The query is supposed to get SMALLER

Still better than 9 different queries all with 1 minor change i guess.
This commit is contained in:
David Markowitz 2023-05-03 00:38:38 -07:00
parent b5e3bd22e3
commit a3626a3b53
4 changed files with 242 additions and 156 deletions

View File

@ -16,19 +16,23 @@
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
this->gameID = gameID;
this->weekly = weekly;
this->infoType = infoType;
this->leaderboardType = leaderboardType;
this->relatedPlayer = relatedPlayer;
}
template<class TypeToWrite>
void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const {
leaderboard << "Result[0].Row[" << index << "]." << key << '=' << ldfType << ':' << value << '\n';
Leaderboard::~Leaderboard() {
for (auto& entry : entries) for (auto data : entry) delete data;
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
leaderboard << "Result[0].Row[" << index << "]." << data->GetString() << '\n';
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
std::ostringstream leaderboard;
leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
@ -36,54 +40,235 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
auto index = 0;
for (const auto& entry : entries) {
// Each minigame has its own "points" system
int32_t index = 0;
for (auto& entry : entries) {
for (auto data : entry) {
WriteLeaderboardRow(leaderboard, index, data);
}
index++;
}
// Serialize the thing to a BitStream
bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
}
#define MAX_QUERY_LENGTH 1526
void Leaderboard::SetupLeaderboard() {
bool isTopQuery = this->infoType == InfoType::Top;
bool isMyStandingQuery = this->infoType == InfoType::MyStanding;
bool isFriendsQuery = this->infoType == InfoType::Friends;
std::string baseLookupStr;
if (!isTopQuery) {
baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1";
} else {
baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1";
}
std::string queryBase =
" \
WITH leaderboardsRanked AS ( \
SELECT leaderboard.*, charinfo.name, \
RANK() OVER \
( \
ORDER BY %s \
) AS ranking \
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id \
WHERE game_id = ? %s \
), \
myStanding AS ( \
SELECT \
ranking as myRank \
FROM leaderboardsRanked \
WHERE id = ? \
), \
lowestRanking AS ( \
SELECT MAX(ranking) AS lowestRank \
FROM leaderboardsRanked \
) \
SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name FROM leaderboardsRanked, myStanding, lowestRanking \
WHERE leaderboardsRanked.ranking \
BETWEEN \
LEAST(GREATEST(myRank - 5, 1), lowestRanking.lowestRank - 10) \
AND \
LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank) \
ORDER BY ranking ASC;";
// Setup query based on activity.
// Where clause will vary based on what query we are doing
// Get base based on InfoType
// Fill in base with arguments based on leaderboard type
// If this is a friends query we need to join another table and add even more to the where clause.
const char* friendsQuery =
" AND (character_id IN (SELECT fr.requested_player FROM (SELECT CASE "
"WHEN player_id = ? THEN friend_id "
"WHEN friend_id = ? THEN player_id "
"END AS requested_player FROM friends) AS fr "
"JOIN charinfo AS ci ON ci.id = fr.requested_player "
"WHERE fr.requested_player IS NOT NULL) OR character_id = ?) ";
char baseStandingBuffer[1024];
char lookupBuffer[MAX_QUERY_LENGTH];
switch (leaderboardType) {
case Type::ShootingGallery: {
const char* orderBase = "score DESC, streak DESC, hitPercentage DESC";
const char* selectBase = "hitPercentage, score, streak";
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, selectBase);
if (isFriendsQuery) snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, friendsQuery, selectBase);
else snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, "", selectBase);
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), orderBase);
break;
}
case Type::Racing:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC", "bestLapTime, bestTime, numWins");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC");
break;
case Type::UnusedLeaderboard4:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
break;
case Type::MonumentRace:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC", "bestTime");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC");
break;
case Type::FootRace:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC", "bestTime");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC");
break;
case Type::Survival:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC, bestTime DESC", "score, bestTime");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC, bestTime DESC");
// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
break;
case Type::SurvivalNS:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC, score DESC", "bestTime, score");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC, score DESC");
break;
case Type::Donations:
snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score");
if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC");
break;
case Type::None:
Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
Game::logger->Log("LeaderboardManager", "lookup query is %s", (!isTopQuery) ? baseLookupStr.c_str() : baseStandingBuffer);
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt((!isTopQuery) ? baseLookupStr : baseStandingBuffer));
baseQuery->setInt(1, this->gameID);
if (!isTopQuery) {
baseQuery->setInt(2, this->relatedPlayer);
}
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
if (baseResult->rowsCount() == 0) return;
baseResult->next();
// Get the ID of the row fetched.
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
// create and execute query here
Game::logger->Log("LeaderboardManager", "filled in query is %s %i %i %i", lookupBuffer, this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
query->setInt(1, this->gameID);
if (isFriendsQuery) {
query->setInt(2, this->relatedPlayer);
query->setInt(3, this->relatedPlayer);
query->setInt(4, this->relatedPlayer);
query->setInt(5, relatedPlayerLeaderboardId);
} else {
query->setInt(2, relatedPlayerLeaderboardId);
}
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
if (result->rowsCount() == 0) return;
uint32_t myRanking = 1;
uint32_t myCharacterId = 0;
int32_t lowestRanking = result->rowsCount() - 5;
uint32_t startRanking = 1; // Default to top 11
if (this->infoType == InfoType::MyStanding) {
// Find my ranking in the leaderboard
while (result->next()) {
if (result->getInt("character_id") != myCharacterId) myRanking++;
else break;
}
// Once you've found my ranking, figure out if we need to adjust the
// row pointer to get the top 11 or the bottom 11.
if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
result->previous();
}
}
if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
startRanking = result->rowsCount() - 10;
}
for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
result->previous();
}
}
this->entries.reserve(11);
for (uint32_t i = 0; i < 11 && result->next(); i++) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
this->entries.push_back(std::vector<LDFBaseData*>());
auto& entry = this->entries.back();
entry.reserve(MAX_NUM_DATA_PER_ROW);
entry.push_back(new LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", 1));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
entry.push_back(new LDFData<int32_t>(u"RowNumber", startRanking + i));
switch (leaderboardType) {
case Type::ShootingGallery:
WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
entry.push_back(new LDFData<float>(u"HitPercentage", result->getDouble("hitPercentage")));
// HitPercentage:3 between 0 and 1
WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Score:1
WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
entry.push_back(new LDFData<int32_t>(u"Streak", result->getInt("streak")));
// Streak:1
break;
case Type::Racing:
WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
entry.push_back(new LDFData<float>(u"BestLapTime", result->getDouble("bestLapTime")));
// BestLapTime:3
WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
entry.push_back(new LDFData<float>(u"BestTime", result->getDouble("bestTime")));
// BestTime:3
WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
entry.push_back(new LDFData<int32_t>(u"License", 1));
// License:1 - 1 if player has completed mission 637 and 0 otherwise
WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
entry.push_back(new LDFData<int32_t>(u"NumWins", result->getInt("numWins")));
// NumWins:1
break;
case Type::UnusedLeaderboard4:
WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Points:1
break;
case Type::MonumentRace:
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1(?)
break;
case Type::FootRace:
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1
break;
case Type::Survival:
WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Points:1
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1
break;
case Type::SurvivalNS:
WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
entry.push_back(new LDFData<int32_t>(u"Time", result->getInt("bestTime")));
// Time:1
WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Wave:1
break;
case Type::Donations:
WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
entry.push_back(new LDFData<int32_t>(u"Score", result->getInt("score")));
// Score:1
// Something? idk yet.
break;
@ -93,97 +278,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
default:
break;
}
index++;
}
// Serialize the thing to a BitStream
bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
}
void Leaderboard::SetupLeaderboard() {
std::string queryBase =
"SELECT %s, character_id, UNIX_TIMESTAMP(last_played), charinfo.name as lastPlayed"
"FROM leaderboard JOIN charinfo"
"ON charinfo.id = leaderboard.character_id"
"WHERE game_id = ?"
"ORDER BY %s";
// Setup query based on activity.
// Where clause will vary based on what query we are doing
// Get base based on InfoType
// Fill in base with arguments based on leaderboard type
char queryBuffer[1024];
switch (leaderboardType) {
case Type::ShootingGallery:
snprintf(queryBuffer, 1024, queryBase.c_str(), "hitPercentage, score, streak", "score DESC, streak DESC, hitPercentage DESC");
break;
case Type::Racing:
snprintf(queryBuffer, 1024, queryBase.c_str(), "bestLapTime, bestTime, numWins", "bestTime ASC, bestLapTime ASC, numWins DESC");
break;
case Type::UnusedLeaderboard4:
snprintf(queryBuffer, 1024, queryBase.c_str(), "points", "points DESC");
break;
case Type::MonumentRace:
snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time ASC");
break;
case Type::FootRace:
snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time DESC");
break;
case Type::Survival:
snprintf(queryBuffer, 1024, queryBase.c_str(), "points, time", "points DESC, time DESC");
// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
break;
case Type::SurvivalNS:
snprintf(queryBuffer, 1024, queryBase.c_str(), "time, wave", "time DESC, wave DESC");
break;
case Type::Donations:
snprintf(queryBuffer, 1024, queryBase.c_str(), "score", "score DESC");
break;
case Type::None:
Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
Game::logger->Log("LeaderboardManager", "filled in query is %s", queryBuffer);
// create and execute query here
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(queryBuffer));
query->setInt(1, this->gameID);
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
if (result->rowsCount() == 0) return;
uint32_t myRanking = 1;
uint32_t myCharacterId = 0;
// Find my ranking in the leaderboard
while (result->next()) {
if (result->getInt("character_id") != myCharacterId) myRanking++;
else break;
}
// Once you've found my ranking, figure out if we need to adjust the
// row pointer to get the top 11 or the bottom 11.
int32_t lowestRanking = result->rowsCount() - 5;
if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
result->previous();
for (auto& entry : entries) {
for (auto data : entry) {
Game::logger->Log("LeaderboardManager", "entry is %s", data->GetString().c_str());
}
}
uint32_t startRanking = 1; // Default to top 11
if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
startRanking = result->rowsCount() - 10;
}
for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
result->previous();
}
for (uint32_t i = 11; i > 0; i--) {
this->entries.push_back(LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
this->entries.push_back(LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
this->entries.push_back(LDFData<int32_t>(u"NumPlayed", 1));
this->entries.push_back(LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
this->entries.push_back(LDFData<int32_t>(u"RowNumber", startRanking + i));
}
}
void Leaderboard::Send(LWOOBJID targetID) const {
@ -271,7 +371,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
break;
}
default: {
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
return;
}
}
@ -279,8 +379,8 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
}
void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
// Create the leaderboard here and then send it right after. On the stack.
Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
// Create the leaderboard here and then send it right after. On the stack.
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard();
leaderboard.Send(targetID);
}

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@ -15,15 +15,8 @@ typedef uint32_t GameID;
class Leaderboard {
public:
// struct Entry {
// LWOOBJID playerID;
// uint32_t time;
// uint32_t score;
// uint32_t placement;
// time_t lastPlayed;
// std::string playerName;
// };
typedef std::vector<LDFBaseData> LeaderboardEntries;
using LeaderboardEntry = std::vector<LDFBaseData*>;
using LeaderboardEntries = std::vector<LeaderboardEntry>;
// Enums for leaderboards
enum InfoType : uint32_t {
@ -44,14 +37,16 @@ public:
None = UINT_MAX
};
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type = None);
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
~Leaderboard();
/**
* Serialize the Leaderboard to a BitStream
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream) const;
void Serialize(RakNet::BitStream* bitStream);
/**
* Based on the associated gameID, return true if the score provided
@ -71,15 +66,8 @@ public:
* Sends the leaderboard to the client specified by targetID.
*/
void Send(LWOOBJID targetID) const;
/**
* Adds a new entry to the leaderboard
* Used for debug only!
*/
void AddEntry(LDFBaseData& entry) { entries.push_back(entry); }
private:
template<class TypeToWrite>
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const;
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
LeaderboardEntries entries;
LWOOBJID relatedPlayer;
GameID gameID;

View File

@ -6,6 +6,7 @@
#include "dServer.h"
#include "EntityInfo.h"
#include "EntityManager.h"
#include "Database.h"
#include "dConfig.h"
#include <gtest/gtest.h>
@ -32,6 +33,7 @@ protected:
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
Game::config = new dConfig("worldconfig.ini");
Database::Connect(Game::config->GetValue("mysql_host"), Game::config->GetValue("mysql_database"), Game::config->GetValue("mysql_username"), Game::config->GetValue("mysql_password"));
}
void TearDownDependencies() {

View File

@ -15,14 +15,7 @@ protected:
}
void TestLeaderboard(Leaderboard& leaderboard, int32_t entries) {
Leaderboard::Entry entry;
entry.playerID = UINT64_MAX;
entry.time = 100;
entry.score = 100;
entry.placement = 1;
entry.lastPlayed = 0;
entry.playerName = "TestThreeWords";
for (int32_t i = 0; i < entries; i++) leaderboard.AddEntry(entry);
bitStream.Reset();
Metrics::StartMeasurement(MetricVariable::Leaderboard);
for (int32_t i = 0; i < MAX_MEASURMENT_POINTS; i++) leaderboard.Serialize(&bitStream);
Metrics::EndMeasurement(MetricVariable::Leaderboard);
@ -32,14 +25,15 @@ protected:
bitStream.Reset();
}
void RunTests(Leaderboard::Type type) {
Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", type);
Leaderboard leaderboard(0, Leaderboard::InfoType::Top, false, type);
void RunTests(uint32_t gameID, Leaderboard::Type type, Leaderboard::InfoType infoType) {
Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", infoType);
Leaderboard leaderboard(gameID, infoType, false, 14231, type);
leaderboard.SetupLeaderboard();
// TestLeaderboard(leaderboard, 1);
// TestLeaderboard(leaderboard, 10);
// TestLeaderboard(leaderboard, 100);
// TestLeaderboard(leaderboard, 1000);
leaderboard.Serialize(&bitStream);
TestLeaderboard(leaderboard, 1);
TestLeaderboard(leaderboard, 10);
TestLeaderboard(leaderboard, 100);
TestLeaderboard(leaderboard, 1000);
}
CBITSTREAM;
@ -78,20 +72,22 @@ protected:
*/
TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
RunTests(Leaderboard::Type::ShootingGallery);
RunTests(1864, Leaderboard::Type::ShootingGallery , Leaderboard::InfoType::Top);
RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::MyStanding);
RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::Friends);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
RunTests(Leaderboard::Type::Racing);
// RunTests(0, Leaderboard::Type::Racing);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Racing, 2, 260.0f, 250.0f);
RunTests(Leaderboard::Type::MonumentRace);
// RunTests(0, Leaderboard::Type::MonumentRace);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::MonumentRace, 1, 150);
RunTests(Leaderboard::Type::FootRace);
// RunTests(0, Leaderboard::Type::FootRace);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::FootRace, 1, 150);
RunTests(Leaderboard::Type::UnusedLeaderboard4);
// RunTests(0, Leaderboard::Type::UnusedLeaderboard4);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
RunTests(Leaderboard::Type::Survival);
// RunTests(0, Leaderboard::Type::Survival);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Survival, 2, 3000, 15);
RunTests(Leaderboard::Type::SurvivalNS);
// RunTests(0, Leaderboard::Type::SurvivalNS);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
RunTests(Leaderboard::Type::Donations);
// RunTests(0, Leaderboard::Type::Donations);
// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Donations, 1, 300000);
}