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imagination costs that equal your capacity no longer abort qbs (#1338)
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24c2361248
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@ -197,18 +197,17 @@ void RebuildComponent::Update(float deltaTime) {
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DestroyableComponent* destComp = builder->GetComponent<DestroyableComponent>();
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if (!destComp) break;
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int newImagination = destComp->GetImagination();
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++m_DrainedImagination;
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--newImagination;
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const int32_t imaginationCostRemaining = m_TakeImagination - m_DrainedImagination;
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const int32_t newImagination = destComp->GetImagination() - 1;
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destComp->SetImagination(newImagination);
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Game::entityManager->SerializeEntity(builder);
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if (newImagination <= 0) {
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if (newImagination <= 0 && imaginationCostRemaining > 0) {
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CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
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break;
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}
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}
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if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {
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@ -285,7 +285,7 @@ private:
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float m_CompleteTime = 0;
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/**
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* The imagination that's deducted when compeleting the rebuild
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* The imagination that's deducted when completing the rebuild
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*/
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int m_TakeImagination = 0;
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