mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 06:47:19 +00:00
[client] opengl: remove font management
This commit is contained in:
parent
cb9774bbd2
commit
0c35d9b057
@ -35,7 +35,6 @@
|
||||
#include "common/option.h"
|
||||
#include "common/framebuffer.h"
|
||||
#include "common/locking.h"
|
||||
#include "dynamic/fonts.h"
|
||||
#include "ll.h"
|
||||
|
||||
#define BUFFER_COUNT 2
|
||||
@ -116,9 +115,6 @@ struct Inst
|
||||
float uiScale;
|
||||
_Atomic(bool) frameUpdate;
|
||||
|
||||
const LG_Font * font;
|
||||
LG_FontObj fontObj;
|
||||
|
||||
LG_Lock formatLock;
|
||||
LG_RendererFormat format;
|
||||
GLuint intFormat;
|
||||
@ -215,13 +211,6 @@ bool opengl_create(void ** opaque, const LG_RendererParams params,
|
||||
LG_LOCK_INIT(this->frameLock );
|
||||
LG_LOCK_INIT(this->mouseLock );
|
||||
|
||||
this->font = LG_Fonts[0];
|
||||
if (!this->font->create(&this->fontObj, NULL, 14))
|
||||
{
|
||||
DEBUG_ERROR("Unable to create the font renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
*needsOpenGL = true;
|
||||
return true;
|
||||
}
|
||||
@ -272,9 +261,6 @@ void opengl_deinitialize(void * opaque)
|
||||
LG_LOCK_FREE(this->frameLock );
|
||||
LG_LOCK_FREE(this->mouseLock );
|
||||
|
||||
if (this->font && this->fontObj)
|
||||
this->font->destroy(this->fontObj);
|
||||
|
||||
free(this);
|
||||
}
|
||||
|
||||
@ -407,31 +393,6 @@ bool opengl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd,
|
||||
return true;
|
||||
}
|
||||
|
||||
void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D , texture );
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap->width);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
bitmap->bpp,
|
||||
bitmap->width,
|
||||
bitmap->height,
|
||||
0,
|
||||
GL_BGRA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
bitmap->pixels
|
||||
);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
bool opengl_render_startup(void * opaque)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
Loading…
Reference in New Issue
Block a user