DarkflameServer/dGame/LeaderboardManager.cpp

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#include "LeaderboardManager.h"
#include <sstream>
#include <utility>
#include "Database.h"
#include "EntityManager.h"
#include "Character.h"
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#include "Game.h"
#include "GameMessages.h"
#include "dLogger.h"
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#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
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#include "LDFFormat.h"
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#include "DluAssert.h"
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
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namespace LeaderboardManager {
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std::map<GameID, Leaderboard::Type> leaderboardCache;
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}
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
this->gameID = gameID;
this->weekly = weekly;
this->infoType = infoType;
this->leaderboardType = leaderboardType;
this->relatedPlayer = relatedPlayer;
}
Leaderboard::~Leaderboard() {
Clear();
}
void Leaderboard::Clear() {
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for (auto& entry : entries) for (auto ldfData : entry) delete ldfData;
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}
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
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leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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bitStream->Write(gameID);
bitStream->Write(infoType);
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
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leaderboard << "\nResult.Count=1:1"; // number of results, always 1
if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries.
leaderboard << "\nResult[0].RowCount=1:" << entries.size();
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int32_t rowNumber = 0;
for (auto& entry : entries) {
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for (auto* data : entry) {
WriteLeaderboardRow(leaderboard, rowNumber, data);
}
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rowNumber++;
}
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// Serialize the thing to a BitStream
uint32_t leaderboardSize = leaderboard.tellp();
bitStream->Write<uint32_t>(leaderboardSize);
// Doing this all in 1 call so there is no possbility of a dangling pointer.
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bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
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if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
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bitStream->Write0();
bitStream->Write0();
}
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void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
Clear();
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if (rows->rowsCount() == 0) return;
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this->entries.reserve(rows->rowsCount());
while (rows->next()) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
this->entries.push_back(std::vector<LDFBaseData*>());
auto& entry = this->entries.back();
entry.reserve(MAX_NUM_DATA_PER_ROW);
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
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switch (leaderboardType) {
case Type::ShootingGallery:
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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// Score:1
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
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// Streak:1
entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
// HitPercentage:3 between 0 and 1
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break;
case Type::Racing:
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
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// BestLapTime:3
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
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// BestTime:3
entry.push_back(new LDFData<int32_t>(u"License", 1));
// License:1 - 1 if player has completed mission 637 and 0 otherwise
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
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// NumWins:1
break;
case Type::UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Points:1
break;
case Type::MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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// Time:1(?)
break;
case Type::FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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// Time:1
break;
case Type::Survival:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Points:1
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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// Time:1
break;
case Type::SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
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// Wave:1
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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// Time:1
break;
case Type::Donations:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Score:1
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
default:
break;
}
}
}
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const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
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switch (leaderboardType) {
case Type::Racing:
case Type::MonumentRace:
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
case Type::Survival:
return Game::config->GetValue("classic_survival_scoring") == "1" ?
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
case Type::SurvivalNS:
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
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case Type::ShootingGallery:
case Type::FootRace:
case Type::UnusedLeaderboard4:
case Type::Donations:
case Type::None:
default:
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return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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}
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}
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void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
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resultStart++;
resultEnd++;
// We need everything except 1 column so i'm selecting * from leaderboard
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const std::string queryBase =
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R"QUERY(
WITH leaderboardsRanked AS (
SELECT leaderboard.*, charinfo.name,
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RANK() OVER
(
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
) AS ranking
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
WHERE game_id = ? %s
),
myStanding AS (
SELECT
ranking as myRank
FROM leaderboardsRanked
WHERE id = ?
),
lowestRanking AS (
SELECT MAX(ranking) AS lowestRank
FROM leaderboardsRanked
)
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SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
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WHERE leaderboardsRanked.ranking
BETWEEN
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LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
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AND
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LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
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ORDER BY ranking ASC;
)QUERY";
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std::string friendsFilter =
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R"QUERY(
AND (
character_id IN (
SELECT fr.requested_player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player
FROM friends
) AS fr
JOIN charinfo AS ci
ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL
)
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OR character_id = ?
)
)QUERY";
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
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std::string filter;
// Setup our filter based on the query type
if (this->infoType == InfoType::Friends) filter += friendsFilter;
if (this->weekly) filter += weeklyFilter;
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const auto orderBase = GetOrdering(this->leaderboardType);
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
std::string baseLookup;
if (this->infoType == InfoType::Top) {
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
baseLookup += orderBase.data();
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} else {
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
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baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
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}
baseLookup += " LIMIT 1";
Game::logger->LogDebug("LeaderboardManager", "query is %s", baseLookup.c_str());
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt(baseLookup));
baseQuery->setInt(1, this->gameID);
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
constexpr uint16_t STRING_LENGTH = 4096;
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
DluAssert(res != -1);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
Game::logger->LogDebug("LeaderboardManager", "Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
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query->setInt(1, this->gameID);
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if (this->infoType == InfoType::Friends) {
query->setInt(2, this->relatedPlayer);
query->setInt(3, this->relatedPlayer);
query->setInt(4, this->relatedPlayer);
query->setInt(5, relatedPlayerLeaderboardId);
} else {
query->setInt(2, relatedPlayerLeaderboardId);
}
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
QueryToLdf(result);
}
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void Leaderboard::Send(const LWOOBJID targetID) const {
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auto* player = Game::entityManager->GetEntity(relatedPlayer);
if (player != nullptr) {
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
}
}
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std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
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std::string insertStatement;
if (useUpdate) {
insertStatement =
R"QUERY(
UPDATE leaderboard
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SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
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timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
)QUERY";
} else {
insertStatement =
R"QUERY(
INSERT leaderboard SET
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primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
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character_id = ?, game_id = ?;
)QUERY";
}
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constexpr uint16_t STRING_LENGTH = 400;
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// Then fill in our score
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char finishedQuery[STRING_LENGTH];
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
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DluAssert(res != -1);
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return finishedQuery;
}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
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auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
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query->setInt(1, playerID);
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query->setInt(2, activityId);
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std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
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std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
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Score newScore(primaryScore, secondaryScore, tertiaryScore);
if (myScoreResult->next()) {
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Score oldScore;
bool lowerScoreBetter = false;
switch (leaderboardType) {
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// Higher score better
case Leaderboard::Type::ShootingGallery: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
break;
}
case Leaderboard::Type::FootRace: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
break;
}
case Leaderboard::Type::Survival: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
}
case Leaderboard::Type::SurvivalNS: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
}
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case Leaderboard::Type::UnusedLeaderboard4:
case Leaderboard::Type::Donations: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
break;
}
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case Leaderboard::Type::Racing: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
// For wins we dont care about the score, just the time, so zero out the tertiary.
// Wins are updated later.
oldScore.SetTertiaryScore(0);
newScore.SetTertiaryScore(0);
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lowerScoreBetter = true;
break;
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}
case Leaderboard::Type::MonumentRace: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
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lowerScoreBetter = true;
// Do score checking here
break;
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}
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case Leaderboard::Type::None:
default:
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
return;
}
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bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
// Nimbus station has a weird leaderboard where we need a custom scoring system
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
newHighScore = newScoreFlipped > oldScoreFlipped;
}
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if (newHighScore) {
saveQuery = FormatInsert(leaderboardType, newScore, true);
}
} else {
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saveQuery = FormatInsert(leaderboardType, newScore, false);
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}
Game::logger->Log("LeaderboardManager", "save query %s %i %i", saveQuery.c_str(), playerID, activityId);
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std::unique_ptr<sql::PreparedStatement> saveStatement(Database::CreatePreppedStmt(saveQuery));
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saveStatement->setInt(1, playerID);
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saveStatement->setInt(2, activityId);
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saveStatement->execute();
// track wins separately
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
winUpdate->setInt(1, playerID);
winUpdate->setInt(2, activityId);
winUpdate->execute();
}
}
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void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
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leaderboard.Send(targetID);
}
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Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
auto lookup = leaderboardCache.find(gameID);
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
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return entry.ActivityID == gameID;
});
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
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leaderboardCache.insert_or_assign(gameID, type);
return type;
}