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Update RigidbodyPhantomPhysicsComponent.h (#1213)
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@ -19,7 +19,7 @@
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*/
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class RigidbodyPhantomPhysicsComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
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RigidbodyPhantomPhysicsComponent(Entity* parent);
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~RigidbodyPhantomPhysicsComponent() override;
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