Commit Graph

383 Commits

Author SHA1 Message Date
David Markowitz
b683413a60
Remove deps from dNet (#1401) 2024-01-07 08:05:57 +01:00
David Markowitz
2804dc3ec2
fix: make include paths consistent (#1390)
* fix: bad header includes

tests pass

* fix-up more include paths
2024-01-05 06:33:52 -06:00
David Markowitz
870b56fe02
chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes

* Remove debug log
2024-01-05 06:31:22 -06:00
Daniel Seiler
d283bbd1c4
fix: split apart big Cmake libraries (#1381)
* fix: split apart big Cmake libraries

* fix: formatting

* fix: newline

* fix: add quotes
2024-01-03 18:41:46 -06:00
David Markowitz
c7c84c21ef
feat: partially functioning property behavior ui (no saving or loading yet) (#1384)
* Add addstrip handling

add SendBehaviorBlocksToClient serialization
add id generation and auto updating
add behaviorlisttoclient serialization

* fix crash

happened if you added state 0 and 6 and nothing in between

* Section off code

Use proper encapsulation to hide code away and only let specific objects do certain jobs.

* Organize serialization

Section off into operational chunks
Write data at the level most appropriate

* Remove and simplify BlockDefinitions

Remove pointer usage for BlockDefinitions and move to optional.

* ControlBehaviors: Add addaction handling

* re-organization

remove const from return value
change to int from uint
use generic methods to reduce code clutter

* add strip ui position handling

* add split strip functionality

* fix issues

fix an issue where if you were on an empty state, the server would allow you to remain on that state
fix an issue where the ui would not open on the previously opened state
fix an issue where deleting strips in order caused the wrong strips to be deleted

* update how you remove behaviors from models

* Add remove actions and rename

* migrate actions

* update action and rearrange strip

* merge strips

* add and move to inventory

* Remove dead code

* simplify code

* nits and move finish MoveToInventory

constify serialize

further include path fixes

use const, comments

fix amf message

Update ModelComponent.cpp

replace operator subscript with at

* Update ModelComponent.cpp

* Update MigrateActionsMessage.h

* const

* Move to separate translation units

* include amf3

its precompiled, but just in case
2024-01-03 07:34:38 -06:00
David Markowitz
a84ca1f00d
crash and log fix (#1382) 2024-01-03 06:52:11 +00:00
David Markowitz
1941679d27
feat: Bump standard to 20 (#1376)
* Bump to 20

* fix warnings and errors

* thanks RakNet
2024-01-02 07:53:00 +00:00
David Markowitz
4ecb6ae30e
fix: joining lobby twice (#1374) 2023-12-31 00:14:58 -06:00
Aaron Kimbrell
1bdce8384f
fix: LUP Exhibit component type and use delta compression on serialization (#1365)
* fix: component type and use delta compression on serialization

* sorry jett, emo made me do it
2023-12-28 22:24:45 -06:00
Aaron Kimbrell
15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00
Aaron Kimbrell
fddf99946f
chore: make scripted activity derived from activity (#1363)
* chore: make scripted activity derived from activity
this paves the way for other component being properly derived from the activity component

* use a dirty flag instead

* address feedback
2023-12-28 19:11:19 -06:00
jadebenn
ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
David Markowitz
46ac039a3b
fix: mission offering (#1359)
fixes an issue where NPCs would offer the incorrect missions which caused odd blocks.  Consolidated logic for mission offering and removed redundant code.
2023-12-26 15:45:10 -08:00
David Markowitz
81dc4e2216
fix: remove cancelOnLogout handling (#1354) 2023-12-24 08:01:47 -06:00
jadebenn
6de224a2fa
chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup

* update

* update again

* updated to account for feedback
2023-12-23 18:11:00 -06:00
David Markowitz
5e9355b1ff
fix: shooting gallery bugs (#1347)
fix: reset some more vars

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-12-23 17:50:14 +00:00
David Markowitz
c1e8546d48
fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
2023-12-22 23:53:21 -08:00
jadebenn
e2391665b9
imagination costs that equal your capacity no longer abort qbs (#1338) 2023-12-16 19:35:16 -06:00
David Markowitz
24c2361248
fix: achievements counting twice when accepted (#1337)
Tested that new achievements progress exactly once
Tested that already accepted achievements progress as expeected
Tested that tiered achievements only count the progress to the current tier and not the next one as well

Update MissionComponent.cpp
2023-12-16 12:27:14 -06:00
Aaron Kimbre
1f399a7277 chore: rename zonecontrolcomp to minigamecontrolcomp 2023-12-04 20:59:08 -06:00
Aaron Kimbrell
3d85f6639e
chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)
since that is it's true name
and there's another VehiclePhysics component that is simply named that
2023-12-04 09:20:41 -06:00
David Markowitz
731b828c12
properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
David Markowitz
eca87c7257
fix: Buff FX not playing and general BuffComponent improvements (#1296)
* fix: Buff FX not playing

Fixes an issue where buff effects would not play at all.

Tested that frakjaw and maelstrom dagger now play their respective effects when you are effected by them

fix: buffs general improvements

add new arguments

* Remove duplicated code

* fix times and remove buff
2023-12-01 10:12:48 -06:00
David Markowitz
a1f8ab763d
Entity: Fix death behavior of 0 (#1319) 2023-11-25 22:50:28 -06:00
David Markowitz
8a15906885
fix: Racing end of race leaderboards now work (#1317)
* Fix UB in remote input info

Yes i should have made this first
no this wouldnt have happened with rust

* fix end of race leaderboard

Tested that with two players, both players see the others time at the end of the race and all other metrics are shown correctly.

Technically the outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size())); should only be written once but how we do it now it is written as we load players in and this is the cheap option compared to the number of bits we are supposed to waste at the end of races
2023-11-24 01:46:26 -08:00
David Markowitz
fd20baaf09
Fix UB in remote input info (#1316)
Yes i should have made this first
no this wouldnt have happened with rust
2023-11-23 05:48:06 -06:00
Aaron Kimbrell
df83f0d847
feat: Reward codes (#1308)
* feat: reward codes
this is for giving rewards across characters as the did in live.
Tested that the default config works
Tested that all claim codes work
Tested that saving and loading claim codes work
Tested that mail sends correctly

* newlines

* include array

* delete cascade

* newline

* address feedback
2023-11-21 18:05:15 -08:00
David Markowitz
1a199151da
Remove std::couts littered throughout the base (#1313) 2023-11-21 18:04:23 -08:00
David Markowitz
7f623d358c
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace

* Database: Use base class and getter

* Database: Move files around

* Database: Add property Management query

Database: Move over user queries

Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0

Database: Add ugc model getter

Hey it works, look I got around the mariadb issue.

Database: Add queries

Database: consolidate name query

Database: Add friends list query

Update name of approved names query

Documentation

Database: Add name check

Database: Add BFF Query

Database: Move BFF Setter

Database: Move new friend query

Database: Add remove friend queries

Database: Add activity log

Database: Add ugc & prop content removal

Database: Add model update

Database: Add migration queries

Database: Add character and xml queries

Database: Add user queries

Untested, but compiling code

Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name

Database: constify function arguments

Database: Add pet queries

* Database: Move property model queries

Untested.  Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property

* Property: Move stale reference deletion

* Database: Move performance update query

* Database: Add bug report query

* Database: Add cheat detection query

* Database: Add mail send query

* Untested code

need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs

* Update CDComponentsRegistryTable.h

Database: Rename and add further comments

Datavbase: Add comments

Add some comments

Build: Fix PCH directories

Database: Fix time

thanks apple

Database: Fix compiler warnings

Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string

Update CDTable.h

Property: Update queries to use mapId

Database: Reorganize

Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure

Folders: Rename to GameDatabase

MySQL: Remove MySQL Specifier from table

Database: Move Tables to Interfaces

Database: Reorder functions in header

Database: Simplify property queries

Database: Remove unused queries

Remove extra query definitions as well

Database: Consolidate User getters

Database: Comment logs

Update MySQLDatabase.cpp

Database: Use generic code

Playkey: Fix bad optional access

Database: Move stuff around

WorldServer: Update queries

Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads

Database: Add auth queries

I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game

Database: Add donation query

Database: add objectId queries

Database: Add master queries

Database: Fix mis-named function

Database: Add slash command queries

Mail: Fix itemId type

CharFilter: Use new query

ObjectID: Remove duplicate code

SlashCommand: Update query with function

Database: Add mail queries

Ugc: Fix issues with saving models

Resolve large scope blocks as well

* Database: Add debug try catch rethrow macro

* General fixes

* fix play key not working

* Further fixes

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-17 18:47:18 -06:00
David Markowitz
f59ca8b1da
fix: Ugc model pickup (#1275)
* Ugc: Make it so we dont bin the model

Users must dismantle the model as opposed to accidentally picking it up in model mode

* Fix editing model in brick mode

* PropEntrance: Remove debug log
2023-11-15 19:32:17 -06:00
Aaron Kimbrell
8cd5bf7b8d
feat: implement consume item behavior (#1098)
* feature: implement consume item behavior

* Cleanup

* tested with skill 456 and fixed some things

* remove logs
2023-11-14 19:38:52 -06:00
Aaron Kimbrell
8a9883c224
feat: use more zoneTable options (#1273)
* feat: use more zoneTable options

Allow setting framrate for the zone
Allow setting if pets are allowed in the zone
Allow setting if mounts are allowed in a zone
Allow disabling saving location to a zone

* address feedback
2023-11-14 07:02:17 -06:00
jadebenn
68e5737b74
Fix: Pets can no longer dig treasure without completing Bella Pepper's "Lost Tags" mission (#1287)
* Added mission check to pet digs

* Little formatting change

* More formatting clean-up
2023-11-13 02:41:27 -08:00
jadebenn
411dce7457
Adding damage cooldown/"invincibility frames" as in Live (#1276)
* Added cooldown handling

* Made most of the logs hidden outside of debug mode

* removed weird submodule

* kill this phantom submodule

* updated to reflect reviewed feedback

* Added IsCooldownImmune() method to DestroyableComponent

* friggin typo

* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests

* add trailing linebreak

* another typo :(

* flipped cooldown test order (not leaving immune)

* Clean up comment and add DestroyableComponent test
2023-11-12 05:53:03 -06:00
David Markowitz
ae349d6b15
feat: Add isolated and simplified path to add components (#1204)
* Components: Make ComponentType inline

Prevents the next commits ODR violation

* Components: Add new components

* Entity: Add headers

inline script component ComponentType

* Components: Flip constructor argument order

Entity comes first always

* Entity: Add generic AddComponent

Allows for much easier adding of components and is error proof by not allowing the user to add more than 1 of a specific component type to an Entity.

* Entity: Migrate all component constructors

Move all to the new variadic templates AddComponent function to reduce clutter and ways the component map is modified.
The new function makes no assumptions.  Component is assumed to not exist and is checked for with operator[].  This will construct a null component which will then be newed if the component didnt exist, or it will just get the current component if it does already exist.  No new component will be allocated or constructed if the component already exists and the already existing pointer is returned instead.

* Entity: Add placement new

For the case where the component may already exist, use a placement new to construct the component again, it would be constructed again, but would not need to go through the allocator.

* Entity: Add comments on likely new code

* Tests: Fix tests

* Update Entity.cpp

* Update SGCannon.cpp

* Entity: call destructor when re-constructing

* Update Entity.cpp

Update Entity.cpp

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-10-22 20:08:49 -05:00
David Markowitz
5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
ba91058736
Destroyable: Fix animated deaths (#1227)
Fixes #1222

addresses an issue where the death behavior of a destructible component was not being respected and enemies with destroyable components that had special death animations were not able to play the animation on death.  This pr adds in the hardcoded constant the client uses for the same metric of 12 seconds.

Tested that claiming Nimbus Rock and completing the property guards mission allows him to vacuum away and then network the destruction packet 12 seconds later.
2023-10-18 09:17:57 -05:00
David Markowitz
e4cae35edb
PhantomPhysics: Fix gravity (#1221)
Fix gravity not being adjusted when colliding with a phantom physics object

Tested that while on moonbase, the players gravity is no longer reset to 1 when they change their cheat info.
2023-10-16 07:55:57 -05:00
David Markowitz
c6087ce77a
perf: Loot memory savings (#1165)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Huge loot namespace rework

- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board

* cache rebuild matrix

* Database: move reading to own function

Also change name of cache to PascalCase

* Database: Move common function rading
2023-10-09 15:33:22 -05:00
Aaron Kimbrell
570c597148
WIP (#1203) 2023-10-09 15:20:56 -05:00
David Markowitz
ad003634f4
chore: Physics Component abstraction and addition of tests (#1159)
* Make serialize actually virtual

yep

* Abstract to PhysicsComponent

Move shared functionality of all physics related classes to a base class.

Tested that there were no failed to unserialize errors when in main gameplay in Gnarled Forest or in a race.

Tested that 2 players were able to see each other in the above scenarios just fine as well.

* Update PhantomPhysicsComponent.cpp

* Add SimplePhysicsTest

* Add construction test

* Update SimplePhysicsComponentTests.cpp

* remove flags and fix override

* Update VendorComponent.h
2023-10-09 15:19:38 -05:00
Aaron Kimbrell
d8ac148cee
refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging

* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit

* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live

* remove debuging longs and remove oopsie

* address feedback

* make log more useful

* make filter more flat

* Add some more checks to filter targets
add pvp checks to isenemy

* fix typing

* Add filter target to TacArc and update filter target

* fix double declaration

* Some debugging logs

* Update TacArc reading

* make log clearer

* logs

* Update TacArcBehavior.cpp

* banana

* fix max targets

* remove extreanous parenthesesuuesdsds

* make behavior slot use a real type

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-09 15:18:51 -05:00
TAHuntling
288991ef49
fix: Players are able to join a race without having a race car (#1149)
* Fixed Scrapped Racecar Stuck Issue

Changed RacingControlComponent to boot players back to the hub world when trying to race after dismantling a vehicle.

* Modified OnPlayerLoaded to fix Vehicle Inventory issue

* Change 3

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-08 19:38:48 -05:00
David Markowitz
74cc4176e1
Update RigidbodyPhantomPhysicsComponent.h (#1213) 2023-10-08 15:58:47 -05:00
Aaron Kimbrell
08020cd86d
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
Aaron Kimbrell
ca78a166d9
fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
Aaron Kimbrell
d893ecddeb
Renamed RocketLaunchLUP to MultiZoneEntrance (#1185) 2023-08-18 14:14:40 -05:00
David Markowitz
5eca25e42a
refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Update CDBehaviorParameterTable.cpp
2023-08-10 23:27:40 -05:00
David Markowitz
2cc13c6499
chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual

* fix serialize and make update virutal

* Update VendorComponent.h

* Remove flag var

* Update SoundTriggerComponent.h

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-10 14:33:15 -07:00
Aaron Kimbrell
cefdfc696a
fix: Implement proper Sound trigger component serialization (#1160)
* cleanup

* more cleanup and fully implement the sound trigger
and racing sound trigger

* more cleanup, and better defaults

* fixes and tested

* update initializor for guid and when to load sound guids

* make racing sound trigger it's own component

* fix type

* Remove global
move serializes

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-08-06 15:38:12 -05:00
Aaron Kimbrell
a29253d2f0
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
2023-08-03 21:44:03 -05:00
David Markowitz
d8a5fd49a4
chore: Small movementAiComponent cleanup (#1145)
* rename and cleanup file

* more

* fix broken function

* Further naming fixes

t

Revert "Further naming fixes"

This reverts commit 057189982ba56788d48f9265d815e6c562ba6328.

* next step

* undo all testing changes

* minor tweaks
2023-08-03 21:38:04 -05:00
David Markowitz
208ed02158
Fix incorrect kick out of rebuilds (#1120) 2023-08-03 21:37:27 -05:00
Aaron Kimbrell
c2b4aa4026
refactor: Vendor inventory loading (#1163)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* address feedback

* fix newline

* oops

* remove header

* fix default and const for

* he said make it a reference too, not just const
2023-08-03 05:51:52 -05:00
Gie "Max" Vanommeslaeghe
d1316cfc9f
Merge pull request #1107 from EmosewaMC/first-draft-leaderboard-re-write
feat: Leaderboards
2023-07-24 00:29:17 +02:00
TAHuntling
54454973a1
Distance for pet digs increased slightly to help with navmesh issues (#1151) 2023-07-22 02:49:23 -07:00
David Markowitz
887e2a25f0 Fix race score bugs
num wins serialized properly
scores are saved and num wins and times played are incremented properly
2023-07-21 23:18:51 -07:00
David Markowitz
34392932b3 Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
David Markowitz
0c0f7216a1 Merge branch 'main' into pr/1107 2023-07-21 19:38:59 -07:00
TAHuntling
342da56678
Added Player Rewards for Solo Racing (#1150)
* Added Player Rewards for Solo Racing

* Fixed Dual PlayersRating multiplication

* Checking for solo player fixed

* Another change to fix issues
2023-07-21 19:37:31 -05:00
David Markowitz
3e3148e910
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace

* Destroy logger last
2023-07-17 17:55:33 -05:00
David Markowitz
080a833144
Convert BrickDatabase to namespace (#1142)
* Convert BrickDatabase to namespace

This did not need to be a class.

* Fix linker errors

* convert to anonymous namespace

so the cache is unmodifiable outside the brickcache

* Move to lower scope level and remove log
2023-07-17 17:55:25 -05:00
David Markowitz
455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00
Aaron Kimbrell
9375c36c7b
fix: remove hardcoded rotations now that vehicles orient correctly (#1132) 2023-07-03 11:58:49 -05:00
David Markowitz
45256a0338 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-06-21 21:48:22 -07:00
David Markowitz
d340874284 more bug fixing
- fix weekly leaderboards
- fix ag classic vs dlu scoring
- fix sorting for survival ns
- fix sorting for racing
2023-06-21 19:46:01 -07:00
David Markowitz
132d31d3ab
Fix vehicle serialization during races (#1122)
* Fix vehicle serialization during races

- Add missing frame stats reading
- correct the inversion of rotation
- correct serialization order
- use proper dirty flags

Tested that racers are no longer sideways on certain vertical slopes and stay in sync throughout the whole race.

* Update ClientPackets.cpp

* Update ClientPackets.cpp

* Update VehiclePhysicsComponent.h
2023-06-20 09:19:21 -05:00
David Markowitz
2d31b7e4bb
Fix incorrect serialization of SendTeleport (#1121)
* Fix incorrect serialization of SendTeleport

- Fixes all incorrect teleports in the game
- remove hacks in mast teleport
- ...
- ......

Update GameMessages.cpp

* Remove stupid argument

there got it all out

* remove extra true
2023-06-18 00:00:36 -07:00
David Markowitz
f46bc33dd4
Fix prereq bug (#1118) 2023-06-17 19:20:05 -05:00
David Markowitz
2a0f63c0a1
Fix all smashables not playing animations (#1112)
Fixes an issue where most smashables did not explode into bricks upon death.  This included anything that was spawned or didnt have the flag is_smashable set.
Tested that in races, all objects smash into bricks
Tested that the player properly explodes in their car if they crash
Tested that Shooting Gallery plays the special smash animation when a ship is smashed
Tested that all spawned objects play smash animations

* Fix warning, Fix modular assembly not smashing

* Rename variable to correct name
2023-06-14 15:44:22 -07:00
David Markowitz
259f0c8371 Working in game again
hooray
2023-06-05 04:10:59 -07:00
David Markowitz
59d7121978 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-06-05 02:04:14 -07:00
David Markowitz
8ae1e1bc6b
Fix: remove ability to buy items from a vendor if they don't sell said item (#1105) 2023-06-03 00:40:46 -07:00
EmosewaMC
a43e03255c It compiles at least now 2023-05-30 04:38:19 -07:00
EmosewaMC
a595347211 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-05-30 04:11:53 -07:00
EmosewaMC
0107d05d55 draft 2023-05-30 04:11:37 -07:00
David Markowitz
8a065ad074 Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
David Markowitz
4fe335cc66
Refactor: Amf3 implementation (#998)
* Update AMFDeserializeTests.cpp

Redo Amf3 functionality

Overhaul the whole thing due to it being outdated and clunky to use

Sometimes you want to keep the value

Update AMFDeserializeTests.cpp

* Fix enum and constructors

Correct enum to a class and simplify names.
Add a proper default constructor

* Update MasterServer.cpp

* Fix bugs and add more tests

* Refactor: AMF with templates in mind

- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability

Refactor: Convert AMF implementation to templates

- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase

* Fix compiler errors

* Check for null first

* Add specialization for const char*

* Update tests for new template specialization

* Switch BitStream to use references

* Rename files

* Check enum bounds on deserialize

I did this on a phone
2023-05-13 17:22:00 -05:00
Aaron Kimbrell
739eae5244
feature: Implement FallSpeedBehavior (#1084)
* Hacky FallSpeedBehavior

* Fixup

* Make it more robust like speedboost
add check for default
Fix error in GetActiveSpeedboosts

* simplify and address feedback
2023-05-13 09:30:59 -05:00
Gie "Max" Vanommeslaeghe
61ae619886
Merge pull request #1032 from EmosewaMC/FixWingreaper
Fix Wingreaper birds not moving
2023-05-13 14:04:37 +02:00
Aaron Kimbrell
6e6a05fc1d
fix: prevent negative imagination (#1083)
* fix: prevent negative imagination
And fail switch if we don't have enough imagination

* Make better
2023-05-11 06:37:02 -05:00
Aaron Kimbrell
bf0ae6f181
fix: add check for arg nums on handlepushobject (#1081) 2023-05-10 07:44:21 -05:00
Aaron Kimbrell
b1cd2776fa
fix: make exiting the race work (#1082) 2023-05-10 04:05:56 -05:00
David Markowitz
7a067e7b48 Working in game!
- Add score saving for races
- Fix some bugs
- Still work to do.
2023-05-09 01:42:11 -07:00
Aaron Kimbrell
4ff5afd9f7
Fix race exit dialogue always exiting (#1077)
Fixes #1048
Tested that closing the dialog via esc, the x in the top right, or the big red x doesn't exit the race
Tested that the green check button does exit the race
2023-05-09 00:40:00 -05:00
Aaron Kimbrell
8ceabadcde
Removed some hardcoded logic for racing (#1075)
Including return world and what activity ID to use for rewards
2023-05-08 04:38:08 -05:00
Aaron Kimbrell
e297aacc68
Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Aaron Kimbrell
2e284eb2ce
Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
* Works, but AOE is broken

* Address Feedback

* fix typo
2023-04-18 12:48:03 -05:00
Aaron Kimbrell
f60ea40acc
Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive
for the different animation types

* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
David Markowitz
4734996c7c
Resolve most compiler warnings (#1053) 2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
David Markowitz
308d56968a Use epsilon comparison 2023-04-11 22:25:02 -07:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
David Markowitz
47445ada54 Fix Wingreaper birds not moving
Fix an issue where the Wingreaper birds no longer moved.  The client seems to do the following:
Default speed set to 10.0f
Check the PhysicsComponent table for the column speed and if it exists set speed to that value and if the value was null set it to the default again.
2023-03-27 01:13:34 -07:00
David Markowitz
426bc963fe Add Animation Table logic 2023-03-26 05:18:45 -07:00
David Markowitz
1e4e1b914c Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-03-26 03:00:21 -07:00
David Markowitz
b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00