFormat.cpp
2022-07-21 22:26:09 -07:00
David Markowitz
40a9aefb5b
Aggro radius (#665) 2022-07-20 20:26:52 -07:00
EmosewaMC
082a2a418f Use radii from settings
Override the DB aggro and tether radii from the settings if they are present.
2022-07-19 23:25:50 -07:00
David Markowitz
ed5ced0bed
Fix Model Component Serialization (#655)
* Fix model component serialization

* Update ModelComponent.h
2022-07-19 16:51:35 -05:00
Jett
8e5da2cf1f
Merge pull request #652 from DarkflameUniverse/blacklist-and-chat-changes
Blacklist and chat changes
2022-07-19 10:40:44 +01:00
Aaron Kimbrell
ef8c2a40f3
Framework for GM's and helpers for mounts (#651)
* Framework for GM's and helpers for mounts

* docs and spacing

* whitespace
2022-07-17 02:35:11 -05:00
Jett
fab8a1e982 Implement new chat features 2022-07-17 07:54:36 +01:00
Aaron Kimbrell
9287e5bc4b
Split itemType enum into it's own header (#647)
* Split itemType enum into it's own header
add mount item type

* fix whitespace
2022-07-16 20:36:09 -05:00
Jett
df0f11c95b
Update CMake configuration for easier maintenance (#642)
* Update CMake configuration for easier maintenance

* Incorrect casing fix

* Move package requirement

* Update CTest linking

* Add logs to the CMake

* Add linking for common libraries

Added linking for common libraries in tests subdirectory.

* Move test subdirectory higher up for some reason

* Whitespace a log removal

Missed new line

* Add dCommon to dChatFilter

* Update library output dir

* Correct libBcrypt

* Further refactor CMake behaviour

* Repair bad comments and update library defines

* Revert to old include directory method

* Implement platform defines

* Add missing include

Mac needs a specific include for defining platform.  Does not compile without this.

Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-17 00:24:16 +01:00
David Markowitz
24dbd3944d
Friends List Overhaul (#630) v103
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container

* add enums

* Add best friends and basic GM support V1

* Add more features

* not online / doesnt exist implementation

Implements the not online and invalid character response codes

* Address players not being removed

Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.

Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.

* Implement proper friends system

Remove debug logs

Track count of best friends

Add best friends list cap of 5

Add config option and best friend update

Add a config option and implement the last missing best friend serialization

Added comments and fixed remove best friend bug

Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.

properties and logs fixes

whoops, had an issue

send reply if already BFFs

Send the correct objectID

I really need to rename these

Fix white space

goon

* Replace queries with unique ptrs

* remove user from player container on deletion

Remove the user from the player container when they delete their character.
2022-07-12 20:36:06 -07:00
Aaron Kimbrell
3865a186a7
Possessor and possessable additions (#619)
* possessor-fixup and possessable additions

* comment and docstring fixes

* fix possessable initialization

* split animation flags into it's own header
remove unnecessary checks
2022-07-08 22:25:15 -05:00
David Markowitz
de5d9182eb
Address items not re-equipping upon exiting build mode (#615)
* Implement Precompiled Headers

* fix cmake

* Fix modular builds not returning parts

Modular builds would not search inventory A for their corresponding item and by default would only look in the models bag.  This PR forces the item to be looked for in the inventory its coming from (inventoryA) as a second resort before doing the final search in the default inventory of the item.

Tested modular building a car and a rocket and when replacing parts the part that was already placed was returned to the inventory correctly.

* Push equipped items upon entering build mode

Fixes an issue where leaving build mode anywhere would not re-equip your items.  This also implements the feature to set your stats back to full, as was done in the live game.

Tested exiting build mode on a property with full venture gear and all gear was re-equipped and stats were set to the expected values.
2022-07-06 01:30:13 -07:00
David Markowitz
8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00
David Markowitz
cc25ec0151
Add Venture Vision Behavior (#609)
Add the Venture Vision behavior and associated functionality.  Pet digs still do not show up however.

The Kit bonus for factions have been tested and properly grant and take away the buff when it is casted and uncasted.  Tested as well using multiple Venture Vision behaviors at once and the vision only went away when there were zero equipped at once.

Remove extra includes

Convert to Tabs

Remove extra forward declaration
2022-07-04 21:48:56 -07:00
David Markowitz
8a54e7ccd2
Implement Precompiled Headers (#591)
When applied, this will speed up compile times dramatically.
2022-07-04 15:24:45 -07:00
jumpy-badger
eaa962f265
Add Aarch64 support (#231)
* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* remove extra . in shared library location

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* Rebase on main

* Remove extra git submodule

* Update CMakeLists.txt

* Remove CMakeLists.txt file from mariadb

Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests.  Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs

* Compile on windows

Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists.

* default to 1 job

Default mariadb jobs running in parallel to 1 instead of 4

* Move mariadbcpp.dll file to the expected directory on windows

* Changed plugin

Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory.

* Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created

* Update README

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-03 21:33:05 -07:00
Aaron Kimbrell
1497d9b35a
breakout possessor from char comp (#606)
* breakout possessor from char comp
Use the correct component for possessor
cleanup scirps that were using possessor improperly
beginnings of mounts

* fix comments
added bounds check
2022-06-29 18:50:24 -05:00
EmosewaMC
2e224cb151 update name
Pets will take imagination by default now
2022-06-18 13:25:34 -07:00
EmosewaMC
2a0616d0e9 Dont take imagination on initial tame 2022-06-18 00:16:00 -07:00
EmosewaMC
0774ab930d inverted config check
Since most people are not regularly updating their config files, this needs to assume the value is disabled rather than enabled.
2022-06-18 00:09:05 -07:00
EmosewaMC
e415d96a9d Added config setting
Added a config setting to allow players to disable pets consuming imagination.  This value defaults to zero as a feature of DLU.
2022-06-18 00:03:27 -07:00
EmosewaMC
35ea3d35ae Add pet imagination draining
Address an issue where pets did not consume imagination when they were spawned.
2022-06-17 23:53:09 -07:00
EmosewaMC
4a39221dd0 Address reviews
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position.  Should the loading of the activator position fail the game will default to the position of the entity.

change delimiter value to hex

Updated the character delimiter used for rebuild_activator settings to use hex

Remove extra parsing of activator position

in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component.  The extra parsing has been removed.

Simplify dirty parent/child info

Simplify the if condition for parent child info.  This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.

get rid of extra parenthesis

Left over extra parenthesis were around these conditions on accident
2022-06-16 08:50:01 -07:00
EmosewaMC
09c459a083 Added comment 2022-06-15 23:17:44 -07:00
EmosewaMC
7dfcd22a2e Properly place build activator
The build activator as a result of the previous changes was spawning at the wrong position.  This commit pulls the activators position from the settings (should they exist) and sets them accordingly.
2022-06-15 22:59:30 -07:00
David Markowitz
50fd27b973
Merge branch 'DarkflameUniverse:main' into selling-fix-bricks 2022-06-12 11:49:17 -07:00
EmosewaMC
81431cfcbd Address bricks selling 1 at a time
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
2022-06-12 11:48:52 -07:00
David Markowitz
7af248feeb
Merge pull request #578 Fix Selling "random" item
Address issue with selling/moving items grabbing a "random" item
2022-06-12 11:43:36 -07:00
EmosewaMC
fbf0b59ff1 Fix item getter for moving items
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
2022-06-12 10:56:01 -07:00
EmosewaMC
30c8326c3e Move owner override
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player.  Tested changes with a team of two players and players were correctly given credit for kills
2022-06-11 20:50:01 -07:00
Aaron Kimbre
c6f871d42b only make teams for minigames
if we have more than one participant
2022-05-27 15:25:57 -05:00
Aaron Kimbrell
e3422ac0c5
Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
David Markowitz
44e17eabca
Merge pull request #559 Properly implement climbable setting for climbables
This shouldn't change anything that was available in live but anything that can be spawned in as climbable is able to be done so now.
2022-05-19 12:38:40 -07:00
Aaron Kimbre
06df15717c maybe fix it 2022-05-19 08:40:50 -05:00
Aaron Kimbre
813aca9d20 resolve comments 2022-05-18 06:36:21 -05:00
Aaron Kimbre
9169d844e2 explicit set to 0 2022-05-17 21:38:36 -05:00
Aaron Kimbre
03a5aa4da0 climbable server side settings 2022-05-17 21:27:08 -05:00
Aaron Kimbre
ca55fccb27 remove cdclient include 2022-05-17 10:20:36 -05:00
Aaron Kimbre
81af1f382e get zones from settings 2022-05-17 10:18:50 -05:00
Aaron Kimbre
ec207838d4 Proper Rocket Holding
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players
2022-05-08 19:57:36 -05:00
David Markowitz
24745c2e7a
Merge pull request #541 Implement the LUP Rocket Launch Component
Implemented the LUP Rocket Launch Component and makes its UI live accurate
2022-05-06 11:54:32 -07:00
David Markowitz
8601976498
Merge pull request #544 address Elephant precondition
Pet Components now read in their preconditions from their settings (if they have any).  Mainly fixes just elephants not taking peanuts.
2022-05-06 04:15:13 -07:00
Aaron Kimbre
b11b516641 fix Java doc comments
removed unused param
2022-05-04 19:26:56 -05:00
Aaron Kimbre
ad5c679d2d Styling edits 2022-05-04 18:24:28 -05:00
Aaron Kimbre
e81acb4c67 Client handles rocket being unequiped
when closing the dialog
and when launching
2022-05-04 07:50:05 -05:00
Aaron Kimbre
aa212ae6d8 Add precondition check 2022-05-03 22:38:49 -05:00
Aaron Kimbre
bd3e8aee51 Implement Rocket Launch Lup Component 2022-05-03 15:05:29 -05:00
EmosewaMC
6b409303af Update RebuildComponent.h
Quickbuilds jump fix

Corrected an error where the builder was erronously changed to an empty lwoobjid when a quickbuild was completed, causing the builds to no longer jump on completion (if configured to do so.)  Packet captures from live show that we do not want to get rid of the builder during resetting or during completion of the build so the file has been changed to not clear the builder in those cases.
2022-05-02 22:50:28 -07:00
David Markowitz
16b108f69c
Merge pull request #522 from EmosewaMC/vendor-refresh
Added vendor refreshing
2022-04-27 13:21:59 -07:00
EmosewaMC
b713b94841 Added Loot Buff Behavior
Added functions and methods to support the pickup radius.  Functionality includes:
Corrected serialization for ControllablePhysicsComponent which correctly serializes the pickup radius to the client.
A method to add the pickup radius to the list of active pickup radii the component has.
A method to remove and re-calculate the largest active radii the component currently has.

Tested equipping all variations of the LootBuff behavior (passive skills, items, item skills) and all functioned as intended.  Tested equipping multiple items with a loot buff and then unequipping them in different orders.  Tested adding pickup radii of different values and the server correctly adjusted the pickup radius to the largest one currently equipped.
2022-04-27 12:40:43 -07:00
EmosewaMC
843a5b39c0 Vendor refresh change
Changed vendor refresh to happen as soon as it is able to.
2022-04-27 01:35:46 -07:00
EmosewaMC
fa7c4d9c27 added comments 2022-04-26 15:26:30 -07:00
EmosewaMC
cacf4fcd97 corrected serialization 2022-04-26 15:23:29 -07:00
EmosewaMC
5afeb265cd Updated vendor component
Fixed a few issues in VendorComponent.
- Corrected serialization to only happen on construction.
- Added functionality to refresh the vendor based on info from the vendor component table
- some whitespaceing inconsistencies.
- Sorted includes.
Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory.
2022-04-26 03:41:16 -07:00
EmosewaMC
4117ceb6c1 Skill Tasks changes
Addressed an issue where the Spinjitzu Initiate achievement would not progress.  This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress.  Tested mission 1935 and 1139 and both missions progressed and completed as intended.
2022-04-25 03:25:07 -07:00
David Markowitz
58d2cee984
Merge pull request #516 from EmosewaMC/isPlayer-changes
Live accurate item loot sources
2022-04-24 18:56:49 -07:00
EmosewaMC
2e29dce77c removed logs 2022-04-24 17:27:25 -07:00
EmosewaMC
e56732184f commit 2022-04-24 17:26:05 -07:00
EmosewaMC
dc770299d1 removed debug logs 2022-04-23 22:22:21 -07:00
EmosewaMC
7a051afd97 loot source for item drops
Added support for Items to have a loot source attached to them when dropped or rolled.  This fixes the issue where achievements would give the item before it appeared in the achievement window.
2022-04-23 20:35:34 -07:00
EmosewaMC
ceab229a63 Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
2022-04-23 20:32:31 -07:00
EmosewaMC
a4d934913c added lootsource send in GM
WIP commit
2022-04-23 05:13:06 -07:00
EmosewaMC
0eece14b68 Vendor buyback inventory
Fixed vendor buyback inventory so it properly scrolls when the player adds enough items to it.
2022-04-23 04:16:10 -07:00
Majo
a3331d009d
Fix solo_racing for Frostburgh's Space Blizzard Racetrack 2022-04-19 12:33:57 +02:00
Aaron Kimbrell
263b019262
Merge branch 'main' into Frostburgh 2022-04-18 23:35:40 -05:00
Aaron Kimbre
6933b2c301 case for putting you back into FB when leavign space blizzard 2022-04-18 23:33:09 -05:00
EmosewaMC
5691df9009 Fixed Racing Mission
* Try, Try Again achievement now progresses when the player gets last place in a race of 3 or more players, or when solo racing is enabled.
* Race Series 1 mission from Velocity Lane now progresses correctly.
2022-04-18 01:04:29 -07:00
EmosewaMC
a32c5a2f3c Vault corrections 2022-04-13 01:50:06 -07:00
David Markowitz
e92cdc4f14
Merge pull request #493 from EmosewaMC/ugh
Pets no longer cause client hitches in Nimbus Station and Forbidden Valley
2022-04-11 14:35:57 -07:00
EmosewaMC
1e514a8b61 more specific logging 2022-04-09 18:48:13 -07:00
EmosewaMC
96f1c0a709 Fixed skills proxies 2022-04-08 20:20:42 -07:00
David Markowitz
92d36496df
Merge pull request #490 from EmosewaMC/macos_compilation_warnings
Resolved MacOS (and possibly ARM?) compilation warnings
2022-04-07 12:09:37 -07:00
David Markowitz
9b6caef6b5
Merge pull request #487 from EmosewaMC/quickbuild-fixes
Added a GM send after QB complete
2022-04-07 09:48:40 -07:00
EmosewaMC
7030d937b1 dirty bit 2022-04-06 22:24:50 -07:00
EmosewaMC
e73793c1a3 removed unnccessary work 2022-04-06 22:21:54 -07:00
EmosewaMC
5eb801eb12 uses number of bricks now 2022-04-06 22:21:29 -07:00
EmosewaMC
9d79fc3d2e resolved MacOS compilation warnings 2022-04-05 05:11:06 -07:00
EmosewaMC
ec463dd4c8 Added a GM send after QB complete 2022-04-01 04:14:28 -07:00
David Markowitz
acbd46afcb
Removed debug log 2022-03-31 20:55:47 -07:00
EmosewaMC
8379fba079 added initializer 2022-03-31 18:46:56 -07:00
EmosewaMC
4bc5c8194f Added reputation tracker in charxml 2022-03-31 18:18:13 -07:00
EmosewaMC
450bebc8a2 i am a big dum 2022-03-31 14:11:43 -07:00
EmosewaMC
33b16a56e3 Added a save and fixed a crash
If am item were to be added to properties_contents and an item with that Primary Key already existed, the world would crash.  This addresses this.
2022-03-30 22:51:09 -07:00
EmosewaMC
aed0ecc9fc removed newline 2022-03-30 22:05:09 -07:00
EmosewaMC
0561f60031 Added negative checks 2022-03-30 21:58:59 -07:00
EmosewaMC
e66421d34f clarified variable name 2022-03-30 21:58:43 -07:00
EmosewaMC
8462068a05 clarified variable names, used encapsulation 2022-03-30 21:33:25 -07:00
EmosewaMC
8a8b5b4f44 removed new line 2022-03-30 21:18:29 -07:00
EmosewaMC
bc7c543530 removed debug log 2022-03-30 21:15:50 -07:00
EmosewaMC
f22dab0f72 unapproved properties render correctly 2022-03-30 21:12:22 -07:00
EmosewaMC
002025231e Semantics 2022-03-30 20:33:50 -07:00
EmosewaMC
061d2b394c on the fly property moderating notifications 2022-03-30 20:33:37 -07:00
EmosewaMC
f72c2dcaa5 Merge branch 'property-fixes' of https://github.com/EmosewaMC/DarkflameServer into property-fixes 2022-03-30 18:38:43 -07:00
David Markowitz
6b759ff54e
Merge branch 'DarkflameUniverse:main' into property-fixes 2022-03-30 18:38:07 -07:00
EmosewaMC
04852ac1d9 Removed const 2022-03-30 16:13:21 -07:00
EmosewaMC
5fa0a16302 more options in BuildQuery method 2022-03-30 16:13:01 -07:00
EmosewaMC
4edb428954 next page query now works 2022-03-30 16:12:42 -07:00
EmosewaMC
bd6bdddcde clone ID now based on character data 2022-03-30 00:33:31 -07:00
EmosewaMC
fe334d8739 clarified magic nums 2022-03-30 00:20:26 -07:00
EmosewaMC
69cc265fea added performance cost initializer 2022-03-30 00:20:15 -07:00
EmosewaMC
17e9fb0d3c Default time is now the current time rather than 0 2022-03-30 00:20:04 -07:00
EmosewaMC
c838f4f422 Added query for friends list next page 2022-03-29 23:59:50 -07:00
EmosewaMC
e244fbccc2 General updates to the property manager
clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if  it even goes here).
2022-03-29 23:49:04 -07:00
EmosewaMC
94e0ef77a9 performance cost is still a float 2022-03-29 19:49:54 -07:00
EmosewaMC
06671b8d66 performance cost is a float 2022-03-29 19:48:34 -07:00
EmosewaMC
82ebdccdb2 Reputation is sent as a float not an int 2022-03-29 14:54:31 -07:00
EmosewaMC
ec9749ab85 flag for are more being worked on 2022-03-29 03:50:41 -07:00
EmosewaMC
9385c33729 grammar and new line 2022-03-29 02:33:15 -07:00
EmosewaMC
7b536ee079 Best friends is 2 not 1 2022-03-29 01:57:23 -07:00
EmosewaMC
0c41026df0 Fixed friendless crash 2022-03-29 01:00:30 -07:00
EmosewaMC
b0d4993344 owner name change 2022-03-28 21:02:46 -07:00
EmosewaMC
35e576a839 fixed moderator issue 2022-03-28 20:53:09 -07:00
EmosewaMC
19e82a5150 more cleanup 2022-03-28 20:51:15 -07:00
EmosewaMC
965d4c7af0 cleaned up file and added helper functions 2022-03-28 19:58:50 -07:00
EmosewaMC
dc74b46e11 off by one moment 2022-03-28 03:58:40 -07:00
EmosewaMC
148c177d27 shortened method 2022-03-28 03:37:12 -07:00
EmosewaMC
54de6c6878 FINALLY WORKING JESUS 2022-03-28 03:24:49 -07:00
EmosewaMC
0a453e9dca working state 2022-03-27 23:46:43 -07:00
EmosewaMC
0a7fd6f79a updates 2022-03-27 20:05:00 -07:00
EmosewaMC
a7cd2f4d9b comments 2022-03-27 15:37:05 -07:00
EmosewaMC
e43517efe6 comments 2022-03-27 15:28:21 -07:00
EmosewaMC
b459790b2f Fixed mission progression 2022-03-27 15:24:24 -07:00
Daniel Seiler
66b7c6522e
Merge pull request #441 from EmosewaMC/ProxyItemFix
Addressed some proxy items granting duplicate skills
2022-03-26 08:17:04 +01:00
Jett
ad52facef7
Merge pull request #452 from EmosewaMC/GMRacingCarFix
Addressed GM Operators not being able to spawn in cars in non-racing worlds
2022-02-21 03:55:28 +00:00
EmosewaMC
1c116fb0c4 Sending rewards works fully 2022-02-20 19:23:17 -08:00
EmosewaMC
78fbe3c7fe Added support for Windows Native 2022-02-17 03:17:41 -08:00
EmosewaMC
afa38ae890 Added call to GM in CharacterComponent 2022-02-12 21:03:04 -08:00
EmosewaMC
5fbb1e9cc2 removed comments 2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90 Removed comments 2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f backup commit with comments 2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e commit when car work 2022-02-09 21:21:10 -08:00
EmosewaMC
a6ed435038 Added bounds check for proxies 2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772 updated comment 2022-02-06 20:54:03 -08:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI

* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
TheMatt2
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks (#411) 2022-01-24 14:02:56 -08:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
TheMatt2
9dfa401b27 Fix whitespace
Convert to tabs and remove trailing whitespace
2022-01-15 14:02:14 -05:00
TheMatt2
3de3932503 Comply with Xiphoseer required changes.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace 
it with CDClientDatabase::CreatePreppedStmt().

This prevents a developer from accidently using %s, or incorrectly 
passing std::string, and causing a silent error.
2022-01-12 22:48:27 -05:00
TheMatt2
e5f7d164cb Additional SQLite lookup sanitizing.
Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
2022-01-06 21:12:47 -05:00
Jett
c1903ca12d Remove IP Logging 2022-01-06 21:54:48 +00:00
TheMatt2
4796b551ad Additional SQLite lookup sanitizing with CDClientDatabase::ExecuteQueryWithArgs() 2022-01-06 16:05:03 -05:00
CodeAX2
a19454f7ae Change destroyable component validator to properly check friends 2022-01-04 11:11:23 -07:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
CodeAX2
d78b2404e2 Refactor CheckValidity
- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
Jacob Hofer
1ddf7d1f94 Fix for Area of Affect Behaviors targeting incorrect entities 2022-01-02 20:37:03 +00:00
m888r
14fc049ea0
Damage Buff source fix - inventor beehive bug (#306)
* add HandleUnmanaged overload to account for skill source

* add source to buff damage skill call to credit players for kills

* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
2022-01-01 01:46:05 -08:00
EmosewaMC
6aad799f95 Updated variable names
Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
Jett
9440af0d67 Repaired some bugs
- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
EmosewaMC
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b fixed bug where smashedTimes counter cont incremented at the beginning of a race 2021-12-17 17:37:03 +01:00
Unknown
c060b01037 fix undeleted dpEntity after enemy smashed
could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
Jett
c8991666d2 Potential solution 2021-12-11 10:46:45 +00:00
Jett
6500b62c52 Minifig editing 2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac to improve (broken) 2021-12-09 21:06:01 +00:00
Matthew Day
50512cdef8 Fix spelling 2021-12-09 03:17:08 -06:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00