DarkflameServer/tests/dGameTests/GameDependencies.h
David Markowitz a3626a3b53 The query is supposed to get SMALLER
Still better than 9 different queries all with 1 minor change i guess.
2023-05-03 00:38:38 -07:00

53 lines
1.4 KiB
C++

#ifndef __GAMEDEPENDENCIES__H__
#define __GAMEDEPENDENCIES__H__
#include "Game.h"
#include "dLogger.h"
#include "dServer.h"
#include "EntityInfo.h"
#include "EntityManager.h"
#include "Database.h"
#include "dConfig.h"
#include <gtest/gtest.h>
class dZoneManager;
class AssetManager;
class dServerMock : public dServer {
RakNet::BitStream* sentBitStream = nullptr;
public:
dServerMock() {};
~dServerMock() {};
RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; };
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; };
};
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
info.pos = NiPoint3::ZERO;
info.rot = NiQuaternion::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
Game::config = new dConfig("worldconfig.ini");
Database::Connect(Game::config->GetValue("mysql_host"), Game::config->GetValue("mysql_database"), Game::config->GetValue("mysql_username"), Game::config->GetValue("mysql_password"));
}
void TearDownDependencies() {
if (Game::server) delete Game::server;
delete EntityManager::Instance();
if (Game::logger) {
Game::logger->Flush();
delete Game::logger;
}
if (Game::config) delete Game::config;
}
EntityInfo info;
};
#endif //!__GAMEDEPENDENCIES__H__