It compiles at least now

This commit is contained in:
EmosewaMC 2023-05-30 04:38:19 -07:00
parent 83da45575e
commit a43e03255c
4 changed files with 46 additions and 53 deletions

View File

@ -35,11 +35,11 @@ Leaderboard::~Leaderboard() {
for (auto& entry : entries) for (auto data : entry) delete data;
}
void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
bitStream->Write(gameID);
bitStream->Write(infoType);
@ -172,6 +172,7 @@ const std::string_view Leaderboard::GetColumns(Leaderboard::Type leaderboardType
columns = "bestTime, score";
break;
case Type::None:
columns = "";
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
@ -202,6 +203,7 @@ const std::string_view Leaderboard::GetInsertFormat(Leaderboard::Type leaderboar
columns = "bestTime=%i, score=%i";
break;
case Type::None:
columns = "";
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
@ -234,6 +236,7 @@ const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardTyp
orderBase = "bestTime DESC, score DESC";
break;
case Type::None:
orderBase = "";
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
@ -349,7 +352,7 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
}
}
std::string LeaderboardManager::FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
auto insertFormat = Leaderboard::GetInsertFormat(type);
auto* queryType = useUpdate ? "UPDATE" : "INSERT";
@ -371,7 +374,7 @@ std::string LeaderboardManager::FormatInsert(const Leaderboard::Type& type, cons
return finishedQuery;
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t primaryScore, uint32_t secondaryScore, uint32_t tertiaryScore) {
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID gameID, const Leaderboard::Type leaderboardType, const uint32_t primaryScore, const uint32_t secondaryScore, const uint32_t tertiaryScore) {
auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
@ -443,7 +446,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Lead
saveStatement->execute();
}
void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart, uint32_t resultEnd) {
void LeaderboardManager::SendLeaderboard(const uint32_t gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard(resultStart, resultEnd);
leaderboard.Send(targetID);

View File

@ -17,7 +17,39 @@ namespace RakNet {
class BitStream;
};
typedef uint32_t GameID;
class Score {
public:
Score() {
primaryScore = 0;
secondaryScore = 0;
tertiaryScore = 0;
}
Score(const uint32_t primaryScore, const uint32_t secondaryScore = 0, const uint32_t tertiaryScore = 0) {
this->primaryScore = primaryScore;
this->secondaryScore = secondaryScore;
this->tertiaryScore = tertiaryScore;
}
bool operator<(const Score& rhs) const {
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
}
bool operator>(const Score& rhs) const {
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
}
void SetPrimaryScore(const uint32_t score) { primaryScore = score; }
uint32_t GetPrimaryScore() const { return primaryScore; }
void SetSecondaryScore(const uint32_t score) { secondaryScore = score; }
uint32_t GetSecondaryScore() const { return secondaryScore; }
void SetTertiaryScore(const uint32_t score) { tertiaryScore = score; }
uint32_t GetTertiaryScore() const { return tertiaryScore; }
private:
uint32_t primaryScore;
uint32_t secondaryScore;
uint32_t tertiaryScore;
};
using GameID = uint32_t;
class Leaderboard {
public:
@ -50,7 +82,7 @@ public:
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream);
void Serialize(RakNet::BitStream* bitStream) const;
/**
* Based on the associated gameID, return true if the score provided
@ -79,8 +111,6 @@ public:
static const std::string_view GetInsertFormat(Type leaderboardType);
static const std::string_view GetOrdering(Type leaderboardType);
private:
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
// Returns true if the string needs formatting
bool GetRankingQuery(std::string& lookupReturn) const;
@ -100,53 +130,13 @@ private:
};
namespace LeaderboardManager {
class Score {
public:
Score() {
primaryScore = 0;
secondaryScore = 0;
tertiaryScore = 0;
}
Score(const uint32_t primaryScore, const uint32_t secondaryScore = 0, const uint32_t tertiaryScore = 0) {
this->primaryScore = primaryScore;
this->secondaryScore = secondaryScore;
this->tertiaryScore = tertiaryScore;
}
bool operator<(const Score& rhs) const {
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
}
bool operator>(const Score& rhs) const {
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
}
void SetPrimaryScore(const uint32_t score) { primaryScore = score; }
uint32_t GetPrimaryScore() const { return primaryScore; }
void SetSecondaryScore(const uint32_t score) { secondaryScore = score; }
uint32_t GetSecondaryScore() const { return secondaryScore; }
void SetTertiaryScore(const uint32_t score) { tertiaryScore = score; }
uint32_t GetTertiaryScore() const { return tertiaryScore; }
private:
uint32_t primaryScore;
uint32_t secondaryScore;
uint32_t tertiaryScore;
};
using LeaderboardCache = std::map<GameID, Leaderboard::Type>;
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
/**
* @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly.
*
* @param playerID The player whos score to save
* @param gameID The ID of the game which was played
* @param argumentCount The number of arguments in the va_list
* @param ... The score to save
*/
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t primaryScore, uint32_t secondaryScore = 0, uint32_t tertiaryScore = 0);
void SaveScore(const LWOOBJID& playerID, const GameID gameID, const Leaderboard::Type leaderboardType, const uint32_t primaryScore, const uint32_t secondaryScore = 0, const uint32_t tertiaryScore = 0);
void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate);
void GetLeaderboard(const uint32_t gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID = LWOOBJID_EMPTY);
Leaderboard::Type GetLeaderboardType(const GameID gameID);
extern LeaderboardCache leaderboardCache;

View File

@ -36,7 +36,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
for (CDActivities activity : activities) {
m_ActivityInfo = activity;
if (static_cast<LeaderboardType>(activity.leaderboardType) == LeaderboardType::Racing && Game::config->GetValue("solo_racing") == "1") {
if (static_cast<Leaderboard::Type>(activity.leaderboardType) == Leaderboard::Type::Racing && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
}

View File

@ -45,7 +45,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
Entity* entity = EntityManager::Instance()->GetEntity(objectID);
User* usr = UserManager::Instance()->GetUser(sysAddr);
if (messageID != 888) Game::logger->Log("GameMessageHandler", "message %i", messageID);
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->Log("GameMessageHandler", "message %i", messageID);
if (!entity) {
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);