mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
draft
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parent
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commit
0107d05d55
@ -11,12 +11,15 @@
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include "DluAssert.h"
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#include <sstream>
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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LeaderboardManager::LeaderboardCache LeaderboardManager::leaderboardCache = {};
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namespace LeaderboardManager {
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LeaderboardCache leaderboardCache;
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}
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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@ -143,7 +146,7 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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}
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}
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const std::string Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
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const std::string_view Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
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std::string columns;
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switch (leaderboardType) {
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case Type::ShootingGallery:
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@ -177,7 +180,7 @@ const std::string Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
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return columns;
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}
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const std::string Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) {
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const std::string_view Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) {
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std::string columns;
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switch (leaderboardType) {
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case Type::ShootingGallery:
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@ -211,7 +214,7 @@ const std::string Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType
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return columns;
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}
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const std::string Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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std::string orderBase;
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switch (leaderboardType) {
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case Type::ShootingGallery:
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@ -296,19 +299,18 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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)
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)QUERY";
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const std::string orderBase = GetOrdering(this->leaderboardType);
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const std::string selectBase = GetColumns(this->leaderboardType);
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const auto orderBase = GetOrdering(this->leaderboardType);
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const auto selectBase = GetColumns(this->leaderboardType);
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constexpr uint16_t STRING_LENGTH = 1526;
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char lookupBuffer[STRING_LENGTH];
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// If we are getting the friends leaderboard, add the friends query, otherwise fill it in with nothing.
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if (this->infoType == InfoType::Friends) {
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snprintf(lookupBuffer, STRING_LENGTH, queryBase.c_str(),
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orderBase.c_str(), friendsQuery, selectBase.c_str(), resultStart, resultEnd);
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}
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else {
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snprintf(lookupBuffer, STRING_LENGTH, queryBase.c_str(),
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orderBase.c_str(), "", selectBase.c_str(), resultStart, resultEnd);
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snprintf(lookupBuffer, STRING_LENGTH, queryBase.data(),
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orderBase.data(), friendsQuery, selectBase.data(), resultStart, resultEnd);
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} else {
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snprintf(lookupBuffer, STRING_LENGTH, queryBase.data(),
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orderBase.data(), "", selectBase.data(), resultStart, resultEnd);
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}
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std::string baseLookupStr;
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@ -355,186 +357,99 @@ void Leaderboard::Send(LWOOBJID targetID) {
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}
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) {
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va_list args;
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va_start(args, argumentCount);
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SaveScore(playerID, gameID, leaderboardType, args);
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va_end(args);
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}
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std::string LeaderboardManager::FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
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auto insertFormat = Leaderboard::GetInsertFormat(type);
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std::string FormatInsert(const std::string& columns, const std::string& format, va_list args, bool useUpdate) {
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const char* insertClause = "INSERT";
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const char* updateClause = "UPDATE";
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const char* queryType = useUpdate ? updateClause : insertClause;
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auto* queryType = useUpdate ? "UPDATE" : "INSERT";
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const char* insertFilter = ", character_id = ?, game_id = ?, timesPlayed = 1";
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const char* updateFilter = ", timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?";
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const char* usedFilter = useUpdate ? updateFilter : insertFilter;
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auto* usedFilter = useUpdate ?
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", timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?" :
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", character_id = ?, game_id = ?";
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// First fill in the format
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constexpr uint16_t STRING_LENGTH = 400;
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char formattedInsert[STRING_LENGTH];
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auto queryBase = "%s leaderboard SET %s %s;";
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snprintf(formattedInsert, STRING_LENGTH, queryBase, queryType, format.c_str(), usedFilter);
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snprintf(formattedInsert, STRING_LENGTH, "%s leaderboard SET %s %s;", queryType, insertFormat.data(), usedFilter);
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// Then fill in our score
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char finishedQuery[STRING_LENGTH];
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vsnprintf(finishedQuery, STRING_LENGTH, formattedInsert, args);
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snprintf(finishedQuery, STRING_LENGTH, formattedInsert, score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
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DluAssert()
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return finishedQuery;
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list activityScore) {
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std::string selectedColumns = Leaderboard::GetColumns(leaderboardType);
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std::string insertFormat = Leaderboard::GetInsertFormat(leaderboardType);
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const char* lookup = "SELECT %s FROM leaderboard WHERE character_id = ? AND game_id = ?;";
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t primaryScore, uint32_t secondaryScore, uint32_t tertiaryScore) {
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auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
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constexpr uint16_t STRING_LENGTH = 400;
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char lookupBuffer[STRING_LENGTH];
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snprintf(lookupBuffer, STRING_LENGTH, lookup, selectedColumns.c_str());
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
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query->setInt(1, playerID);
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query->setInt(2, gameID);
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std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
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std::va_list argsCopy;
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va_copy(argsCopy, activityScore);
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std::string saveQuery;
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Score newScore(primaryScore, secondaryScore, tertiaryScore);
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if (myScoreResult->next()) {
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Score oldScore;
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bool lowerScoreBetter = false;
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switch (leaderboardType) {
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// Higher score better
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case Leaderboard::Type::ShootingGallery: {
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int32_t oldScore = myScoreResult->getInt("score");
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int32_t score;
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score = va_arg(argsCopy, int32_t);
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int32_t oldHitPercentage = myScoreResult->getFloat("hitPercentage");
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int32_t hitPercentage;
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hitPercentage = va_arg(argsCopy, int32_t);
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int32_t oldStreak = myScoreResult->getInt("streak");
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int32_t streak;
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streak = va_arg(argsCopy, int32_t);
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if (score > oldScore || // If score is better
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(score == oldScore && hitPercentage > oldHitPercentage) || // or if the score is tied and the hitPercentage is better
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(score == oldScore && hitPercentage == oldHitPercentage && streak > oldStreak)) { // or if the score and hitPercentage are tied and the streak is better
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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break;
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}
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case Leaderboard::Type::Racing: {
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uint32_t oldLapTime = myScoreResult->getFloat("bestLapTime");
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uint32_t lapTime;
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lapTime = va_arg(argsCopy, uint32_t);
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uint32_t oldTime = myScoreResult->getFloat("bestTime");
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uint32_t newTime;
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newTime = va_arg(argsCopy, uint32_t);
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bool won;
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won = va_arg(argsCopy, int32_t);
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if (newTime < oldTime ||
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(newTime == oldTime && lapTime < oldLapTime)) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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} else if (won) {
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std::unique_ptr<sql::PreparedStatement> incrementStatement(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
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incrementStatement->setInt(1, playerID);
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incrementStatement->setInt(2, gameID);
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incrementStatement->executeUpdate();
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}
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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int32_t oldScore = myScoreResult->getInt("score");
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int32_t points;
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points = va_arg(argsCopy, int32_t);
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if (points > oldScore) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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int32_t oldTime = myScoreResult->getInt("bestTime");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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if (time < oldTime) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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oldScore.SetPrimaryScore(myScoreResult->getInt("score"));
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oldScore.SetSecondaryScore(myScoreResult->getInt("hitPercentage"));
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oldScore.SetTertiaryScore(myScoreResult->getInt("streak"));
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break;
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}
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case Leaderboard::Type::FootRace: {
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int32_t oldTime = myScoreResult->getInt("bestTime");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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if (time > oldTime) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime"));
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break;
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}
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case Leaderboard::Type::Survival: {
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int32_t oldTime = myScoreResult->getInt("bestTime");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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int32_t oldPoints = myScoreResult->getInt("score");
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int32_t points;
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points = va_arg(argsCopy, int32_t);
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if (points > oldPoints || (points == oldPoints && time < oldTime)) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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// Config option may reverse these
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oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime"));
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oldScore.SetSecondaryScore(myScoreResult->getInt("score"));
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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int32_t oldTime = myScoreResult->getInt("bestTime");
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int32_t time;
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time = va_arg(argsCopy, int32_t);
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int32_t oldWave = myScoreResult->getInt("score");
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int32_t wave;
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wave = va_arg(argsCopy, int32_t);
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if (time < oldTime || (time == oldTime && wave > oldWave)) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime"));
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oldScore.SetSecondaryScore(myScoreResult->getInt("score"));
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4:
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case Leaderboard::Type::Donations: {
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int32_t oldScore = myScoreResult->getInt("score");
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int32_t score;
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score = va_arg(argsCopy, int32_t);
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if (score > oldScore) {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
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}
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oldScore.SetPrimaryScore(myScoreResult->getInt("score"));
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break;
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}
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case Leaderboard::Type::Racing:
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oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime"));
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oldScore.SetSecondaryScore(myScoreResult->getInt("bestLapTime"));
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lowerScoreBetter = true;
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break;
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case Leaderboard::Type::MonumentRace:
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oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime"));
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lowerScoreBetter = true;
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// Do score checking here
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break;
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case Leaderboard::Type::None:
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default:
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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va_end(argsCopy);
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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return;
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}
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bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
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if (newHighScore) {
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saveQuery = FormatInsert(leaderboardType, newScore, true);
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} else if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore) {
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saveQuery = "UPDATE leaderboard SET numWins = numWins + 1, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;";
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} else {
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saveQuery = "UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;";
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}
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} else {
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saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, false);
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}
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std::unique_ptr<sql::PreparedStatement> saveStatement;
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if (!saveQuery.empty()) {
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Game::logger->Log("LeaderboardManager", "Executing update with query %s", saveQuery.c_str());
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std::unique_ptr<sql::PreparedStatement> updateStatement(Database::CreatePreppedStmt(saveQuery));
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saveStatement = std::move(updateStatement);
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} else {
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Game::logger->Log("LeaderboardManager", "No new score to save, incrementing numTimesPlayed");
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// Increment the numTimes this player has played this game.
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std::unique_ptr<sql::PreparedStatement> updateStatement(Database::CreatePreppedStmt("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;"));
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saveStatement = std::move(updateStatement);
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saveQuery = FormatInsert(leaderboardType, newScore, false);
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}
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std::unique_ptr<sql::PreparedStatement> saveStatement(Database::CreatePreppedStmt(saveQuery));
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saveStatement->setInt(1, playerID);
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saveStatement->setInt(2, gameID);
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saveStatement->execute();
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va_end(argsCopy);
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart, uint32_t resultEnd) {
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@ -1,7 +1,8 @@
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#pragma once
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#include <climits>
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#ifndef __LEADERBOARDMANAGER__H__
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#define __LEADERBOARDMANAGER__H__
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#include <map>
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#include <memory>
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#include <string_view>
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#include <vector>
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#include "Singleton.h"
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@ -62,7 +63,7 @@ public:
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/**
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* Builds the leaderboard from the database based on the associated gameID
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*
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*
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* @param resultStart The index to start the leaderboard at. Zero indexed.
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* @param resultEnd The index to end the leaderboard at. Zero indexed.
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*/
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@ -74,9 +75,9 @@ public:
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void Send(LWOOBJID targetID);
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// Helper functions to get the columns, ordering and insert format for a leaderboard
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static const std::string GetColumns(Type leaderboardType);
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static const std::string GetInsertFormat(Type leaderboardType);
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static const std::string GetOrdering(Type leaderboardType);
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static const std::string_view GetColumns(Type leaderboardType);
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static const std::string_view GetInsertFormat(Type leaderboardType);
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static const std::string_view GetOrdering(Type leaderboardType);
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private:
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
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@ -98,9 +99,40 @@ private:
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bool weekly;
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};
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class LeaderboardManager : public Singleton<LeaderboardManager> {
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namespace LeaderboardManager {
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class Score {
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public:
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Score() {
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primaryScore = 0;
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secondaryScore = 0;
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tertiaryScore = 0;
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}
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Score(uint32_t primaryScore, uint32_t secondaryScore = 0, uint32_t tertiaryScore = 0) {
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this->primaryScore = primaryScore;
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this->secondaryScore = secondaryScore;
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this->tertiaryScore = tertiaryScore;
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}
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bool operator<(const Score& rhs) const {
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return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
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}
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bool operator>(const Score& rhs) const {
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return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
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}
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void SetPrimaryScore(const uint32_t score) { primaryScore = score; }
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uint32_t GetPrimaryScore() const { return primaryScore; }
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void SetSecondaryScore(const uint32_t score) { secondaryScore = score; }
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uint32_t GetSecondaryScore() const { return secondaryScore; }
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void SetTertiaryScore(const uint32_t score) { tertiaryScore = score; }
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uint32_t GetTertiaryScore() const { return tertiaryScore; }
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private:
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uint32_t primaryScore;
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uint32_t secondaryScore;
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uint32_t tertiaryScore;
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};
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using LeaderboardCache = std::map<GameID, Leaderboard::Type>;
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public:
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void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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/**
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@ -111,12 +143,13 @@ public:
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* @param argumentCount The number of arguments in the va_list
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* @param ... The score to save
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*/
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...);
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t primaryScore, uint32_t secondaryScore = 0, uint32_t tertiaryScore = 0);
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static Leaderboard::Type GetLeaderboardType(const GameID gameID);
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static LeaderboardCache leaderboardCache;
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private:
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args);
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void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
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std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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extern LeaderboardCache leaderboardCache;
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};
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#endif //!__LEADERBOARDMANAGER__H__
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|
@ -400,8 +400,8 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player,
|
||||
const auto score = m_LoadedPlayers * 10 + data->finished;
|
||||
|
||||
LootGenerator::Instance().GiveActivityLoot(player, m_Parent, m_ActivityID, score);
|
||||
auto leaderboardType = LeaderboardManager::Instance().GetLeaderboardType(m_ActivityID);
|
||||
LeaderboardManager::Instance().SaveScore(player->GetObjectID(), m_ActivityID, leaderboardType, 3, data->bestLapTime, data->raceTime, data->finished == 1);
|
||||
// auto leaderboardType = LeaderboardManager::Instance().GetLeaderboardType(m_ActivityID);
|
||||
// LeaderboardManager::Instance().SaveScore(player->GetObjectID(), m_ActivityID, leaderboardType, 3, data->bestLapTime, data->raceTime, data->finished == 1);
|
||||
|
||||
// Giving rewards
|
||||
GameMessages::SendNotifyRacingClient(
|
||||
|
@ -1661,7 +1661,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
||||
|
||||
bool weekly = inStream->ReadBit();
|
||||
|
||||
LeaderboardManager::Instance().SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
|
||||
// LeaderboardManager::Instance().SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
|
||||
}
|
||||
|
||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity) {
|
||||
|
@ -94,7 +94,7 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
auto leaderboardType = LeaderboardManager::GetLeaderboardType(scriptedActivityComponent->GetActivityID());
|
||||
LeaderboardManager::Instance().SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), leaderboardType, 1, finish);
|
||||
// LeaderboardManager::Instance().SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), leaderboardType, 1, finish);
|
||||
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
|
||||
scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
|
||||
|
@ -88,7 +88,7 @@ void ActivityManager::SaveScore(Entity* self, LWOOBJID playerID, uint32_t val1,
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
|
||||
Game::logger->Log("ActivityManager", "leaderboard type %i %i args %i %i %i", leaderboardType, gameID, val1, val2, val3);
|
||||
LeaderboardManager::Instance().SaveScore(playerID, gameID, leaderboardType, 3, val1, val2, val3);
|
||||
// LeaderboardManager::Instance().SaveScore(playerID, gameID, leaderboardType, 3, val1, val2, val3);
|
||||
|
||||
// Makes the leaderboard show up for the player
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard", gameID, 0, playerID, "", player->GetSystemAddress());
|
||||
@ -125,7 +125,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
|
||||
Game::logger->Log("ActivityManager", "gameID %i", gameID, activityID);
|
||||
LeaderboardManager::Instance().SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
|
||||
// LeaderboardManager::Instance().SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
|
||||
}
|
||||
|
||||
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
||||
|
@ -1,12 +1,12 @@
|
||||
ALTER TABLE leaderboard
|
||||
ADD COLUMN hitPercentage FLOAT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN hitPercentage INT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN streak INT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN bestLapTime FLOAT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN bestLapTime INT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN numWins INT NOT NULL DEFAULT 0,
|
||||
ADD COLUMN timesPlayed INT NOT NULL DEFAULT 0,
|
||||
MODIFY time FLOAT NOT NULL DEFAULT 0;
|
||||
ADD COLUMN timesPlayed INT NOT NULL DEFAULT 1,
|
||||
MODIFY time INT NOT NULL DEFAULT 0;
|
||||
|
||||
ALTER TABLE leaderboard CHANGE time bestTime float;
|
||||
ALTER TABLE leaderboard CHANGE time bestTime INT;
|
||||
ALTER TABLE leaderboard CHANGE last_played last_played TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP() ON UPDATE CURRENT_TIMESTAMP();
|
||||
|
||||
UPDATE leaderboard SET streak = bestTime where game_id = 1864;
|
||||
|
Loading…
Reference in New Issue
Block a user