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[client] egl: add graph tracking time taken to import frame
This tracks the time taken to load the frame buffer into an OpenGL texture.
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@ -103,6 +103,9 @@ struct Inst
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bool hadOverlay;
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_Atomic(struct DesktopDamage *) desktopDamage;
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RingBuffer importTimings;
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GraphHandle importGraph;
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};
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static struct Option egl_options[] =
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@ -210,6 +213,9 @@ bool egl_create(void ** opaque, const LG_RendererParams params, bool * needsOpen
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atomic_init(&this->desktopDamage, NULL);
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this->importTimings = ringbuffer_new(256, sizeof(float));
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this->importGraph = app_registerGraph("IMPORT", this->importTimings);
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*needsOpenGL = false;
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return true;
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}
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@ -228,6 +234,9 @@ void egl_deinitialize(void * opaque)
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if (this->imgui)
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ImGui_ImplOpenGL3_Shutdown();
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app_unregisterGraph(this->importGraph);
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ringbuffer_free(&this->importTimings);
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egl_desktop_free(&this->desktop);
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egl_cursor_free (&this->cursor);
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egl_splash_free (&this->splash);
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@ -495,11 +504,13 @@ bool egl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd,
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{
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struct Inst * this = (struct Inst *)opaque;
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uint64_t start = nanotime();
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if (!egl_desktop_update(this->desktop, frame, dmaFd))
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{
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DEBUG_INFO("Failed to to update the desktop");
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return false;
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}
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ringbuffer_push(this->importTimings, &(float){ (nanotime() - start) * 1e-6f });
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this->start = true;
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