[client] renderers: remove alert handling

This commit is contained in:
Quantum 2021-07-23 06:03:20 -04:00 committed by Geoffrey McRae
parent be44249c05
commit dd0edc1394
9 changed files with 7 additions and 549 deletions

View File

@ -35,7 +35,6 @@
(x)->on_resize && \
(x)->on_mouse_shape && \
(x)->on_mouse_event && \
(x)->on_alert && \
(x)->render_startup && \
(x)->render)
@ -112,7 +111,6 @@ typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_Render
typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
typedef bool (* LG_RendererRenderStartup)(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame);
@ -131,7 +129,6 @@ typedef struct LG_Renderer
LG_RendererOnMouseEvent on_mouse_event;
LG_RendererOnFrameFormat on_frame_format;
LG_RendererOnFrame on_frame;
LG_RendererOnAlert on_alert;
LG_RendererRenderStartup render_startup;
LG_RendererRender render;
}

View File

@ -21,9 +21,6 @@ make_object(
shader/cursor_mono.frag
shader/damage.vert
shader/damage.frag
shader/alert.vert
shader/alert.frag
shader/alert_bg.frag
shader/splash_bg.vert
shader/splash_bg.frag
shader/splash_logo.vert
@ -45,7 +42,6 @@ add_library(renderer_EGL STATIC
cursor.c
draw.c
splash.c
alert.c
damage.c
${EGL_SHADER_OBJS}
"${EGL_SHADER_INCS}/desktop_rgb.def.h"

View File

@ -1,227 +0,0 @@
/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "alert.h"
#include "common/debug.h"
#include "common/locking.h"
#include "texture.h"
#include "shader.h"
#include "model.h"
#include <stdlib.h>
#include <string.h>
// these headers are auto generated by cmake
#include "alert.vert.h"
#include "alert.frag.h"
#include "alert_bg.frag.h"
struct EGL_Alert
{
const LG_Font * font;
LG_FontObj fontObj;
EGL_Texture * texture;
EGL_Shader * shader;
EGL_Shader * shaderBG;
EGL_Model * model;
LG_Lock lock;
bool update;
LG_FontBitmap * bmp;
bool ready;
float width , height ;
float bgWidth, bgHeight;
float r, g, b, a;
// uniforms
GLint uScreen , uSize;
GLint uScreenBG, uSizeBG, uColorBG;
};
bool egl_alert_init(EGL_Alert ** alert, const LG_Font * font, LG_FontObj fontObj)
{
*alert = (EGL_Alert *)malloc(sizeof(EGL_Alert));
if (!*alert)
{
DEBUG_ERROR("Failed to malloc EGL_Alert");
return false;
}
memset(*alert, 0, sizeof(EGL_Alert));
(*alert)->font = font;
(*alert)->fontObj = fontObj;
LG_LOCK_INIT((*alert)->lock);
if (!egl_texture_init(&(*alert)->texture, NULL))
{
DEBUG_ERROR("Failed to initialize the alert texture");
return false;
}
if (!egl_shader_init(&(*alert)->shader))
{
DEBUG_ERROR("Failed to initialize the alert shader");
return false;
}
if (!egl_shader_init(&(*alert)->shaderBG))
{
DEBUG_ERROR("Failed to initialize the alert bg shader");
return false;
}
if (!egl_shader_compile((*alert)->shader,
b_shader_alert_vert, b_shader_alert_vert_size,
b_shader_alert_frag, b_shader_alert_frag_size))
{
DEBUG_ERROR("Failed to compile the alert shader");
return false;
}
if (!egl_shader_compile((*alert)->shaderBG,
b_shader_alert_vert , b_shader_alert_vert_size,
b_shader_alert_bg_frag, b_shader_alert_bg_frag_size))
{
DEBUG_ERROR("Failed to compile the alert shader");
return false;
}
(*alert)->uSize = egl_shader_get_uniform_location((*alert)->shader , "size" );
(*alert)->uScreen = egl_shader_get_uniform_location((*alert)->shader , "screen");
(*alert)->uSizeBG = egl_shader_get_uniform_location((*alert)->shaderBG, "size" );
(*alert)->uScreenBG = egl_shader_get_uniform_location((*alert)->shaderBG, "screen");
(*alert)->uColorBG = egl_shader_get_uniform_location((*alert)->shaderBG, "color" );
if (!egl_model_init(&(*alert)->model))
{
DEBUG_ERROR("Failed to initialize the alert model");
return false;
}
egl_model_set_default((*alert)->model);
egl_model_set_texture((*alert)->model, (*alert)->texture);
return true;
}
void egl_alert_free(EGL_Alert ** alert)
{
if (!*alert)
return;
egl_texture_free(&(*alert)->texture );
egl_shader_free (&(*alert)->shader );
egl_shader_free (&(*alert)->shaderBG);
egl_model_free (&(*alert)->model );
free(*alert);
*alert = NULL;
}
void egl_alert_set_color(EGL_Alert * alert, const uint32_t color)
{
alert->r = (1.0f / 0xff) * ((color >> 24) & 0xFF);
alert->g = (1.0f / 0xff) * ((color >> 16) & 0xFF);
alert->b = (1.0f / 0xff) * ((color >> 8) & 0xFF);
alert->a = (1.0f / 0xff) * ((color >> 0) & 0xFF);
}
void egl_alert_set_text (EGL_Alert * alert, const char * str)
{
LG_LOCK(alert->lock);
alert->bmp = alert->font->render(alert->fontObj, 0xffffff00, str);
if (!alert->bmp)
{
alert->update = false;
LG_UNLOCK(alert->lock);
DEBUG_ERROR("Failed to render alert text");
return;
}
alert->update = true;
LG_UNLOCK(alert->lock);
}
void egl_alert_set_font(EGL_Alert * alert, LG_Font * fontObj)
{
LG_LOCK(alert->lock);
alert->fontObj = fontObj;
LG_UNLOCK(alert->lock);
}
void egl_alert_render(EGL_Alert * alert, const float scaleX, const float scaleY)
{
if (alert->update)
{
LG_LOCK(alert->lock);
egl_texture_setup(
alert->texture,
EGL_PF_BGRA,
alert->bmp->width ,
alert->bmp->height,
alert->bmp->width * alert->bmp->bpp,
false,
false
);
egl_texture_update(alert->texture, alert->bmp->pixels);
alert->width = alert->bgWidth = alert->bmp->width;
alert->height = alert->bgHeight = alert->bmp->height;
if (alert->bgWidth < 200)
alert->bgWidth = 200;
alert->bgHeight += 4;
alert->ready = true;
alert->font->release(alert->fontObj, alert->bmp);
alert->update = false;
alert->bmp = NULL;
LG_UNLOCK(alert->lock);
}
if (!alert->ready)
return;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// render the background first
egl_shader_use(alert->shaderBG);
glUniform2f(alert->uScreenBG, scaleX , scaleY );
glUniform2i(alert->uSizeBG , alert->bgWidth, alert->bgHeight);
glUniform4f(alert->uColorBG , alert->r, alert->g, alert->b, alert->a);
egl_model_render(alert->model);
// render the texture over the background
egl_shader_use(alert->shader);
glUniform2f(alert->uScreen, scaleX , scaleY );
glUniform2i(alert->uSize , alert->width, alert->height);
egl_model_render(alert->model);
glDisable(GL_BLEND);
}

View File

@ -1,35 +0,0 @@
/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "interface/font.h"
typedef struct EGL_Alert EGL_Alert;
bool egl_alert_init(EGL_Alert ** alert, const LG_Font * font, LG_FontObj fontObj);
void egl_alert_free(EGL_Alert ** alert);
void egl_alert_set_color(EGL_Alert * alert, const uint32_t color);
void egl_alert_set_text (EGL_Alert * alert, const char * str);
void egl_alert_set_font (EGL_Alert * alert, LG_Font * fontObj);
void egl_alert_render (EGL_Alert * alert, const float scaleX, const float scaleY);

View File

@ -48,10 +48,8 @@
#include "desktop.h"
#include "cursor.h"
#include "splash.h"
#include "alert.h"
#define SPLASH_FADE_TIME 1000000
#define ALERT_TIMEOUT 2000000
struct Options
{
@ -74,7 +72,6 @@ struct Inst
EGL_Desktop * desktop; // the desktop
EGL_Cursor * cursor; // the mouse cursor
EGL_Splash * splash; // the splash screen
EGL_Alert * alert; // the alert display
EGL_Damage * damage; // the damage display
bool imgui; // if imgui was initialized
@ -84,12 +81,6 @@ struct Inst
uint64_t waitFadeTime;
bool waitDone;
bool showAlert;
uint64_t alertTimeout;
bool useCloseFlag;
bool closeFlag;
bool showDamage;
int width, height;
float uiScale;
LG_RendererRect destRect;
@ -103,10 +94,11 @@ struct Inst
int viewportWidth, viewportHeight;
enum EGL_DesktopScaleType scaleType;
bool cursorVisible;
int cursorX , cursorY;
float mouseWidth , mouseHeight;
float mouseScaleX, mouseScaleY;
bool cursorVisible;
int cursorX , cursorY;
float mouseWidth , mouseHeight;
float mouseScaleX, mouseScaleY;
bool showDamage;
const LG_Font * font;
LG_FontObj fontObj;
@ -205,9 +197,6 @@ static bool egl_update_font(struct Inst * this)
return false;
}
if (this->alert)
egl_alert_set_font(this->alert, fontObj);
if (this->fontObj)
this->font->destroy(this->fontObj);
this->fontObj = fontObj;
@ -277,7 +266,6 @@ void egl_deinitialize(void * opaque)
egl_desktop_free(&this->desktop);
egl_cursor_free (&this->cursor);
egl_splash_free (&this->splash);
egl_alert_free (&this->alert );
egl_damage_free (&this->damage);
LG_LOCK_FREE(this->lock);
@ -564,41 +552,6 @@ bool egl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd,
return true;
}
void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag)
{
struct Inst * this = (struct Inst *)opaque;
static const uint32_t colors[] =
{
0x0000CCCC, // LG_ALERT_INFO
0x00CC00CC, // LG_ALERT_SUCCESS
0xCC7F00CC, // LG_ALERT_WARNING
0xFF0000CC // LG_ALERT_ERROR
};
if (alert > LG_ALERT_ERROR || alert < 0)
{
DEBUG_ERROR("Invalid alert value");
return;
}
egl_alert_set_color(this->alert, colors[alert]);
egl_alert_set_text (this->alert, message );
if (closeFlag)
{
this->useCloseFlag = true;
*closeFlag = &this->closeFlag;
}
else
{
this->useCloseFlag = false;
this->alertTimeout = microtime() + ALERT_TIMEOUT;
}
this->showAlert = true;
}
static void debugCallback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar * message,
const void * userParam)
@ -858,12 +811,6 @@ bool egl_render_startup(void * opaque)
return false;
}
if (!egl_alert_init(&this->alert, this->font, this->fontObj))
{
DEBUG_ERROR("Failed to initialize the alert display");
return false;
}
if (!egl_damage_init(&this->damage))
{
DEBUG_ERROR("Failed to initialize the damage display");
@ -944,23 +891,6 @@ bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
hasOverlay = true;
}
if (this->showAlert)
{
bool close = false;
if (this->useCloseFlag)
close = this->closeFlag;
else if (this->alertTimeout < microtime())
close = true;
if (close)
this->showAlert = false;
else
{
egl_alert_render(this->alert, this->screenScaleX, this->screenScaleY);
hasOverlay = true;
}
}
hasOverlay |= egl_damage_render(this->damage, newFrame ? desktopDamage : NULL);
struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2];
@ -1040,7 +970,6 @@ struct LG_Renderer LGR_EGL =
.on_mouse_event = egl_on_mouse_event,
.on_frame_format = egl_on_frame_format,
.on_frame = egl_on_frame,
.on_alert = egl_on_alert,
.render_startup = egl_render_startup,
.render = egl_render
};

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@ -1,12 +0,0 @@
#version 300 es
in highp vec2 uv;
in highp vec2 sz;
out highp vec4 color;
uniform sampler2D sampler1;
void main()
{
color = texelFetch(sampler1, ivec2(uv * sz), 0);
}

View File

@ -1,24 +0,0 @@
#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
uniform vec2 screen;
uniform ivec2 size;
uniform vec4 color;
out highp vec2 uv;
out highp vec2 sz;
out highp vec4 c;
void main()
{
sz = vec2(size) + 0.5;
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
gl_Position.xy *= screen.xy * sz;
uv = vertexUV;
c = color;
}

View File

@ -1,9 +0,0 @@
#version 300 es
in highp vec4 c;
out highp vec4 color;
void main()
{
color = c;
}

View File

@ -42,10 +42,7 @@
#define FPS_TEXTURE 0
#define MOUSE_TEXTURE 1
#define ALERT_TEXTURE 2
#define TEXTURE_COUNT 3
#define ALERT_TIMEOUT_FLAG ((uint64_t)-1)
#define TEXTURE_COUNT 2
#define FADE_TIME 1000000
@ -104,17 +101,6 @@ struct OpenGL_Options
bool amdPinnedMem;
};
struct Alert
{
bool ready;
bool useCloseFlag;
LG_FontBitmap *text;
float r, g, b, a;
uint64_t timeout;
bool closeFlag;
};
struct Inst
{
LG_RendererParams params;
@ -131,7 +117,7 @@ struct Inst
_Atomic(bool) frameUpdate;
const LG_Font * font;
LG_FontObj fontObj, alertFontObj;
LG_FontObj fontObj;
LG_Lock formatLock;
LG_RendererFormat format;
@ -157,8 +143,6 @@ struct Inst
GLuint frames[BUFFER_COUNT];
GLsync fences[BUFFER_COUNT];
GLuint textures[TEXTURE_COUNT];
struct ll * alerts;
int alertList;
bool waiting;
uint64_t waitFadeTime;
@ -238,14 +222,6 @@ bool opengl_create(void ** opaque, const LG_RendererParams params,
return false;
}
if (!this->font->create(&this->alertFontObj, NULL, 18))
{
DEBUG_ERROR("Unable to create the font renderer");
return false;
}
this->alerts = ll_new();
*needsOpenGL = true;
return true;
}
@ -273,7 +249,6 @@ void opengl_deinitialize(void * opaque)
glDeleteLists(this->texList , BUFFER_COUNT);
glDeleteLists(this->mouseList, 1);
glDeleteLists(this->alertList, 1);
}
deconfigure(this);
@ -297,15 +272,6 @@ void opengl_deinitialize(void * opaque)
LG_LOCK_FREE(this->frameLock );
LG_LOCK_FREE(this->mouseLock );
struct Alert * alert;
while(ll_shift(this->alerts, (void **)&alert))
{
if (alert->text)
this->font->release(this->alertFontObj, alert->text);
free(alert);
}
ll_free(this->alerts);
if (this->font && this->fontObj)
this->font->destroy(this->fontObj);
@ -441,59 +407,6 @@ bool opengl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd,
return true;
}
void opengl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag)
{
struct Inst * this = (struct Inst *)opaque;
struct Alert * a = malloc(sizeof(struct Alert));
memset(a, 0, sizeof(struct Alert));
switch(alert)
{
case LG_ALERT_INFO:
a->r = 0.0f;
a->g = 0.0f;
a->b = 0.8f;
a->a = 0.8f;
break;
case LG_ALERT_SUCCESS:
a->r = 0.0f;
a->g = 0.8f;
a->b = 0.0f;
a->a = 0.8f;
break;
case LG_ALERT_WARNING:
a->r = 0.8f;
a->g = 0.5f;
a->b = 0.0f;
a->a = 0.8f;
break;
case LG_ALERT_ERROR:
a->r = 1.0f;
a->g = 0.0f;
a->b = 0.0f;
a->a = 0.8f;
break;
}
if (!(a->text = this->font->render(this->alertFontObj, 0xffffff00, message)))
{
DEBUG_ERROR("Failed to render alert text");
free(a);
return;
}
if (closeFlag)
{
a->useCloseFlag = true;
*closeFlag = &a->closeFlag;
}
ll_push(this->alerts, a);
}
void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
{
glBindTexture(GL_TEXTURE_2D , texture );
@ -560,7 +473,6 @@ bool opengl_render_startup(void * opaque)
// generate lists for drawing
this->texList = glGenLists(BUFFER_COUNT);
this->mouseList = glGenLists(1);
this->alertList = glGenLists(1);
// create the overlay textures
glGenTextures(TEXTURE_COUNT, this->textures);
@ -617,74 +529,6 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
render_wait(this);
}
struct Alert * alert;
while(ll_peek_head(this->alerts, (void **)&alert))
{
if (!alert->ready)
{
bitmap_to_texture(alert->text, this->textures[ALERT_TEXTURE]);
glNewList(this->alertList, GL_COMPILE);
const int p = 4;
const int w = alert->text->width + p * 2;
const int h = alert->text->height + p * 2;
glTranslatef(-(w / 2), -(h / 2), 0.0f);
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glColor4f(alert->r, alert->g, alert->b, alert->a);
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(0, 0);
glVertex2i(w, 0);
glVertex2i(0, h);
glVertex2i(w, h);
glEnd();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, this->textures[ALERT_TEXTURE]);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(p, p, 0.0f);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
glTexCoord2f(1.0f, 0.0f); glVertex2i(alert->text->width, 0 );
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , alert->text->height);
glTexCoord2f(1.0f, 1.0f); glVertex2i(alert->text->width, alert->text->height);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_BLEND);
glEndList();
if (!alert->useCloseFlag)
alert->timeout = microtime() + 2*1000000;
alert->ready = true;
this->font->release(this->fontObj, alert->text);
alert->text = NULL;
alert->ready = true;
}
else
{
bool close = false;
if (alert->useCloseFlag)
close = alert->closeFlag;
else if (alert->timeout < microtime())
close = true;
if (close)
{
free(alert);
ll_shift(this->alerts, NULL);
continue;
}
}
glPushMatrix();
glLoadIdentity();
glTranslatef(this->window.x / 2, this->window.y / 2, 0.0f);
glScalef(this->uiScale, this->uiScale, 1.0f);
glCallList(this->alertList);
glPopMatrix();
break;
}
if (app_renderOverlay(NULL, 0) != 0)
{
ImGui_ImplOpenGL2_NewFrame();
@ -811,7 +655,6 @@ const LG_Renderer LGR_OpenGL =
.on_mouse_event = opengl_on_mouse_event,
.on_frame_format = opengl_on_frame_format,
.on_frame = opengl_on_frame,
.on_alert = opengl_on_alert,
.render_startup = opengl_render_startup,
.render = opengl_render
};