mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Possessor and possessable additions (#619)
* possessor-fixup and possessable additions * comment and docstring fixes * fix possessable initialization * split animation flags into it's own header remove unnecessary checks
This commit is contained in:
parent
22b2516107
commit
3865a186a7
@ -664,7 +664,6 @@ enum ePlayerFlags {
|
||||
NJ_WU_SHOW_DAILY_CHEST = 2099
|
||||
};
|
||||
|
||||
|
||||
//======== FUNC ===========
|
||||
|
||||
template<typename T>
|
||||
|
44
dCommon/eAninmationFlags.h
Normal file
44
dCommon/eAninmationFlags.h
Normal file
@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EANINMATIONFLAGS__H__
|
||||
#define __EANINMATIONFLAGS__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eAnimationFlags : uint32_t {
|
||||
IDLE_INVALID = 0, // made up, for internal use!!!
|
||||
IDLE_BASIC,
|
||||
IDLE_SWIM,
|
||||
IDLE_CARRY,
|
||||
IDLE_SWORD,
|
||||
IDLE_HAMMER,
|
||||
IDLE_SPEAR,
|
||||
IDLE_PISTOL,
|
||||
IDLE_BOW,
|
||||
IDLE_COMBAT,
|
||||
IDLE_JETPACK,
|
||||
IDLE_HORSE,
|
||||
IDLE_SG,
|
||||
IDLE_ORGAN,
|
||||
IDLE_SKATEBOARD,
|
||||
IDLE_DAREDEVIL,
|
||||
IDLE_SAMURAI,
|
||||
IDLE_SUMMONER,
|
||||
IDLE_BUCCANEER,
|
||||
IDLE_MISC,
|
||||
IDLE_NINJA,
|
||||
IDLE_MISC1,
|
||||
IDLE_MISC2,
|
||||
IDLE_MISC3,
|
||||
IDLE_MISC4,
|
||||
IDLE_MISC5,
|
||||
IDLE_MISC6,
|
||||
IDLE_MISC7,
|
||||
IDLE_MISC8,
|
||||
IDLE_MISC9,
|
||||
IDLE_MISC10,
|
||||
IDLE_MISC11,
|
||||
IDLE_MISC12
|
||||
};
|
||||
|
||||
#endif //!__EANINMATIONFLAGS__H__
|
@ -208,8 +208,9 @@ void Entity::Initialize()
|
||||
m_Components.insert(std::make_pair(COMPONENT_TYPE_ZONE_CONTROL, nullptr));
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE) > 0) {
|
||||
m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this)));
|
||||
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE);
|
||||
if (possessableComponentId > 0) {
|
||||
m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODULE_ASSEMBLY) > 0) {
|
||||
|
@ -1,51 +1,43 @@
|
||||
#include "PossessableComponent.h"
|
||||
|
||||
#include "PossessorComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Item.h"
|
||||
|
||||
PossessableComponent::PossessableComponent(Entity* parent) : Component(parent)
|
||||
{
|
||||
m_Possessor = LWOOBJID_EMPTY;
|
||||
PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent){
|
||||
m_Possessor = LWOOBJID_EMPTY;
|
||||
|
||||
// Get the possession Type from the CDClient
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
|
||||
|
||||
query.bind(1, static_cast<int>(componentId));
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
// Should a result not exist for this default to attached visible
|
||||
if (!result.eof()) {
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 0));
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField(1, 0));
|
||||
} else {
|
||||
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
||||
m_DepossessOnHit = false;
|
||||
}
|
||||
result.finalize();
|
||||
}
|
||||
|
||||
PossessableComponent::~PossessableComponent()
|
||||
{
|
||||
|
||||
}
|
||||
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate);
|
||||
if (m_DirtyPossessable || bIsInitialUpdate) {
|
||||
m_DirtyPossessable = false;
|
||||
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
|
||||
if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
|
||||
|
||||
void PossessableComponent::SetPossessor(LWOOBJID value)
|
||||
{
|
||||
m_Possessor = value;
|
||||
}
|
||||
outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_INVALID);
|
||||
if(m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag);
|
||||
|
||||
LWOOBJID PossessableComponent::GetPossessor() const
|
||||
{
|
||||
return m_Possessor;
|
||||
}
|
||||
|
||||
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags)
|
||||
{
|
||||
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
|
||||
if (m_Possessor != LWOOBJID_EMPTY)
|
||||
{
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write(m_Possessor);
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
}
|
||||
}
|
||||
|
||||
void PossessableComponent::Update(float deltaTime)
|
||||
{
|
||||
|
||||
outBitStream->Write(m_ImmediatelyDepossess);
|
||||
}
|
||||
}
|
||||
|
||||
void PossessableComponent::OnUse(Entity* originator) {
|
||||
PossessorComponent* possessorComponent;
|
||||
if (originator->TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
|
||||
SetPossessor(originator->GetObjectID());
|
||||
possessorComponent->SetPossessable(m_Parent->GetObjectID());
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(originator);
|
||||
}
|
||||
}
|
||||
// TODO: Implement this
|
||||
}
|
@ -3,44 +3,96 @@
|
||||
#include "BitStream.h"
|
||||
#include "Entity.h"
|
||||
#include "Component.h"
|
||||
#include "Item.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
|
||||
/**
|
||||
* Represents an entity that can be controlled by some other entity, generally used by cars to indicate that some
|
||||
* player is controlling it.
|
||||
*/
|
||||
class PossessableComponent : public Component {
|
||||
public:
|
||||
static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSABLE;
|
||||
|
||||
PossessableComponent(Entity* parentEntity);
|
||||
~PossessableComponent() override;
|
||||
public:
|
||||
static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSABLE;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void Update(float deltaTime) override;
|
||||
PossessableComponent(Entity* parentEntity, uint32_t componentId);
|
||||
|
||||
/**
|
||||
* Sets the possessor of this entity
|
||||
* @param value the ID of the possessor to set
|
||||
*/
|
||||
void SetPossessor(LWOOBJID value);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
/**
|
||||
* Returns the possessor of this entity
|
||||
* @return the possessor of this entitythe
|
||||
*/
|
||||
LWOOBJID GetPossessor() const;
|
||||
/**
|
||||
* Sets the possessor of this entity
|
||||
* @param value the ID of the possessor to set
|
||||
*/
|
||||
void SetPossessor(LWOOBJID value) { m_Possessor = value; m_DirtyPossessable = true;};
|
||||
|
||||
/**
|
||||
* Handles an OnUsed event by some other entity, if said entity has a PossessorComponent it becomes the possessor
|
||||
* of this entity
|
||||
* @param originator the entity that caused the event to trigger
|
||||
*/
|
||||
void OnUse(Entity* originator) override;
|
||||
/**
|
||||
* Returns the possessor of this entity
|
||||
* @return the possessor of this entity
|
||||
*/
|
||||
LWOOBJID GetPossessor() const { return m_Possessor; };
|
||||
|
||||
private:
|
||||
/**
|
||||
* Sets the animation Flag of the possessable
|
||||
* @param value the animation flag to set to
|
||||
*/
|
||||
void SetAnimationFlag(eAnimationFlags value) { m_AnimationFlag = value; m_DirtyPossessable = true;};
|
||||
|
||||
/**
|
||||
* Returns the possession type of this entity
|
||||
* @return the possession type of this entity
|
||||
*/
|
||||
ePossessionType GetPossessionType() const { return m_PossessionType; };
|
||||
|
||||
/**
|
||||
* Returns if the entity should deposses on hit
|
||||
* @return if the entity should deposses on hit
|
||||
*/
|
||||
bool GetDepossessOnHit() const { return m_DepossessOnHit; };
|
||||
|
||||
/**
|
||||
* Forcibly depossess the entity
|
||||
*/
|
||||
void ForceDepossess() { m_ImmediatelyDepossess = true; m_DirtyPossessable = true;};
|
||||
|
||||
/**
|
||||
* Handles an OnUsed event by some other entity, if said entity has a Possessor it becomes the possessor
|
||||
* of this entity
|
||||
* @param originator the entity that caused the event to trigger
|
||||
*/
|
||||
void OnUse(Entity* originator) override;
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* @brief Whether the possessor is dirty
|
||||
*/
|
||||
bool m_DirtyPossessable = true;
|
||||
|
||||
/**
|
||||
* @brief The possessor of this entity, e.g. the entity that controls this entity
|
||||
*/
|
||||
LWOOBJID m_Possessor = LWOOBJID_EMPTY;
|
||||
|
||||
/**
|
||||
* @brief The type of possesstion to use on this entity
|
||||
*/
|
||||
ePossessionType m_PossessionType = ePossessionType::NO_POSSESSION;
|
||||
|
||||
/**
|
||||
* @brief Should the possessable be dismount on hit
|
||||
*/
|
||||
bool m_DepossessOnHit = false;
|
||||
|
||||
/**
|
||||
* @brief What animaiton flag to use
|
||||
*
|
||||
*/
|
||||
eAnimationFlags m_AnimationFlag = eAnimationFlags::IDLE_INVALID;
|
||||
|
||||
/**
|
||||
* @brief Should this be immediately depossessed
|
||||
*
|
||||
*/
|
||||
bool m_ImmediatelyDepossess = false;
|
||||
|
||||
/**
|
||||
* The possessor of this entity, e.g. the entity that controls this entity
|
||||
*/
|
||||
LWOOBJID m_Possessor;
|
||||
};
|
||||
|
@ -4,6 +4,14 @@
|
||||
#include "Entity.h"
|
||||
#include "Component.h"
|
||||
|
||||
// possession types
|
||||
enum class ePossessionType : uint8_t {
|
||||
NO_POSSESSION = 0,
|
||||
ATTACHED_VISIBLE,
|
||||
NOT_ATTACHED_VISIBLE,
|
||||
NOT_ATTACHED_NOT_VISIBLE,
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents an entity that can posess other entities. Generally used by players to drive a car.
|
||||
*/
|
||||
@ -22,34 +30,34 @@ class PossessorComponent : public Component {
|
||||
*/
|
||||
void SetPossessable(LWOOBJID value) { m_Possessable = value; m_DirtyPossesor = true; }
|
||||
|
||||
/**
|
||||
* Sets the possesible type that's currently used, merely used by the shooting gallery if it's 0
|
||||
* @param value the possesible type to set
|
||||
*/
|
||||
void SetPossessableType(uint8_t value) { m_PossessableType = value; m_DirtyPossesor = true; }
|
||||
|
||||
/**
|
||||
* Returns the entity that this entity is currently posessing
|
||||
* @return the entity that this entity is currently posessing
|
||||
*/
|
||||
LWOOBJID GetPossessable() const { return m_Possessable; }
|
||||
|
||||
/**
|
||||
* Sets the possesible type that's currently used, merely used by the shooting gallery if it's 0
|
||||
* @param value the possesible type to set
|
||||
*/
|
||||
void SetPossessableType(ePossessionType value) { m_PossessableType = value; m_DirtyPossesor = true; }
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* The ID of the entity this entity is possessing (e.g. the ID of a car)
|
||||
*/
|
||||
LWOOBJID m_Possessable;
|
||||
LWOOBJID m_Possessable = LWOOBJID_EMPTY;
|
||||
|
||||
/**
|
||||
* @brief possessable type
|
||||
*
|
||||
*/
|
||||
uint8_t m_PossessableType;
|
||||
ePossessionType m_PossessableType = ePossessionType::NO_POSSESSION;
|
||||
|
||||
/**
|
||||
* @brief if the possessor is dirty
|
||||
*
|
||||
*/
|
||||
bool m_DirtyPossesor;
|
||||
bool m_DirtyPossesor = false;
|
||||
};
|
||||
|
@ -212,6 +212,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
possessorComponent->SetPossessable(carEntity->GetObjectID());
|
||||
possessorComponent->SetPossessableType(ePossessionType::ATTACHED_VISIBLE); // for racing it's always Attached_Visible
|
||||
}
|
||||
|
||||
// Set the player's current activity as racing.
|
||||
|
@ -95,14 +95,6 @@ void SGCannon::OnActivityStateChangeRequest(Entity *self, LWOOBJID senderID, int
|
||||
Game::logger->Log("SGCannon", "Shooting gallery component is null\n");
|
||||
}
|
||||
|
||||
auto* possessorComponent = player->GetComponent<PossessorComponent>();
|
||||
|
||||
/*if (possessorComponent != nullptr) {
|
||||
possessorComponent->SetPossessable(self->GetObjectID());
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
}*/
|
||||
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
|
||||
if (characterComponent != nullptr) {
|
||||
@ -111,7 +103,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity *self, LWOOBJID senderID, int
|
||||
auto possessor = player->GetComponent<PossessorComponent>();
|
||||
if(possessor) {
|
||||
possessor->SetPossessable(self->GetObjectID());
|
||||
possessor->SetPossessableType(0);
|
||||
possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
|
Loading…
Reference in New Issue
Block a user