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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
fix: Racing end of race leaderboards now work (#1317)
* Fix UB in remote input info Yes i should have made this first no this wouldnt have happened with rust * fix end of race leaderboard Tested that with two players, both players see the others time at the end of the race and all other metrics are shown correctly. Technically the outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size())); should only be written once but how we do it now it is written as we load players in and this is the cheap option compared to the number of bits we are supposed to waste at the end of races
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@ -51,7 +51,7 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
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m_MainWorld = 1200;
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const auto worldID = Game::server->GetZoneID();
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if (Game::zoneManager->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
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if (Game::zoneManager->CheckIfAccessibleZone((worldID / 10) * 10)) m_MainWorld = (worldID / 10) * 10;
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m_ActivityID = 42;
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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@ -72,7 +72,7 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
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// If the race has already started, send the player back to the main world.
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if (m_Loaded || !vehicle) {
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auto* playerInstance = dynamic_cast<Player*>(player);
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if(playerInstance){
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if (playerInstance) {
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playerInstance->SendToZone(m_MainWorld);
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}
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return;
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@ -106,12 +106,12 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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if (item == nullptr) {
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LOG("Failed to find item");
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auto* playerInstance = dynamic_cast<Player*>(player);
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if(playerInstance){
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if (playerInstance) {
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m_LoadedPlayers--;
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playerInstance->SendToZone(m_MainWorld);
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}
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return;
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}
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// Calculate the vehicle's starting position.
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@ -213,6 +213,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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0,
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0,
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0 });
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m_AllPlayersReady = false;
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}
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// Construct and serialize everything when done.
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@ -330,7 +331,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
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// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
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if (destroyableComponent) destroyableComponent->SetImagination(respawnImagination);
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Game::entityManager->SerializeEntity(vehicle);
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});
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});
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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@ -384,11 +385,11 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
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// Calculate the score, different loot depending on player count
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auto playersRating = m_LoadedPlayers;
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if(m_LoadedPlayers == 1 && m_SoloRacing) {
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if (m_LoadedPlayers == 1 && m_SoloRacing) {
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playersRating *= 2;
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}
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const auto score = playersRating * 10 + data->finished;
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const auto score = playersRating * 10 + data->finished;
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Loot::GiveActivityLoot(player, m_Parent, m_ActivityID, score);
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// Giving rewards
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@ -436,64 +437,82 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
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void RacingControlComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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// BEGIN Scripted Activity
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outBitStream->Write1();
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outBitStream->Write(static_cast<uint32_t>(m_RacingPlayers.size()));
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for (const auto& player : m_RacingPlayers) {
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outBitStream->Write(player.playerID);
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for (int i = 0; i < 10; i++) {
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outBitStream->Write(player.data[i]);
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}
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outBitStream->Write(player.data[0]);
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if (player.finished != 0) outBitStream->Write<float>(player.raceTime);
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else outBitStream->Write(player.data[1]);
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if (player.finished != 0) outBitStream->Write<float>(player.bestLapTime);
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else outBitStream->Write(player.data[2]);
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if (player.finished == 1) outBitStream->Write<float>(1.0f);
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else outBitStream->Write(player.data[3]);
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outBitStream->Write(player.data[4]);
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outBitStream->Write(player.data[5]);
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outBitStream->Write(player.data[6]);
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outBitStream->Write(player.data[7]);
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outBitStream->Write(player.data[8]);
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outBitStream->Write(player.data[9]);
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}
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// END Scripted Activity
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outBitStream->Write1(); // Dirty?
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outBitStream->Write1();
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outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size()));
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outBitStream->Write(!m_RacingPlayers.empty());
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if (!m_RacingPlayers.empty()) {
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outBitStream->Write(!m_AllPlayersReady);
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if (!m_AllPlayersReady) {
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int32_t numReady = 0;
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for (const auto& player : m_RacingPlayers) {
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outBitStream->Write1(); // Has more date
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outBitStream->Write1(); // Has more player data
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outBitStream->Write(player.playerID);
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outBitStream->Write(player.vehicleID);
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outBitStream->Write(player.playerIndex);
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outBitStream->Write(player.playerLoaded);
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if (player.playerLoaded) numReady++;
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}
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outBitStream->Write0(); // No more data
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if (numReady == m_RacingPlayers.size()) m_AllPlayersReady = true;
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}
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outBitStream->Write(!m_RacingPlayers.empty());
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if (!m_RacingPlayers.empty()) {
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for (const auto& player : m_RacingPlayers) {
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if (player.finished == 0) continue;
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outBitStream->Write1(); // Has more date
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outBitStream->Write(player.playerID);
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outBitStream->Write<uint32_t>(0);
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outBitStream->Write(player.finished);
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}
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outBitStream->Write0(); // No more data
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}
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outBitStream->Write1(); // Dirty?
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outBitStream->Write(m_RemainingLaps);
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outBitStream->Write(static_cast<uint16_t>(m_PathName.size()));
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for (const auto character : m_PathName) {
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outBitStream->Write(character);
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outBitStream->Write(bIsInitialUpdate);
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if (bIsInitialUpdate) {
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outBitStream->Write(m_RemainingLaps);
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outBitStream->Write(static_cast<uint16_t>(m_PathName.size()));
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for (const auto character : m_PathName) {
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outBitStream->Write(character);
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}
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}
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outBitStream->Write1(); // ???
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outBitStream->Write1(); // ???
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outBitStream->Write(!m_RacingPlayers.empty());
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if (!m_RacingPlayers.empty()) {
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for (const auto& player : m_RacingPlayers) {
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if (player.finished == 0) continue;
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outBitStream->Write1(); // Has more data
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outBitStream->Write(player.playerID);
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outBitStream->Write<float>(player.bestLapTime);
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outBitStream->Write<float>(player.raceTime);
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}
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outBitStream->Write(m_LeadingPlayer);
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outBitStream->Write(m_RaceBestLap);
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outBitStream->Write(m_RaceBestTime);
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outBitStream->Write0(); // No more data
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}
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}
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RacingPlayerInfo* RacingControlComponent::GetPlayerData(LWOOBJID playerID) {
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@ -569,7 +588,7 @@ void RacingControlComponent::Update(float deltaTime) {
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LoadPlayerVehicle(player, positionNumber + 1, true);
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m_Loaded = true;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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m_Loaded = true;
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@ -757,6 +776,8 @@ void RacingControlComponent::Update(float deltaTime) {
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continue;
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}
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if (m_Finished != 0) Game::entityManager->SerializeEntity(m_Parent);
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// Loop through all the waypoints and see if the player has reached a
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// new checkpoint
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uint32_t respawnIndex = 0;
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@ -849,8 +870,6 @@ void RacingControlComponent::Update(float deltaTime) {
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if (characterComponent != nullptr) {
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characterComponent->TrackRaceCompleted(m_Finished == 1);
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}
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// TODO: Figure out how to update the GUI leaderboard.
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}
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}
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@ -865,28 +884,3 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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}
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}
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std::string RacingControlComponent::FormatTimeString(time_t time) {
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int32_t min = time / 60;
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time -= min * 60;
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int32_t sec = time;
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std::string minText;
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std::string secText;
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if (min <= 0) {
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minText = "0";
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} else {
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minText = std::to_string(min);
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}
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if (sec <= 0) {
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secText = "00";
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} else if (sec <= 9) {
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secText = "0" + std::to_string(sec);
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} else {
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secText = std::to_string(sec);
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}
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return minText + ":" + secText + ".00";
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}
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@ -151,13 +151,6 @@ public:
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*/
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RacingPlayerInfo* GetPlayerData(LWOOBJID playerID);
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/**
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* Formats a time to a string, currently unused
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* @param time the time to format
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* @return the time formatted as string
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*/
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static std::string FormatTimeString(time_t time);
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private:
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/**
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@ -251,4 +244,5 @@ private:
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* Value for message box response to know if we are exiting the race via the activity dialogue
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*/
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const int32_t m_ActivityExitConfirm = 1;
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bool m_AllPlayersReady = false;
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};
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