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	Implement Precompiled Headers
This commit is contained in:
		| @@ -96,7 +96,7 @@ if (__include_backtrace__ AND __compile_backtrace__) | ||||
|  | ||||
|     link_directories(${backtrace_SOURCE_DIR}/.libs/) | ||||
|     include_directories(${backtrace_SOURCE_DIR}) | ||||
| endif(__include_backtrace__) | ||||
| endif() | ||||
|  | ||||
| endif() | ||||
| endif(UNIX) | ||||
| @@ -331,6 +331,35 @@ ${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.cpp | ||||
| ${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.c | ||||
| ) | ||||
|  | ||||
| file( | ||||
|     GLOB HEADERS_DDATABASE | ||||
|     LIST_DIRECTORIES false | ||||
|     ${PROJECT_SOURCE_DIR}/dDatabase/*.h | ||||
|     ${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h | ||||
|     ${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h | ||||
| ) | ||||
|  | ||||
| file( | ||||
|     GLOB HEADERS_DZONEMANAGER | ||||
|     LIST_DIRECTORIES false | ||||
|     ${PROJECT_SOURCE_DIR}/dZoneManager/*.h | ||||
| ) | ||||
|  | ||||
| file( | ||||
|     GLOB HEADERS_DCOMMON | ||||
|     LIST_DIRECTORIES false | ||||
|     ${PROJECT_SOURCE_DIR}/dCommon/*.h | ||||
| ) | ||||
|  | ||||
| file( | ||||
|     GLOB HEADERS_DGAME | ||||
|     LIST_DIRECTORIES false | ||||
|     ${PROJECT_SOURCE_DIR}/dGame/Entity.h  | ||||
|     ${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h | ||||
|     ${PROJECT_SOURCE_DIR}/dGame/EntityManager.h | ||||
|     ${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h | ||||
| ) | ||||
|  | ||||
| # Source Code for dNet | ||||
| file( | ||||
| GLOB SOURCES_DNET | ||||
| @@ -406,6 +435,33 @@ add_executable(AuthServer ${SOURCES_AUTH}) | ||||
| add_executable(MasterServer ${SOURCES_MASTER}) | ||||
| add_executable(ChatServer ${SOURCES_CHAT}) | ||||
|  | ||||
| # Add out precompiled headers | ||||
| target_precompile_headers( | ||||
|     dGame PRIVATE  | ||||
|     ${HEADERS_DGAME} | ||||
| ) | ||||
|  | ||||
| target_precompile_headers( | ||||
|     dZoneManager PRIVATE  | ||||
|     ${HEADERS_DZONEMANAGER} | ||||
| ) | ||||
|  | ||||
| # Need to specify to use the CXX compiler language here or else we get errors including <string>. | ||||
| target_precompile_headers( | ||||
|     dDatabase PRIVATE  | ||||
|     "$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>" | ||||
| ) | ||||
|  | ||||
| target_precompile_headers( | ||||
|     dCommon PRIVATE | ||||
|     ${HEADERS_DCOMMON} | ||||
| ) | ||||
|  | ||||
| target_precompile_headers( | ||||
|     tinyxml2 PRIVATE | ||||
|     "$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>" | ||||
| ) | ||||
|  | ||||
| # Target libraries to link to: | ||||
| target_link_libraries(WorldServer dCommon) | ||||
| target_link_libraries(WorldServer dChatFilter) | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef BEHAVIORSLOT_H | ||||
| #define BEHAVIORSLOT_H | ||||
|  | ||||
| enum class BehaviorSlot | ||||
| { | ||||
| 	Invalid = -1, | ||||
| @@ -9,3 +12,5 @@ enum class BehaviorSlot | ||||
| 	Head, | ||||
| 	Consumable | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef INVENTORYCOMPONENT_H | ||||
| #define INVENTORYCOMPONENT_H | ||||
|  | ||||
| #include <map> | ||||
| #include <stack> | ||||
|  | ||||
| @@ -445,3 +448,5 @@ private: | ||||
|      */ | ||||
| 	void UpdatePetXml(tinyxml2::XMLDocument* document); | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef PROPERTYSELECTQUERY_H | ||||
| #define PROPERTYSELECTQUERY_H | ||||
|  | ||||
| #include "Entity.h" | ||||
|  | ||||
| class PropertySelectQueryProperty final | ||||
| @@ -24,3 +27,5 @@ public: | ||||
|     float PerformanceCost = 0;                      // The performance cost of the property | ||||
|     uint32_t PerformanceIndex = 0;                  // The performance index of the property?  Always 0? | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef INVENTORY_H | ||||
| #define INVENTORY_H | ||||
|  | ||||
| #include <map> | ||||
| #include <vector> | ||||
|  | ||||
| @@ -182,3 +185,5 @@ private: | ||||
|      */ | ||||
| 	static std::vector<LOT> m_GameMasterRestrictedItems; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef MISSION_H | ||||
| #define MISSION_H | ||||
|  | ||||
| #include <vector> | ||||
| #include <string> | ||||
|  | ||||
| @@ -259,3 +262,5 @@ private: | ||||
|      */ | ||||
| 	std::vector<MissionTask*> m_Tasks; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,8 +1,13 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef MISSIONLOCKSTATE_H | ||||
| #define MISSIONLOCKSTATE_H | ||||
|  | ||||
| enum class MissionLockState : int | ||||
| { | ||||
| 	MISSION_LOCK_LOCKED, | ||||
| 	MISSION_LOCK_NEW, | ||||
| 	MISSION_LOCK_UNLOCKED, | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef MISSIONTASK_H | ||||
| #define MISSIONTASK_H | ||||
|  | ||||
| #include "CDMissionTasksTable.h" | ||||
| #include "MissionTaskType.h" | ||||
| #include "dCommonVars.h" | ||||
| @@ -180,3 +183,5 @@ private: | ||||
|      */ | ||||
| 	void CheckCompletion() const; | ||||
| }; | ||||
|  | ||||
| #endif  | ||||
|   | ||||
| @@ -1,5 +1,8 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef MISSIONTASKTYPE_H | ||||
| #define MISSIONTASKTYPE_H | ||||
|  | ||||
| //! An enum for mission task types | ||||
| enum class MissionTaskType : int { | ||||
|     MISSION_TASK_TYPE_UNKNOWN = -1,                     //!< The task type is unknown | ||||
| @@ -24,3 +27,5 @@ enum class MissionTaskType : int { | ||||
|     MISSION_TASK_TYPE_PLACE_MODEL = 25,                //!< A task for picking up a model | ||||
|     MISSION_TASK_TYPE_VISIT_PROPERTY = 30               //!< A task for visiting a property | ||||
| }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <cstdint> | ||||
|  | ||||
| /* | ||||
|  * Collision Groups | ||||
|  */ | ||||
|   | ||||
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