DarkflameServer/dGame/LeaderboardManager.cpp

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#include "LeaderboardManager.h"
#include <utility>
#include "Database.h"
#include "EntityManager.h"
#include "Character.h"
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#include "Game.h"
#include "GameMessages.h"
#include "dLogger.h"
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#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
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#include "LDFFormat.h"
#include <sstream>
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
this->gameID = gameID;
this->weekly = weekly;
this->infoType = infoType;
this->leaderboardType = leaderboardType;
}
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template<class TypeToWrite>
void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const {
leaderboard << "Result[0].Row[" << index << "]." << key << '=' << ldfType << ':' << value << '\n';
}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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auto index = 0;
for (const auto& entry : entries) {
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WriteLeaderboardRow(leaderboard, index, "CharacterID", eLDFType::LDF_TYPE_U64, entry.playerID);
WriteLeaderboardRow(leaderboard, index, "LastPlayed", eLDFType::LDF_TYPE_U64, entry.lastPlayed);
WriteLeaderboardRow(leaderboard, index, "NumPlayed", eLDFType::LDF_TYPE_S32, 1);
WriteLeaderboardRow(leaderboard, index, "name", eLDFType::LDF_TYPE_UTF_16, entry.playerName);
WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// Each minigame has its own "points" system
switch (leaderboardType) {
case Type::ShootingGallery:
WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
// HitPercentage:3 between 0 and 1
WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
// Score:1
WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
// Streak:1
break;
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case Type::Racing:
WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
// BestLapTime:3
WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
// BestTime:3
WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
// NumWins:1
break;
case Type::UnusedLeaderboard4:
WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
// Points:1
break;
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case Type::MonumentRace:
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
// Time:1(?)
break;
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case Type::FootRace:
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
// Time:1
break;
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case Type::Survival:
WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
// Points:1
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
// Time:1
break;
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case Type::SurvivalNS:
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
// Time:1
WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
// Wave:1
break;
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case Type::Donations:
WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
// Score:1
// Something? idk yet.
break;
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case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
default:
break;
}
index++;
}
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// Serialize the thing to a BitStream
bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
}
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void Leaderboard::SetupLeaderboard() {
// Setup query based on activity.
// Where clause will vary based on what query we are doing
}
void Leaderboard::Send(LWOOBJID targetID) const {
auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
if (player != nullptr) {
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
}
}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) {
va_list args;
va_start(args, argumentCount);
SaveScore(playerID, gameID, leaderboardType, args);
va_end(args);
}
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std::string FormatInsert(const char* columns, const char* format, va_list args) {
auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)";
constexpr uint16_t STRING_LENGTH = 400;
char formattedInsert[STRING_LENGTH];
char finishedQuery[STRING_LENGTH];
snprintf(formattedInsert, 400, queryBase, columns, format);
vsnprintf(finishedQuery, 400, formattedInsert, args);
return finishedQuery;
}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args){
std::string insertStatement;
// use replace into to update the score if it already exists instead of needing an update and an insert
switch (leaderboardType) {
case Leaderboard::Type::ShootingGallery: {
// Check that the score exists and is better. If the score is better update it.
// If the score is the same but the streak is better, update it.
// If the score is the same and the streak is the same but the hit percentage is better, update it.
// If the score doesn't exist, insert it.
auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?");
lookup->setInt64(1, playerID);
lookup->setInt(2, gameID);
auto lookupResult = lookup->executeQuery();
if (lookupResult->next()) {
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} else {
auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
}
break;
}
case Leaderboard::Type::Racing: {
auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
case Leaderboard::Type::UnusedLeaderboard4: {
auto result = FormatInsert("points", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
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}
case Leaderboard::Type::MonumentRace: {
auto result = FormatInsert("time", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
case Leaderboard::Type::FootRace: {
auto result = FormatInsert("time", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
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}
case Leaderboard::Type::Survival: {
auto result = FormatInsert("points, time", "%i, %i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
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}
case Leaderboard::Type::SurvivalNS: {
auto result = FormatInsert("time, wave", "%i, %i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
case Leaderboard::Type::Donations: {
auto result = FormatInsert("score", "%i", args);
Game::logger->Log("LeaderboardManager", "%s", result.c_str());
break;
}
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case Leaderboard::Type::None: {
Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?");
break;
}
default: {
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
return;
}
}
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
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// Create the leaderboard here and then send it right after. On the stack.
Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard();
leaderboard.Send(targetID);
}
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// Done
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
auto lookup = leaderboardCache.find(gameID);
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
return (entry.ActivityID == gameID);
});
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
leaderboardCache.insert_or_assign(gameID, type);
return type;
}