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# include "LeaderboardManager.h"
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# include <sstream>
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# include <utility>
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# include "Database.h"
# include "EntityManager.h"
# include "Character.h"
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# include "Game.h"
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# include "GameMessages.h"
# include "dLogger.h"
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# include "dConfig.h"
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# include "CDClientManager.h"
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# include "GeneralUtils.h"
# include "Entity.h"
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# include "LDFFormat.h"
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# include "DluAssert.h"
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# include "CDActivitiesTable.h"
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# include "Metrics.hpp"
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namespace LeaderboardManager {
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std : : map < GameID , Leaderboard : : Type > leaderboardCache ;
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}
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Leaderboard : : Leaderboard ( const GameID gameID , const Leaderboard : : InfoType infoType , const bool weekly , LWOOBJID relatedPlayer , const Leaderboard : : Type leaderboardType ) {
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this - > gameID = gameID ;
this - > weekly = weekly ;
this - > infoType = infoType ;
this - > leaderboardType = leaderboardType ;
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this - > relatedPlayer = relatedPlayer ;
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}
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Leaderboard : : ~ Leaderboard ( ) {
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Clear ( ) ;
}
void Leaderboard : : Clear ( ) {
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for ( auto & entry : entries ) for ( auto ldfData : entry ) delete ldfData ;
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}
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inline void WriteLeaderboardRow ( std : : ostringstream & leaderboard , const uint32_t & index , LDFBaseData * data ) {
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leaderboard < < " \n Result[0].Row[ " < < index < < " ]. " < < data - > GetString ( ) ;
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}
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void Leaderboard : : Serialize ( RakNet : : BitStream * bitStream ) const {
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bitStream - > Write ( gameID ) ;
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bitStream - > Write ( infoType ) ;
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std : : ostringstream leaderboard ;
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leaderboard < < " ADO.Result=7:1 " ; // Unused in 1.10.64, but is in captures
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leaderboard < < " \n Result.Count=1:1 " ; // number of results, always 1
if ( ! this - > entries . empty ( ) ) leaderboard < < " \n Result[0].Index=0:RowNumber " ; // "Primary key". Live doesn't include this if there are no entries.
leaderboard < < " \n Result[0].RowCount=1: " < < entries . size ( ) ;
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int32_t rowNumber = 0 ;
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for ( auto & entry : entries ) {
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for ( auto * data : entry ) {
WriteLeaderboardRow ( leaderboard , rowNumber , data ) ;
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}
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rowNumber + + ;
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}
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// Serialize the thing to a BitStream
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uint32_t leaderboardSize = leaderboard . tellp ( ) ;
bitStream - > Write < uint32_t > ( leaderboardSize ) ;
// Doing this all in 1 call so there is no possbility of a dangling pointer.
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bitStream - > WriteAlignedBytes ( reinterpret_cast < const unsigned char * > ( GeneralUtils : : ASCIIToUTF16 ( leaderboard . str ( ) ) . c_str ( ) ) , leaderboardSize * sizeof ( char16_t ) ) ;
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if ( leaderboardSize > 0 ) bitStream - > Write < uint16_t > ( 0 ) ;
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bitStream - > Write0 ( ) ;
bitStream - > Write0 ( ) ;
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}
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void Leaderboard : : QueryToLdf ( std : : unique_ptr < sql : : ResultSet > & rows ) {
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Clear ( ) ;
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if ( rows - > rowsCount ( ) = = 0 ) return ;
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this - > entries . reserve ( rows - > rowsCount ( ) ) ;
while ( rows - > next ( ) ) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9 ;
this - > entries . push_back ( std : : vector < LDFBaseData * > ( ) ) ;
auto & entry = this - > entries . back ( ) ;
entry . reserve ( MAX_NUM_DATA_PER_ROW ) ;
entry . push_back ( new LDFData < uint64_t > ( u " CharacterID " , rows - > getInt ( " character_id " ) ) ) ;
entry . push_back ( new LDFData < uint64_t > ( u " LastPlayed " , rows - > getUInt64 ( " lastPlayed " ) ) ) ;
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entry . push_back ( new LDFData < int32_t > ( u " NumPlayed " , rows - > getInt ( " timesPlayed " ) ) ) ;
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entry . push_back ( new LDFData < std : : u16string > ( u " name " , GeneralUtils : : ASCIIToUTF16 ( rows - > getString ( " name " ) . c_str ( ) ) ) ) ;
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entry . push_back ( new LDFData < uint64_t > ( u " RowNumber " , rows - > getInt ( " ranking " ) ) ) ;
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switch ( leaderboardType ) {
case Type : : ShootingGallery :
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entry . push_back ( new LDFData < int32_t > ( u " Score " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Score:1
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entry . push_back ( new LDFData < int32_t > ( u " Streak " , rows - > getInt ( " secondaryScore " ) ) ) ;
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// Streak:1
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entry . push_back ( new LDFData < float > ( u " HitPercentage " , ( rows - > getInt ( " tertiaryScore " ) / 100.0f ) ) ) ;
// HitPercentage:3 between 0 and 1
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break ;
case Type : : Racing :
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entry . push_back ( new LDFData < float > ( u " BestTime " , rows - > getDouble ( " primaryScore " ) ) ) ;
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// BestLapTime:3
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entry . push_back ( new LDFData < float > ( u " BestLapTime " , rows - > getDouble ( " secondaryScore " ) ) ) ;
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// BestTime:3
entry . push_back ( new LDFData < int32_t > ( u " License " , 1 ) ) ;
// License:1 - 1 if player has completed mission 637 and 0 otherwise
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entry . push_back ( new LDFData < int32_t > ( u " NumWins " , rows - > getInt ( " tertiaryScore " ) ) ) ;
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// NumWins:1
break ;
case Type : : UnusedLeaderboard4 :
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entry . push_back ( new LDFData < int32_t > ( u " Points " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Points:1
break ;
case Type : : MonumentRace :
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entry . push_back ( new LDFData < int32_t > ( u " Time " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Time:1(?)
break ;
case Type : : FootRace :
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entry . push_back ( new LDFData < int32_t > ( u " Time " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Time:1
break ;
case Type : : Survival :
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entry . push_back ( new LDFData < int32_t > ( u " Points " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Points:1
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entry . push_back ( new LDFData < int32_t > ( u " Time " , rows - > getInt ( " secondaryScore " ) ) ) ;
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// Time:1
break ;
case Type : : SurvivalNS :
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entry . push_back ( new LDFData < int32_t > ( u " Wave " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Wave:1
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entry . push_back ( new LDFData < int32_t > ( u " Time " , rows - > getInt ( " secondaryScore " ) ) ) ;
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// Time:1
break ;
case Type : : Donations :
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entry . push_back ( new LDFData < int32_t > ( u " Points " , rows - > getInt ( " primaryScore " ) ) ) ;
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// Score:1
break ;
case Type : : None :
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break ;
default :
break ;
}
}
}
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const std : : string_view Leaderboard : : GetOrdering ( Leaderboard : : Type leaderboardType ) {
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// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
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switch ( leaderboardType ) {
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case Type : : Racing :
case Type : : MonumentRace :
return " primaryScore ASC, secondaryScore ASC, tertiaryScore ASC " ;
case Type : : Survival :
return Game : : config - > GetValue ( " classic_survival_scoring " ) = = " 1 " ?
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" secondaryScore DESC, primaryScore DESC, tertiaryScore DESC " :
" primaryScore DESC, secondaryScore DESC, tertiaryScore DESC " ;
case Type : : SurvivalNS :
return " primaryScore DESC, secondaryScore ASC, tertiaryScore DESC " ;
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case Type : : ShootingGallery :
case Type : : FootRace :
case Type : : UnusedLeaderboard4 :
case Type : : Donations :
case Type : : None :
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default :
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return " primaryScore DESC, secondaryScore DESC, tertiaryScore DESC " ;
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}
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}
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void Leaderboard : : SetupLeaderboard ( bool weekly , uint32_t resultStart , uint32_t resultEnd ) {
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resultStart + + ;
resultEnd + + ;
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// We need everything except 1 column so i'm selecting * from leaderboard
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const std : : string queryBase =
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R " QUERY(
WITH leaderboardsRanked AS (
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SELECT leaderboard . * , charinfo . name ,
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RANK ( ) OVER
(
ORDER BY % s , UNIX_TIMESTAMP ( last_played ) ASC , id DESC
) AS ranking
FROM leaderboard JOIN charinfo on charinfo . id = leaderboard . character_id
WHERE game_id = ? % s
) ,
myStanding AS (
SELECT
ranking as myRank
FROM leaderboardsRanked
WHERE id = ?
) ,
lowestRanking AS (
SELECT MAX ( ranking ) AS lowestRank
FROM leaderboardsRanked
)
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SELECT leaderboardsRanked . * , character_id , UNIX_TIMESTAMP ( last_played ) as lastPlayed , leaderboardsRanked . name , leaderboardsRanked . ranking FROM leaderboardsRanked , myStanding , lowestRanking
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WHERE leaderboardsRanked . ranking
BETWEEN
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LEAST ( GREATEST ( CAST ( myRank AS SIGNED ) - 5 , % i ) , lowestRanking . lowestRank - 9 )
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AND
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LEAST ( GREATEST ( myRank + 5 , % i ) , lowestRanking . lowestRank )
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ORDER BY ranking ASC ;
) QUERY " ;
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std : : string friendsFilter =
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R " QUERY(
AND (
character_id IN (
SELECT fr . requested_player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player
FROM friends
) AS fr
JOIN charinfo AS ci
ON ci . id = fr . requested_player
WHERE fr . requested_player IS NOT NULL
)
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OR character_id = ?
)
) QUERY " ;
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std : : string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) " ;
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std : : string filter ;
// Setup our filter based on the query type
if ( this - > infoType = = InfoType : : Friends ) filter + = friendsFilter ;
if ( this - > weekly ) filter + = weeklyFilter ;
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const auto orderBase = GetOrdering ( this - > leaderboardType ) ;
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
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std : : string baseLookup ;
if ( this - > infoType = = InfoType : : Top ) {
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baseLookup = " SELECT id, last_played FROM leaderboard WHERE game_id = ? " + ( this - > weekly ? weeklyFilter : std : : string ( " " ) ) + " ORDER BY " ;
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baseLookup + = orderBase . data ( ) ;
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} else {
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baseLookup = " SELECT id, last_played FROM leaderboard WHERE game_id = ? " + ( this - > weekly ? weeklyFilter : std : : string ( " " ) ) + " AND character_id = " ;
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baseLookup + = std : : to_string ( static_cast < uint32_t > ( this - > relatedPlayer ) ) ;
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}
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baseLookup + = " LIMIT 1 " ;
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Game : : logger - > LogDebug ( " LeaderboardManager " , " query is %s " , baseLookup . c_str ( ) ) ;
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std : : unique_ptr < sql : : PreparedStatement > baseQuery ( Database : : CreatePreppedStmt ( baseLookup ) ) ;
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baseQuery - > setInt ( 1 , this - > gameID ) ;
std : : unique_ptr < sql : : ResultSet > baseResult ( baseQuery - > executeQuery ( ) ) ;
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if ( ! baseResult - > next ( ) ) return ; // In this case, there are no entries in the leaderboard for this game.
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uint32_t relatedPlayerLeaderboardId = baseResult - > getInt ( " id " ) ;
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
constexpr uint16_t STRING_LENGTH = 4096 ;
std : : unique_ptr < char [ ] > lookupBuffer = std : : make_unique < char [ ] > ( STRING_LENGTH ) ;
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int32_t res = snprintf ( lookupBuffer . get ( ) , STRING_LENGTH , queryBase . c_str ( ) , orderBase . data ( ) , filter . c_str ( ) , resultStart , resultEnd ) ;
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DluAssert ( res ! = - 1 ) ;
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std : : unique_ptr < sql : : PreparedStatement > query ( Database : : CreatePreppedStmt ( lookupBuffer . get ( ) ) ) ;
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Game : : logger - > LogDebug ( " LeaderboardManager " , " Query is %s vars are %i %i %i " , lookupBuffer . get ( ) , this - > gameID , this - > relatedPlayer , relatedPlayerLeaderboardId ) ;
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query - > setInt ( 1 , this - > gameID ) ;
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if ( this - > infoType = = InfoType : : Friends ) {
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query - > setInt ( 2 , this - > relatedPlayer ) ;
query - > setInt ( 3 , this - > relatedPlayer ) ;
query - > setInt ( 4 , this - > relatedPlayer ) ;
query - > setInt ( 5 , relatedPlayerLeaderboardId ) ;
} else {
query - > setInt ( 2 , relatedPlayerLeaderboardId ) ;
}
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std : : unique_ptr < sql : : ResultSet > result ( query - > executeQuery ( ) ) ;
QueryToLdf ( result ) ;
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}
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void Leaderboard : : Send ( const LWOOBJID targetID ) const {
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auto * player = Game : : entityManager - > GetEntity ( relatedPlayer ) ;
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if ( player ! = nullptr ) {
GameMessages : : SendActivitySummaryLeaderboardData ( targetID , this , player - > GetSystemAddress ( ) ) ;
}
}
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std : : string FormatInsert ( const Leaderboard : : Type & type , const Score & score , const bool useUpdate ) {
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std : : string insertStatement ;
if ( useUpdate ) {
insertStatement =
R " QUERY(
UPDATE leaderboard
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SET primaryScore = % f , secondaryScore = % f , tertiaryScore = % f ,
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timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ? ;
) QUERY " ;
} else {
insertStatement =
R " QUERY(
INSERT leaderboard SET
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primaryScore = % f , secondaryScore = % f , tertiaryScore = % f ,
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character_id = ? , game_id = ? ;
) QUERY " ;
}
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constexpr uint16_t STRING_LENGTH = 400 ;
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// Then fill in our score
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char finishedQuery [ STRING_LENGTH ] ;
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int32_t res = snprintf ( finishedQuery , STRING_LENGTH , insertStatement . c_str ( ) , score . GetPrimaryScore ( ) , score . GetSecondaryScore ( ) , score . GetTertiaryScore ( ) ) ;
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DluAssert ( res ! = - 1 ) ;
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return finishedQuery ;
}
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void LeaderboardManager : : SaveScore ( const LWOOBJID & playerID , const GameID activityId , const float primaryScore , const float secondaryScore , const float tertiaryScore ) {
const Leaderboard : : Type leaderboardType = GetLeaderboardType ( activityId ) ;
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auto * lookup = " SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?; " ;
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std : : unique_ptr < sql : : PreparedStatement > query ( Database : : CreatePreppedStmt ( lookup ) ) ;
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query - > setInt ( 1 , playerID ) ;
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query - > setInt ( 2 , activityId ) ;
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std : : unique_ptr < sql : : ResultSet > myScoreResult ( query - > executeQuery ( ) ) ;
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std : : string saveQuery ( " UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?; " ) ;
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Score newScore ( primaryScore , secondaryScore , tertiaryScore ) ;
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if ( myScoreResult - > next ( ) ) {
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Score oldScore ;
bool lowerScoreBetter = false ;
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switch ( leaderboardType ) {
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// Higher score better
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case Leaderboard : : Type : : ShootingGallery : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
oldScore . SetSecondaryScore ( myScoreResult - > getInt ( " secondaryScore " ) ) ;
oldScore . SetTertiaryScore ( myScoreResult - > getInt ( " tertiaryScore " ) ) ;
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break ;
}
case Leaderboard : : Type : : FootRace : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
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break ;
}
case Leaderboard : : Type : : Survival : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
oldScore . SetSecondaryScore ( myScoreResult - > getInt ( " secondaryScore " ) ) ;
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break ;
}
case Leaderboard : : Type : : SurvivalNS : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
oldScore . SetSecondaryScore ( myScoreResult - > getInt ( " secondaryScore " ) ) ;
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break ;
}
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case Leaderboard : : Type : : UnusedLeaderboard4 :
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case Leaderboard : : Type : : Donations : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
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break ;
}
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case Leaderboard : : Type : : Racing : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
oldScore . SetSecondaryScore ( myScoreResult - > getInt ( " secondaryScore " ) ) ;
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lowerScoreBetter = true ;
break ;
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}
case Leaderboard : : Type : : MonumentRace : {
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oldScore . SetPrimaryScore ( myScoreResult - > getInt ( " primaryScore " ) ) ;
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lowerScoreBetter = true ;
// Do score checking here
break ;
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}
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case Leaderboard : : Type : : None :
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default :
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Game : : logger - > Log ( " LeaderboardManager " , " Unknown leaderboard type %i for game %i. Cannot save score! " , leaderboardType , activityId ) ;
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return ;
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}
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bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore ;
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// Nimbus station has a weird leaderboard where we need a custom scoring system
if ( leaderboardType = = Leaderboard : : Type : : SurvivalNS ) {
newHighScore = newScore . GetPrimaryScore ( ) > oldScore . GetPrimaryScore ( ) | |
( newScore . GetPrimaryScore ( ) = = oldScore . GetPrimaryScore ( ) & & newScore . GetSecondaryScore ( ) < oldScore . GetSecondaryScore ( ) ) ;
} else if ( leaderboardType = = Leaderboard : : Type : : Survival & & Game : : config - > GetValue ( " classic_survival_scoring " ) = = " 1 " ) {
Score oldScoreFlipped ( oldScore . GetSecondaryScore ( ) , oldScore . GetPrimaryScore ( ) ) ;
Score newScoreFlipped ( newScore . GetSecondaryScore ( ) , newScore . GetPrimaryScore ( ) ) ;
newHighScore = newScoreFlipped > oldScoreFlipped ;
}
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if ( newHighScore ) {
saveQuery = FormatInsert ( leaderboardType , newScore , true ) ;
} else if ( leaderboardType = = Leaderboard : : Type : : Racing & & tertiaryScore ) {
saveQuery = " UPDATE leaderboard SET numWins = numWins + 1, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?; " ;
}
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} else {
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saveQuery = FormatInsert ( leaderboardType , newScore , false ) ;
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}
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std : : unique_ptr < sql : : PreparedStatement > saveStatement ( Database : : CreatePreppedStmt ( saveQuery ) ) ;
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saveStatement - > setInt ( 1 , playerID ) ;
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saveStatement - > setInt ( 2 , activityId ) ;
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saveStatement - > execute ( ) ;
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}
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void LeaderboardManager : : SendLeaderboard ( const GameID gameID , const Leaderboard : : InfoType infoType , const bool weekly , const LWOOBJID playerID , const LWOOBJID targetID , const uint32_t resultStart , const uint32_t resultEnd ) {
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Leaderboard leaderboard ( gameID , infoType , weekly , playerID , GetLeaderboardType ( gameID ) ) ;
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leaderboard . SetupLeaderboard ( weekly , resultStart , resultEnd ) ;
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leaderboard . Send ( targetID ) ;
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}
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Leaderboard : : Type LeaderboardManager : : GetLeaderboardType ( const GameID gameID ) {
auto lookup = leaderboardCache . find ( gameID ) ;
if ( lookup ! = leaderboardCache . end ( ) ) return lookup - > second ;
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auto * activitiesTable = CDClientManager : : Instance ( ) . GetTable < CDActivitiesTable > ( ) ;
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std : : vector < CDActivities > activities = activitiesTable - > Query ( [ gameID ] ( const CDActivities & entry ) {
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return entry . ActivityID = = gameID ;
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} ) ;
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auto type = ! activities . empty ( ) ? static_cast < Leaderboard : : Type > ( activities . at ( 0 ) . leaderboardType ) : Leaderboard : : Type : : None ;
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leaderboardCache . insert_or_assign ( gameID , type ) ;
return type ;
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}