Quantum
009ae02e32
[client] egl: add graph tracking time taken to import frame
...
This tracks the time taken to load the frame buffer into an OpenGL texture.
2021-07-29 10:08:52 +10:00
Quantum
120fe63c0f
[client] egl: keep x/y coordinates of cursor rectangle non-negative
...
This shifts the rectangles upwards instead of cutting off the rectangles,
but it keeps the code simple.
2021-07-26 07:56:46 +10:00
Quantum
181b165a4b
[client] egl: generate correct cursor damage with cursor rotation
2021-07-25 17:35:29 +10:00
Quantum
d9cdc8d26c
[client] egl: rotate damage rectangles according to client side rotation
2021-07-25 16:56:48 +10:00
Quantum
d0722349e6
[client] egl: make damage overlay support rendering rotated rectangles
2021-07-25 16:56:48 +10:00
Geoffrey McRae
60a58d4d8d
[client] all: make it possible to signal full window invalidation
...
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
arcnmx
3b37898eb2
[all] use cmake FindPkgConfig IMPORTED_TARGETs
2021-07-24 12:35:48 +10:00
Quantum
f09738678e
[client] fonts: remove font rendering machinery
2021-07-23 20:18:12 +10:00
Quantum
0c35d9b057
[client] opengl: remove font management
2021-07-23 20:18:12 +10:00
Quantum
cb9774bbd2
[client] egl: remove font management
2021-07-23 20:18:12 +10:00
Quantum
dd0edc1394
[client] renderers: remove alert handling
2021-07-23 20:18:12 +10:00
Quantum
5153d35bb5
[client] renderer: remove on_help from renderer interface
2021-07-23 18:04:05 +10:00
Quantum
5d053128ac
[client] imgui: use improved high DPI rendering
...
This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
Quantum
df0397b10b
[client] imgui: track last rectangles for overlays
...
This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.
In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
Quantum
334bfeecea
[client] egl: correctly handle mixing imgui and non-imgui overlays
...
This allows the full frame to be damaged when both types are visible.
2021-07-23 15:53:59 +10:00
Quantum
947eac52f6
[client] renderers: treat -1 as full damage and 0 as no overlay
...
This makes everything consistent.
2021-07-22 18:57:34 +10:00
Quantum
515f08d2da
[client] egl: transform overlay damage coordinates
...
EGL uses bottom-up y-coordinate while we use top-down.
2021-07-22 18:32:18 +10:00
Quantum
58ab77d237
[client] egl: avoid overflowing damage buffer
...
We allocate 10 rectangles for overlay damage as agreed on Discord.
2021-07-22 18:32:18 +10:00
Geoffrey McRae
fdbdf6f167
[client] app: implement new overlay rendering framework
...
This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
2021-07-22 17:27:30 +10:00
Quantum
27e3be3778
[client] egl: free desktop damage after rendering
2021-07-22 13:12:07 +10:00
Geoffrey McRae
08293c8721
[egl] damage: only update the damage vbo if there was a new frame
2021-07-21 17:29:46 +10:00
Geoffrey McRae
6389a06903
[client] main: let the renderer know if it's rendering a whole new frame
...
While the renderer can internally track this it would be better to
simply provide this information to the renderer directly so it can make
better decisions on how best to update the screen.
2021-07-21 17:26:48 +10:00
Quantum
1a88996c47
[client] opengl: don't include <GL/glx.h>
...
The OpenGL renderer backend should not depend on any particular
implementation of OpenGL, as it's used by both X11 and Wayland.
2021-07-21 12:33:01 +10:00
Quantum
563ad18f4e
[client] egl: improve cursor damage logic
...
1. Use atomics and return exact cursor positions from egl_cursor_render
to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
logic greatly.
As a result, I believe all cursor-related artifacts are fixed.
Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
2021-07-20 11:29:13 +10:00
Quantum
b8effaf42c
[client] egl: use glGetError and codes for errors in gl* functions
...
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields
EGL_SUCCESS even when there are errors.
2021-07-19 19:36:46 +10:00
Quantum
7c872d2d9e
[client] egl: properly use OpenGL ES
...
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
2021-07-18 20:44:32 +10:00
Geoffrey McRae
ab31040d5f
[client] all: use imgui for FPS/UPS display
2021-07-18 20:43:17 +10:00
Quantum
42d8f31eba
[client] imgui: use ES 3.0 and remove glew dependency
...
If we specifically tell ImGui's OpenGL 3.x backend to target OpenGL ES 3.0,
then no extension loader is necessary.
2021-07-18 18:50:12 +10:00
Quantum
c6a6230a56
[client] egl: revert "only copy damaged areas when using dmabuf"
...
This reverts commit a14de25661
.
Frame is sometimes incorrect.
2021-07-18 18:48:35 +10:00
Quantum
a14de25661
[client] egl: only copy damaged areas when using dmabuf
...
This speeds up the copy significantly when the frame only has small
amount of damage.
2021-07-18 17:41:29 +10:00
Quantum
a4bf3c8088
[client] egl: use debug context and make it configurable
...
The boolean option egl:debug is used to control whether we want debug
output or not. This defaults to true to aid in debugging.
2021-07-18 15:55:50 +10:00
Quantum
6472c28473
[client] egl: upload damage vertices with glBufferSubData
...
This avoids the issues surrounding glMapBuffer and glMapBufferRange in
OpenGL ES.
2021-07-18 15:55:27 +10:00
Quantum
f49f2af6cd
[client] egl: implement error reporting callback
...
This reports useful information from OpenGL on supported platforms.
2021-07-18 13:54:16 +10:00
Quantum
061b9ba6c2
[client] egl: use vertex array objects in model.c
...
This eliminates the need to bind the buffers and set up the vertices on
every frame.
2021-07-18 11:58:47 +10:00
Quantum
d4f8426ae4
[client] egl: correctly clean up vertex buffer objects
...
The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
2021-07-18 11:58:47 +10:00
Quantum
2b3f31700b
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
Quantum
00eb26a34f
[client] egl: do not use damage when overlays are visible
...
This allows the overlays to show up correctly.
2021-07-18 10:41:50 +10:00
Quantum
442ab318fd
[client] egl: use desktop frame damage information
2021-07-18 10:41:50 +10:00
Quantum
eb357fa58a
[client] egl: use glCopyTexSubImage2D to copy when using DMA
...
This removes the need for the driver to allocate texture storage and deleting
the previous allocation on every frame update.
2021-07-18 10:34:21 +10:00
Geoffrey McRae
f08163fd72
[client] imgui: added imgui to the client and OpenGL/EGL renderers
2021-07-17 21:09:51 +10:00
Geoffrey McRae
7b95cc72ed
[client] opengl: do not render a sync pending texture
2021-07-02 21:48:31 +10:00
Geoffrey McRae
d24b031fc5
[client] opengl: cosmetics
2021-07-02 20:10:25 +10:00
Geoffrey McRae
55d185ef9c
[client] opengl: no need to re-bind the already bound texture
2021-07-02 19:51:22 +10:00
Geoffrey McRae
9cbc255448
[client] opengl: do not prematurely delete overlay textures
...
Overlay textures exist for the lifetime of the renderer and as such
should not be deleted when the resolution changes.
2021-07-02 19:50:31 +10:00
Geoffrey McRae
212cc32097
[client] opengl: deconfigure is idempotent
2021-07-02 19:50:15 +10:00
Geoffrey McRae
f07e4839b1
[client] egl: fix dmabuf support
2021-06-08 20:51:09 +10:00
Geoffrey McRae
964403b4f8
[client] egl: tex
is now an array, so check it properly for assignment
2021-06-08 20:45:37 +10:00
Geoffrey McRae
20d20f5c8a
[client] egl: fix incorrect texture usage
...
The existing code would overwrite the texture's data even if the texture
is currently being used to render to screen. This changeset generates a
texture for each buffer preventing this invalid usage.
2021-06-08 20:41:22 +10:00
Quantum
24d0aa0c18
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
Quantum
e70cfd84fb
[client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
...
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
2021-05-19 18:56:36 +10:00
Quantum
f9a9953071
[client] egl: use new util_hasGLExt helper to check extensions
...
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.
This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
2021-05-19 15:58:54 +10:00
eater
62725bcb9d
[client] egl: show error for glMapBufferRange instead of glBindbuffer
2021-05-04 10:30:03 +10:00
vroad
5d5eb47598
[client] egl: do not leak fence when using DMABUF
2021-04-25 14:32:17 +10:00
Quantum
84e14edfe7
[client] opengl: remove dependency on SDL
2021-02-26 09:44:34 +11:00
Geoffrey McRae
8771103abb
[client] all: fix more maybe-uninitialized
when -O3
is in use
...
Closes #475
2021-02-23 20:25:30 +11:00
Quantum
30b5287c38
[client] egl: add option to set initial scale algorithm
...
The option is egl:scale. The scale algorithm number is displayed on the
alert to make it easier to specify the number for the option.
2021-02-22 17:25:06 +11:00
Quantum
0512c88ea8
[client] egl: make scale algorithms toggleable
...
The $escape+S keybinding now cycles through the available scale algorithms.
This allows the user to switch between algorithms if the automatic detection
turns out to be problematic.
The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
2021-02-22 17:25:06 +11:00
Geoffrey McRae
28024de314
[client] egl: fix gcc false maybe-uninitialized
positives
2021-02-22 01:38:26 +11:00
Quantum
63ec2dc01b
[client] egl: destroy cached EGLImages when changing format
...
Reusing cached EGLImages while the frame format has changed will result
in visual artifacts. We should instead destroy the EGLImages and let
them be recreated.
2021-02-21 19:07:46 +11:00
Quantum
48be58378c
[client] opengl: scale UI elements on high DPI displays
...
This is done by simply scaling up the rendered text bitmap.
2021-02-21 19:06:53 +11:00
Quantum
fd50426dda
[client] egl: scale UI elements on high DPI displays
...
This is done by actually rendering the text at high DPI.
2021-02-21 19:06:53 +11:00
Quantum
89bdaec95a
[client] opengl: support scaled UI for high DPI displays
2021-02-21 19:06:53 +11:00
Quantum
3ec73e2444
[client] egl: support scaled UI for high DPI displays
2021-02-21 19:06:53 +11:00
Quantum
b35e19fc27
[client] renderer: add interface for high DPI rendering
2021-02-21 19:06:53 +11:00
Quantum
e46cadb211
[client] egl: generate header file with #define for desktop shader
...
Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
2021-02-21 14:20:41 +11:00
Quantum
ba6f26393f
[client] egl: add framework for multiple scaling algorithms
...
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.
We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.
The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.
Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
Quantum
39a09ca565
[client] egl: remove dependency on SDL
...
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Quantum
30a888711b
[client] egl: force DMA copy into texture in on_frame
...
This commit forces the DMA'd memory to be copied into the texture in
the EGL on_frame handler. This avoids tearing when the LG host inevitably
updates the underlying memory. We need an additional copy inside the GPU,
but this is cheap compared to copying from system memory.
We could have used logic to lock the memory buffer, but that would require
performing DMA on every frame, which wastes memory bandwidth. This
manifests as reduced frame rate when moving the mouse compared to the
non-DMA implementation.
We also keep multiple EGLImages, one for each DMA fd, to avoid issues
with the OpenGL driver.
2021-02-21 10:31:48 +11:00
Quantum
89b73512ad
[client] renderer: add ability to toggle the FPS display
...
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.
This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.
This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Quantum
b45f7a6733
[client] egl: fix race condition in help overlay
...
egl_help_set_text and egl_help_render were both accessing bmp->help from
different threads. This creates a race condition in which if the help text
is quickly toggled on and off, it stays on.
This has been fixed with an atomic exchange.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
1d99c821eb
[client] egl: decrease the font size for the help text
2021-02-21 10:31:48 +11:00
Quantum
2993f7ae7d
[client] egl: create 24-bit colour context
...
This should prevent the looking-glass-client window from having an alpha
channel. On Wayland, the alpha channel is used to compose the window onto
the desktop, so the wallpaper would bleed through unless set to complete
opaque.
We worked around this by using constant alpha for rendering, but it was
not sustainable. Instead, we should just ask for 24-bit context.
2021-02-21 10:31:48 +11:00
Quantum
5ac53362a3
[client] renderer/egl: implement support for rendering help text
...
The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
2021-02-21 10:31:48 +11:00
Quantum
ead8069dae
[client] keybind: add descriptions for all keybindings
2021-02-21 10:31:48 +11:00
Quantum
5dce97264b
[client] renderers: add on_help to renderer interface
...
This will be used to tell a render to display a help message.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
973806dd9c
[client] opengl: implement & fix opengl support
2021-02-21 10:31:48 +11:00
Geoffrey McRae
4dfe4b8e2b
[client] allow renderers to pass back if they need an OpenGL context
2021-02-21 10:31:48 +11:00
Quantum
8559b354ae
[client] egl: always render desktop texture as opaque
...
We ask for 32-bit colour buffer when creating the EGL context. On Wayland,
this sometimes give contexts with alpha channels, resulting in unwanted
transparency. So we clear the alpha channel in the desktop shader.
We also switch to using constant alpha for blending the splash, which
avoids more alpha issues.
2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0
[client] wayland: implement window creation for egl
...
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4
[client] all: move all SDL specific code into displayservers/sdl
2021-02-21 10:31:48 +11:00
Geoffrey McRae
37b3a26b9c
[client] all: refactor keybind code & functions
2021-02-21 10:31:48 +11:00
Geoffrey McRae
3d03699cc8
[client] all: move keybind implementation into app.c/h
2021-02-21 10:31:48 +11:00
Geoffrey McRae
bf583290a4
[client/common] restructure project in prep for full SDL removal
2021-02-21 10:31:46 +11:00
Quantum
2973319bff
[client] opengl: remove glu dependency
...
We only use gluOrtho2D, which is trivially replaced with glOrtho, and
gluErrorString which can be replaced with a small lookup table.
2021-02-20 12:44:32 +11:00
Tudor Brindus
637a7625d2
[client] wayland: allow EGL/OpenGL vsync to be set to on
...
This effectively reverts 4bceaf5
.
Upstream ticket: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4180
Commit 941c651
makes working around the hang in LG itself not as
annoying as before.
In the future, we can bypass this entire issue by implementing our own
swapchain and listening to frame callbacks ourselves.
2021-02-09 09:12:57 +11:00
Geoffrey McRae
9e96156912
[client] egl: use eglGetPlatformDisplay(EXT) if possible
2021-01-25 16:04:33 +11:00
Geoffrey McRae
4c1893fe20
[all] fix numerous memory leaks at application shutdown
2021-01-24 21:47:53 +11:00
Geoffrey McRae
086f73721d
[client] egl: remove accidental commit
2021-01-24 19:19:43 +11:00
Geoffrey McRae
202739c5be
[client] egl: better debug output for EGL errors
2021-01-24 13:17:11 +11:00
Geoffrey McRae
88b15cb3fe
[client] egl: nit, fix case of function name
2021-01-24 12:18:56 +11:00
Geoffrey McRae
6990d7f7e3
[client] egl: commit missed files for the last changeset
2021-01-24 12:16:39 +11:00
Geoffrey McRae
9941a4bb83
[client] egl: runtime detect support for glEGLImageTargetTexture2DOES
2021-01-24 12:06:10 +11:00
Xiretza
31ea93dd0d
[client] Fix compiler warnings about potentially uninitialized variables
...
Build failed with _FORTIFY_SOURCE enabled because the compiler couldn't
ensure the switch statements didn't hit the default arm and thus wouldn't
define the variables. Adding a statically failing assert makes sure that
all code paths either define the variables or fail early.
$ cd client
$ env CFLAGS='-O1 -D_FORTIFY_SOURCE=1' cmake -B build/
$ make -C build
[...]
client/renderers/EGL/egl.c: In function ‘egl_calc_mouse_size’:
client/renderers/EGL/egl.c:299:36: error: ‘h’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
299 | (this->mouseHeight * (1.0f / h)) * this->scaleY
| ~~~~~~^~~~
2021-01-20 03:05:30 +11:00
Geoffrey McRae
819562d906
[client] fix keybind regression for EGL
2021-01-19 21:12:20 +11:00
Geoffrey McRae
f9faa0542b
[client] x11: use raw keyboard and mouse button press events
2021-01-19 20:36:43 +11:00
Geoffrey McRae
b92e547d91
[client] egl: force the use of nearest if needed
...
As the screen output rotation can be changed on the fly, if it has been
rotated to 90 or 270 the nearest flag will be incorrect, so we perform
this check here and override the provided value.
2021-01-19 04:26:59 +11:00
Geoffrey McRae
8a1578230f
[client] all: properly support guest rotation
...
If the guest has it's output rotated (ie, landscape) we must rotate and
translate the pointer draw location, as well as all the translations of
cursor coordinate spaces based on the rotation, along with any local
rotations that may also be applied.
2021-01-19 02:54:56 +11:00
Geoffrey McRae
733bbf5153
[client] app: rename up,right,down,left rotation to 0,90,180,270
2021-01-19 02:53:47 +11:00
Geoffrey McRae
2738e822a4
[client] egl: remove external dependency on libdrm
2021-01-16 22:11:15 +11:00
Geoffrey McRae
27a38294ea
[client] major restructure of platform specific code
2021-01-16 20:41:13 +11:00
Geoffrey McRae
cbeae46c0b
[client] egl: move rotation into the fragment shader
2021-01-15 13:13:39 +11:00
Geoffrey McRae
72c86d7125
[client] all: add screen rotation support win:rotate
...
Currently only supports EGL, if there is enough demand for OpenGL
support this can be added later.
Closes #231
2021-01-15 12:42:16 +11:00
Geoffrey McRae
c40a81ddf4
[client] egl: remove no longer used yuv shader
2021-01-15 12:42:16 +11:00
Quantum
369c49cdcf
[client] render/opengl: remove braces so fallthrough comment is recognized
...
gcc -Wimplicit-fallthrough only detects comments if they are immediately
preceded before the next label. Braces stops it from recognizing the
fallthrough comment.
2021-01-15 08:06:56 +11:00
Tudor Brindus
a46a3a2668
[all] use explicit void parameter lists
...
This makes it a compile-time error to call a function that semantically
takes no parameters with a nonzero number of arguments.
Previously, such code would still compile, but risk blowing up the stack
if a compiler chose to use something other than caller-cleanup calling
conventions.
2021-01-14 17:29:37 +11:00
Geoffrey McRae
b58176fcdb
[client] removed last remnents of the decoders & parsers
2021-01-12 12:42:06 +11:00
Geoffrey McRae
4334912e01
[client] egl: actually set the dma
texture member
2021-01-09 22:16:40 +11:00
Geoffrey McRae
19db67cfe5
[client] egl: detect the NVIDIA driver and disable DMA support
...
DMA suport for NVIDIA is advertised as available by the presense of the
extension `EGL_EXT_image_dma_buf_import`, however it is completely
broken. Until this is fixed refuse to use DMA support even if VM->VM
support is possible.
See: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
2021-01-09 21:25:41 +11:00
Quantum
78b1f64a61
[client] require 8 bit colour when creating OpenGL context
...
For some reason, if we don't ask for 8-bit, wayland will give a context with
lower bit depth, which looks terrible.
2021-01-04 15:51:36 +11:00
Tudor Brindus
1ca5e439c1
[client] egl: disable EGL when running on Wayland
...
This commit makes Looking Glass always use the OpenGL renderer when
running on Wayland. The EGL renderer is broken on Wayland and can't
reasonably be fixed until SDL is dropped entirely (as per
https://github.com/gnif/LookingGlass/issues/306 ).
Until that time, the OpenGL renderer provides a much better
Wayland-native experience.
2021-01-04 15:47:01 +11:00
Geoffrey McRae
3016f0c53e
[client] fix invalid method names
2021-01-04 14:44:33 +11:00
Tudor Brindus
4bceaf5505
[client] fix hang in eglSwapBuffers when exiting while not visible
...
eglSwapBuffers is allowed to block when called with a nonzero interval
parameter. On Wayland, Mesa will block until a frame callback arrives.
If an application is not visible, a compositor is free to not schedule
frame callbacks (in order to save CPU time rendering something that is
entirely invisible).
Currently, starting Looking Glass from a terminal, hiding it
entirely, and sending ^C will cause Looking Glass to hang joining the
render thread until the window is made visible again.
Calling eglDestroySurface is insufficient to unblock eglSwapBuffers, as
it attempts to grab the same underlying mutex.
Instead, this commit makes it so that we pass a 0 interval to
eglSwapBuffers when running on Wayland, such that we don't block waiting
for a frame callback. This is not entirely ideal as it *does* mean
Looking Glass submits buffers while hidden, but it seems better than
hanging on exit.
It also forces opengl:vsync and egl:vsync flags to off when running on
Wayland, as they are meaningless there.
2021-01-04 14:43:21 +11:00
Tudor Brindus
bc2f26b86d
[client] set default opengl:vsync=off
...
This makes it consistent with the EGL renderer.
2021-01-04 14:43:21 +11:00
Geoffrey McRae
bf1eba15d1
[client] egl: actually do front buffer rendering
2020-12-31 15:31:24 +11:00
Geoffrey McRae
1e4e582f67
[client] egl: only use a single texture but multiple PBOs
2020-12-31 14:18:38 +11:00
Geoffrey McRae
678ba0f484
[client] egl: check for EGLImage creation failure
2020-12-31 12:58:40 +11:00
Geoffrey McRae
2c2008c981
[client] egl: improve DMA logic
2020-12-31 12:58:22 +11:00
Geoffrey McRae
806ff934b2
[client] egl: detect if egl is even available
2020-11-29 21:43:28 +11:00
Geoffrey McRae
cd4dfd7252
[client] egl: cleanup/refactor of cursor texture code
2020-11-10 20:42:14 +11:00
Geoffrey McRae
36726bb349
[client] egl: fixed typo
2020-11-09 07:42:59 +11:00
Geoffrey McRae
dd7e0ea8c6
[client] egl: added colorblind support (egl:cbMode=0/1/2/3)
...
Based on http://www.daltonize.org/search/label/Daltonize
0 = Off
1 = Protanope
2 = Deuteranope
3 = Tritanope
2020-11-09 07:08:15 +11:00
Geoffrey McRae
4c14797319
[client] egl: no need to create textures when using DMA mode
2020-10-30 22:19:15 +11:00
Geoffrey McRae
42fef7a98d
[client] egl: remove deprecated YUV420 support
2020-10-30 19:31:48 +11:00
Geoffrey McRae
267fa6e389
[client] egl: select the correct fourcc type for dma mode
2020-10-30 11:55:47 +11:00
Geoffrey McRae
4f9544d61d
[client] egl: added DMA texture support for direct upload
...
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
0bf73d862d
[client] added initial framework for dma buffer support
2020-10-30 02:36:45 +11:00
Geoffrey McRae
58ba76a27f
[client] seperate frame setup and data events
2020-10-12 19:43:29 +11:00
Geoffrey McRae
90d1ed64e4
[client] opengl: added RGBA16F support
2020-10-11 20:44:22 +11:00
Geoffrey McRae
919b77df71
[client] egl: fix RGBA16F support
2020-10-11 20:34:34 +11:00
Geoffrey McRae
98e0e5fc0b
[client] egl: correct invalid value for texture row length
2020-10-11 19:59:44 +11:00
Geoffrey McRae
8a9f004ff6
[host/client] fix invalid initialization of RGBA16F
2020-10-11 19:39:47 +11:00
Geoffrey McRae
9c6bd888fd
[host/client] added experimental RGBA16 float support (EGL only)
2020-10-11 19:22:31 +11:00
Jonathan Rubenstein
66df00cee2
Add option to skip splash screen fade out
2020-10-09 03:28:58 +11:00
Geoffrey McRae
c66a339bbc
[client] egl: ensure overflow occurs for state value checks
2020-08-15 22:39:10 +10:00
Geoffrey McRae
76e119f8ad
[client] egl: don't fade the splash when restarting
2020-08-11 14:54:48 +10:00
Geoffrey McRae
da8b2d0cec
[client] egl: properly wait for a new frame on restart
2020-08-11 14:45:08 +10:00
Geoffrey McRae
74649ddb96
[client] gracefully restart if the host application restarts
2020-08-11 14:30:44 +10:00
Geoffrey McRae
06aee158de
[client] egl: make better use of atomics and fix modulus bug
2020-07-24 17:39:16 +10:00
Geoffrey McRae
ede96fa486
[client] egl: don't map the texture until it's needed
...
The texture buffer may still be in use if we try to re-map it
immediately, instead only map when we need it mapped, and unmap
immediately after advancing the offset allowing the render thread to
continue while the unmap operation occurs
2020-05-30 16:50:27 +10:00
Geoffrey McRae
fcbdf7ba4f
[client] egl: fix non-streaming texture updates
2020-05-29 16:54:25 +10:00
Geoffrey McRae
e8c949c1e7
[client] egl: dont re-setup the fps texture on each update
2020-05-29 16:47:21 +10:00
Geoffrey McRae
28c93ef5ac
[client] egl: don't unmap/map all buffers for each frame
2020-05-29 15:48:59 +10:00
Geoffrey McRae
075c82b32c
[client] egl: fix context binding enabling a lock free implementation
2020-05-22 17:47:19 +10:00
Geoffrey McRae
c9ff1e1949
[client] egl: alter warning about low fps as it doesn't apply anymore
2020-05-21 14:09:51 +10:00
Geoffrey McRae
e31f38eadc
[client] allow frame updates to be triggered by a timed event
...
This is a major change to how the LG client performs it's updates. In
the past LG would operate a fixed FPS regardless of incoming update
speed and/or frequency. This change allows LG to dynamically increase
it's FPS in order to better sync with the guest as it's rate changes.
2020-05-21 13:41:59 +10:00
Geoffrey McRae
756b57400b
[client] egl: move context init to lock function
2020-05-21 11:55:35 +10:00
Geoffrey McRae
01bfd2e090
[client] egl: make better use of the second thread for streaming
2020-05-21 11:44:56 +10:00
Geoffrey McRae
a6d6a49f82
[client] egl: use atomic members instead of locking the entire state
2020-05-21 08:20:30 +10:00
Geoffrey McRae
d899c26617
[client] egl: add low FPS warning when failing to keep up
2020-05-19 22:42:55 +10:00
Geoffrey McRae
73ba325072
[client] egl: reworked the streaming texture pipeline
2020-05-19 22:03:36 +10:00
Geoffrey McRae
f96f0fecda
[client] egl: use proper atomics for pbo counting
2020-05-18 09:06:11 +10:00
feltcat
e7f088ef52
[client] egl: typo fix in info message
...
"Multsampling" to "Multisampling"
2020-04-24 19:01:42 +10:00
Geoffrey McRae
f6691a90c0
[client/obs] improve frambuffer_read functions to support copy pitch
...
Fixes #244
2020-04-14 13:27:07 +10:00
Mikko Rasa
ead09ed110
[client] opengl: render frame if config didn't change
2020-04-14 12:19:59 +10:00
fishery
94a35a6558
[client] fix buffer overflow in opengl_options
...
buffer overflow loading opengl_options
2020-04-02 00:17:19 +11:00
Geoffrey McRae
4746c89227
[all] moved time and locking methods to the common library
2020-01-17 14:35:08 +11:00
Geoffrey McRae
278d851c7c
[egl] added fallback for platforms not supporting eglGetPlatformDisplay
2020-01-17 11:50:00 +11:00
Geoffrey McRae
17e05c6fd5
[all] expose the FrameBuffer struct for correct sizeof calculations
2020-01-13 19:30:49 +11:00
Andrew Sheldon
70110b4a5a
[client] Use eglGetPlatformDisplay() to fix surface creation
...
[Why]
Recent versions of Mesa may have trouble with surface creation, resulting in
errors like:
egl.c:428 | egl_render_startup | Failed to create EGL surface (eglError: 0x300b)
[How]
Replace eglGetDisplay() with eglGetPlatformDisplay(). Requires EGL 1.5, but should
be supported with any desktop driver released in the past few years.
2019-12-13 00:35:35 +11:00
Geoffrey McRae
a6f23f00b4
[client] opengl: handle configuration failure properly
2019-12-12 23:32:31 +11:00
Geoffrey McRae
30e3a43311
[client] opengl: fixed failure to render full frame
2019-12-12 23:04:58 +11:00
Geoffrey McRae
66891aa536
[client] don't require wayland-egl, fixes #204
2019-10-26 11:23:04 +11:00
Geoffrey McRae
4c0ca1c8e7
[client] fix xor support for masked color cursors
...
fixes #200
2019-10-09 19:48:42 +11:00
Geoffrey McRae
bca54ab1f6
[client/host] added new asyncronous memory copy
...
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.
This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.
2019-10-09 13:53:02 +11:00
Geoffrey McRae
6d2c464436
[client] egl: improved streaming texture syncronization
2019-08-30 12:09:05 +10:00
Geoffrey McRae
da94075e7b
[client] egl: more verbose error on texture egl failures
2019-08-30 11:40:38 +10:00
Geoffrey McRae
fce88fc72c
[EGL] add debug printf helper
2019-08-30 11:33:43 +10:00
Geoffrey McRae
b979752989
[client] added missing include
2019-07-15 18:30:39 +10:00
Geoffrey McRae
607539a2af
[client] improve streaming texture performance
2019-06-13 08:54:51 +10:00
Geoffrey McRae
3d426ccef8
[all] fix missing cursor when client reconnects
2019-05-28 14:06:15 +10:00
Geoffrey McRae
b31e8e1cee
[client] egl: remove accidental commit of debug code
2019-05-27 18:46:05 +10:00
Geoffrey McRae
f0923c4ed7
[client] egl: expose a few new tuneables
2019-05-27 18:42:46 +10:00
Geoffrey McRae
4cf2c7a350
[client] check for failure to map pbo memory
2019-05-27 01:39:01 +10:00
Geoffrey McRae
dba9764c5e
[egl] alert: fix fuzzy font bug and make alerts a little more plesant
2019-05-23 19:58:12 +10:00
Geoffrey McRae
d2d427b533
[client] egl: query maximum multisample support for MSAA context
...
Based on @rLink234's work in 4ac781b4516678b6c59d9ecf4a61df64a01ec8c1
Fixes #128
2019-05-23 16:56:50 +10:00
Geoffrey McRae
3585e02993
[client] egl: add options for maximum NV level and initial level
...
Adds options:
* egl:nvGain
* egl:nvGainMax
Fixes #153
2019-05-23 16:33:40 +10:00
Geoffrey McRae
86f4256b5a
[client] egl: fix streaming texture re-init crash
2019-05-22 12:19:03 +10:00
Geoffrey McRae
fc66a4a19c
[client] egl: use persistant mapped texture buffers
...
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
Geoffrey McRae
087387087e
[client] fix race condition on initial uniform access
2019-05-22 11:36:47 +10:00
Geoffrey McRae
e3c98ddc35
[client] port all configuration parsing to use the new option helper
2019-05-21 15:03:59 +10:00
Geoffrey McRae
ba50fbdc3e
[client] egl: implement pixel perfect upscaling
2019-04-19 11:23:51 +10:00
Geoffrey McRae
d8915dbfc9
[build] make "common" a static library (part 2/2)
2019-04-11 11:12:59 +10:00
Geoffrey McRae
1fbba5cf2d
[client] egl: make nightvision enhance luminosity before gain
2019-03-31 00:08:52 +11:00
Geoffrey McRae
35094a57cb
[client] more cleanup and added alerts for new events
2019-03-30 12:26:06 +11:00
Geoffrey McRae
c4001c727a
[client] egl: added new super+N binding to increase image gain
...
This feture is to allow the use of the key combination <super>+N to
increase the brightness of the screen when using monitors with poor
backlighting. Can help in some games.
N = Night vision
2019-03-29 00:15:14 +11:00
Geoffrey McRae
ee09594190
[client] cmake: cosmetics
2019-03-28 20:15:13 +11:00
Geoffrey McRae
66c3c0115f
[client] added options to disable/enable interfaces
2019-03-28 20:12:18 +11:00
Geoffrey McRae
3e021f3a6b
[client] use cmake to generate renderers/fonts/clipboards headers/code
...
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00
Geoffrey McRae
b524c077a4
[client] egl: remove the rest of the shaders into seperate files
2019-03-28 15:53:15 +11:00
Geoffrey McRae
10f7efecb2
[client] cmake: fix inconsistent versioning
2019-03-28 15:03:35 +11:00
Geoffrey McRae
f09ee0bdb3
[client] egl: fix minor error in CMakeLists
2019-03-28 15:01:52 +11:00
Geoffrey McRae
d5a52241b0
[client] egl: move shaders into seperate files and build into objects
2019-03-28 14:59:54 +11:00
Geoffrey McRae
52c4e15c76
[client] project restructure part 2/2
2019-03-28 12:42:41 +11:00
Geoffrey McRae
fdba14691c
[client] egl: requires gl
2019-03-28 12:31:28 +11:00
Geoffrey McRae
db398d41a0
[client] project restructure part 1/2
2019-03-28 11:02:36 +11:00
Geoffrey McRae
7cbaf8b5be
[egl] don't assume SDL is compiled with Wayland support
2019-03-26 17:30:16 +11:00
Geoffrey McRae
08bf01b649
[all] update copyright dates
2019-02-22 22:16:14 +11:00
Geoffrey McRae
e4ae9134ae
[client] egl: fix graphical glitch with splash
2019-01-02 10:36:17 +11:00
Geoffrey McRae
640bc03c6b
[client] [Patch 2/2] fixes #106
2019-01-02 10:30:55 +11:00
Geoffrey McRae
667aed635d
[client] egl: added untested support for wayland
2019-01-02 00:04:40 +11:00
Geoffrey McRae
507732587e
[client] egl: fixed uninitialized variable bug
2018-12-16 12:17:12 +11:00
Geoffrey McRae
de5795e368
[client] egl: implemented alerts and some minor fixes to fps
2018-12-16 10:57:01 +11:00
Geoffrey McRae
fca71e2b95
[client] egl: slight correction to splash
2018-12-16 00:56:35 +11:00
Geoffrey McRae
0e2b371e59
[client] egl: added splash screen rendering
2018-12-16 00:54:37 +11:00
Geoffrey McRae
e1fa6b4057
[client] egl: fix cursor regression
2018-12-13 02:11:37 +11:00
Geoffrey McRae
b6c8d3fae5
[client] egl: fix mono cursor double height regression
2018-12-13 01:39:52 +11:00
Geoffrey McRae
5fe2db7e56
[client] rename fps variables to be more correct
2018-12-12 23:59:22 +11:00
Geoffrey McRae
42fa0e1d1f
[client] egl: corrected fps alpha blending
2018-12-12 22:38:08 +11:00
Geoffrey McRae
abfe3a9b4d
[client] egl: moved desktop rendering into seperate unit
2018-12-12 21:41:51 +11:00
Geoffrey McRae
b9f8f1a0ad
[client] egl: add and use default quad helper for models
2018-12-12 20:08:52 +11:00
Geoffrey McRae
608b67af77
[client] egl: moved fps code into seperate unit
2018-12-12 20:04:43 +11:00
Geoffrey McRae
2a65e39848
[client] egl: added missing files from last commit
2018-12-12 18:57:31 +11:00
Geoffrey McRae
c23bf6a0c4
[client] egl: migrate cursor code into seperate unit
2018-12-12 18:53:55 +11:00
Geoffrey McRae
50c460df5a
[client] define GL_GLEXT_PROTOTYPES globally
2018-12-12 16:53:30 +11:00
Geoffrey McRae
61f0577ab2
[client] egl: costmetics
2018-12-12 16:41:29 +11:00
Geoffrey McRae
a9aab3c1ee
[client] egl: moved egl sources into subdirectory
2018-12-12 16:39:04 +11:00
Geoffrey McRae
73da86ac0e
[client] egl: add checking to egl_shader_get_uniform_location
2018-12-12 16:32:16 +11:00
Geoffrey McRae
43d08df6b3
[client] egl: rename "shader" to "this" for consistancy
2018-12-12 16:31:25 +11:00
Geoffrey McRae
4654f317ca
[client] opengl: fixed incorrect colors and added 10-bit RGBA support
2018-12-12 10:55:18 +11:00
Geoffrey McRae
d2b83027b4
[client] egl: removed accidental commit of test code
2018-12-11 16:35:53 +11:00
Geoffrey McRae
7be930a69c
[client] removed use of now removed frame type, fixed #105
2018-12-11 16:34:41 +11:00
Geoffrey McRae
75ffcacfe4
[client] added support for RGBA, BGRA and 10-bit RGBA
2018-12-04 21:24:01 +11:00
Geoffrey McRae
1beeac545d
[client] added missing lg-fonts.c to the repo
2018-11-20 22:34:01 +11:00
Geoffrey McRae
ab98c87e7c
[client] egl: added FPS rendering
2018-11-20 09:50:09 +11:00
Geoffrey McRae
5b453d604e
[client] remove other render modes from font ABI
2018-11-20 05:50:22 +11:00
Geoffrey McRae
90fc2a8164
[client] move FPS calculations out of renderers
2018-11-20 05:26:51 +11:00
Geoffrey McRae
0ed9301ed9
[client] font: implemented font ABI and updated OpenGL to use it
2018-11-20 04:38:53 +11:00
Geoffrey McRae
4e7de236d3
[egl] implement window positioning
2018-10-04 02:31:37 +10:00
Geoffrey McRae
741dfd418d
[egl] improve texture upload performance
2018-10-04 00:09:47 +10:00
Geoffrey McRae
e70928d603
[egl] fix incorrect xor blending for monochrome cursors
2018-09-25 23:32:45 +10:00
Geoffrey McRae
e2b33348f3
[egl] added monochrome cursor rendering
2018-09-25 23:04:29 +10:00
Geoffrey McRae
3ff712fea5
[egl] fix performance issue with cursor updates and add todo message
2018-09-24 20:26:31 +10:00
Geoffrey McRae
2db26ae37e
[egl] fix incorrect mouse size and position scaling
2018-09-24 20:11:42 +10:00
Geoffrey McRae
375b97ca6f
[egl] fix incorrect mouse colors
2018-09-24 19:52:44 +10:00
Geoffrey McRae
d331a3dd5a
[egl] added intial cursor support
2018-09-24 19:48:11 +10:00
Geoffrey McRae
c0c63fd93b
[egl] simplify yuv to rgb shader
2018-09-23 20:56:18 +10:00
Geoffrey McRae
b5a47cae25
[egl] implemented YUV420 decode support in hardware
2018-09-23 20:45:20 +10:00
Geoffrey McRae
1f1c9dfa59
[egl] don't re-create the buffer each frame
2018-09-23 16:56:09 +10:00
Geoffrey McRae
884ad6557b
[egl] cleanup texture API
2018-09-23 15:56:47 +10:00
Geoffrey McRae
00658f3d64
[egl] split out texture code into it's own object
2018-09-23 15:48:44 +10:00
Geoffrey McRae
fff3ec30b8
[egl] added basic shaders and use dma to xfer buffer to the gpu
2018-09-22 18:00:52 +10:00
Geoffrey McRae
26434f7baf
[egl] initial commit of new modern OpenGL ES renderer
2018-09-22 16:26:55 +10:00
Geoffrey McRae
83592f7e4a
[client] cleanup of renderer API for better usage
...
* Added new on_render_start for render initialization
* Changed on_resize to execute inside the render thread
2018-07-28 14:49:37 +10:00
Geoffrey McRae
13cd50f92c
[client] disable multisample after logo is gone
...
We only use multisample to smooth out the edges of the LG logo, it is
pointless to leave it on after the logo is gone.
2018-07-28 10:36:41 +10:00
Geoffrey McRae
05bd587c74
[client] implemented initial slow yuv420 support
2018-07-28 08:41:39 +10:00
Geoffrey McRae
60070e6076
[client] implement stream paused alert
2018-07-24 01:09:53 +10:00
Geoffrey McRae
d839026ade
[opengl] added fade out to wait screen
2018-07-20 01:01:16 +10:00
Geoffrey McRae
34de213926
[opengl] render alerts and fps on wait screen
2018-07-20 00:10:29 +10:00
Geoffrey McRae
b5ec4dd305
[client] scale up the logo and put a gradient behind it
2018-07-19 23:48:35 +10:00
Geoffrey McRae
023d3f811b
[client] render the looking glass logo (almost)
2018-07-19 23:33:51 +10:00
Geoffrey McRae
53c32cc5a4
[client] enable multisampling
2018-07-19 23:33:26 +10:00
Geoffrey McRae
eb6ee8ea46
[client] allow window resize event's before startup
2018-07-19 23:32:42 +10:00
Geoffrey McRae
14954cc426
[client] fix too early release of OpenGL context
...
Fixes a problem where resolution changes would require a restart of
the client
2018-05-31 18:54:29 +10:00
Geoffrey McRae
fbbee1cdac
[opengl] added support for alerts
2018-05-29 11:08:25 +10:00
Geoffrey McRae
a647a602bf
[opengl] render a blue screen while waiting for sync
2018-05-28 15:30:31 +10:00
Geoffrey McRae
882b31aeaa
[client] add support for masked colour cursors ( fixes #61 )
...
Also allows early SDL usage for cursor and keyboard control before
the host application starts
2018-05-28 11:40:56 +10:00
Geoffrey McRae
b3aadccfc4
[client] use glFinish to prevent buffering and re-enable by default
2018-05-21 23:16:16 +10:00
Geoffrey McRae
adb1ca58b9
[opengl-basic] removed basic renderer as it is no longer needed
2018-05-16 18:13:20 +10:00
Geoffrey McRae
cf4d16b528
[opengl] numerous improvements to buffer transfer
2018-05-16 17:58:36 +10:00
Geoffrey McRae
4fd59ce8c9
[opengl] fix free bug with new contiguous buffer
2018-05-15 19:25:22 +10:00
Geoffrey McRae
adca879fb9
[opengl] use a single contiguous buffer for the AMD pinned buffer
2018-05-15 19:23:57 +10:00
Geoffrey McRae
3a2d612b41
[decoders] change the API to allow more flexability in the future
2018-05-15 19:19:39 +10:00
Geoffrey McRae
332d53e016
[opengl] Add support for AMD_pinned_memory if it is available
2018-05-15 13:23:44 +10:00
Geoffrey McRae
ae382949c8
[opengl] glxWaitVideoSyncSGI is not well supported in Mesa 18
...
It seems Mesa 18 has problems with the glxWaitVideoSyncSGI API so
we disable the 'preventBuffer' option by default
2018-05-15 09:54:24 +10:00
Geoffrey McRae
7648ea712c
[client] opengl: fix termination on configure failure
2018-01-04 09:25:42 +11:00
Geoffrey McRae
fbf08b94aa
[client] initial vaapi h264 decode support (unfinished)
2017-12-31 00:27:26 +11:00
Geoffrey McRae
076a45acc5
[client] added initial decoder framework
2017-12-29 22:48:21 +11:00
Geoffrey McRae
c239306d82
[client] initial support for compressed frames
2017-12-29 21:20:51 +11:00
Geoffrey McRae
db52a55b36
[client] opengl: remove deprecated glScissor, fixes FPS display
2017-12-23 17:40:50 +11:00
Geoffrey McRae
0574daca13
[client] removed unused function argument
2017-12-23 17:38:25 +11:00
Geoffrey McRae
a08aad8009
[client] opengl: don't scale the FPS readout
2017-12-21 06:50:57 +11:00
Geoffrey McRae
58ed978767
[client] opengl: switch to SDL_mutex locking
2017-12-21 01:23:25 +11:00
Geoffrey McRae
c098967293
[client] opengl: update FPS even when there is no updates
2017-12-21 01:17:45 +11:00
Geoffrey McRae
5501d22a2d
[client] fixed missed usage of new locking semantics
2017-12-21 01:03:21 +11:00
Geoffrey McRae
2f6b7e08f8
[client] define locking types and semantics to allow for alt methods
2017-12-21 00:58:16 +11:00
Geoffrey McRae
695822bd6d
[client] redesign of the renderer archiceture for mt support
...
This is the first of two commits that completely turn the rendering code
on it's head. This change set decouples the guest's capture rate from
the host's render rate for both cursor and frame updates. This helps
prevent the host application from stalling when waiting for frame draws
when all it want's to do is send cursor updates.
* Breaks OpenGL-Basic for now
2017-12-20 00:53:45 +11:00
Geoffrey McRae
8b25f8a344
[client] opengl: show actual FPS seperate from updates per second (UPS)
2017-12-19 12:17:50 +11:00
Geoffrey McRae
133d8ec21f
[client] opengl: added preventBuffer option
2017-12-19 11:02:35 +11:00
Geoffrey McRae
c38e38d43d
[client] opengl: add splitmouse option
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This feature was previously hardcoded enabled, it is now optional as
some hardware pipelines stall with the excessive flushes resulting in a
jumpy cursor. Default is disabled and may be re-enabled with
`-o opengl:splitmouse=1` or `-o opengl-basic:splitmouse=1` depending on
the renderer selected.
2017-12-19 10:21:45 +11:00
Geoffrey McRae
0ac1992019
[client] add new OpenGL-Basic renderer
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This is based on bf8da7fd7e4397fe9931e82e52753806f1eee7e0 by @kiljacken
Per issue #11 on some cards this method performs much better then the
persistant buffering used in the standard OpenGL renderer.
Closes #11
2017-12-17 23:32:08 +11:00
Geoffrey McRae
5305ec5dd1
[client] opengl: made vsync option function again
2017-12-17 23:24:58 +11:00
Geoffrey McRae
424dc8bb13
[client] add renderer option list
2017-12-17 22:33:02 +11:00
Geoffrey McRae
06e38d897d
[client] implemented renderer specific option API
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Please note the vsync and mipmap options are now specific to OpenGL
To configure them use the following options:
-o opengl:mipmap=1
-o opengl:vsync=0
2017-12-17 22:21:59 +11:00
Geoffrey McRae
deee61efa9
[client] cosmetics
2017-12-17 20:16:43 +11:00
Geoffrey McRae
287b983d27
[client] opengl: fixed broken mipmap logic
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mipmapping is turned off for images that are scaled up a it degrades the
output quality.
2017-12-16 11:25:01 +11:00
Geoffrey McRae
7bfed41523
[client] opengl: update mouse draw time when doing decoupled draws
2017-12-15 17:03:51 +11:00
Geoffrey McRae
9bb66b7bd6
[client] opengl: decouple mouse updates from vsync
2017-12-15 16:58:21 +11:00
Geoffrey McRae
f7420317f1
[client] opengl: mouse shape updates bypass the draw timeout
2017-12-15 16:53:26 +11:00
Geoffrey McRae
c1379a45d2
[client] opengl: increase maximum mouse draw frequency
2017-12-15 16:34:29 +11:00
Geoffrey McRae
9c03327701
[client] opengl: added back double buffering and vsync support
...
This adds back in double buffering and vsync support. This has been
carefully implemented so that the render function blocks until the video
card reports that it has advanced a frame, this ensures that the OpenGL
pipeline never buffers frames.
2017-12-15 16:21:38 +11:00
Geoffrey McRae
3c61814c56
[client] windows cursors are in BGRA format
2017-12-15 10:20:20 +11:00
Geoffrey McRae
ead48195db
[client] opengl: use the stride rather then rect width for padded widths
2017-12-14 20:35:36 +11:00
Geoffrey McRae
3fa9f371b4
[client] added license to opengl.c
2017-12-14 20:06:48 +11:00
Geoffrey McRae
8ec4abc544
[client] adjusted renderer interface to allow for APIs such as Vulkan
2017-12-14 17:42:59 +11:00
Geoffrey McRae
7b64d35cd1
[client] corrected path to SDL2_ttf header
2017-12-14 16:09:39 +11:00
Geoffrey McRae
8c2709a3f4
Revert "[client] disable hacky vsync code now we are single buffering"
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This reverts commit d55f0bf841
.
2017-12-14 10:40:51 +11:00
Geoffrey McRae
d55f0bf841
[client] disable hacky vsync code now we are single buffering
2017-12-14 10:35:38 +11:00
Geoffrey McRae
dd0930d265
[client] our source is vairable frame rate, we can't double buffer at all
2017-12-14 10:30:55 +11:00
Geoffrey McRae
04f7800df4
[client] remove silly wait logic
2017-12-14 10:12:31 +11:00
Geoffrey McRae
9d29b1195d
[client] treat buffers correctly
2017-12-14 10:06:22 +11:00