mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
fix: Buff FX not playing and general BuffComponent improvements (#1296)
* fix: Buff FX not playing Fixes an issue where buff effects would not play at all. Tested that frakjaw and maelstrom dagger now play their respective effects when you are effected by them fix: buffs general improvements add new arguments * Remove duplicated code * fix times and remove buff
This commit is contained in:
parent
0b9dbaedbf
commit
eca87c7257
@ -15,7 +15,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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if (buffComponent == nullptr) return;
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buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, addImmunity, cancelOnDamaged, cancelOnDeath,
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cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
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cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, m_ApplyOnTeammates);
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}
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void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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@ -45,4 +45,5 @@ void ApplyBuffBehavior::Load() {
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cancelOnUi = GetBoolean("cancel_on_ui");
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cancelOnUnequip = GetBoolean("cancel_on_unequip");
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cancelOnZone = GetBoolean("cancel_on_zone");
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m_ApplyOnTeammates = GetBoolean("apply_on_teammates");
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}
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@ -31,4 +31,6 @@ public:
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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private:
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bool m_ApplyOnTeammates;
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};
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@ -11,9 +11,21 @@
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#include "EntityManager.h"
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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#include "TeamManager.h"
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std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
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namespace {
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std::map<std::string, std::string> BuffFx = {
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{ "overtime", "OTB_" },
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{ "max_health", "HEALTH_" },
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{ "max_imagination", "IMAGINATION_" },
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{ "max_armor", "ARMOR_" },
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{ "speed", "SPEED_" },
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{ "loot", "LOOT_" }
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};
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}
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BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
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}
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@ -22,32 +34,38 @@ BuffComponent::~BuffComponent() {
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void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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if (!bIsInitialUpdate) return;
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if (m_Buffs.empty()) {
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outBitStream->Write0();
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} else {
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outBitStream->Write1();
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outBitStream->Write(!m_Buffs.empty());
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if (!m_Buffs.empty()) {
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outBitStream->Write<uint32_t>(m_Buffs.size());
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for (const auto& buff : m_Buffs) {
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outBitStream->Write<uint32_t>(buff.first);
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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for (const auto& [id, buff] : m_Buffs) {
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outBitStream->Write<uint32_t>(id);
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outBitStream->Write(buff.time != 0.0f);
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if (buff.time != 0.0f) outBitStream->Write(static_cast<uint32_t>(buff.time * 1000.0f));
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outBitStream->Write(buff.cancelOnDeath);
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outBitStream->Write(buff.cancelOnZone);
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outBitStream->Write(buff.cancelOnDamaged);
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outBitStream->Write(buff.cancelOnRemoveBuff);
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outBitStream->Write(buff.cancelOnUi);
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outBitStream->Write(buff.cancelOnLogout);
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outBitStream->Write(buff.cancelOnUnequip);
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outBitStream->Write0(); // Cancel on Damage Absorb Ran Out. Generally false from what I can tell
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outBitStream->Write0();
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outBitStream->Write0();
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auto* team = TeamManager::Instance()->GetTeam(buff.source);
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bool addedByTeammate = false;
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if (team) {
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addedByTeammate = std::count(team->members.begin(), team->members.end(), m_Parent->GetObjectID()) > 0;
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}
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outBitStream->Write<uint32_t>(0);
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outBitStream->Write(addedByTeammate); // Added by teammate. If source is in the same team as the target, this is true. Otherwise, false.
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outBitStream->Write(buff.applyOnTeammates);
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if (addedByTeammate) outBitStream->Write(buff.source);
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outBitStream->Write<uint32_t>(buff.refCount);
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}
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}
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outBitStream->Write0();
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outBitStream->Write0(); // something to do with immunity buffs?
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}
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void BuffComponent::Update(float deltaTime) {
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@ -83,17 +101,55 @@ void BuffComponent::Update(float deltaTime) {
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}
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}
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const std::string& GetFxName(const std::string& buffname) {
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const auto& toReturn = BuffFx[buffname];
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if (toReturn.empty()) {
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LOG_DEBUG("No fx name for %s", buffname.c_str());
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}
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return toReturn;
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}
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void BuffComponent::ApplyBuffFx(uint32_t buffId, const BuffParameter& buff) {
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std::string fxToPlay;
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const auto& buffName = GetFxName(buff.name);
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if (buffName.empty()) return;
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fxToPlay += std::to_string(buffId);
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LOG_DEBUG("Playing %s %i", fxToPlay.c_str(), buff.effectId);
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GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), buff.effectId, u"cast", fxToPlay, LWOOBJID_EMPTY, 1.07f, 1.0f, false);
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}
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void BuffComponent::RemoveBuffFx(uint32_t buffId, const BuffParameter& buff) {
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std::string fxToPlay;
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const auto& buffName = GetFxName(buff.name);
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if (buffName.empty()) return;
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fxToPlay += std::to_string(buffId);
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LOG_DEBUG("Stopping %s", fxToPlay.c_str());
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GameMessages::SendStopFXEffect(m_Parent, false, fxToPlay);
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}
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void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source, bool addImmunity,
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bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
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bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone) {
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bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool applyOnTeammates) {
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// Prevent buffs from stacking.
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if (HasBuff(id)) {
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m_Buffs[id].refCount++;
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m_Buffs[id].time = duration;
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return;
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}
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auto* team = TeamManager::Instance()->GetTeam(source);
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bool addedByTeammate = false;
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if (team) {
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addedByTeammate = std::count(team->members.begin(), team->members.end(), m_Parent->GetObjectID()) > 0;
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}
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GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, (uint32_t)id,
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(uint32_t)duration * 1000, addImmunity, cancelOnDamaged, cancelOnDeath,
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cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
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cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, addedByTeammate, applyOnTeammates);
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float tick = 0;
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float stacks = 0;
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@ -121,17 +177,43 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
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buff.stacks = stacks;
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buff.source = source;
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buff.behaviorID = behaviorID;
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buff.cancelOnDamaged = cancelOnDamaged;
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buff.cancelOnDeath = cancelOnDeath;
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buff.cancelOnLogout = cancelOnLogout;
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buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
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buff.cancelOnUi = cancelOnUi;
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buff.cancelOnUnequip = cancelOnUnequip;
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buff.cancelOnZone = cancelOnZone;
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buff.refCount = 1;
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m_Buffs.emplace(id, buff);
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auto* parent = GetParent();
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if (!cancelOnDeath) return;
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m_Parent->AddDieCallback([parent, id]() {
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LOG_DEBUG("Removing buff %i because parent died", id);
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if (!parent) return;
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auto* buffComponent = parent->GetComponent<BuffComponent>();
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if (buffComponent) buffComponent->RemoveBuff(id, false, false, true);
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});
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}
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void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity) {
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void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity, bool ignoreRefCount) {
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const auto& iter = m_Buffs.find(id);
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if (iter == m_Buffs.end()) {
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return;
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}
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if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
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iter->second.refCount--;
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LOG_DEBUG("refCount for buff %i is now %i", id, iter->second.refCount);
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if (iter->second.refCount > 0) {
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return;
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}
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}
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GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
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m_Buffs.erase(iter);
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@ -146,6 +228,7 @@ bool BuffComponent::HasBuff(int32_t id) {
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void BuffComponent::ApplyBuffEffect(int32_t id) {
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const auto& parameters = GetBuffParameters(id);
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for (const auto& parameter : parameters) {
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ApplyBuffFx(id, parameter);
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if (parameter.name == "max_health") {
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const auto maxHealth = parameter.value;
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@ -182,6 +265,7 @@ void BuffComponent::ApplyBuffEffect(int32_t id) {
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void BuffComponent::RemoveBuffEffect(int32_t id) {
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const auto& parameters = GetBuffParameters(id);
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for (const auto& parameter : parameters) {
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RemoveBuffFx(id, parameter);
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if (parameter.name == "max_health") {
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const auto maxHealth = parameter.value;
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@ -251,13 +335,25 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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auto* buffEntry = buffElement->FirstChildElement("b");
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while (buffEntry != nullptr) {
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while (buffEntry) {
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int32_t id = buffEntry->IntAttribute("id");
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float t = buffEntry->FloatAttribute("t");
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float tk = buffEntry->FloatAttribute("tk");
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float tt = buffEntry->FloatAttribute("tt");
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int32_t s = buffEntry->FloatAttribute("s");
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LWOOBJID sr = buffEntry->Int64Attribute("sr");
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int32_t b = buffEntry->IntAttribute("b");
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int32_t refCount = buffEntry->IntAttribute("refCount");
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bool cancelOnDamaged = buffEntry->BoolAttribute("cancelOnDamaged");
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bool cancelOnDeath = buffEntry->BoolAttribute("cancelOnDeath");
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bool cancelOnLogout = buffEntry->BoolAttribute("cancelOnLogout");
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bool cancelOnRemoveBuff = buffEntry->BoolAttribute("cancelOnRemoveBuff");
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bool cancelOnUi = buffEntry->BoolAttribute("cancelOnUi");
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bool cancelOnUnequip = buffEntry->BoolAttribute("cancelOnUnequip");
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bool cancelOnZone = buffEntry->BoolAttribute("cancelOnZone");
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bool applyOnTeammates = buffEntry->BoolAttribute("applyOnTeammates");
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Buff buff;
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buff.id = id;
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@ -266,6 +362,18 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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buff.stacks = s;
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buff.source = sr;
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buff.behaviorID = b;
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buff.refCount = refCount;
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buff.tickTime = tt;
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buff.cancelOnDamaged = cancelOnDamaged;
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buff.cancelOnDeath = cancelOnDeath;
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buff.cancelOnLogout = cancelOnLogout;
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buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
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buff.cancelOnUi = cancelOnUi;
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buff.cancelOnUnequip = cancelOnUnequip;
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buff.cancelOnZone = cancelOnZone;
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buff.applyOnTeammates = applyOnTeammates;
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m_Buffs.emplace(id, buff);
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@ -288,15 +396,27 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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buffElement->DeleteChildren();
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}
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for (const auto& buff : m_Buffs) {
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for (const auto& [id, buff] : m_Buffs) {
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auto* buffEntry = doc->NewElement("b");
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if (buff.cancelOnZone || buff.cancelOnLogout) continue;
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buffEntry->SetAttribute("id", buff.first);
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buffEntry->SetAttribute("t", buff.second.time);
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buffEntry->SetAttribute("tk", buff.second.tick);
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buffEntry->SetAttribute("s", buff.second.stacks);
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buffEntry->SetAttribute("sr", buff.second.source);
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buffEntry->SetAttribute("b", buff.second.behaviorID);
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buffEntry->SetAttribute("id", id);
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buffEntry->SetAttribute("t", buff.time);
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buffEntry->SetAttribute("tk", buff.tick);
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buffEntry->SetAttribute("tt", buff.tickTime);
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buffEntry->SetAttribute("s", buff.stacks);
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buffEntry->SetAttribute("sr", buff.source);
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buffEntry->SetAttribute("b", buff.behaviorID);
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buffEntry->SetAttribute("refCount", buff.refCount);
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buffEntry->SetAttribute("cancelOnDamaged", buff.cancelOnDamaged);
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buffEntry->SetAttribute("cancelOnDeath", buff.cancelOnDeath);
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buffEntry->SetAttribute("cancelOnLogout", buff.cancelOnLogout);
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buffEntry->SetAttribute("cancelOnRemoveBuff", buff.cancelOnRemoveBuff);
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buffEntry->SetAttribute("cancelOnUi", buff.cancelOnUi);
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buffEntry->SetAttribute("cancelOnUnequip", buff.cancelOnUnequip);
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buffEntry->SetAttribute("cancelOnZone", buff.cancelOnZone);
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buffEntry->SetAttribute("applyOnTeammates", buff.applyOnTeammates);
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buffElement->LinkEndChild(buffEntry);
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}
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@ -309,8 +429,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
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return pair->second;
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}
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT * FROM BuffParameters WHERE BuffID = ?;");
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM BuffParameters WHERE BuffID = ?;");
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query.bind(1, (int)buffId);
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auto result = query.execQuery();
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@ -321,11 +440,12 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
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BuffParameter param;
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param.buffId = buffId;
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param.name = result.getStringField(1);
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param.value = result.getFloatField(2);
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param.name = result.getStringField("ParameterName");
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param.value = result.getFloatField("NumberValue");
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param.effectId = result.getIntField("EffectID");
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if (!result.fieldIsNull(3)) {
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std::istringstream stream(result.getStringField(3));
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std::istringstream stream(result.getStringField("StringValue"));
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std::string token;
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while (std::getline(stream, token, ',')) {
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@ -14,8 +14,7 @@ class Entity;
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/**
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* Extra information on effects to apply after applying a buff, for example whether to buff armor, imag or health and by how much
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*/
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struct BuffParameter
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{
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struct BuffParameter {
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int32_t buffId;
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std::string name;
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float value;
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@ -26,8 +25,7 @@ struct BuffParameter
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/**
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* Meta information about a buff that can be applied, e.g. how long it's applied, who applied it, etc.
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*/
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struct Buff
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{
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struct Buff {
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int32_t id = 0;
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float time = 0;
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float tick = 0;
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@ -35,6 +33,15 @@ struct Buff
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int32_t stacks = 0;
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LWOOBJID source = 0;
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int32_t behaviorID = 0;
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bool cancelOnDamaged = false;
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bool cancelOnDeath = false;
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bool cancelOnLogout = false;
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bool cancelOnRemoveBuff = false;
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bool cancelOnUi = false;
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bool cancelOnUnequip = false;
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bool cancelOnZone = false;
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bool applyOnTeammates = false;
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uint32_t refCount = 0;
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};
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/**
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@ -74,14 +81,17 @@ public:
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*/
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void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool cancelOnDamaged = false,
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bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
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bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false);
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bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false, bool applyOnTeammates = false);
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void ApplyBuffFx(uint32_t buffId, const BuffParameter& buffName);
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void RemoveBuffFx(uint32_t buffId, const BuffParameter& buffName);
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/**
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* Removes a buff from the parent entity, reversing its effects
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* @param id the id of the buff to remove
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* @param removeImmunity whether or not to remove immunity on removing the buff
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*/
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void RemoveBuff(int32_t id, bool fromUnEquip = false, bool removeImmunity = false);
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void RemoveBuff(int32_t id, bool fromUnEquip = false, bool removeImmunity = false, bool ignoreRefCount = false);
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/**
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* Returns whether or not the entity has a buff identified by `id`
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@ -4477,7 +4477,7 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System
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void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
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bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,
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bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone,
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bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool addedByTeammate, bool applyOnTeammates,
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const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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@ -4485,27 +4485,29 @@ void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uin
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bitStream.Write(objectID);
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bitStream.Write(eGameMessageType::ADD_BUFF);
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bitStream.Write(false); // Added by teammate
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bitStream.Write(false); // Apply on teammates
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bitStream.Write(false); // Cancel on damage absorb ran out
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bitStream.Write(addedByTeammate); // Added by teammate
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bitStream.Write(applyOnTeammates); // Apply on teammates
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bitStream.Write(cancelOnDamaged);
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bitStream.Write(cancelOnDeath);
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bitStream.Write(cancelOnLogout);
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bitStream.Write(false); // Cancel on move
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bitStream.Write(cancelOnRemoveBuff);
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bitStream.Write(cancelOnUi);
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bitStream.Write(cancelOnUnequip);
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bitStream.Write(cancelOnZone);
|
||||
|
||||
bitStream.Write(false); // Ignore immunities
|
||||
bitStream.Write(addImmunity);
|
||||
bitStream.Write(false); // Use ref count
|
||||
|
||||
bitStream.Write(buffID);
|
||||
bitStream.Write(msDuration);
|
||||
bitStream.Write(casterID != LWOOBJID_EMPTY);
|
||||
if (casterID != LWOOBJID_EMPTY) bitStream.Write(casterID);
|
||||
|
||||
bitStream.Write(casterID);
|
||||
bitStream.Write(casterID);
|
||||
bitStream.Write(buffID);
|
||||
|
||||
bitStream.Write(msDuration != 0);
|
||||
if (msDuration != 0) bitStream.Write(msDuration);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
|
@ -206,7 +206,7 @@ namespace GameMessages {
|
||||
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
||||
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
|
||||
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user